Revision 42aa970f
Added by Leszek Koltunski over 4 years ago
src/main/AndroidManifest.xml | ||
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61 | 61 |
<activity android:name=".predeform.PredeformActivity2"/> |
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<activity android:name=".deferredjob.DeferredJobActivity"/> |
63 | 63 |
<activity android:name=".singlemesh.SingleMeshActivity"/> |
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<activity android:name=".meshfile.MeshFileActivity"/> |
|
64 | 65 |
</application> |
65 | 66 |
</manifest> |
src/main/java/org/distorted/examples/TableOfContents.java | ||
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74 | 74 |
import org.distorted.examples.meshjoin.MeshJoinActivity; |
75 | 75 |
import org.distorted.examples.predeform.PredeformActivity; |
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import org.distorted.examples.singlemesh.SingleMeshActivity; |
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import org.distorted.examples.meshfile.MeshFileActivity; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
79 | 80 |
|
... | ... | |
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PREDEFORM (R.drawable.icon_example_predeform , R.string.example_predeform , R.string.example_predeform_subtitle , PredeformActivity.class), |
126 | 127 |
DEFERREDJOB (R.drawable.icon_example_deferredjob , R.string.example_deferredjob , R.string.example_deferredjob_subtitle , DeferredJobActivity.class), |
127 | 128 |
SINGLEMESH (R.drawable.icon_example_singlemesh , R.string.example_singlemesh , R.string.example_singlemesh_subtitle , SingleMeshActivity.class), |
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MESHFILE (R.drawable.icon_example_wip , R.string.example_meshfile , R.string.example_meshfile_subtitle , MeshFileActivity.class), |
|
128 | 130 |
; |
129 | 131 |
|
130 | 132 |
final int icon, title, subtitle; |
src/main/java/org/distorted/examples/meshfile/MeshFileActivity.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// Distorted is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.examples.meshfile; |
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import android.app.Activity; |
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import android.opengl.GLSurfaceView; |
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import android.os.Bundle; |
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import org.distorted.examples.R; |
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import org.distorted.library.main.DistortedLibrary; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class MeshFileActivity extends Activity |
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{ |
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@Override |
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protected void onCreate(Bundle icicle) |
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{ |
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super.onCreate(icicle); |
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setContentView(R.layout.meshfilelayout); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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protected void onPause() |
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{ |
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GLSurfaceView view = this.findViewById(R.id.meshfileSurfaceView); |
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view.onPause(); |
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DistortedLibrary.onPause(); |
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super.onPause(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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protected void onResume() |
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{ |
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super.onResume(); |
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GLSurfaceView view = this.findViewById(R.id.meshfileSurfaceView); |
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view.onResume(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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protected void onDestroy() |
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{ |
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DistortedLibrary.onDestroy(); |
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super.onDestroy(); |
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} |
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} |
src/main/java/org/distorted/examples/meshfile/MeshFileRenderer.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// Distorted is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.examples.meshfile; |
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import android.graphics.Bitmap; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import android.opengl.GLSurfaceView; |
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import org.distorted.library.effect.EffectType; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.effect.VertexEffectDeform; |
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import org.distorted.library.effect.VertexEffectMove; |
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import org.distorted.library.effect.VertexEffectRotate; |
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import org.distorted.library.effect.VertexEffectSink; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshRectangles; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.DynamicQuat; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import javax.microedition.khronos.egl.EGLConfig; |
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import javax.microedition.khronos.opengles.GL10; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class MeshFileRenderer implements GLSurfaceView.Renderer |
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{ |
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private static final float DIST = 0.5f; |
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private static Static3D[] AXIS = new Static3D[] |
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{ |
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new Static3D(1,0,0), |
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new Static3D(0,1,0), |
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new Static3D(0,0,1) |
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}; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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0xffffff00, 0xffffffff, // (right-YELLOW) (left -WHITE) |
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0xff0000ff, 0xff00ff00, // (top -BLUE ) (bottom-GREEN) |
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0xffff0000, 0xffb5651d // (front-RED ) (back -BROWN) |
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}; |
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private static final int NUM_FACES = FACE_COLORS.length; |
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private static final Static4D RIG_MAP = new Static4D(0.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f); |
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private static final Static4D LEF_MAP = new Static4D(1.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f); |
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private static final Static4D TOP_MAP = new Static4D(2.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f); |
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private static final Static4D BOT_MAP = new Static4D(3.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f); |
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private static final Static4D FRO_MAP = new Static4D(4.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f); |
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private static final Static4D BAC_MAP = new Static4D(5.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f); |
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private static final Static4D INT_MAP = new Static4D(6.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f); |
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80 |
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private static final Static4D[][] TEXTURE_MAP = new Static4D[][] |
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{ |
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{ INT_MAP, LEF_MAP, INT_MAP, BOT_MAP, INT_MAP, BAC_MAP }, |
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{ INT_MAP, LEF_MAP, INT_MAP, BOT_MAP, FRO_MAP, INT_MAP }, |
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{ INT_MAP, LEF_MAP, TOP_MAP, INT_MAP, INT_MAP, BAC_MAP }, |
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{ INT_MAP, LEF_MAP, TOP_MAP, INT_MAP, FRO_MAP, INT_MAP }, |
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{ RIG_MAP, INT_MAP, INT_MAP, BOT_MAP, INT_MAP, BAC_MAP }, |
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{ RIG_MAP, INT_MAP, INT_MAP, BOT_MAP, FRO_MAP, INT_MAP }, |
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{ RIG_MAP, INT_MAP, TOP_MAP, INT_MAP, INT_MAP, BAC_MAP }, |
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{ RIG_MAP, INT_MAP, TOP_MAP, INT_MAP, FRO_MAP, INT_MAP } |
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}; |
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private static final Static3D[] CUBIT_MOVES = new Static3D[] |
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{ |
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new Static3D(-DIST,-DIST,-DIST), |
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new Static3D(-DIST,-DIST,+DIST), |
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new Static3D(-DIST,+DIST,-DIST), |
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new Static3D(-DIST,+DIST,+DIST), |
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new Static3D(+DIST,-DIST,-DIST), |
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new Static3D(+DIST,-DIST,+DIST), |
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new Static3D(+DIST,+DIST,-DIST), |
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new Static3D(+DIST,+DIST,+DIST), |
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}; |
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private GLSurfaceView mView; |
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private DistortedTexture mTexture; |
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private DistortedScreen mScreen; |
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private DistortedEffects mEffects; |
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private Static3D mScale; |
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private MeshBase mMesh; |
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private VertexEffectRotate mRotate; |
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private Dynamic1D mAngleDyn; |
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private Static1D mAngle; |
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private Static3D mAxis; |
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshFileRenderer(GLSurfaceView v) |
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{ |
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mView = v; |
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mScreen = new DistortedScreen(); |
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mScale= new Static3D(1,1,1); |
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Static3D center=new Static3D(0,0,0); |
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Dynamic1D sink = new Dynamic1D(5000,0.0f); |
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sink.add( new Static1D(0.5f) ); |
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sink.add( new Static1D(2.0f) ); |
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mQuat1 = new Static4D(0,0,0,1); |
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mQuat2 = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
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DynamicQuat quatInt1 = new DynamicQuat(0,0.5f); |
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DynamicQuat quatInt2 = new DynamicQuat(0,0.5f); |
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quatInt1.add(mQuat1); |
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quatInt2.add(mQuat2); |
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mAngle = new Static1D(0); |
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mAxis = new Static3D(1,0,0); |
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mAngleDyn = new Dynamic1D(2000,0.5f); |
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mAngleDyn.add(new Static1D(0)); |
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mAngleDyn.add( mAngle ); |
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mRotate = new VertexEffectRotate( mAngleDyn, mAxis, new Static3D(0,0,0) ); |
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mEffects = new DistortedEffects(); |
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mEffects.apply( mRotate ); |
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) ); |
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mEffects.apply( new MatrixEffectQuaternion(quatInt1, center) ); |
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mEffects.apply( new MatrixEffectScale(mScale)); |
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mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onDrawFrame(GL10 glUnused) |
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{ |
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mScreen.render( System.currentTimeMillis() ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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final float SCALE = 0.3f; |
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mScreenMin = Math.min(width, height); |
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float factor = SCALE*mScreenMin; |
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mScale.set(factor,factor,factor); |
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mScreen.resize(width, height); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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if( mTexture==null ) mTexture = new DistortedTexture(); |
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mTexture.setTexture( createTexture() ); |
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if( mMesh==null ) mMesh = createMesh(); |
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mScreen.detachAll(); |
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mScreen.attach(mTexture,mEffects,mMesh); |
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DistortedLibrary.setMax(EffectType.VERTEX, 15); |
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VertexEffectRotate.enable(); |
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try |
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{ |
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DistortedLibrary.onCreate(mView.getContext()); |
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} |
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catch(Exception ex) |
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{ |
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android.util.Log.e("DeferredJob", ex.getMessage() ); |
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} |
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} |
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201 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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203 |
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204 |
void apply(int andAssoc, int axisIndex) |
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{ |
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206 |
mRotate.setMeshAssociation(andAssoc,-1); |
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207 |
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208 |
mAngle.set(360); |
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209 |
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210 |
mAxis.set0(AXIS[axisIndex].get0()); |
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mAxis.set1(AXIS[axisIndex].get1()); |
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212 |
mAxis.set2(AXIS[axisIndex].get2()); |
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213 |
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214 |
mAngleDyn.resetToBeginning(); |
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215 |
} |
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216 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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218 |
|
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private Bitmap createTexture() |
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220 |
{ |
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221 |
final int NUM_FACES = 6; |
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222 |
final int TEXTURE_HEIGHT = 200; |
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223 |
final int INTERIOR_COLOR = 0xff000000; |
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224 |
final float R = TEXTURE_HEIGHT*0.10f; |
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225 |
final float M = TEXTURE_HEIGHT*0.05f; |
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226 |
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227 |
Bitmap bitmap; |
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Paint paint = new Paint(); |
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229 |
bitmap = Bitmap.createBitmap( (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888); |
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Canvas canvas = new Canvas(bitmap); |
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231 |
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paint.setAntiAlias(true); |
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233 |
paint.setTextAlign(Paint.Align.CENTER); |
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234 |
paint.setStyle(Paint.Style.FILL); |
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235 |
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236 |
paint.setColor(INTERIOR_COLOR); |
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237 |
canvas.drawRect(0, 0, (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint); |
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238 |
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239 |
for(int i=0; i<NUM_FACES; i++) |
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240 |
{ |
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241 |
paint.setColor(FACE_COLORS[i]); |
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canvas.drawRoundRect( i*TEXTURE_HEIGHT+M, M, (i+1)*TEXTURE_HEIGHT-M, TEXTURE_HEIGHT-M, R, R, paint); |
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243 |
} |
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244 |
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245 |
return bitmap; |
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246 |
} |
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247 |
|
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248 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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249 |
|
|
250 |
MeshBase createCubitMesh() |
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251 |
{ |
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252 |
final int MESHES=6; |
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253 |
int association = 1; |
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254 |
MeshBase[] meshes = new MeshRectangles[MESHES]; |
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255 |
meshes[0] = new MeshRectangles(10,10); |
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256 |
meshes[0].setEffectAssociation(0,association,0); |
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257 |
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258 |
for(int i=1; i<MESHES; i++) |
|
259 |
{ |
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260 |
association <<=1; |
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261 |
meshes[i] = meshes[0].copy(true); |
|
262 |
meshes[i].setEffectAssociation(0,association,0); |
|
263 |
} |
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264 |
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265 |
MeshBase mesh = new MeshJoined(meshes); |
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266 |
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267 |
Static3D axisY = new Static3D(0,1,0); |
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268 |
Static3D axisX = new Static3D(1,0,0); |
|
269 |
Static3D center = new Static3D(0,0,0); |
|
270 |
Static1D angle90 = new Static1D(90); |
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271 |
Static1D angle180= new Static1D(180); |
|
272 |
Static1D angle270= new Static1D(270); |
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273 |
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|
274 |
float d1 = 1.0f; |
|
275 |
float d2 =-0.05f; |
|
276 |
float d3 = 0.12f; |
|
277 |
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|
278 |
Static3D dCen0 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(+0.5f) ); |
|
279 |
Static3D dCen1 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(-0.5f) ); |
|
280 |
Static3D dCen2 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(+0.5f) ); |
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281 |
Static3D dCen3 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(-0.5f) ); |
|
282 |
Static3D dCen4 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(+0.5f) ); |
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283 |
Static3D dCen5 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(-0.5f) ); |
|
284 |
Static3D dCen6 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(+0.5f) ); |
|
285 |
Static3D dCen7 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(-0.5f) ); |
|
286 |
|
|
287 |
Static3D dVec0 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(+0.5f) ); |
|
288 |
Static3D dVec1 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(-0.5f) ); |
|
289 |
Static3D dVec2 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(+0.5f) ); |
|
290 |
Static3D dVec3 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(-0.5f) ); |
|
291 |
Static3D dVec4 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(+0.5f) ); |
|
292 |
Static3D dVec5 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(-0.5f) ); |
|
293 |
Static3D dVec6 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(+0.5f) ); |
|
294 |
Static3D dVec7 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(-0.5f) ); |
|
295 |
|
|
296 |
Static4D dReg = new Static4D(0,0,0,d3); |
|
297 |
Static1D dRad = new Static1D(1); |
|
298 |
|
|
299 |
VertexEffectMove effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
|
300 |
effect0.setMeshAssociation(63,-1); // all 6 sides |
|
301 |
VertexEffectRotate effect1 = new VertexEffectRotate( angle180, axisX, center ); |
|
302 |
effect1.setMeshAssociation(32,-1); // back |
|
303 |
VertexEffectRotate effect2 = new VertexEffectRotate( angle90 , axisX, center ); |
|
304 |
effect2.setMeshAssociation( 8,-1); // bottom |
|
305 |
VertexEffectRotate effect3 = new VertexEffectRotate( angle270, axisX, center ); |
|
306 |
effect3.setMeshAssociation( 4,-1); // top |
|
307 |
VertexEffectRotate effect4 = new VertexEffectRotate( angle270, axisY, center ); |
|
308 |
effect4.setMeshAssociation( 2,-1); // left |
|
309 |
VertexEffectRotate effect5 = new VertexEffectRotate( angle90 , axisY, center ); |
|
310 |
effect5.setMeshAssociation( 1,-1); // right |
|
311 |
|
|
312 |
VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
|
313 |
VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
|
314 |
VertexEffectDeform effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
|
315 |
VertexEffectDeform effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
|
316 |
VertexEffectDeform effect10= new VertexEffectDeform(dVec4, dRad, dCen4, dReg); |
|
317 |
VertexEffectDeform effect11= new VertexEffectDeform(dVec5, dRad, dCen5, dReg); |
|
318 |
VertexEffectDeform effect12= new VertexEffectDeform(dVec6, dRad, dCen6, dReg); |
|
319 |
VertexEffectDeform effect13= new VertexEffectDeform(dVec7, dRad, dCen7, dReg); |
|
320 |
|
|
321 |
VertexEffectSink effect14= new VertexEffectSink( new Static1D(1.5f), center, new Static4D(0,0,0,0.72f) ); |
|
322 |
|
|
323 |
mesh.apply(effect0); |
|
324 |
mesh.apply(effect1); |
|
325 |
mesh.apply(effect2); |
|
326 |
mesh.apply(effect3); |
|
327 |
mesh.apply(effect4); |
|
328 |
mesh.apply(effect5); |
|
329 |
mesh.apply(effect6); |
|
330 |
mesh.apply(effect7); |
|
331 |
mesh.apply(effect8); |
|
332 |
mesh.apply(effect9); |
|
333 |
mesh.apply(effect10); |
|
334 |
mesh.apply(effect11); |
|
335 |
mesh.apply(effect12); |
|
336 |
mesh.apply(effect13); |
|
337 |
mesh.apply(effect14); |
|
338 |
|
|
339 |
mesh.mergeEffComponents(); |
|
340 |
|
|
341 |
return mesh; |
|
342 |
} |
|
343 |
|
|
344 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
345 |
|
|
346 |
private MeshBase createMesh() |
|
347 |
{ |
|
348 |
final int NUM_CUBITS = CUBIT_MOVES.length; |
|
349 |
MeshBase[] cubits = new MeshBase[NUM_CUBITS]; |
|
350 |
|
|
351 |
cubits[NUM_CUBITS-1] = createCubitMesh(); // NUM_CUBITS-1 (or anything non-zero!) |
|
352 |
|
|
353 |
for(int i=0; i<NUM_CUBITS-1; i++) |
|
354 |
{ |
|
355 |
cubits[i] = cubits[NUM_CUBITS-1].copy(true); |
|
356 |
} |
|
357 |
|
|
358 |
for(int i=0; i<NUM_CUBITS; i++) |
|
359 |
{ |
|
360 |
cubits[i].apply( new MatrixEffectMove(CUBIT_MOVES[i]), 1,0); |
|
361 |
cubits[i].setTextureMap(TEXTURE_MAP[i],0); |
|
362 |
} |
|
363 |
|
|
364 |
MeshBase result = new MeshJoined(cubits); |
|
365 |
|
|
366 |
result.setEffectAssociation( 0, (1<<4) + (1<<2) + 1, 0); |
|
367 |
result.setEffectAssociation( 1, (1<<4) + (1<<2) + 2, 0); |
|
368 |
result.setEffectAssociation( 2, (1<<4) + (2<<2) + 1, 0); |
|
369 |
result.setEffectAssociation( 3, (1<<4) + (2<<2) + 2, 0); |
|
370 |
result.setEffectAssociation( 4, (2<<4) + (1<<2) + 1, 0); |
|
371 |
result.setEffectAssociation( 5, (2<<4) + (1<<2) + 2, 0); |
|
372 |
result.setEffectAssociation( 6, (2<<4) + (2<<2) + 1, 0); |
|
373 |
result.setEffectAssociation( 7, (2<<4) + (2<<2) + 2, 0); |
|
374 |
|
|
375 |
return result; |
|
376 |
} |
|
377 |
} |
src/main/java/org/distorted/examples/meshfile/MeshFileSurfaceView.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.examples.meshfile; |
|
21 |
|
|
22 |
import android.app.ActivityManager; |
|
23 |
import android.content.Context; |
|
24 |
import android.content.pm.ConfigurationInfo; |
|
25 |
import android.opengl.GLSurfaceView; |
|
26 |
import android.util.AttributeSet; |
|
27 |
import android.view.MotionEvent; |
|
28 |
|
|
29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
30 |
|
|
31 |
class MeshFileSurfaceView extends GLSurfaceView |
|
32 |
{ |
|
33 |
private final static int DIRECTION_SENSITIVITY= 12; |
|
34 |
private int mX, mY; |
|
35 |
private MeshFileRenderer mRenderer; |
|
36 |
|
|
37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
38 |
|
|
39 |
public MeshFileSurfaceView(Context context, AttributeSet attrs) |
|
40 |
{ |
|
41 |
super(context,attrs); |
|
42 |
|
|
43 |
mX = -1; |
|
44 |
mY = -1; |
|
45 |
|
|
46 |
if(!isInEditMode()) |
|
47 |
{ |
|
48 |
mRenderer = new MeshFileRenderer(this); |
|
49 |
final ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE); |
|
50 |
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo(); |
|
51 |
setEGLContextClientVersion( (configurationInfo.reqGlEsVersion>>16) >= 3 ? 3:2 ); |
|
52 |
setRenderer(mRenderer); |
|
53 |
} |
|
54 |
} |
|
55 |
|
|
56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
57 |
|
|
58 |
public MeshFileRenderer getRenderer() |
|
59 |
{ |
|
60 |
return mRenderer; |
|
61 |
} |
|
62 |
|
|
63 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
64 |
|
|
65 |
private void resetQuats() |
|
66 |
{ |
|
67 |
float qx = mRenderer.mQuat1.get0(); |
|
68 |
float qy = mRenderer.mQuat1.get1(); |
|
69 |
float qz = mRenderer.mQuat1.get2(); |
|
70 |
float qw = mRenderer.mQuat1.get3(); |
|
71 |
|
|
72 |
float rx = mRenderer.mQuat2.get0(); |
|
73 |
float ry = mRenderer.mQuat2.get1(); |
|
74 |
float rz = mRenderer.mQuat2.get2(); |
|
75 |
float rw = mRenderer.mQuat2.get3(); |
|
76 |
|
|
77 |
// This is quaternion multiplication. (tx,ty,tz,tw) |
|
78 |
// is now equal to (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
79 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
80 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
81 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
82 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
83 |
|
|
84 |
// The point of this is so that there are always |
|
85 |
// exactly 2 quaternions: Quat1 representing the rotation |
|
86 |
// accumulating only since the last screen touch, and Quat2 |
|
87 |
// which remembers the combined effect of all previous |
|
88 |
// swipes. |
|
89 |
// We cannot be accumulating an ever-growing list of quaternions |
|
90 |
// and add a new one every time user swipes the screen - there |
|
91 |
// is a limited number of slots in the EffectQueueMatrix! |
|
92 |
mRenderer.mQuat1.set(0f, 0f, 0f, 1f); |
|
93 |
mRenderer.mQuat2.set(tx, ty, tz, tw); |
|
94 |
} |
|
95 |
|
|
96 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
97 |
|
|
98 |
@Override public boolean onTouchEvent(MotionEvent event) |
|
99 |
{ |
|
100 |
int action = event.getAction(); |
|
101 |
int x = (int)event.getX(); |
|
102 |
int y = (int)event.getY(); |
|
103 |
|
|
104 |
switch(action) |
|
105 |
{ |
|
106 |
case MotionEvent.ACTION_DOWN: mX = x; |
|
107 |
mY = y; |
|
108 |
break; |
|
109 |
|
|
110 |
case MotionEvent.ACTION_MOVE: if( mX>=0 && mY>= 0 ) |
|
111 |
{ |
|
112 |
float px = mY-y; |
|
113 |
float py = mX-x; |
|
114 |
float pz = 0; |
|
115 |
float plen = (float)Math.sqrt(px*px + py*py + pz*pz); |
|
116 |
|
|
117 |
if( plen>0 ) |
|
118 |
{ |
|
119 |
px /= plen; |
|
120 |
py /= plen; |
|
121 |
pz /= plen; |
|
122 |
|
|
123 |
float cosA = (float)Math.cos(plen*3.14f/mRenderer.mScreenMin); |
|
124 |
float sinA = (float)Math.sqrt(1-cosA*cosA); |
|
125 |
|
|
126 |
mRenderer.mQuat1.set(px*sinA, py*sinA, pz*sinA, cosA); |
|
127 |
} |
|
128 |
} |
|
129 |
|
|
130 |
if( (mX-x)*(mX-x) + (mY-y)*(mY-y) > mRenderer.mScreenMin*mRenderer.mScreenMin/(DIRECTION_SENSITIVITY*DIRECTION_SENSITIVITY) ) |
|
131 |
{ |
|
132 |
mX = x; |
|
133 |
mY = y; |
|
134 |
resetQuats(); |
|
135 |
} |
|
136 |
|
|
137 |
break; |
|
138 |
|
|
139 |
case MotionEvent.ACTION_UP : mX = -1; |
|
140 |
mY = -1; |
|
141 |
resetQuats(); |
|
142 |
break; |
|
143 |
} |
|
144 |
|
|
145 |
return true; |
|
146 |
} |
|
147 |
|
|
148 |
} |
|
149 |
|
src/main/res/layout/meshfilelayout.xml | ||
---|---|---|
1 |
<?xml version="1.0" encoding="utf-8"?> |
|
2 |
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" |
|
3 |
android:layout_width="fill_parent" |
|
4 |
android:layout_height="fill_parent" |
|
5 |
android:orientation="vertical" > |
|
6 |
|
|
7 |
<org.distorted.examples.meshfile.MeshFileSurfaceView |
|
8 |
android:id="@+id/meshfileSurfaceView" |
|
9 |
android:layout_width="fill_parent" |
|
10 |
android:layout_height="0dp" |
|
11 |
android:layout_weight="1" /> |
|
12 |
|
|
13 |
<LinearLayout |
|
14 |
android:orientation="horizontal" |
|
15 |
android:layout_width="match_parent" |
|
16 |
android:layout_height="wrap_content"> |
|
17 |
|
|
18 |
<Spinner |
|
19 |
android:layout_width="0dp" |
|
20 |
android:layout_height="wrap_content" |
|
21 |
android:layout_weight="0.5" |
|
22 |
android:id="@+id/meshfileSpinner" |
|
23 |
/> |
|
24 |
|
|
25 |
<Button |
|
26 |
android:id="@+id/meshfileButton" |
|
27 |
android:layout_width="100dp" |
|
28 |
android:layout_height="fill_parent" |
|
29 |
android:gravity="center_vertical|center" |
|
30 |
android:text="@string/open" |
|
31 |
android:onClick="Open" |
|
32 |
android:textAppearance="?android:attr/textAppearanceMedium" |
|
33 |
android:layout_gravity="center_vertical"/> |
|
34 |
|
|
35 |
</LinearLayout> |
|
36 |
|
|
37 |
</LinearLayout> |
src/main/res/values/strings.xml | ||
---|---|---|
87 | 87 |
<string name="association">Sink Association</string> |
88 | 88 |
<string name="rotate_left">Rotate Left</string> |
89 | 89 |
<string name="rotate_right">Rotate Right</string> |
90 |
<string name="open">Open</string> |
|
90 | 91 |
|
91 | 92 |
<string name="quality0">Highest</string> |
92 | 93 |
<string name="quality1">High</string> |
... | ... | |
204 | 205 |
<string name="example_deferredjob_subtitle">Create an advanced mesh in steps, using deferred mesh jobs: apply vertex effects, copy meshes, join them, merge their components.</string> |
205 | 206 |
<string name="example_singlemesh">Single Mesh Rubik Cube</string> |
206 | 207 |
<string name="example_singlemesh_subtitle">Use the new MeshJoined + MeshBase.apply() to create a single, movable Mesh representing a 2x2x2 RubikCube.</string> |
208 |
<string name="example_meshfile">Mesh from File</string> |
|
209 |
<string name="example_meshfile_subtitle">Explore Distorted\'s own Mesh format, dmesh. Open .dmesh files and explore their contents.</string> |
|
207 | 210 |
|
208 | 211 |
<string name="example_movingeffects_toast">Click on \'RESET\' and define your path by touching the screen. Then click on one of the effects and see it move along your path.</string> |
209 | 212 |
<string name="example_rotate_toast">Rotate the scene by swiping the screen</string> |
Also available in: Unified diff
Skeleton of a new App: MeshFile