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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.InternalOutputSurface;
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic2D;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class OverlayStars implements EffectListener
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{
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private static final int DUR_MOV = 4000;
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private static final int DUR_GLO = 2000;
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private static final int[] colors = new int[] {0,0,1, 1,0,1, 1,0,0, 1,1,0, 0,1,0, 1,1,1}; // blue, pink, red, yellow, green, white
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private DistortedNode mNode1, mNode2;
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private DistortedScreen mScreen;
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private float mWidth;
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private long mMoveID, mGlowID;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Dynamic3D createRandomMove()
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{
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Dynamic3D move = new Dynamic3D();
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move.setMode(Dynamic.MODE_PATH);
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move.setDuration(DUR_MOV);
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move.setCount(0.5f);
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Static3D pointS = new Static3D(0,-500,0);
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Static3D pointE = new Static3D(0,0,0);
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move.add(pointS);
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move.add(pointE);
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return move;
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}
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private long mGlowID;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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{
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DistortedTexture texture = new DistortedTexture();
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texture.setColorARGB(0xffff0000);
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MeshQuad mesh = new MeshQuad();
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DistortedEffects effects = new DistortedEffects();
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float scaleP = mWidth*0.15f;
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VertexEffectScale scaleE = new VertexEffectScale(scaleP);
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scaleE.setMeshAssociation(1,-1);
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effects.apply(scaleE);
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Dynamic3D moveP = createRandomMove();
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VertexEffectMove moveE= new VertexEffectMove(moveP);
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moveE.setMeshAssociation(0,0);
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effects.apply(moveE);
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mMoveID = moveE.getID();
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moveE.notifyWhenFinished(this);
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return new DistortedNode(texture,effects,mesh);
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}
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{
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DistortedTexture texture = new DistortedTexture();
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texture.setColorARGB(0xffff0000);
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MeshQuad mesh = new MeshQuad();
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DistortedEffects effects = new DistortedEffects();
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float scaleM = mWidth*0.40f;
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Static3D moveM= new Static3D(0,0,1);
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VertexEffectMove mainMove = new VertexEffectMove(moveM);
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VertexEffectScale mainScale= new VertexEffectScale(scaleM);
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effects.apply(mainMove);
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VertexEffectScale mainScale= new VertexEffectScale(200);
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effects.apply(mainScale);
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return new DistortedNode(texture,effects,mesh);
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public void startOverlay(DistortedScreen screen)
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{
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mScreen = screen;
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mWidth = mScreen.getWidth();
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mNode1 = createNode1();
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mNode1.enableDepthStencil(InternalOutputSurface.NO_DEPTH_NO_STENCIL);
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mScreen.attach(mNode1);
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mNode2 = createNode2();
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mNode2.enableDepthStencil(InternalOutputSurface.NO_DEPTH_NO_STENCIL);
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mScreen.attach(mNode2);
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}
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public void effectFinished(long id)
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{
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if( id==mMoveID )
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{
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Dynamic2D haloRadius = new Dynamic2D(DUR_GLO,1.0f);
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haloRadius.add(new Static2D( 0, 0));
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haloRadius.add(new Static2D(15,50));
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haloRadius.add(new Static2D( 0, 0));
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Dynamic4D color= new Dynamic4D(DUR_GLO,1.0f);
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Static4D P1 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.0f);
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Static4D P2 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.5f);
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color.add(P1);
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color.add(P2);
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color.add(P1);
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PostprocessEffectGlow glow = new PostprocessEffectGlow(haloRadius,color);
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glow.setQuality(EffectQuality.MEDIUM);
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mGlowID = glow.getID();
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glow.notifyWhenFinished(this);
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DistortedEffects effects = mNode1.getEffects();
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effects.apply(glow);
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}
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if( id==mGlowID )
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{
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mScreen.detach(mNode1);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void button2()
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{
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Dynamic2D haloRadius = new Dynamic2D(DUR_GLO,1.0f);
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haloRadius.add(new Static2D( 0, 0));
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haloRadius.add(new Static2D(15,50));
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haloRadius.add(new Static2D( 0, 0));
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Dynamic4D color= new Dynamic4D(DUR_GLO,1.0f);
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Static4D P1 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.0f);
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Static4D P2 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.5f);
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color.add(P1);
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color.add(P2);
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color.add(P1);
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PostprocessEffectGlow glow = new PostprocessEffectGlow(haloRadius,color);
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glow.setQuality(EffectQuality.MEDIUM);
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mGlowID = glow.getID();
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glow.notifyWhenFinished(this);
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DistortedEffects effects = mNode1.getEffects();
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effects.apply(glow);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@SuppressWarnings("unused")
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simplify the crash app.