Revision 37b324c4
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/examples/cubes/CubesRenderer.java | ||
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import org.distorted.examples.R; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.main.MeshObject; |
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.type.DynamicQuat; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.library.type.Static3D; |
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private DistortedEffects mEffects; |
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private MeshObject mMesh; |
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private DistortedScreen mScreen; |
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private DynamicQuat mQuatInt1, mQuatInt2; |
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private int mObjWidth, mObjHeight, mObjDepth; |
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private Static3D mMove, mScale, mCenter; |
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
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{ |
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mView = v; |
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mMove = new Static3D(0,0,0); |
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mScale= new Static3D(1,1,1); |
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mCenter=new Static3D(0,0,0); |
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CubesActivity act = (CubesActivity)v.getContext(); |
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mEffects = new DistortedEffects(); |
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mTexture = act.getTexture(); |
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mMesh = act.getMesh(); |
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mQuat1 = new Static4D(0,0,0,1); // unity |
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mQuat2 = new Static4D(0,0,0,1); // quaternions |
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mQuatInt1 = new DynamicQuat(0,0.5f); |
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mQuatInt2 = new DynamicQuat(0,0.5f); |
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DynamicQuat quatInt1 = new DynamicQuat(0,0.5f); |
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DynamicQuat quatInt2 = new DynamicQuat(0,0.5f); |
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quatInt1.add(mQuat1); |
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quatInt2.add(mQuat2); |
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mQuatInt1.add(mQuat1); |
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mQuatInt2.add(mQuat2); |
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mEffects = new DistortedEffects(); |
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mEffects.apply( new MatrixEffectMove(mMove) ); |
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mEffects.apply( new MatrixEffectScale(mScale)); |
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mEffects.apply( new MatrixEffectQuaternion(quatInt1, mCenter) ); |
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, mCenter) ); |
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mScreen = new DistortedScreen(mView); |
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} |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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mScreenMin = width<height ? width:height; |
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mEffects.abortEffects(EffectTypes.MATRIX); |
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float factor; |
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if( width*mObjHeight > height*mObjWidth ) // screen is more 'horizontal' than the Object |
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{ |
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factor = (0.75f*height)/mObjHeight; |
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} |
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else |
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{ |
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factor = (0.75f*width)/mObjWidth; |
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} |
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mEffects.move( new Static3D( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0) ); |
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mEffects.scale(factor); |
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Static3D center = new Static3D( (float)mObjWidth/2, (float)mObjHeight/2, -(float)mObjDepth/2 ); |
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mEffects.quaternion(mQuatInt1, center); |
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mEffects.quaternion(mQuatInt2, center); |
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float factor = ( width*mObjHeight > height*mObjWidth ) ? (0.75f*height)/mObjHeight : (0.75f*width)/mObjWidth; |
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mMove.set( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0); |
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mScale.set(factor,factor,factor); |
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mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, -(float)mObjDepth/2 ); |
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mScreen.resize(width, height); |
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} |
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