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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.multiblur;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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58059374
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Leszek Koltunski
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.Distorted;
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import org.distorted.library.DistortedEffects;
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import org.distorted.library.DistortedEffectsPostprocess;
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import org.distorted.library.DistortedNode;
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import org.distorted.library.DistortedScreen;
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import org.distorted.library.DistortedTexture;
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import org.distorted.library.EffectNames;
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import org.distorted.library.EffectTypes;
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import org.distorted.library.MeshCubes;
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import org.distorted.library.MeshFlat;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MultiblurRenderer implements GLSurfaceView.Renderer
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{
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private static final int NUM_FRAMES = 100;
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private static final int[] MOVE_VEC =
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{
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+1,+1,+1,
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+1,-1,+1,
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+1,+1,-1,
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+1,-1,-1,
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-1,+1,+1,
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-1,-1,+1,
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-1,+1,-1,
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-1,-1,-1
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};
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private static final int NUM_OBJECTS = MOVE_VEC.length/3;
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private GLSurfaceView mView;
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private DistortedTexture mTex1, mTex2;
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private DistortedEffects[] mEffects;
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private DistortedNode[] mNode;
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private DistortedEffectsPostprocess mPostEffects;
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private Static3D[] mMoveVector;
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private Dynamic3D[] mMoveDynamic;
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private Static1D mBlurVector;
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private Dynamic1D mBlurDynamic;
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private DistortedScreen mScreen;
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private DynamicQuat mQuatInt1, mQuatInt2;
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private int mDistance;
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private boolean[] mBlurStatus;
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private int mScreenW, mScreenH;
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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// FPS
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private DistortedTexture fpsTexture;
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private DistortedEffects fpsEffects;
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private Canvas fpsCanvas;
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private Bitmap fpsBitmap;
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private Paint mPaint;
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private int fpsH, fpsW;
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private String fpsString = "";
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private long lastTime=0;
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private long[] durations;
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private int currDuration;
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MultiblurRenderer(GLSurfaceView v)
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{
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mView = v;
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mDistance = -1;
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fpsW = 120;
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fpsH = 70;
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fpsTexture = new DistortedTexture(fpsW,fpsH);
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fpsBitmap = Bitmap.createBitmap(fpsW,fpsH, Bitmap.Config.ARGB_8888);
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fpsTexture.setTexture(fpsBitmap);
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fpsCanvas = new Canvas(fpsBitmap);
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fpsEffects = new DistortedEffects();
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durations = new long[NUM_FRAMES+1];
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currDuration = 0;
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mPaint = new Paint();
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mPaint.setAntiAlias(true);
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mPaint.setTextAlign(Paint.Align.CENTER);
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mPaint.setTextSize(0.7f*fpsH);
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for(int i=0; i<NUM_FRAMES+1; i++) durations[i]=0;
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mBlurStatus = new boolean[NUM_OBJECTS];
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mMoveDynamic= new Dynamic3D[NUM_OBJECTS];
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mMoveVector = new Static3D[NUM_OBJECTS];
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mNode = new DistortedNode[NUM_OBJECTS];
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mEffects = new DistortedEffects[NUM_OBJECTS];
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mPostEffects= new DistortedEffectsPostprocess();
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for(int i=0; i<NUM_OBJECTS; i++)
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{
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mMoveVector[i] = new Static3D(0,0,0);
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mEffects[i] = new DistortedEffects();
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mMoveDynamic[i] = new Dynamic3D();
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mMoveDynamic[i].add(mMoveVector[i]);
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mBlurStatus[i] = false;
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}
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mBlurDynamic= new Dynamic1D();
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mBlurVector = new Static1D(10);
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mBlurDynamic.add(mBlurVector);
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mPostEffects.blur(mBlurDynamic);
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MeshCubes mesh = new MeshCubes(1,1,false);
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mTex1 = new DistortedTexture(1,1);
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mTex2 = new DistortedTexture(1,1);
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mQuat1 = new Static4D(0,0,0,1); // unity
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mQuat2 = new Static4D(0,0,0,1); // quaternions
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mQuatInt1 = new DynamicQuat(0,0.5f);
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mQuatInt2 = new DynamicQuat(0,0.5f);
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mQuatInt1.add(mQuat1);
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mQuatInt2.add(mQuat2);
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mScreen = new DistortedScreen();
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for(int i=0; i<NUM_OBJECTS; i++)
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{
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mNode[i] = new DistortedNode(i < NUM_OBJECTS / 2 ? mTex1 : mTex2, mEffects[i], mesh);
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mScreen.attach(mNode[i]);
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}
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mScreen.attach(fpsTexture,fpsEffects,new MeshFlat(1,1));
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mBlurStatus[0] = true;
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mNode[0].setPostprocessEffects(mPostEffects);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mPaint.setColor(0xffffffff);
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fpsCanvas.drawRect(0, 0, fpsW, fpsH, mPaint);
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mPaint.setColor(0xff000000);
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fpsCanvas.drawText(fpsString, fpsW/2, 0.75f*fpsH, mPaint);
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fpsTexture.setTexture(fpsBitmap);
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long time = System.currentTimeMillis();
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mScreen.render(time);
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computeFPS(time);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mScreenMin = width<height ? width:height;
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mScreenW = width;
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mScreenH = height;
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fpsEffects.abortAllEffects();
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fpsEffects.move( new Static3D( -0.5f + (fpsW/2 + 5.0f)/width, -0.5f + (fpsH/2 + 5.0f)/height,0.0f) );
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fpsEffects.scale( new Static3D( (float)fpsW/width, (float)fpsH/height, 1.0f) );
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float q= (float)width/height;
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float scale = 0.15f;
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Static3D center = new Static3D(0,0,0);
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Static3D factor = (q<1 ? (new Static3D(scale,scale*q,scale)) : (new Static3D(scale/q,scale,scale/q)));
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for(int i=0; i<NUM_OBJECTS; i++)
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{
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mEffects[i].abortEffects(EffectTypes.MATRIX);
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mEffects[i].quaternion(mQuatInt1, center);
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mEffects[i].quaternion(mQuatInt2, center);
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mEffects[i].move(mMoveDynamic[i]);
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mEffects[i].scale(factor);
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}
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computeMoveVectors();
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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InputStream is1 = mView.getContext().getResources().openRawResource(R.raw.cat);
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InputStream is2 = mView.getContext().getResources().openRawResource(R.raw.dog);
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Bitmap bitmap1,bitmap2;
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try
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{
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bitmap1 = BitmapFactory.decodeStream(is1);
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bitmap2 = BitmapFactory.decodeStream(is2);
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}
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finally
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{
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try
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{
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is1.close();
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is2.close();
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}
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catch(IOException e) { }
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}
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mTex1.setTexture(bitmap1);
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mTex2.setTexture(bitmap2);
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DistortedEffects.enableEffect(EffectNames.BLUR);
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try
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{
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Distorted.onCreate(mView.getContext());
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}
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catch(Exception ex)
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{
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android.util.Log.e("Multiblur", ex.getMessage() );
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void computeFPS(long currentTime)
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{
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if( lastTime!=0 )
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{
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currDuration++;
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if( currDuration>=NUM_FRAMES ) currDuration = 0;
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durations[NUM_FRAMES] += ((currentTime-lastTime)-durations[currDuration]);
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durations[currDuration] = currentTime-lastTime;
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fpsString = "" + ((int)(10000.0f*NUM_FRAMES/durations[NUM_FRAMES]))/10.0f;
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}
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lastTime = currentTime;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void computeMoveVectors()
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{
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float size = 2.6f*mDistance;
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float sizeX= size/mScreenW;
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float sizeY= size/mScreenH;
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for(int i=0; i<NUM_OBJECTS; i++)
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{
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mMoveVector[i].set(sizeX*MOVE_VEC[3*i], sizeY*MOVE_VEC[3*i+1], sizeX*MOVE_VEC[3*i+2]);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setDistance(int distance)
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{
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mDistance = distance;
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computeMoveVectors();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setRange(int range)
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{
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mBlurVector.set(range/2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean[] getChecked()
|
311 |
|
|
{
|
312 |
|
|
return mBlurStatus;
|
313 |
|
|
}
|
314 |
|
|
|
315 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
316 |
|
|
|
317 |
|
|
void setChecked(int number, boolean checked)
|
318 |
febb61ba
|
Leszek Koltunski
|
{
|
319 |
895d2f4f
|
leszek
|
if( number>=0 && number<=7 )
|
320 |
febb61ba
|
Leszek Koltunski
|
{
|
321 |
dea953f4
|
leszek
|
if( checked && !mBlurStatus[number] )
|
322 |
febb61ba
|
Leszek Koltunski
|
{
|
323 |
dea953f4
|
leszek
|
mBlurStatus[number] = true;
|
324 |
895d2f4f
|
leszek
|
mNode[number].setPostprocessEffects(mPostEffects);
|
325 |
febb61ba
|
Leszek Koltunski
|
}
|
326 |
dea953f4
|
leszek
|
if( !checked && mBlurStatus[number] )
|
327 |
febb61ba
|
Leszek Koltunski
|
{
|
328 |
dea953f4
|
leszek
|
mBlurStatus[number] = false;
|
329 |
895d2f4f
|
leszek
|
mNode[number].setPostprocessEffects(null);
|
330 |
febb61ba
|
Leszek Koltunski
|
}
|
331 |
|
|
}
|
332 |
|
|
else
|
333 |
|
|
{
|
334 |
895d2f4f
|
leszek
|
android.util.Log.e("renderer", "Error, number: "+number+" checked: "+checked );
|
335 |
febb61ba
|
Leszek Koltunski
|
}
|
336 |
dea953f4
|
leszek
|
|
337 |
|
|
//android.util.Log.d("renderer", "setting box "+number+" BLUR state to "+checked);
|
338 |
febb61ba
|
Leszek Koltunski
|
}
|
339 |
58059374
|
Leszek Koltunski
|
}
|