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examples / src / main / java / org / distorted / examples / meshfile / FactoryCubit.java @ 4d883a92

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.meshfile;
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import org.distorted.library.effect.MatrixEffect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class FactoryCubit
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  {
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  private static final double[] mBuffer = new double[3];
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  private static final double[] mQuat1  = new double[4];
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  private static final double[] mQuat2  = new double[4];
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  private static final double[] mQuat3  = new double[4];
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  private static final Static1D RADIUS = new Static1D(1);
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  private static FactoryCubit mThis;
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  private static class StickerInfo
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    {
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    double[] vertices;
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    }
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  private static class FaceInfo
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    {
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    int sticker;
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    double vx,vy,vz;
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    double scale;
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    double qx,qy,qz,qw;
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    boolean flip;
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    }
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  private static final ArrayList<FaceInfo>       mFaceInfo = new ArrayList<>();
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  private static final ArrayList<StickerInfo> mStickerInfo = new ArrayList<>();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private FactoryCubit()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static FactoryCubit getInstance()
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    {
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    if( mThis==null ) mThis = new FactoryCubit();
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    return mThis;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// H - height of the band in the middle
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// alpha - angle of the edge  [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
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// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
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// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
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// 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float f(float D, float B, float x)
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    {
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    return ((D-B)*x + B*(1-D))/(1-B);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float g(float R, float D, float x, float cosAlpha)
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    {
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    float d = x-D;
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    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float h(float R, float sinAlpha, float x)
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    {
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    return R*(sinAlpha-(float)Math.sin(x));
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[] computeBands(float H, int alpha, float dist, float K, int N)
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    {
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    float[] bands = new float[2*N];
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    bands[0] = 1.0f;
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    bands[1] = 0.0f;
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    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
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    float sinBeta = (float)Math.sin(beta);
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    float cosBeta = (float)Math.cos(beta);
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    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
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    float D = R*sinBeta;
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    float B = h(R,sinBeta,K*beta);
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    if( D>1.0f )
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      {
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      for(int i=1; i<N; i++)
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        {
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        bands[2*i  ] = (float)(N-1-i)/(N-1);
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        bands[2*i+1] = H*(1-bands[2*i]);
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        }
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      }
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    else
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      {
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      int K2 = (int)((N-3)*K);
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      int K1 = (N-3)-K2;
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      for(int i=0; i<=K1; i++)
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        {
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        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
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        float x = h(R,sinBeta,angle);
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        bands[2*i+2] = 1.0f - x;
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        bands[2*i+3] = g(R,D,x,cosBeta);
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        }
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      for(int i=0; i<=K2; i++)
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        {
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        float x = (1-B)*(i+1)/(K2+1) + B;
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        bands[2*K1+2 + 2*i+2] = 1.0f - x;
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        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
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        }
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      }
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    bands[2*N-2] = 0.0f;
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    bands[2*N-1] =    H;
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    return bands;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
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    {
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    Static4D region= new Static4D(0,0,0,regionRadius);
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    float centX = center.get0();
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    float centY = center.get1();
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    float centZ = center.get2();
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    for (Static3D vertex : vertices)
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      {
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      float x = strength*(centX - vertex.get0());
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      float y = strength*(centY - vertex.get1());
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      float z = strength*(centZ - vertex.get2());
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      VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, region);
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      mesh.apply(effect);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private boolean areColinear(double[][] vertices, int index1, int index2, int index3)
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    {
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    double x1 = vertices[index1][0];
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    double y1 = vertices[index1][1];
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    double z1 = vertices[index1][2];
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    double x2 = vertices[index2][0];
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    double y2 = vertices[index2][1];
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    double z2 = vertices[index2][2];
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    double x3 = vertices[index3][0];
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    double y3 = vertices[index3][1];
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    double z3 = vertices[index3][2];
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    double v1x = x2-x1;
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    double v1y = y2-y1;
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    double v1z = z2-z1;
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    double v2x = x3-x1;
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    double v2y = y3-y1;
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    double v2z = z3-z1;
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    double A = Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
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    return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void computeNormalVector(double[][] vertices, int index1, int index2, int index3)
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    {
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    double x1 = vertices[index1][0];
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    double y1 = vertices[index1][1];
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    double z1 = vertices[index1][2];
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    double x2 = vertices[index2][0];
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    double y2 = vertices[index2][1];
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    double z2 = vertices[index2][2];
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    double x3 = vertices[index3][0];
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    double y3 = vertices[index3][1];
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    double z3 = vertices[index3][2];
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    double v1x = x2-x1;
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    double v1y = y2-y1;
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    double v1z = z2-z1;
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    double v2x = x3-x1;
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    double v2y = y3-y1;
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    double v2z = z3-z1;
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    mBuffer[0] = v1y*v2z - v2y*v1z;
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    mBuffer[1] = v1z*v2x - v2z*v1x;
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    mBuffer[2] = v1x*v2y - v2x*v1y;
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    double len = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
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    len = Math.sqrt(len);
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    mBuffer[0] /= len;
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    mBuffer[1] /= len;
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    mBuffer[2] /= len;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return quat1*quat2
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  private static void quatMultiply( double[] quat1, double[] quat2, double[] result )
274
    {
275
    double qx = quat1[0];
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    double qy = quat1[1];
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    double qz = quat1[2];
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    double qw = quat1[3];
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    double rx = quat2[0];
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    double ry = quat2[1];
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    double rz = quat2[2];
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    double rw = quat2[3];
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    result[0] = rw*qx - rz*qy + ry*qz + rx*qw;
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    result[1] = rw*qy + rz*qx + ry*qw - rx*qz;
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    result[2] = rw*qz + rz*qw - ry*qx + rx*qy;
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    result[3] = rw*qw - rz*qz - ry*qy - rx*qx;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void fitInSquare(FaceInfo info, double[][] vert3D)
294
    {
295
    double minX = Double.MAX_VALUE;
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    double maxX =-Double.MAX_VALUE;
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    double minY = Double.MAX_VALUE;
298
    double maxY =-Double.MAX_VALUE;
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    for (double[] vert : vert3D)
301
      {
302
      double x = vert[0];
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      double y = vert[1];
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      if (x > maxX) maxX = x;
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      if (x < minX) minX = x;
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      if (y > maxY) maxY = y;
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      if (y < minY) minY = y;
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      }
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    info.scale = Math.max(maxX-minX,maxY-minY);
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    int len = vert3D.length;
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    StickerInfo sInfo = new StickerInfo();
315
    sInfo.vertices = new double[2*len];
316

    
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    for( int vertex=0; vertex<len; vertex++ )
318
      {
319
      sInfo.vertices[2*vertex  ] = vert3D[vertex][0] / info.scale;
320
      sInfo.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
321
      }
322

    
323
    mStickerInfo.add(sInfo);
324

    
325
    info.sticker = mStickerInfo.size() -1;
326
    info.flip = false;
327
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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331
  private void constructNew(FaceInfo info, final double[][] vert3D)
332
    {
333
    // compute center of gravity
334
    info.vx = 0.0f;
335
    info.vy = 0.0f;
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    info.vz = 0.0f;
337
    int len = vert3D.length;
338

    
339
    for (double[] vert : vert3D)
340
      {
341
      info.vx += vert[0];
342
      info.vy += vert[1];
343
      info.vz += vert[2];
344
      }
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346
    info.vx /= len;
347
    info.vy /= len;
348
    info.vz /= len;
349

    
350
    // move all vertices so that their center of gravity is at (0,0,0)
351
    for (int i=0; i<len; i++)
352
      {
353
      vert3D[i][0] -= info.vx;
354
      vert3D[i][1] -= info.vy;
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      vert3D[i][2] -= info.vz;
356
      }
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    // find 3 non-colinear vertices
359
    int foundIndex = -1;
360

    
361
    for(int vertex=2; vertex<len; vertex++)
362
      {
363
      if( !areColinear(vert3D,0,1,vertex) )
364
        {
365
        foundIndex = vertex;
366
        break;
367
        }
368
      }
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370
    // compute the normal vector
371
    if( foundIndex==-1 )
372
      {
373
      throw new RuntimeException("all vertices colinear");
374
      }
375

    
376
    computeNormalVector(vert3D,0,1,foundIndex);
377

    
378
    // rotate so that the normal vector becomes (0,0,1)
379
    double axisX, axisY, axisZ;
380

    
381
    if( mBuffer[0]!=0.0f || mBuffer[1]!=0.0f )
382
      {
383
      axisX = -mBuffer[1];
384
      axisY =  mBuffer[0];
385
      axisZ = 0.0f;
386

    
387
      double axiLen = axisX*axisX + axisY*axisY;
388
      axiLen = Math.sqrt(axiLen);
389
      axisX /= axiLen;
390
      axisY /= axiLen;
391
      axisZ /= axiLen;
392
      }
393
    else
394
      {
395
      axisX = 0.0f;
396
      axisY = 1.0f;
397
      axisZ = 0.0f;
398
      }
399

    
400
    double cosTheta = mBuffer[2];
401
    double sinTheta = Math.sqrt(1-cosTheta*cosTheta);
402
    double sinHalfTheta = computeSinHalf(cosTheta);
403
    double cosHalfTheta = computeCosHalf(sinTheta,cosTheta);
404

    
405
    mQuat1[0] = axisX*sinHalfTheta;
406
    mQuat1[1] = axisY*sinHalfTheta;
407
    mQuat1[2] = axisZ*sinHalfTheta;
408
    mQuat1[3] = cosHalfTheta;
409
    mQuat2[0] =-axisX*sinHalfTheta;
410
    mQuat2[1] =-axisY*sinHalfTheta;
411
    mQuat2[2] =-axisZ*sinHalfTheta;
412
    mQuat2[3] = cosHalfTheta;
413

    
414
    for (double[] vert : vert3D)
415
      {
416
      quatMultiply(mQuat1, vert  , mQuat3);
417
      quatMultiply(mQuat3, mQuat2, vert  );
418
      }
419

    
420
    // fit the whole thing in a square and remember the scale & 2D vertices
421
    fitInSquare(info, vert3D);
422

    
423
    // remember the rotation
424
    info.qx =-mQuat1[0];
425
    info.qy =-mQuat1[1];
426
    info.qz =-mQuat1[2];
427
    info.qw = mQuat1[3];
428
    }
429

    
430
///////////////////////////////////////////////////////////////////////////////////////////////////
431

    
432
  private double computeCos(double oldX, double oldY, double newX, double newY, double len1, double len2)
433
    {
434
    double ret =  (oldX*newX+oldY*newY) / (len1*len2);
435

    
436
    if( ret> 1.0f ) return  1.0;
437
    if( ret<-1.0f ) return -1.0;
438

    
439
    return ret;
440
    }
441

    
442
///////////////////////////////////////////////////////////////////////////////////////////////////
443
// sin of (signed!) angle between vectors 'old' and 'new', counterclockwise!
444

    
445
  private double computeSin(double oldX, double oldY, double newX, double newY, double len1, double len2)
446
    {
447
    double ret = (newX*oldY-oldX*newY) / (len1*len2);
448

    
449
    if( ret> 1.0f ) return  1.0;
450
    if( ret<-1.0f ) return -1.0;
451

    
452
    return ret;
453
    }
454

    
455
///////////////////////////////////////////////////////////////////////////////////////////////////
456

    
457
  private void rotateAllVertices(double[] result, int len, double[] vertices, double sin, double cos)
458
    {
459
    for(int i=0; i<len; i++)
460
      {
461
      result[2*i  ] = vertices[2*i  ]*cos - vertices[2*i+1]*sin;
462
      result[2*i+1] = vertices[2*i  ]*sin + vertices[2*i+1]*cos;
463
      }
464
    }
465

    
466
///////////////////////////////////////////////////////////////////////////////////////////////////
467

    
468
  private double computeScale(double[] v1, double[] v2)
469
    {
470
    double lenSq1 = v1[0]*v1[0] + v1[1]*v1[1];
471
    double lenSq2 = v2[0]*v2[0] + v2[1]*v2[1];
472

    
473
    return Math.sqrt(lenSq2/lenSq1);
474
    }
475

    
476
///////////////////////////////////////////////////////////////////////////////////////////////////
477

    
478
  private double computeSinHalf(double cos)
479
    {
480
    return Math.sqrt((1-cos)/2);
481
    }
482

    
483
///////////////////////////////////////////////////////////////////////////////////////////////////
484

    
485
  private double computeCosHalf(double sin, double cos)
486
    {
487
    double cosHalf = Math.sqrt((1+cos)/2);
488
    return sin<0 ? -cosHalf : cosHalf;
489
    }
490

    
491
///////////////////////////////////////////////////////////////////////////////////////////////////
492

    
493
  private boolean isScaledVersionOf(double[] newVert, double[] oldVert, int len)
494
    {
495
    double EPSILON = 0.001;
496
    double scale = computeScale(newVert,oldVert);
497

    
498
    for(int i=1; i<len; i++)
499
      {
500
      double horz = oldVert[2*i  ] - scale*newVert[2*i  ];
501
      double vert = oldVert[2*i+1] - scale*newVert[2*i+1];
502

    
503
      if( horz>EPSILON || horz<-EPSILON || vert>EPSILON || vert<-EPSILON ) return false;
504
      }
505

    
506
    return true;
507
    }
508

    
509
///////////////////////////////////////////////////////////////////////////////////////////////////
510

    
511
  private void mirrorAllVertices(double[] output, int len, double[] input)
512
    {
513
    for(int vertex=0; vertex<len; vertex++)
514
      {
515
      output[2*vertex  ] = input[2*vertex  ];
516
      output[2*vertex+1] =-input[2*vertex+1];
517
      }
518
    }
519

    
520
///////////////////////////////////////////////////////////////////////////////////////////////////
521

    
522
  private void correctInfo(FaceInfo info, double scale, double sin, double cos, int oldSticker, boolean flip)
523
    {
524
    mStickerInfo.remove(info.sticker);
525

    
526
    info.flip    = flip;
527
    info.sticker = oldSticker;
528
    info.scale  *= scale;
529

    
530
    mQuat1[0] = info.qx;
531
    mQuat1[1] = info.qy;
532
    mQuat1[2] = info.qz;
533
    mQuat1[3] = info.qw;
534

    
535
    double sinHalf = computeSinHalf(cos);
536
    double cosHalf = computeCosHalf(sin,cos);
537

    
538
    mQuat2[0] = 0.0f;
539
    mQuat2[1] = 0.0f;
540
    mQuat2[2] = sinHalf;
541
    mQuat2[3] = cosHalf;
542

    
543
    quatMultiply( mQuat1, mQuat2, mQuat3 );
544

    
545
    info.qx = mQuat3[0];
546
    info.qy = mQuat3[1];
547
    info.qz = mQuat3[2];
548
    info.qw = mQuat3[3];
549
    }
550

    
551
///////////////////////////////////////////////////////////////////////////////////////////////////
552

    
553
  private boolean foundVertex(FaceInfo info, double[] buffer, int len, double[] newVert,
554
                              double[] oldVert, double lenFirstOld, int oldSticker, boolean inverted)
555
    {
556
    for(int vertex=0; vertex<len; vertex++)
557
      {
558
      double newX = newVert[2*vertex  ];
559
      double newY = newVert[2*vertex+1];
560
      double lenIthNew = Math.sqrt(newX*newX + newY*newY);
561
      double cos = computeCos( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
562
      double sin = computeSin( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
563

    
564
      rotateAllVertices(buffer,len,newVert,sin,cos);
565

    
566
      if( isScaledVersionOf(buffer,oldVert,len) )
567
        {
568
        double scale = computeScale(oldVert,newVert);
569
        correctInfo(info,scale,sin,cos,oldSticker,inverted);
570
        return true;
571
        }
572
      }
573

    
574
    return false;
575
    }
576

    
577
///////////////////////////////////////////////////////////////////////////////////////////////////
578

    
579
  private boolean successfullyCollapsedStickers(final FaceInfo newInfo, final FaceInfo oldInfo)
580
    {
581
    StickerInfo sNewInfo = mStickerInfo.get(newInfo.sticker);
582
    StickerInfo sOldInfo = mStickerInfo.get(oldInfo.sticker);
583
    double[] newVert = sNewInfo.vertices;
584
    double[] oldVert = sOldInfo.vertices;
585
    int oldLen = oldVert.length;
586
    int newLen = newVert.length;
587

    
588
    if( oldLen == newLen )
589
      {
590
      int oldSticker = oldInfo.sticker;
591
      double[] buffer1 = new double[oldLen];
592
      double lenFirstOld = Math.sqrt(newVert[0]*newVert[0] + newVert[1]*newVert[1]);
593
      if( foundVertex(newInfo, buffer1, oldLen/2, newVert, oldVert, lenFirstOld, oldSticker, false) ) return true;
594
      double[] buffer2 = new double[oldLen];
595
      mirrorAllVertices(buffer2, newLen/2, newVert);
596
      if( foundVertex(newInfo, buffer1, oldLen/2, buffer2, oldVert, lenFirstOld, oldSticker, true ) ) return true;
597
      }
598

    
599
    return false;
600
    }
601

    
602
///////////////////////////////////////////////////////////////////////////////////////////////////
603

    
604
  private double[][] constructVert(double[][] vertices, int[] index)
605
    {
606
    int len = index.length;
607
    double[][] ret = new double[len][4];
608

    
609
    for(int i=0; i<len; i++)
610
      {
611
      ret[i][0] = vertices[index[i]][0];
612
      ret[i][1] = vertices[index[i]][1];
613
      ret[i][2] = vertices[index[i]][2];
614
      ret[i][3] = 1.0f;
615
      }
616

    
617
    return ret;
618
    }
619

    
620
///////////////////////////////////////////////////////////////////////////////////////////////////
621

    
622
  private void prepareFaceInfo( final double[][] vertices, final int[][] indexes)
623
    {
624
    mFaceInfo.clear();
625
    mStickerInfo.clear();
626

    
627
    int numFaces = indexes.length;
628
    FaceInfo oldInfo;
629

    
630
    for(int face=0; face<numFaces; face++)
631
      {
632
      FaceInfo newInfo = new FaceInfo();
633
      int[] index = indexes[face];
634
      double[][] vert = constructVert(vertices,index);
635
      constructNew(newInfo,vert);
636

    
637
      for(int previous=0; previous<face; previous++)
638
        {
639
        oldInfo = mFaceInfo.get(previous);
640
        if( successfullyCollapsedStickers(newInfo,oldInfo) ) break;
641
        }
642

    
643
      mFaceInfo.add(newInfo);
644
      }
645
    }
646

    
647
///////////////////////////////////////////////////////////////////////////////////////////////////
648

    
649
  private void prepareAndRoundCorners(MeshBase mesh, double[][] vertices, int[][] vertIndexes,
650
                                      float[][] corners, int[] cornerIndexes )
651
    {
652
    int numNeig, lenFV;
653
    int lenV = vertices.length;
654
    int[] verts = new int[2*(lenV-1)];
655
    Static3D[] staticVert = new Static3D[1];
656
    Static3D center = new Static3D(0,0,0);
657
    double cx, cy, cz;
658
    double[] singleV;
659

    
660
    for(int v=0; v<lenV; v++)
661
      {
662
      // prepare verts[]
663
      numNeig = 0;
664

    
665
      for (int[] vertIndex : vertIndexes)
666
        {
667
        lenFV = vertIndex.length;
668

    
669
        for (int fv = 0; fv < lenFV; fv++)
670
          if (vertIndex[fv] == v)
671
            {
672
            int prev = fv > 0 ? fv - 1 : lenFV - 1;
673
            int next = fv < lenFV - 1 ? fv + 1 : 0;
674

    
675
            verts[numNeig++] = vertIndex[prev];
676
            verts[numNeig++] = vertIndex[next];
677
            }
678
        }
679

    
680
      cx=cy=cz=0.0f;
681

    
682
      // from verts[] prepare center
683
      for(int n=0; n<numNeig; n++)
684
        {
685
        singleV = vertices[verts[n]];
686

    
687
        cx += singleV[0];
688
        cy += singleV[1];
689
        cz += singleV[2];
690
        }
691
      center.set( (float)(cx/numNeig - vertices[v][0]),
692
                  (float)(cy/numNeig - vertices[v][1]),
693
                  (float)(cz/numNeig - vertices[v][2]));
694

    
695
      // round Corners
696
      staticVert[0] = new Static3D( (float)vertices[v][0], (float)vertices[v][1], (float)vertices[v][2]);
697

    
698
      int corn = cornerIndexes[v];
699
      float strength = corners[corn][0];
700
      float radius   = corners[corn][1];
701

    
702
      roundCorners(mesh, center, staticVert, strength, radius);
703
      }
704
    }
705

    
706
///////////////////////////////////////////////////////////////////////////////////////////////////
707

    
708
  private void printInfo()
709
    {
710
    int stickers = mStickerInfo.size();
711

    
712
    android.util.Log.d("D", "-------------------------");
713

    
714
    for(int s=0; s<stickers; s++)
715
      {
716
      String ver = "";
717
      StickerInfo info = mStickerInfo.get(s);
718
      int len = info.vertices.length/2;
719

    
720
      for(int i =0; i<len; i++)
721
        {
722
        ver += ("("+info.vertices[2*i]+","+info.vertices[2*i+1]+") ");
723
        }
724

    
725
      android.util.Log.e("D", "sticker "+s+" "+ver);
726
      }
727

    
728
    android.util.Log.d("D", "-------------------------");
729

    
730
    int faces = mFaceInfo.size();
731

    
732
    for(int f=0; f<faces; f++)
733
      {
734
      FaceInfo info = mFaceInfo.get(f);
735

    
736
      android.util.Log.e("D", "q=("+info.qx+", "+info.qy+", "+info.qz+", "+info.qw+") v=("
737
                       +info.vx+", "+info.vy+", "+info.vz+") scale="+info.scale+" sticker="+info.sticker);
738
      }
739

    
740
    android.util.Log.d("D", "-------------------------");
741
    }
742

    
743
///////////////////////////////////////////////////////////////////////////////////////////////////
744

    
745
  MeshBase createRoundedSolid(final double[][] vertices, final int[][] vertIndexes,
746
                              final float[][] bands    , final int[]   bandIndexes,
747
                              final float[][] corners  , final int[]   cornerIndexes)
748
    {
749
    int EFFECTS_PER_FACE = 3;
750

    
751
    prepareFaceInfo(vertices,vertIndexes);
752

    
753
    int numFaces = vertIndexes.length;
754
    float[] band, bandsComputed;
755
    MeshBase[] meshes = new MeshBase[numFaces];
756
    FaceInfo fInfo;
757
    StickerInfo sInfo;
758

    
759
    printInfo();
760

    
761
    for(int face=0; face<numFaces; face++)
762
      {
763
      fInfo = mFaceInfo.get(face);
764
      sInfo = mStickerInfo.get(fInfo.sticker);
765

    
766
      double[] verts = sInfo.vertices;
767
      int lenVerts = verts.length;
768
      float[] vertsFloat = new float[lenVerts];
769
      for(int i=0; i<lenVerts; i++) vertsFloat[i] = (float)verts[i];
770

    
771
      band = bands[bandIndexes[face]];
772
      bandsComputed = computeBands( band[0], (int)band[1], band[2], band[3], (int)band[4]);
773
      meshes[face] = new MeshPolygon(vertsFloat,bandsComputed,(int)band[5],(int)band[6]);
774
      meshes[face].setEffectAssociation(0,(1<<face),0);
775
      }
776

    
777
    MeshBase mesh = new MeshJoined(meshes);
778
    MatrixEffect[] effects = new MatrixEffect[EFFECTS_PER_FACE*numFaces];
779
    Static3D center = new Static3D(0,0,0);
780

    
781
    for(int face=0; face<numFaces; face++)
782
      {
783
      int assoc = (1<<face);
784
      fInfo = mFaceInfo.get(face);
785

    
786
      float vx = (float)fInfo.vx;
787
      float vy = (float)fInfo.vy;
788
      float vz = (float)fInfo.vz;
789
      float sc = (float)fInfo.scale;
790
      float qx = (float)fInfo.qx;
791
      float qy = (float)fInfo.qy;
792
      float qz = (float)fInfo.qz;
793
      float qw = (float)fInfo.qw;
794

    
795
      Static3D move3D= new Static3D(vx,vy,vz);
796
      Static3D scale = new Static3D(sc,sc, fInfo.flip ? -sc : sc);
797
      Static4D quat  = new Static4D(qx,qy,qz,qw);
798

    
799
      effects[EFFECTS_PER_FACE*face  ] = new MatrixEffectScale(scale);
800
      effects[EFFECTS_PER_FACE*face+1] = new MatrixEffectQuaternion(quat,center);
801
      effects[EFFECTS_PER_FACE*face+2] = new MatrixEffectMove(move3D);
802

    
803
      mesh.apply(effects[EFFECTS_PER_FACE*face  ],assoc,-1);
804
      mesh.apply(effects[EFFECTS_PER_FACE*face+1],assoc,-1);
805
      mesh.apply(effects[EFFECTS_PER_FACE*face+2],assoc,-1);
806
      }
807

    
808
    prepareAndRoundCorners(mesh, vertices, vertIndexes, corners, cornerIndexes);
809

    
810
    return mesh;
811
    }
812
  }
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