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Revision 53de4437

Added by Leszek Koltunski over 7 years ago

1. Correct some bugs in DistortedRenderState
2. Thus make the Stencil App work
3. New icon for it

View differences:

src/main/java/org/distorted/examples/stencil/StencilRenderer.java
54 54
    private DistortedTexture mCubeTex, mFloorTex;
55 55
    private DistortedEffects mCube1Effects, mCube2Effects, mFloorEffects;
56 56
    private MeshObject mCubeMesh, mFloorMesh;
57
    private DistortedNode mCube1Node, mCube2Node, mFloorNode;
58 57

  
59 58
///////////////////////////////////////////////////////////////////////////////////////////////////
60 59

  
......
74 73

  
75 74
      mCube2Effects.brightness(new Static1D(0.5f));
76 75

  
77
      mCube1Node = new DistortedNode(mCubeTex ,mCube1Effects,mCubeMesh );
78
      mCube2Node = new DistortedNode(mCubeTex ,mCube2Effects,mCubeMesh );
79
      mFloorNode = new DistortedNode(mFloorTex,mFloorEffects,mFloorMesh);
76
      DistortedNode cube1Node = new DistortedNode(mCubeTex ,mCube1Effects,mCubeMesh );
77
      DistortedNode cube2Node = new DistortedNode(mCubeTex ,mCube2Effects,mCubeMesh );
78
      DistortedNode floorNode = new DistortedNode(mFloorTex,mFloorEffects,mFloorMesh);
80 79

  
81
      mFloorNode.glEnable(GLES30.GL_STENCIL_TEST);                               // Enable Stencil when rendering this Node
82
      mFloorNode.glStencilFunc(GLES30.GL_ALWAYS, 1, 0xFF);                       // Set any stencil to 1
83
      mFloorNode.glStencilOp(GLES30.GL_KEEP, GLES30.GL_KEEP, GLES30.GL_REPLACE); // replace with 1 when we fail Depth test
84
      mFloorNode.glStencilMask(0xFF);                                            // Write to stencil buffer
85
      mFloorNode.glDepthMask(false);                                             // Don't write to depth buffer
86
      mFloorNode.glClear(GLES30.GL_STENCIL_BUFFER_BIT);                          // Clear stencil buffer (0 by default)
80
      floorNode.glEnable(GLES30.GL_STENCIL_TEST);                               // Enable Stencil when rendering this Node
81
      floorNode.glStencilFunc(GLES30.GL_ALWAYS, 1, 0xFF);                       // Set any stencil to 1
82
      floorNode.glStencilOp(GLES30.GL_KEEP, GLES30.GL_KEEP, GLES30.GL_REPLACE); // replace with 1 when we fail Depth test
83
      floorNode.glStencilMask(0xFF);                                            // Write to stencil buffer
84
      floorNode.glDepthMask(false);                                             // Don't write to depth buffer
85
      floorNode.glClear(GLES30.GL_STENCIL_BUFFER_BIT);                          // Clear stencil buffer (0 by default)
87 86

  
88
      mCube2Node.glEnable(GLES30.GL_STENCIL_TEST);                               // Enable Stencil when rendering this Node
89
      mCube2Node.glStencilFunc(GLES30.GL_EQUAL, 1, 0xFF);                        // Pass test if stencil value is 1
90
      mCube2Node.glStencilMask(0x00);                                            // Don't write anything to stencil buffer
91
      mCube2Node.glDepthMask(true);                                              // Write to depth buffer
87
      cube2Node.glEnable(GLES30.GL_STENCIL_TEST);                               // Enable Stencil when rendering this Node
88
      cube2Node.glStencilFunc(GLES30.GL_EQUAL, 1, 0xFF);                        // Pass test if stencil value is 1
89
      cube2Node.glStencilMask(0x00);                                            // Don't write anything to stencil buffer
90
      cube2Node.glDepthMask(true);                                              // Write to depth buffer
92 91

  
93 92
      mScreen = new DistortedScreen();
94
      mScreen.attach(mCube1Node);
95
      mScreen.attach(mFloorNode);
96
      mScreen.attach(mCube2Node);
93
      mScreen.attach(cube1Node);
94
      mScreen.attach(floorNode);
95
      mScreen.attach(cube2Node);
97 96
      mScreen.glClearColor(1.0f,1.0f,1.0f,1.0f);
98 97
      }
99 98

  
src/main/java/org/distorted/examples/stencil/StencilSurfaceView.java
36 36
      final ActivityManager activityManager     = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
37 37
      final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
38 38
      setEGLContextClientVersion( (configurationInfo.reqGlEsVersion>>16) >= 3 ? 3:2 );
39
      setEGLConfigChooser(5,6,5,0,16,8);       // 16 bit depth, 8 bit STENCIL
39 40
      setRenderer(new StencilRenderer(this));
40 41
      }
41 42
}

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