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Revision 55f20739

Added by Leszek Koltunski about 4 years ago

Progress with the Ivy.

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src/main/java/org/distorted/examples/meshfile/CubitFactory.java
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.meshfile;
21

  
22
import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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34
///////////////////////////////////////////////////////////////////////////////////////////////////
35

  
36
public class CubitFactory
37
  {
38
  private static final float SQ2 = (float)Math.sqrt(2);
39
  private static final float SQ3 = (float)Math.sqrt(3);
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  private static final float SQ6 = (float)Math.sqrt(6);
41

  
42
  private static final Static1D RADIUS = new Static1D(1);
43

  
44
  private static CubitFactory mThis;
45

  
46
///////////////////////////////////////////////////////////////////////////////////////////////////
47

  
48
  private CubitFactory()
49
    {
50

  
51
    }
52

  
53
///////////////////////////////////////////////////////////////////////////////////////////////////
54

  
55
  public static CubitFactory getInstance()
56
    {
57
    if( mThis==null ) mThis = new CubitFactory();
58

  
59
    return mThis;
60
    }
61

  
62
///////////////////////////////////////////////////////////////////////////////////////////////////
63
// H - height of the band in the middle
64
// alpha - angle of the edge  [0,90]
65
// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
67
// K - where to begin the second, much more flat part of the band. [0,1]
68
// N - number of bands. N>=3
69
//
70
// theory: two distinct parts to the band:
71
// 1) (0,B) - steep
72
// 2) (B,1) - flat
73
//
74
// In first part, we have y = g(x) ; in second - y = g(f(x)) where
75
//
76
// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
78
// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
80
// D = H*sin(alpha)
81
// B = h(K*alpha)
82
//
83
// The N points are taken at:
84
//
85
// 1) in the second part, there are K2 = (N-3)/3 such points
86
// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
88
//
89
// so we have the sequence A[i] of N points
90
//
91
// 0
92
// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
93
// B
94
// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
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// 1
96

  
97
///////////////////////////////////////////////////////////////////////////////////////////////////
98

  
99
  private float f(float D, float B, float x)
100
    {
101
    return ((D-B)*x + B*(1-D))/(1-B);
102
    }
103

  
104
///////////////////////////////////////////////////////////////////////////////////////////////////
105

  
106
  private float g(float R, float D, float x, float cosAlpha)
107
    {
108
    float d = x-D;
109
    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
110
    }
111

  
112
///////////////////////////////////////////////////////////////////////////////////////////////////
113

  
114
  private float h(float R, float sinAlpha, float x)
115
    {
116
    return R*(sinAlpha-(float)Math.sin(x));
117
    }
118

  
119
///////////////////////////////////////////////////////////////////////////////////////////////////
120

  
121
  private float[] computeBands(float H, int alpha, float dist, float K, int N)
122
    {
123
    float[] bands = new float[2*N];
124

  
125
    bands[0] = 1.0f;
126
    bands[1] = 0.0f;
127

  
128
    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
129
    float sinBeta = (float)Math.sin(beta);
130
    float cosBeta = (float)Math.cos(beta);
131
    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
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    float D = R*sinBeta;
133
    float B = h(R,sinBeta,K*beta);
134

  
135
    if( D>1.0f )
136
      {
137
      for(int i=1; i<N; i++)
138
        {
139
        bands[2*i  ] = (float)(N-1-i)/(N-1);
140
        bands[2*i+1] = H*(1-bands[2*i]);
141
        }
142
      }
143
    else
144
      {
145
      int K2 = (N-3)/3;
146
      int K1 = (N-3)-K2;
147

  
148
      for(int i=0; i<=K1; i++)
149
        {
150
        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
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        float x = h(R,sinBeta,angle);
152
        bands[2*i+2] = 1.0f - x;
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        bands[2*i+3] = g(R,D,x,cosBeta);
154
        }
155

  
156
      for(int i=0; i<=K2; i++)
157
        {
158
        float x = (1-B)*(i+1)/(K2+1) + B;
159
        bands[2*K1+2 + 2*i+2] = 1.0f - x;
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        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
161
        }
162
      }
163

  
164
    return bands;
165
    }
166

  
167
///////////////////////////////////////////////////////////////////////////////////////////////////
168

  
169
  private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
170
    {
171
    Static4D reg= new Static4D(0,0,0,regionRadius);
172

  
173
    float centX = center.get0();
174
    float centY = center.get1();
175
    float centZ = center.get2();
176

  
177
    for (Static3D vertex : vertices)
178
      {
179
      float x = strength*(centX - vertex.get0());
180
      float y = strength*(centY - vertex.get1());
181
      float z = strength*(centZ - vertex.get2());
182

  
183
      VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
184
      mesh.apply(effect);
185
      }
186
    }
187

  
188
///////////////////////////////////////////////////////////////////////////////////////////////////
189

  
190
  MeshBase createFacesCube(int index)
191
    {
192
    final int MESHES=6;
193
    MeshBase[] meshes = new MeshPolygon[MESHES];
194
    int association = 1;
195

  
196
    float[] bands;
197
    float D = 0.027f;
198
    float E = 0.5f-D;
199
    float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
200
    int extraI, extraV;
201

  
202
    switch(index)
203
      {
204
      case 0 : bands = new float[] { 1.0f    ,-D,
205
                                     1.0f-D/2,-D*0.55f,
206
                                     1.0f-D  ,-D*0.25f,
207
                                     1.0f-2*D, 0.0f,
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                                     0.50f   , 0.040f,
209
                                     0.0f    , 0.048f };
210
               extraI = 2;
211
               extraV = 2;
212
               break;
213
      case 1 : bands = new float[] { 1.0f       ,-D,
214
                                     1.0f-D*1.2f,-D*0.55f,
215
                                     1.0f-2*D   , 0.0f,
216
                                     0.50f      , 0.040f,
217
                                     0.0f       , 0.048f };
218
               extraI = 2;
219
               extraV = 2;
220
               break;
221
      case 2 : bands = new float[] { 1.0f       ,-D,
222
                                     1.0f-D*1.2f,-D*0.55f,
223
                                     1.0f-2*D   , 0.0f,
224
                                     0.50f      , 0.040f,
225
                                     0.0f       , 0.048f };
226
               extraI = 1;
227
               extraV = 2;
228
               break;
229
      default: bands = new float[] { 1.0f    ,-D,
230
                                     1.0f-2*D, 0.0f,
231
                                     0.50f   , 0.025f,
232
                                     0.0f    , 0.030f };
233
               extraI = 1;
234
               extraV = 1;
235
               break;
236
      }
237

  
238
    meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
239
    meshes[0].setEffectAssociation(0,association,0);
240

  
241
    for(int i=1; i<MESHES; i++)
242
      {
243
      association <<=1;
244
      meshes[i] = meshes[0].copy(true);
245
      meshes[i].setEffectAssociation(0,association,0);
246
      }
247

  
248
    return new MeshJoined(meshes);
249
    }
250

  
251
///////////////////////////////////////////////////////////////////////////////////////////////////
252

  
253
  MeshBase createFacesSkewbCorner()
254
    {
255
    MeshBase[] meshes = new MeshBase[6];
256

  
257
    float E = 0.5f;
258
    float F = SQ2/2;
259
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
260
    float[] bands0 = computeBands(0.03f,30,E/3,0.5f,7);
261

  
262
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
263
    meshes[0].setEffectAssociation(0,1,0);
264
    meshes[1] = meshes[0].copy(true);
265
    meshes[1].setEffectAssociation(0,2,0);
266
    meshes[2] = meshes[0].copy(true);
267
    meshes[2].setEffectAssociation(0,4,0);
268

  
269
    float[] vertices1 = { 0,0, F,0, 7*F/8,(SQ3/8)*F, 5*F/8,(3*SQ3/8)*F, F/2,(SQ3/2)*F };
270
    float[] bands1 = computeBands(0,0,1,0,3);
271

  
272
    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
273
    meshes[3].setEffectAssociation(0,8,0);
274
    meshes[4] = meshes[3].copy(true);
275
    meshes[4].setEffectAssociation(0,16,0);
276
    meshes[5] = meshes[3].copy(true);
277
    meshes[5].setEffectAssociation(0,32,0);
278

  
279
    return new MeshJoined(meshes);
280
    }
281

  
282
///////////////////////////////////////////////////////////////////////////////////////////////////
283

  
284
  MeshBase createFacesSkewbFace()
285
    {
286
    MeshBase[] meshes = new MeshBase[5];
287

  
288
    float E = SQ2/4;
289
    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
290
    float[] bands0 = computeBands(0.05f,30,E/2,0.5f,7);
291

  
292
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
293
    meshes[0].setEffectAssociation(0,1,0);
294

  
295
    float[] vertices1 = { -E,-SQ3*E, -E*0.7f,-SQ3*E, +E*0.7f,-SQ3*E, +E,-SQ3*E, 0,0 };
296
    float[] bands1 = computeBands(0,0,1,0,3);
297

  
298
    meshes[1] = new MeshPolygon(vertices1,bands1,0,0);
299
    meshes[1].setEffectAssociation(0,2,0);
300
    meshes[2] = meshes[1].copy(true);
301
    meshes[2].setEffectAssociation(0,4,0);
302
    meshes[3] = meshes[1].copy(true);
303
    meshes[3].setEffectAssociation(0,8,0);
304
    meshes[4] = meshes[1].copy(true);
305
    meshes[4].setEffectAssociation(0,16,0);
306

  
307
    return new MeshJoined(meshes);
308
    }
309

  
310
///////////////////////////////////////////////////////////////////////////////////////////////////
311

  
312
  MeshBase createFacesOcta()
313
    {
314
    int association = 1;
315

  
316
    float C = 0.06f;
317
    float D = 0.031f;
318
    float E = SQ3/2;
319
    float F = 0.5f;
320

  
321
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
322

  
323
    float[] bands = new float[] { 1.0f    , 0,
324
                                  1.0f  -C, D*0.55f,
325
                                  1.0f-2*C, D*0.85f,
326
                                  1.0f-4*C, D*1.20f,
327
                                  0.5f    , D*1.40f,
328
                                  0.0f    , D*1.50f };
329

  
330
    MeshBase[] meshes = new MeshPolygon[8];
331
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
332
    meshes[0].setEffectAssociation(0,association,0);
333

  
334
    for(int i=1; i<8; i++)
335
      {
336
      association <<= 1;
337
      meshes[i] = meshes[0].copy(true);
338
      meshes[i].setEffectAssociation(0,association,0);
339
      }
340

  
341
    return new MeshJoined(meshes);
342
    }
343

  
344
///////////////////////////////////////////////////////////////////////////////////////////////////
345

  
346
  MeshBase createFacesTetra()
347
    {
348
    MeshBase[] meshes = new MeshBase[4];
349
    int association = 1;
350

  
351
    float C = 0.06f;
352
    float D = 0.035f;
353
    float E = SQ3/2;
354
    float F = 0.5f;
355

  
356
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
357

  
358
    float[] bands = new float[] { 1.0f    , 0,
359
                                  1.0f  -C, D*0.50f,
360
                                  1.0f-2*C, D*0.80f,
361
                                  1.0f-4*C, D*1.10f,
362
                                  0.5f    , D*1.30f,
363
                                  0.0f    , D*1.35f };
364

  
365
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
366
    meshes[0].setEffectAssociation(0,association,0);
367

  
368
    for(int i=1; i<4; i++)
369
      {
370
      association <<= 1;
371
      meshes[i] = meshes[0].copy(true);
372
      meshes[i].setEffectAssociation(0,association,0);
373
      }
374

  
375
    return new MeshJoined(meshes);
376
    }
377

  
378
///////////////////////////////////////////////////////////////////////////////////////////////////
379

  
380
  MeshBase createFacesDino()
381
    {
382
    final int MESHES=4;
383
    MeshBase[] meshes = new MeshPolygon[MESHES];
384

  
385
    float E = 0.5f*SQ2;
386
    float F = 0.5f;
387
    float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 };
388
    float[] bands0 = computeBands(0.03f,45,F/3,0.2f,7);
389

  
390
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5);
391
    meshes[0].setEffectAssociation(0,1,0);
392
    meshes[1] = meshes[0].copy(true);
393
    meshes[1].setEffectAssociation(0,2,0);
394

  
395
    float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) };
396
    float[] bands1 = computeBands(0.02f,45,F/3,0.2f,3);
397

  
398
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
399
    meshes[2].setEffectAssociation(0,4,0);
400
    meshes[3] = meshes[2].copy(true);
401
    meshes[3].setEffectAssociation(0,8,0);
402

  
403
    return new MeshJoined(meshes);
404
    }
405

  
406
///////////////////////////////////////////////////////////////////////////////////////////////////
407

  
408
  MeshBase createFacesHelicopterCorner()
409
    {
410
    MeshBase[] meshes = new MeshBase[6];
411

  
412
    float E = 0.5f;
413
    float F = SQ2/4;
414
    float G = 1.0f/12;
415
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
416
    float[] bands0 = computeBands(0.03f,45,E/4,0.2f,7);
417

  
418
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
419
    meshes[0].setEffectAssociation(0,1,0);
420
    meshes[1] = meshes[0].copy(true);
421
    meshes[1].setEffectAssociation(0,2,0);
422
    meshes[2] = meshes[0].copy(true);
423
    meshes[2].setEffectAssociation(0,4,0);
424

  
425
    float[] vertices1 = { -F,-G, 0,-G, +F,-G, 0,2*G };
426
    float[] bands1 = computeBands(0.00f,0,0,0.0f,3);
427
    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
428
    meshes[3].setEffectAssociation(0,8,0);
429
    meshes[4] = meshes[3].copy(true);
430
    meshes[4].setEffectAssociation(0,16,0);
431
    meshes[5] = meshes[3].copy(true);
432
    meshes[5].setEffectAssociation(0,32,0);
433

  
434
    return new MeshJoined(meshes);
435
    }
436

  
437
///////////////////////////////////////////////////////////////////////////////////////////////////
438

  
439
  MeshBase createFacesHelicopterFace()
440
    {
441
    MeshBase[] meshes = new MeshBase[4];
442

  
443
    float E = 0.5f;
444
    float F = SQ2/4;
445
    float G = 1.0f/12;
446
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
447
    float[] bands0 = computeBands(0.03f,45,E/4,0.1f,7);
448

  
449
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
450
    meshes[0].setEffectAssociation(0,1,0);
451

  
452
    float[] vertices1 = { -F,-G, +F,-G, 0,2*G};
453
    float[] bands1 = computeBands(0.01f,45,F,0.0f,3);
454

  
455
    meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3);
456
    meshes[1].setEffectAssociation(0,2,0);
457

  
458
    float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3};
459

  
460
    meshes[2] = new MeshPolygon(vertices2, bands1, 1, 3);
461
    meshes[2].setEffectAssociation(0,4,0);
462
    meshes[3] = meshes[2].copy(true);
463
    meshes[3].setEffectAssociation(0,8,0);
464

  
465
    return new MeshJoined(meshes);
466
    }
467

  
468
///////////////////////////////////////////////////////////////////////////////////////////////////
469

  
470
  MeshBase createFacesRediEdge()
471
    {
472
    final int MESHES=6;
473
    float F = 0.25f;
474

  
475
    float[] bands0 = computeBands(0.03f,45,F,0.2f,7);
476
    float[] vertices0 = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F };
477

  
478
    MeshBase[] meshes = new MeshPolygon[MESHES];
479
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 2);
480
    meshes[0].setEffectAssociation(0,1,0);
481
    meshes[1] = meshes[0].copy(true);
482
    meshes[1].setEffectAssociation(0,2,0);
483

  
484
    float[] bands1 = computeBands(0.02f,45,F/2,0.2f,3);
485
    float[] vertices1 = { -F/2, +F/2, -F/2, -1.5f*F, 1.5f*F, +F/2 };
486

  
487
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
488
    meshes[2].setEffectAssociation(0,4,0);
489
    meshes[3] = meshes[2].copy(true);
490
    meshes[3].setEffectAssociation(0,8,0);
491

  
492
    float X = 0.25f*SQ2;
493
    float Y = SQ6/16;
494
    float[] vertices2 = { -X, Y, -1.5f*X, -Y, +1.5f*X, -Y, +X, Y };
495

  
496
    meshes[4] = new MeshPolygon(vertices2, bands1, 1, 1);
497
    meshes[4].setEffectAssociation(0,16,0);
498
    meshes[5] = meshes[4].copy(true);
499
    meshes[5].setEffectAssociation(0,32,0);
500

  
501
    return new MeshJoined(meshes);
502
    }
503

  
504
///////////////////////////////////////////////////////////////////////////////////////////////////
505

  
506
  MeshBase createFacesRediCorner()
507
    {
508
    final int MESHES=6;
509
    MeshBase[] meshes = new MeshBase[MESHES];
510

  
511
    float E = 0.5f;
512
    float[] vertices1 = { -E,-E, +E,-E, +E,+E, -E,+E };
513
    float[] bands1 = computeBands(0.04f,45,E,0.3f,6);
514

  
515
    meshes[0] = new MeshPolygon(vertices1,bands1,2,2);
516
    meshes[0].setEffectAssociation(0,1,0);
517
    meshes[1] = meshes[0].copy(true);
518
    meshes[1].setEffectAssociation(0,2,0);
519
    meshes[2] = meshes[0].copy(true);
520
    meshes[2].setEffectAssociation(0,4,0);
521

  
522
    float F = SQ2/2;
523
    float X = 0.5f;
524
    float G = 0.72f;
525
    float[] vertices2 = { -E,+F, -E+X,0, -E,-F, -E*G,-F, +E*G,-F, +E,-F, +E-X,0, +E,+F, +E*G,+F, -E*G,+F };
526
    float[] bands2 = computeBands(0.0f,0,1.0f,0.0f,2);
527

  
528
    meshes[3] = new MeshPolygon(vertices2,bands2,0,0);
529
    meshes[3].setEffectAssociation(0,8,0);
530
    meshes[4] = meshes[3].copy(true);
531
    meshes[4].setEffectAssociation(0,16,0);
532
    meshes[5] = meshes[3].copy(true);
533
    meshes[5].setEffectAssociation(0,32,0);
534

  
535
    return new MeshJoined(meshes);
536
    }
537

  
538
///////////////////////////////////////////////////////////////////////////////////////////////////
539

  
540
  VertexEffect[] createVertexEffectsCube()
541
    {
542
    Static3D axisY   = new Static3D(0,1,0);
543
    Static3D axisX   = new Static3D(1,0,0);
544
    Static3D center  = new Static3D(0,0,0);
545
    Static1D angle90 = new Static1D(90);
546
    Static1D angle180= new Static1D(180);
547
    Static1D angle270= new Static1D(270);
548

  
549
    VertexEffect[] effect = new VertexEffect[6];
550

  
551
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
552
    effect[1] = new VertexEffectRotate( angle180, axisX, center );
553
    effect[2] = new VertexEffectRotate( angle90 , axisX, center );
554
    effect[3] = new VertexEffectRotate( angle270, axisX, center );
555
    effect[4] = new VertexEffectRotate( angle270, axisY, center );
556
    effect[5] = new VertexEffectRotate( angle90 , axisY, center );
557

  
558
    effect[0].setMeshAssociation(63,-1);  // all 6 sides
559
    effect[1].setMeshAssociation(32,-1);  // back
560
    effect[2].setMeshAssociation( 8,-1);  // bottom
561
    effect[3].setMeshAssociation( 4,-1);  // top
562
    effect[4].setMeshAssociation( 2,-1);  // left
563
    effect[5].setMeshAssociation( 1,-1);  // right
564

  
565
    return effect;
566
    }
567

  
568
///////////////////////////////////////////////////////////////////////////////////////////////////
569

  
570
  VertexEffect[] createVertexEffectsSkewbCorner()
571
    {
572
    float E = 0.5f;
573

  
574
    Static3D axisX  = new Static3D(1,0,0);
575
    Static3D axisY  = new Static3D(0,1,0);
576
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
577
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
578
    Static1D angle1 = new Static1D(+90);
579
    Static1D angle2 = new Static1D(-90);
580
    Static1D angle3 = new Static1D(-15);
581
    Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
582
    Static1D angle5 = new Static1D(120);
583
    Static1D angle6 = new Static1D(240);
584
    Static3D center1= new Static3D(0,0,0);
585
    Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
586
    Static3D move1  = new Static3D(-E/4,-E/4,0);
587
    Static3D move2  = new Static3D(-0.5f,-0.5f,-0.5f);
588

  
589
    VertexEffect[] effect = new VertexEffect[10];
590

  
591
    effect[0] = new VertexEffectMove(move1);
592
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
593
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
594
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
595
    effect[4] = new VertexEffectMove(move2);
596
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
597
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
598
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
599
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
600
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
601

  
602
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
603
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
604
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
605
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
606
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
607
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
608
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
609
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
610
    effect[8].setMeshAssociation(16,-1);  // mesh 4
611
    effect[9].setMeshAssociation(32,-1);  // mesh 5
612

  
613
    return effect;
614
    }
615

  
616
///////////////////////////////////////////////////////////////////////////////////////////////////
617

  
618
  VertexEffect[] createVertexEffectsSkewbFace()
619
    {
620
    Static3D center = new Static3D(0,0,0);
621
    Static3D axisX  = new Static3D(1,0,0);
622
    Static3D axisZ  = new Static3D(0,0,1);
623
    float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3));
624

  
625
    VertexEffect[] effect = new VertexEffect[6];
626

  
627
    effect[0] = new VertexEffectRotate( new Static1D(angle), axisX, center);
628
    effect[1] = new VertexEffectRotate( new Static1D(  135), axisZ, center);
629
    effect[2] = new VertexEffectRotate( new Static1D(   45), axisZ, center);
630
    effect[3] = new VertexEffectRotate( new Static1D(  -45), axisZ, center);
631
    effect[4] = new VertexEffectRotate( new Static1D( -135), axisZ, center);
632
    effect[5] = new VertexEffectMove( new Static3D(0,0,-0.5f) );
633

  
634
    effect[0].setMeshAssociation(30,-1);  // meshes 1,2,3,4
635
    effect[1].setMeshAssociation( 2,-1);  // mesh 1
636
    effect[2].setMeshAssociation( 5,-1);  // meshes 0,2
637
    effect[3].setMeshAssociation( 8,-1);  // mesh 3
638
    effect[4].setMeshAssociation(16,-1);  // mesh 4
639
    effect[5].setMeshAssociation(30,-1);  // meshes 1,2,3,4
640

  
641
    return effect;
642
    }
643

  
644
///////////////////////////////////////////////////////////////////////////////////////////////////
645

  
646
  VertexEffect[] createVertexEffectsOcta()
647
    {
648
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
649
    Static1D angle1= new Static1D( 90);
650
    Static1D angle2= new Static1D(180);
651
    Static1D angle3= new Static1D(270);
652
    Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0);
653
    Static3D axisX = new Static3D(1,0,0);
654
    Static3D axisY = new Static3D(0,1,0);
655
    Static3D cent0 = new Static3D(0,0,0);
656
    Static3D cent1 = new Static3D(0,SQ2/2,0);
657
    Static3D flipY = new Static3D( 1,-1, 1);
658

  
659
    VertexEffect[] effect = new VertexEffect[6];
660

  
661
    effect[0] = new VertexEffectMove(move1);
662
    effect[1] = new VertexEffectRotate(alpha , axisX, cent1);
663
    effect[2] = new VertexEffectRotate(angle1, axisY, cent0);
664
    effect[3] = new VertexEffectRotate(angle2, axisY, cent0);
665
    effect[4] = new VertexEffectRotate(angle3, axisY, cent0);
666
    effect[5] = new VertexEffectScale(flipY);
667

  
668
    effect[2].setMeshAssociation ( 34,-1); // apply to meshes 1 & 5
669
    effect[3].setMeshAssociation ( 68,-1); // apply to meshes 2 & 6
670
    effect[4].setMeshAssociation (136,-1); // apply to meshes 3 & 7
671
    effect[5].setMeshAssociation (240,-1); // apply to meshes 4,5,6,7
672

  
673
    return effect;
674
    }
675

  
676
///////////////////////////////////////////////////////////////////////////////////////////////////
677

  
678
  VertexEffect[] createVertexEffectsTetra()
679
    {
680
    Static3D flipZ = new Static3D( 1, 1,-1);
681

  
682
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
683
    Static1D angle1= new Static1D( 90);
684
    Static1D angle2= new Static1D(180);
685
    Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0);
686

  
687
    Static3D axisX = new Static3D(1,0,0);
688
    Static3D axisY = new Static3D(0,1,0);
689
    Static3D axisZ = new Static3D(0,0,1);
690

  
691
    Static3D cent0 = new Static3D(0,0,0);
692
    Static3D cent1 = new Static3D(0,SQ2/4,0);
693

  
694
    VertexEffect[] effect = new VertexEffect[6];
695

  
696
    effect[0] = new VertexEffectRotate(angle2, axisZ, cent0);
697
    effect[1] = new VertexEffectMove(move1);
698
    effect[2] = new VertexEffectRotate(alpha , axisX, cent1);
699
    effect[3] = new VertexEffectScale(flipZ);
700
    effect[4] = new VertexEffectRotate(angle1, axisY, cent0);
701
    effect[5] = new VertexEffectRotate(angle2, axisZ, cent0);
702

  
703
    effect[0].setMeshAssociation(15,-1); // meshes 0,1,2,3
704
    effect[1].setMeshAssociation(15,-1); // meshes 0,1,2,3
705
    effect[2].setMeshAssociation(15,-1); // meshes 0,1,2,3
706
    effect[3].setMeshAssociation(10,-1); // meshes 1 & 3
707
    effect[4].setMeshAssociation(12,-1); // meshes 2 & 3
708
    effect[5].setMeshAssociation(12,-1); // meshes 2 & 3
709

  
710
    return effect;
711
    }
712

  
713
///////////////////////////////////////////////////////////////////////////////////////////////////
714

  
715
  VertexEffect[] createVertexEffectsDino()
716
    {
717
    float E = 0.5f*SQ2;
718
    float F = 0.5f;
719
    final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2)));
720

  
721
    Static1D angle1 = new Static1D(-ANGLE);
722
    Static1D angle2 = new Static1D(+ANGLE);
723
    Static3D axisX  = new Static3D(1,0,0);
724
    Static3D axisY  = new Static3D(0,1,0);
725
    Static3D axisZ  = new Static3D(0,-1,1);
726
    Static3D center0= new Static3D(0,0,0);
727
    Static3D center1= new Static3D(0,-3*F,0);
728

  
729
    VertexEffect[] effect = new VertexEffect[10];
730

  
731
    effect[0] = new VertexEffectScale ( new Static3D(3,3,3) );
732
    effect[1] = new VertexEffectMove  ( new Static3D(0,-F,0) );
733
    effect[2] = new VertexEffectRotate( new Static1D(90), axisX, center0 );
734
    effect[3] = new VertexEffectScale ( new Static3D(1,-1,1) );
735
    effect[4] = new VertexEffectMove  ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) );
736
    effect[5] = new VertexEffectRotate( new Static1D(+90), axisY, center1 );
737
    effect[6] = new VertexEffectScale ( new Static3D(-1,1,1) );
738
    effect[7] = new VertexEffectRotate( new Static1D( 45), axisX, center1 );
739
    effect[8] = new VertexEffectRotate( angle1           , axisZ, center1 );
740
    effect[9] = new VertexEffectRotate( angle2           , axisZ, center1 );
741

  
742
    effect[0].setMeshAssociation(15,-1);  // apply to meshes 0,1,2,3
743
    effect[1].setMeshAssociation( 3,-1);  // apply to meshes 0,1
744
    effect[2].setMeshAssociation( 2,-1);  // apply to mesh 1
745
    effect[3].setMeshAssociation( 2,-1);  // apply to mesh 0
746
    effect[4].setMeshAssociation(12,-1);  // apply to meshes 2,3
747
    effect[5].setMeshAssociation(12,-1);  // apply to meshes 2,3
748
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
749
    effect[7].setMeshAssociation(12,-1);  // apply to meshes 2,3
750
    effect[8].setMeshAssociation( 4,-1);  // apply to mesh 2
751
    effect[9].setMeshAssociation( 8,-1);  // apply to mesh 3
752

  
753
    return effect;
754
    }
755

  
756
///////////////////////////////////////////////////////////////////////////////////////////////////
757

  
758
  VertexEffect[] createVertexEffectsHelicopterCorner()
759
    {
760
    float E = 0.5f;
761

  
762
    Static3D axisX  = new Static3D(1,0,0);
763
    Static3D axisY  = new Static3D(0,1,0);
764
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
765
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
766
    Static1D angle1 = new Static1D(+90);
767
    Static1D angle2 = new Static1D(-90);
768
    Static1D angle3 = new Static1D(-135);
769
    Static1D angle4 = new Static1D(90);
770
    Static1D angle5 = new Static1D(120);
771
    Static1D angle6 = new Static1D(240);
772
    Static3D center1= new Static3D(0,0,0);
773
    Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f);
774
    Static3D move1  = new Static3D(-E/4,-E/4,0);
775
    Static3D move2  = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f);
776

  
777
    VertexEffect[] effect = new VertexEffect[10];
778

  
779
    effect[0] = new VertexEffectMove(move1);
780
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
781
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
782
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
783
    effect[4] = new VertexEffectMove(move2);
784
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
785
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
786
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
787
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
788
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
789

  
790
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
791
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
792
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
793
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
794
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
795
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
796
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
797
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
798
    effect[8].setMeshAssociation(16,-1);  // mesh 4
799
    effect[9].setMeshAssociation(32,-1);  // mesh 5
800

  
801
    return effect;
802
    }
803

  
804
///////////////////////////////////////////////////////////////////////////////////////////////////
805

  
806
  VertexEffect[] createVertexEffectsHelicopterFace()
807
    {
808
    float E = 0.5f;
809
    float F = SQ2/4;
810

  
811
    Static3D move0  = new Static3D(-E/4, -E/4, 0);
812
    Static3D move1  = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0);
813
    Static3D move2  = new Static3D(-E/2, F/3, 0);
814
    Static3D move3  = new Static3D(+E/2, F/3, 0);
815
    Static3D move4  = new Static3D(+E/3,+E/3, 0);
816
    Static1D angle1 = new Static1D(135);
817
    Static1D angle2 = new Static1D(90);
818
    Static1D angle3 = new Static1D(-90);
819
    Static1D angle4 = new Static1D(-135);
820
    Static3D axisX  = new Static3D(1,0,0);
821
    Static3D axisY  = new Static3D(0,1,0);
822
    Static3D axisZ  = new Static3D(0,0,1);
823
    Static3D axis1  = new Static3D(1,-1,0);
824
    Static3D center = new Static3D(0,0,0);
825
    Static3D center1= new Static3D(-E/2,-E/2,0);
826

  
827
    VertexEffect[] effect = new VertexEffect[10];
828

  
829
    effect[0] = new VertexEffectMove(move0);
830
    effect[1] = new VertexEffectRotate(angle1, axisZ, center);
831
    effect[2] = new VertexEffectMove(move1);
832
    effect[3] = new VertexEffectRotate(angle2, axis1, center1);
833
    effect[4] = new VertexEffectMove(move2);
834
    effect[5] = new VertexEffectMove(move3);
835
    effect[6] = new VertexEffectRotate(angle3, axisZ, center);
836
    effect[7] = new VertexEffectRotate(angle4, axisX, center);
837
    effect[8] = new VertexEffectRotate(angle1, axisY, center);
838
    effect[9] = new VertexEffectMove(move4);
839

  
840
    effect[0].setMeshAssociation( 1,-1);  // mesh 0
841
    effect[1].setMeshAssociation( 2,-1);  // mesh 1
842
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
843
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
844
    effect[4].setMeshAssociation( 4,-1);  // mesh 2
845
    effect[5].setMeshAssociation( 8,-1);  // mesh 3
846
    effect[6].setMeshAssociation( 8,-1);  // mesh 3
847
    effect[7].setMeshAssociation( 4,-1);  // mesh 2
848
    effect[8].setMeshAssociation( 8,-1);  // mesh 3
849
    effect[9].setMeshAssociation(15,-1);  // meshes 0,1,2,3
850

  
851
    return effect;
852
    }
853

  
854
///////////////////////////////////////////////////////////////////////////////////////////////////
855

  
856
  VertexEffect[] createVertexEffectsRediEdge()
857
    {
858
    Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f);
859
    Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f);
860
    Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f);
861
    Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8);
862
    Static3D flipZ = new Static3D(1,1,-1);
863
    Static3D flipX = new Static3D(-1,1,1);
864
    Static3D scale = new Static3D(2,2,2);
865
    Static3D cent0 = new Static3D(0,0, 0);
866
    Static3D cent1 = new Static3D(0,0, -1.5f);
867
    Static3D axisX = new Static3D(1,0, 0);
868
    Static3D axisY = new Static3D(0,1, 0);
869
    Static3D axis  = new Static3D(0,SQ2/2,-SQ2/2);
870
    Static1D angle1= new Static1D(90);
871
    Static1D angle2= new Static1D(45);
872
    Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) );
873

  
874
    VertexEffect[] effect = new VertexEffect[12];
875

  
876
    effect[0] = new VertexEffectScale(scale);
877
    effect[1] = new VertexEffectMove(move0);
878
    effect[2] = new VertexEffectScale(flipZ);
879
    effect[3] = new VertexEffectRotate(angle1,axisX,cent0);
880
    effect[4] = new VertexEffectMove(move1);
881
    effect[5] = new VertexEffectRotate(angle1,axisY,cent0);
882
    effect[6] = new VertexEffectMove(move2);
883
    effect[7] = new VertexEffectScale(flipX);
884
    effect[8] = new VertexEffectRotate(angle2,axisX,cent0);
885
    effect[9] = new VertexEffectMove(move3);
886
    effect[10]= new VertexEffectRotate(angle3,axis ,cent1);
887
    effect[11]= new VertexEffectScale(flipX);
888

  
889
    effect[0].setMeshAssociation(63,-1);  // meshes 0,1,2,3,4,5
890
    effect[1].setMeshAssociation( 3,-1);  // meshes 0,1
891
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
892
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
893
    effect[4].setMeshAssociation(12,-1);  // meshes 2,3
894
    effect[5].setMeshAssociation(60,-1);  // meshes 2,3,4,5
895
    effect[6].setMeshAssociation(12,-1);  // meshes 2,3
896
    effect[7].setMeshAssociation( 8,-1);  // mesh 3
897
    effect[8].setMeshAssociation(48,-1);  // meshes 4,5
898
    effect[9].setMeshAssociation(48,-1);  // meshes 4,5
899
    effect[10].setMeshAssociation(48,-1); // meshes 4,5
900
    effect[11].setMeshAssociation(32,-1); // mesh 5
901

  
902
    return effect;
903
    }
904

  
905
///////////////////////////////////////////////////////////////////////////////////////////////////
906

  
907
  VertexEffect[] createVertexEffectsRediCorner()
908
    {
909
    Static3D axisY   = new Static3D(0,1,0);
910
    Static3D axisX   = new Static3D(1,0,0);
911
    Static3D axisZ   = new Static3D(0,0,1);
912
    Static3D center  = new Static3D(0,0,0);
913
    Static1D angle90 = new Static1D(90);
914
    Static1D angle270= new Static1D(270);
915
    Static1D angle45 = new Static1D(-45);
916

  
917
    VertexEffect[] effect = new VertexEffect[6];
918

  
919
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
920
    effect[1] = new VertexEffectRotate( angle270, axisX, center );
921
    effect[2] = new VertexEffectRotate( angle90 , axisY, center );
922
    effect[3] = new VertexEffectRotate( angle45 , axisX, center );
923
    effect[4] = new VertexEffectRotate( angle90 , axisY, center );
924
    effect[5] = new VertexEffectRotate( angle270, axisZ, center );
925

  
926
    effect[0].setMeshAssociation( 7,-1);  // 0,1,2
927
    effect[1].setMeshAssociation( 2,-1);  // 1
928
    effect[2].setMeshAssociation( 4,-1);  // 2
929
    effect[3].setMeshAssociation(56,-1);  // 3
930
    effect[4].setMeshAssociation(16,-1);  // 4
931
    effect[5].setMeshAssociation(32,-1);  // 5
932

  
933
    return effect;
934
    }
935

  
936
///////////////////////////////////////////////////////////////////////////////////////////////////
937
// OBJECTS
938
///////////////////////////////////////////////////////////////////////////////////////////////////
939
// CUBE
940

  
941
  MeshBase createCubeMesh(int index)
942
    {
943
    MeshBase mesh = createFacesCube(index);
944
    VertexEffect[] effects = createVertexEffectsCube();
945
    for( VertexEffect effect : effects ) mesh.apply(effect);
946

  
947
    Static3D roundingCenter  = new Static3D(0,0,0);
948
    Static3D[] vertices = new Static3D[8];
949
    vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
950
    vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
951
    vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
952
    vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
953
    vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
954
    vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
955
    vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
956
    vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
957
    roundCorners(mesh,roundingCenter,vertices,0.06f,0.12f);
958

  
959
    return mesh;
960
    }
961

  
962
///////////////////////////////////////////////////////////////////////////////////////////////////
963
// SKEWB
964

  
965
  MeshBase createSkewbCornerMesh()
966
    {
967
    MeshBase mesh = createFacesSkewbCorner();
968
    VertexEffect[] effects = createVertexEffectsSkewbCorner();
969
    for( VertexEffect effect : effects ) mesh.apply(effect);
970

  
971
    float E = 0.5f;
972
    Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
973

  
974
    Static3D[] verticesType1 = new Static3D[1];
975
    verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
976
    roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
977

  
978
    Static3D[] verticesType2 = new Static3D[3];
979
    verticesType2[0] = new Static3D(-E, 0, 0);
980
    verticesType2[1] = new Static3D( 0,-E, 0);
981
    verticesType2[2] = new Static3D( 0, 0,-E);
982
    roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f);
983

  
984
    return mesh;
985
    }
986

  
987
///////////////////////////////////////////////////////////////////////////////////////////////////
988

  
989
  MeshBase createSkewbFaceMesh()
990
    {
991
    MeshBase mesh = createFacesSkewbFace();
992
    VertexEffect[] effects = createVertexEffectsSkewbFace();
993
    for( VertexEffect effect : effects ) mesh.apply(effect);
994

  
995
    Static3D roundingCenter = new Static3D(0,0,-0.2f);
996
    float E = SQ2/4;
997
    Static3D[] vertices = new Static3D[4];
998
    vertices[0] = new Static3D(-E*SQ2,      0, 0);
999
    vertices[1] = new Static3D(+E*SQ2,      0, 0);
1000
    vertices[2] = new Static3D(     0, -E*SQ2, 0);
1001
    vertices[3] = new Static3D(     0, +E*SQ2, 0);
1002
    roundCorners(mesh,roundingCenter,vertices,0.10f,0.10f);
1003

  
1004
    return mesh;
1005
    }
1006

  
1007
///////////////////////////////////////////////////////////////////////////////////////////////////
1008
// SKEWB DIAMOND / PYRAMINX
1009

  
1010
  MeshBase createOctaMesh()
1011
    {
1012
    MeshBase mesh = createFacesOcta();
1013
    VertexEffect[] effects = createVertexEffectsOcta();
1014
    for( VertexEffect effect : effects ) mesh.apply(effect);
1015

  
1016
    Static3D roundingCenter = new Static3D(0,0,0);
1017
    Static3D[] vertices = new Static3D[6];
1018
    vertices[0] = new Static3D(    0, SQ2/2,    0 );
1019
    vertices[1] = new Static3D( 0.5f,     0, 0.5f );
1020
    vertices[2] = new Static3D(-0.5f,     0, 0.5f );
1021
    vertices[3] = new Static3D(    0,-SQ2/2,    0 );
1022
    vertices[4] = new Static3D(-0.5f,     0,-0.5f );
1023
    vertices[5] = new Static3D( 0.5f,     0,-0.5f );
1024
    roundCorners(mesh,roundingCenter,vertices,0.06f,0.20f);
1025

  
1026
    return mesh;
1027
    }
1028

  
1029
///////////////////////////////////////////////////////////////////////////////////////////////////
1030

  
1031
  MeshBase createTetraMesh()
1032
    {
1033
    MeshBase mesh = createFacesTetra();
1034
    VertexEffect[] effects = createVertexEffectsTetra();
1035
    for( VertexEffect effect : effects ) mesh.apply(effect);
1036

  
1037
    Static3D roundingCenter = new Static3D(0,0,0);
1038
    Static3D[] verticesRound = new Static3D[4];
1039
    verticesRound[0] = new Static3D(-0.5f,+SQ2/4,   0 );
1040
    verticesRound[1] = new Static3D(+0.5f,+SQ2/4,   0 );
1041
    verticesRound[2] = new Static3D(    0,-SQ2/4,+0.5f);
1042
    verticesRound[3] = new Static3D(    0,-SQ2/4,-0.5f);
1043
    roundCorners(mesh,roundingCenter,verticesRound,0.08f,0.15f);
1044

  
1045
    return mesh;
1046
    }
1047

  
1048
///////////////////////////////////////////////////////////////////////////////////////////////////
1049
// DINO
1050

  
1051
  MeshBase createDinoMesh()
1052
    {
1053
    MeshBase mesh = createFacesDino();
1054
    VertexEffect[] effects = createVertexEffectsDino();
1055
    for( VertexEffect effect : effects ) mesh.apply(effect);
1056

  
1057
    float F = 0.5f;
1058
    Static3D roundingCenter = new Static3D(0.0f, -1.5f*F, -1.5f*F);
1059
    Static3D[] verticesRound = new Static3D[4];
1060
    verticesRound[0] = new Static3D(     0,-3*F,    0 );
1061
    verticesRound[1] = new Static3D(     0,   0, -3*F );
1062
    verticesRound[2] = new Static3D(  -3*F,   0,    0 );
1063
    verticesRound[3] = new Static3D(  +3*F,   0,    0 );
1064
    roundCorners(mesh,roundingCenter,verticesRound,0.10f,0.40f);
1065

  
1066
    return mesh;
1067
    }
1068

  
1069
///////////////////////////////////////////////////////////////////////////////////////////////////
1070
// Helicopter
1071

  
1072
  MeshBase createHelicopterCornerMesh()
1073
    {
1074
    MeshBase mesh = createFacesHelicopterCorner();
1075
    VertexEffect[] effects = createVertexEffectsHelicopterCorner();
1076
    for( VertexEffect effect : effects ) mesh.apply(effect);
1077

  
1078
    float E = 0.5f;
1079
    Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
1080

  
1081
    Static3D[] verticesType1 = new Static3D[1];
1082
    verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
1083
    roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
1084

  
1085
    Static3D[] verticesType2 = new Static3D[3];
1086
    verticesType2[0] = new Static3D(-E, 0, 0);
1087
    verticesType2[1] = new Static3D( 0,-E, 0);
1088
    verticesType2[2] = new Static3D( 0, 0,-E);
1089
    roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f);
1090

  
1091
    return mesh;
1092
    }
1093

  
1094
///////////////////////////////////////////////////////////////////////////////////////////////////
1095

  
1096
  MeshBase createHelicopterFaceMesh()
1097
    {
1098
    MeshBase mesh = createFacesHelicopterFace();
1099
    VertexEffect[] effects = createVertexEffectsHelicopterFace();
1100
    for( VertexEffect effect : effects ) mesh.apply(effect);
1101

  
1102
    float E = 0.5f;
1103
    Static3D roundingCenter = new Static3D(-E/2 + E/3,-E/2 + E/3,-E/2);
1104

  
1105
    Static3D[] verticesType1 = new Static3D[1];
1106
    verticesType1[0] = new Static3D(E/3,E/3,0.0f);
1107
    roundCorners(mesh,roundingCenter,verticesType1,0.06f,0.15f);
1108

  
1109
    Static3D[] verticesType2 = new Static3D[2];
1110
    verticesType2[0] = new Static3D(-E+E/3, E/3  , 0);
1111
    verticesType2[1] = new Static3D( E/3  ,-E+E/3, 0);
1112
    roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f);
1113

  
1114
    return mesh;
1115
    }
1116

  
1117
///////////////////////////////////////////////////////////////////////////////////////////////////
1118
// Redi cube
1119

  
1120
  MeshBase createRediEdgeMesh()
1121
    {
1122
    MeshBase mesh = createFacesRediEdge();
1123
    VertexEffect[] effects = createVertexEffectsRediEdge();
1124
    for( VertexEffect effect : effects ) mesh.apply(effect);
1125

  
1126
    Static3D center = new Static3D(0.0f,-0.75f,-0.75f);
1127
    Static3D[] vertices = new Static3D[4];
1128
    vertices[0] = new Static3D( 0.5f, 0.0f, 0.0f);
1129
    vertices[1] = new Static3D(-0.5f, 0.0f, 0.0f);
1130
    vertices[2] = new Static3D(0.0f, 0.0f,-1.5f);
1131
    vertices[3] = new Static3D(0.0f,-1.5f, 0.0f);
1132

  
1133
    roundCorners(mesh,center,vertices,0.06f,0.20f);
1134

  
1135
    return mesh;
1136
    }
1137

  
1138
///////////////////////////////////////////////////////////////////////////////////////////////////
1139

  
1140
  MeshBase createRediCornerMesh()
1141
    {
1142
    MeshBase mesh = createFacesRediCorner();
1143
    VertexEffect[] effects = createVertexEffectsRediCorner();
1144
    for( VertexEffect effect : effects ) mesh.apply(effect);
1145

  
1146
    Static3D center = new Static3D(0,0,0);
1147
    Static3D[] vertices = new Static3D[8];
1148
    vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
1149
    vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
1150
    vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
1151
    vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
1152
    vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
1153
    vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
1154
    vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
1155
    vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
1156

  
1157
    roundCorners(mesh,center,vertices,0.06f,0.12f);
1158

  
1159
    return mesh;
1160
    }
1161
  }
src/main/java/org/distorted/examples/meshfile/FactoryCubit.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.examples.meshfile;
21

  
22
import org.distorted.library.effect.VertexEffect;
23
import org.distorted.library.effect.VertexEffectDeform;
24
import org.distorted.library.effect.VertexEffectMove;
25
import org.distorted.library.effect.VertexEffectRotate;
26
import org.distorted.library.effect.VertexEffectScale;
27
import org.distorted.library.mesh.MeshBase;
28
import org.distorted.library.mesh.MeshJoined;
29
import org.distorted.library.mesh.MeshPolygon;
30
import org.distorted.library.type.Static1D;
31
import org.distorted.library.type.Static3D;
32
import org.distorted.library.type.Static4D;
33

  
34
///////////////////////////////////////////////////////////////////////////////////////////////////
35

  
36
class FactoryCubit
37
  {
38
  private static final float SQ2 = (float)Math.sqrt(2);
39
  private static final float SQ3 = (float)Math.sqrt(3);
40
  private static final float SQ6 = (float)Math.sqrt(6);
41

  
42
  private static final float IVY_D = 0.10f;
43
  private static final int   IVY_N = 8;
44

  
45
  private static final Static1D RADIUS = new Static1D(1);
46

  
47
  private static FactoryCubit mThis;
48

  
49
///////////////////////////////////////////////////////////////////////////////////////////////////
50

  
51
  private FactoryCubit()
52
    {
53

  
54
    }
55

  
56
///////////////////////////////////////////////////////////////////////////////////////////////////
57

  
58
  public static FactoryCubit getInstance()
59
    {
60
    if( mThis==null ) mThis = new FactoryCubit();
61

  
62
    return mThis;
63
    }
64

  
65
///////////////////////////////////////////////////////////////////////////////////////////////////
66
// H - height of the band in the middle
67
// alpha - angle of the edge  [0,90]
68
// dist - often in a polygon the distance from edge to center is not 1, but something else.
69
// This is the distance.
70
// K - where to begin the second, much more flat part of the band. [0,1]
71
// N - number of bands. N>=3
72
//
73
// theory: two distinct parts to the band:
74
// 1) (0,B) - steep
75
// 2) (B,1) - flat
76
//
77
// In first part, we have y = g(x) ; in second - y = g(f(x)) where
78
//
79
// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
80
// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
81
// h(x) = R*(sin(alpha) - sin(x))
82
// R = H/(1-cos(alpha))
83
// D = H*sin(alpha)
84
// B = h(K*alpha)
85
//
86
// The N points are taken at:
87
//
88
// 1) in the second part, there are K2 = (N-3)/3 such points
89
// 2) in the first - K1 = (N-3) - K2
90
// 3) also, the 3 points 0,B,1
91
//
92
// so we have the sequence A[i] of N points
93
//
94
// 0
95
// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
96
// B
97
// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
98
// 1
99

  
100
///////////////////////////////////////////////////////////////////////////////////////////////////
101

  
102
  private float f(float D, float B, float x)
103
    {
104
    return ((D-B)*x + B*(1-D))/(1-B);
105
    }
106

  
107
///////////////////////////////////////////////////////////////////////////////////////////////////
108

  
109
  private float g(float R, float D, float x, float cosAlpha)
110
    {
111
    float d = x-D;
112
    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
113
    }
114

  
115
///////////////////////////////////////////////////////////////////////////////////////////////////
116

  
117
  private float h(float R, float sinAlpha, float x)
118
    {
119
    return R*(sinAlpha-(float)Math.sin(x));
120
    }
121

  
122
///////////////////////////////////////////////////////////////////////////////////////////////////
123

  
124
  float[] computeBands(float H, int alpha, float dist, float K, int N)
125
    {
126
    float[] bands = new float[2*N];
127

  
128
    bands[0] = 1.0f;
129
    bands[1] = 0.0f;
130

  
131
    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
132
    float sinBeta = (float)Math.sin(beta);
133
    float cosBeta = (float)Math.cos(beta);
134
    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
135
    float D = R*sinBeta;
136
    float B = h(R,sinBeta,K*beta);
137

  
138
    if( D>1.0f )
139
      {
140
      for(int i=1; i<N; i++)
141
        {
142
        bands[2*i  ] = (float)(N-1-i)/(N-1);
143
        bands[2*i+1] = H*(1-bands[2*i]);
144
        }
145
      }
146
    else
147
      {
148
      int K2 = (int)((N-3)*K);
149
      int K1 = (N-3)-K2;
150

  
151
      for(int i=0; i<=K1; i++)
152
        {
153
        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
154
        float x = h(R,sinBeta,angle);
155
        bands[2*i+2] = 1.0f - x;
156
        bands[2*i+3] = g(R,D,x,cosBeta);
157
        }
158

  
159
      for(int i=0; i<=K2; i++)
160
        {
161
        float x = (1-B)*(i+1)/(K2+1) + B;
162
        bands[2*K1+2 + 2*i+2] = 1.0f - x;
163
        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
164
        }
165
      }
166

  
167
    bands[2*N-2] = 0.0f;
168
    bands[2*N-1] =    H;
169

  
170
    return bands;
171
    }
172

  
173
///////////////////////////////////////////////////////////////////////////////////////////////////
174

  
175
  private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
176
    {
177
    Static4D reg= new Static4D(0,0,0,regionRadius);
178

  
179
    float centX = center.get0();
180
    float centY = center.get1();
181
    float centZ = center.get2();
182

  
183
    for (Static3D vertex : vertices)
184
      {
185
      float x = strength*(centX - vertex.get0());
186
      float y = strength*(centY - vertex.get1());
187
      float z = strength*(centZ - vertex.get2());
188

  
189
      VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
190
      mesh.apply(effect);
191
      }
192
    }
193

  
194
///////////////////////////////////////////////////////////////////////////////////////////////////
195

  
196
  MeshBase createFacesCube(int sizeIndex)
197
    {
198
    MeshBase[] meshes = new MeshPolygon[6];
199

  
200
    float E = 0.5f;
201
    int extraI, extraV, num;
202

  
203
    switch(sizeIndex)
204
      {
205
      case 0 : num = 6; extraI = 2; extraV = 2; break;
206
      case 1 : num = 5; extraI = 2; extraV = 2; break;
207
      case 2 : num = 5; extraI = 1; extraV = 2; break;
208
      default: num = 4; extraI = 1; extraV = 1; break;
209
      }
210

  
211
    float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
212
    float[] bands = computeBands(0.048f,35,E,0.7f,num);
213

  
214
    meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
215
    meshes[0].setEffectAssociation(0,1,0);
216
    meshes[1] = meshes[0].copy(true);
217
    meshes[1].setEffectAssociation(0,2,0);
218
    meshes[2] = meshes[0].copy(true);
219
    meshes[2].setEffectAssociation(0,4,0);
220
    meshes[3] = meshes[0].copy(true);
221
    meshes[3].setEffectAssociation(0,8,0);
222
    meshes[4] = meshes[0].copy(true);
223
    meshes[4].setEffectAssociation(0,16,0);
224
    meshes[5] = meshes[0].copy(true);
225
    meshes[5].setEffectAssociation(0,32,0);
226

  
227
    return new MeshJoined(meshes);
228
    }
229

  
230
///////////////////////////////////////////////////////////////////////////////////////////////////
231

  
232
  MeshBase createFacesSkewbCorner()
233
    {
234
    MeshBase[] meshes = new MeshBase[6];
235

  
236
    float E = 0.5f;
237
    float F = SQ2/2;
238
    float G = SQ6/16;
239
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
240
    float[] bands0 = computeBands(0.028f,35,E/3,0.7f,7);
241

  
242
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
243
    meshes[0].setEffectAssociation(0,1,0);
244
    meshes[1] = meshes[0].copy(true);
245
    meshes[1].setEffectAssociation(0,2,0);
246
    meshes[2] = meshes[0].copy(true);
247
    meshes[2].setEffectAssociation(0,4,0);
248

  
249
    float[] vertices1 = { -F/2,-2*G, F/2,-2*G, 3*F/8,-G, 1*F/8,G, 0,2*G };
250
    float[] bands1 = computeBands(0,0,1,0,3);
251

  
252
    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
253
    meshes[3].setEffectAssociation(0,8,0);
254
    meshes[4] = meshes[3].copy(true);
255
    meshes[4].setEffectAssociation(0,16,0);
256
    meshes[5] = meshes[3].copy(true);
257
    meshes[5].setEffectAssociation(0,32,0);
258

  
259
    return new MeshJoined(meshes);
260
    }
261

  
262
///////////////////////////////////////////////////////////////////////////////////////////////////
263

  
264
  MeshBase createFacesSkewbFace()
265
    {
266
    MeshBase[] meshes = new MeshBase[5];
267

  
268
    float E = SQ2/4;
269
    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
270
    float[] bands0 = computeBands(0.051f,35,E/2,0.9f,7);
271

  
272
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
273
    meshes[0].setEffectAssociation(0,1,0);
274

  
275
    float[] vertices1 = { -E,-SQ3*E, -E*0.7f,-SQ3*E, +E*0.7f,-SQ3*E, +E,-SQ3*E, 0,0 };
276
    float[] bands1 = computeBands(0,0,1,0,3);
277

  
278
    meshes[1] = new MeshPolygon(vertices1,bands1,0,0);
279
    meshes[1].setEffectAssociation(0,2,0);
280
    meshes[2] = meshes[1].copy(true);
281
    meshes[2].setEffectAssociation(0,4,0);
282
    meshes[3] = meshes[1].copy(true);
283
    meshes[3].setEffectAssociation(0,8,0);
284
    meshes[4] = meshes[1].copy(true);
285
    meshes[4].setEffectAssociation(0,16,0);
286

  
287
    return new MeshJoined(meshes);
288
    }
289

  
290
///////////////////////////////////////////////////////////////////////////////////////////////////
291

  
292
  MeshBase createFacesOcta()
293
    {
294
    MeshBase[] meshes = new MeshPolygon[8];
295

  
296
    float E = 0.75f;
297
    float F = 0.5f;
298
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
299
    float[] bands = computeBands(0.05f,35,F,0.8f,6);
300

  
301
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
302
    meshes[0].setEffectAssociation(0,1,0);
303
    meshes[1] = meshes[0].copy(true);
304
    meshes[1].setEffectAssociation(0,2,0);
305
    meshes[2] = meshes[0].copy(true);
306
    meshes[2].setEffectAssociation(0,4,0);
307
    meshes[3] = meshes[0].copy(true);
308
    meshes[3].setEffectAssociation(0,8,0);
309
    meshes[4] = meshes[0].copy(true);
310
    meshes[4].setEffectAssociation(0,16,0);
311
    meshes[5] = meshes[0].copy(true);
312
    meshes[5].setEffectAssociation(0,32,0);
313
    meshes[6] = meshes[0].copy(true);
314
    meshes[6].setEffectAssociation(0,64,0);
315
    meshes[7] = meshes[0].copy(true);
316
    meshes[7].setEffectAssociation(0,128,0);
317

  
318
    return new MeshJoined(meshes);
319
    }
320

  
321
///////////////////////////////////////////////////////////////////////////////////////////////////
322

  
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