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Revision 395cabff

Added by Leszek Koltunski almost 2 years ago

simplify the crash app.

View differences:

src/main/java/org/distorted/examples/flatblur2/FlatBlur2Renderer.java
33 33
{
34 34
    private final GLSurfaceView mView;
35 35
    private final DistortedScreen mScreen;
36
    private OverlayStars mStars;
36 37

  
37 38
///////////////////////////////////////////////////////////////////////////////////////////////////
38 39

  
......
75 76

  
76 77
    public void button1()
77 78
      {
78
      OverlayStars stars = new OverlayStars();
79
      stars.startOverlay(mScreen);
79
      mStars = new OverlayStars();
80
      mStars.startOverlay(mScreen);
80 81
      }
81 82

  
82 83
///////////////////////////////////////////////////////////////////////////////////////////////////
83 84

  
84 85
    public void button2()
85 86
      {
86

  
87
      if( mStars!=null )
88
        {
89
        mStars.button2();
90
        }
87 91
      }
88 92
}
src/main/java/org/distorted/examples/flatblur2/OverlayStars.java
8 8
import org.distorted.library.main.DistortedNode;
9 9
import org.distorted.library.main.DistortedScreen;
10 10
import org.distorted.library.main.DistortedTexture;
11
import org.distorted.library.main.InternalOutputSurface;
12 11
import org.distorted.library.mesh.MeshQuad;
13 12
import org.distorted.library.message.EffectListener;
14
import org.distorted.library.type.Dynamic;
15 13
import org.distorted.library.type.Dynamic2D;
16
import org.distorted.library.type.Dynamic3D;
17 14
import org.distorted.library.type.Dynamic4D;
18 15
import org.distorted.library.type.Static2D;
19
import org.distorted.library.type.Static3D;
20 16
import org.distorted.library.type.Static4D;
21 17

  
22 18
///////////////////////////////////////////////////////////////////////////////////////////////////
23 19

  
24 20
public class OverlayStars implements EffectListener
25 21
{
26
   private static final int DUR_MOV =  4000;
27 22
   private static final int DUR_GLO =  2000;
28 23

  
29 24
   private static final int[] colors = new int[] {0,0,1,  1,0,1,  1,0,0,  1,1,0,  0,1,0,  1,1,1}; // blue, pink, red, yellow, green, white
......
32 27
   private DistortedNode mNode1, mNode2;
33 28
   private DistortedScreen mScreen;
34 29

  
35
   private float mWidth;
36
   private long mMoveID, mGlowID;
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40
   private Dynamic3D createRandomMove()
41
      {
42
      Dynamic3D move = new Dynamic3D();
43
      move.setMode(Dynamic.MODE_PATH);
44
      move.setDuration(DUR_MOV);
45
      move.setCount(0.5f);
46

  
47
      Static3D pointS = new Static3D(0,-500,0);
48
      Static3D pointE = new Static3D(0,0,0);
49

  
50
      move.add(pointS);
51
      move.add(pointE);
52

  
53
      return move;
54
      }
30
   private long mGlowID;
55 31

  
56 32
///////////////////////////////////////////////////////////////////////////////////////////////////
57 33

  
......
59 35
      {
60 36
      DistortedTexture texture = new DistortedTexture();
61 37
      texture.setColorARGB(0xffff0000);
62

  
63 38
      MeshQuad mesh = new MeshQuad();
64

  
65 39
      DistortedEffects effects = new DistortedEffects();
66 40

  
67
      float scaleP  = mWidth*0.15f;
68
      VertexEffectScale scaleE = new VertexEffectScale(scaleP);
69
      scaleE.setMeshAssociation(1,-1);
70
      effects.apply(scaleE);
71

  
72
      Dynamic3D moveP = createRandomMove();
73
      VertexEffectMove moveE= new VertexEffectMove(moveP);
74
      moveE.setMeshAssociation(0,0);
75
      effects.apply(moveE);
76

  
77
      mMoveID = moveE.getID();
78
      moveE.notifyWhenFinished(this);
79

  
80 41
      return new DistortedNode(texture,effects,mesh);
81 42
      }
82 43

  
......
86 47
      {
87 48
      DistortedTexture texture = new DistortedTexture();
88 49
      texture.setColorARGB(0xffff0000);
89

  
90 50
      MeshQuad mesh = new MeshQuad();
91

  
92 51
      DistortedEffects effects = new DistortedEffects();
93

  
94
      float scaleM  = mWidth*0.40f;
95
      Static3D moveM= new Static3D(0,0,1);
96

  
97
      VertexEffectMove mainMove  = new VertexEffectMove(moveM);
98
      VertexEffectScale mainScale= new VertexEffectScale(scaleM);
99

  
100
      effects.apply(mainMove);
52
      VertexEffectScale mainScale= new VertexEffectScale(200);
101 53
      effects.apply(mainScale);
102 54

  
103 55
      return new DistortedNode(texture,effects,mesh);
......
108 60
   public void startOverlay(DistortedScreen screen)
109 61
      {
110 62
      mScreen = screen;
111
      mWidth = mScreen.getWidth();
112

  
113 63
      mNode1 = createNode1();
114
      mNode1.enableDepthStencil(InternalOutputSurface.NO_DEPTH_NO_STENCIL);
115 64
      mScreen.attach(mNode1);
116

  
117 65
      mNode2 = createNode2();
118
      mNode2.enableDepthStencil(InternalOutputSurface.NO_DEPTH_NO_STENCIL);
119 66
      mScreen.attach(mNode2);
120 67
      }
121 68

  
......
123 70

  
124 71
   public void effectFinished(long id)
125 72
      {
126
      if( id==mMoveID )
127
         {
128
         Dynamic2D haloRadius = new Dynamic2D(DUR_GLO,1.0f);
129
         haloRadius.add(new Static2D( 0, 0));
130
         haloRadius.add(new Static2D(15,50));
131
         haloRadius.add(new Static2D( 0, 0));
132

  
133
         Dynamic4D color= new Dynamic4D(DUR_GLO,1.0f);
134
         Static4D P1    = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.0f);
135
         Static4D P2    = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.5f);
136
         color.add(P1);
137
         color.add(P2);
138
         color.add(P1);
139

  
140
         PostprocessEffectGlow glow = new PostprocessEffectGlow(haloRadius,color);
141
         glow.setQuality(EffectQuality.MEDIUM);
142
         mGlowID = glow.getID();
143
         glow.notifyWhenFinished(this);
144
         DistortedEffects effects = mNode1.getEffects();
145
         effects.apply(glow);
146
         }
147 73
      if( id==mGlowID )
148 74
         {
149 75
         mScreen.detach(mNode1);
......
155 81
         }
156 82
      }
157 83

  
84
///////////////////////////////////////////////////////////////////////////////////////////////////
85

  
86
  public void button2()
87
     {
88
     Dynamic2D haloRadius = new Dynamic2D(DUR_GLO,1.0f);
89
     haloRadius.add(new Static2D( 0, 0));
90
     haloRadius.add(new Static2D(15,50));
91
     haloRadius.add(new Static2D( 0, 0));
92

  
93
     Dynamic4D color= new Dynamic4D(DUR_GLO,1.0f);
94
     Static4D P1    = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.0f);
95
     Static4D P2    = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.5f);
96
     color.add(P1);
97
     color.add(P2);
98
     color.add(P1);
99

  
100
     PostprocessEffectGlow glow = new PostprocessEffectGlow(haloRadius,color);
101
     glow.setQuality(EffectQuality.MEDIUM);
102
     mGlowID = glow.getID();
103
     glow.notifyWhenFinished(this);
104
     DistortedEffects effects = mNode1.getEffects();
105
     effects.apply(glow);
106
     }
107

  
158 108
///////////////////////////////////////////////////////////////////////////////////////////////////
159 109

  
160 110
  @SuppressWarnings("unused")

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