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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.effectqueue;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.Paint.Style;
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import android.opengl.GLSurfaceView;
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import org.distorted.library.effect.FragmentEffectAlpha;
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import org.distorted.library.effect.FragmentEffectChroma;
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import org.distorted.library.effect.FragmentEffectSaturation;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDistort;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Static3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class EffectQueueRenderer implements GLSurfaceView.Renderer, EffectListener, DistortedLibrary.ExceptionListener
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{
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private static final int NUMLINES = 10;
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private static final int MESH_QUALITY = 100;
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static final int BWID = 600;
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static final int BHEI = 600;
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private EffectQueueSurfaceView mView;
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private Paint mPaint;
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private int texWidth, texHeight;
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private Static3D mScale;
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private DistortedTexture mTexture;
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private MeshSquare mMesh;
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private DistortedEffects mEffects;
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private DistortedScreen mScreen;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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EffectQueueRenderer(EffectQueueSurfaceView v)
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{
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mPaint = new Paint();
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mPaint.setAntiAlias(true);
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mPaint.setFakeBoldText(true);
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mPaint.setStyle(Style.FILL);
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mView = v;
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texWidth = BWID;
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texHeight= BHEI;
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mScale = new Static3D(1,1,1);
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MatrixEffectScale scaleEffect = new MatrixEffectScale(mScale);
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mMesh = new MeshSquare(MESH_QUALITY,MESH_QUALITY*texHeight/texWidth);
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mTexture = new DistortedTexture();
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mEffects = new DistortedEffects();
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mEffects.apply(scaleEffect);
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mScreen = new DistortedScreen();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DistortedEffects getEffects()
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{
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return mEffects;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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// (w+h)/2 because we need to stretch more or less uniformly in all 3 directions.
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// If we set it to 0, Distort would not be shaded. If we set it to 1, the Distorted normal
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// vectors would get stretched only in X and Y dirs, becoming very 'flat' and the Distorted
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// area very dark.
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mScale.set(width, height, (width+height)*0.5f);
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mScreen.resize(width,height);
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mView.setScreenSize(width,height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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Bitmap bitmap = Bitmap.createBitmap(texWidth,texHeight, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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mPaint.setColor(0xff008800);
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canvas.drawRect(0, 0, texWidth, texHeight, mPaint);
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mPaint.setColor(0xffffffff);
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for(int i=0; i<=NUMLINES ; i++ )
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{
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canvas.drawRect(texWidth*i/NUMLINES-1, 0, texWidth*i/NUMLINES+1, texHeight , mPaint);
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canvas.drawRect( 0, texHeight*i/NUMLINES-1, texWidth , texHeight*i/NUMLINES+1, mPaint);
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}
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mTexture.setTexture(bitmap);
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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VertexEffectDistort.enable();
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VertexEffectSink.enable();
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FragmentEffectAlpha.enable();
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FragmentEffectChroma.enable();
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FragmentEffectSaturation.enable();
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DistortedLibrary.onSurfaceCreated(mView.getContext(), this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void distortedException(Exception ex)
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{
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android.util.Log.e("EffectQueue", ex.getMessage() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void effectFinished(final long effectID)
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{
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EffectQueueActivity act = (EffectQueueActivity)mView.getContext();
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act.effectFinished(effectID);
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}
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}
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