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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.meshfile;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class CubitFactory
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{
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private static final float SQ2 = (float)Math.sqrt(2);
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private static final float SQ3 = (float)Math.sqrt(3);
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private static final float SQ6 = (float)Math.sqrt(6);
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private static final Static1D RADIUS = new Static1D(1);
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private static CubitFactory mThis;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private CubitFactory()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static CubitFactory getInstance()
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{
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if( mThis==null ) mThis = new CubitFactory();
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return mThis;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// H - height of the band in the middle
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// alpha - angle of the edge [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
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// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
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// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B (i=0,i,...,K2-1)
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// 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float f(float D, float B, float x)
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{
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return ((D-B)*x + B*(1-D))/(1-B);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float g(float R, float D, float x, float cosAlpha)
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{
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float d = x-D;
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return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float h(float R, float sinAlpha, float x)
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{
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return R*(sinAlpha-(float)Math.sin(x));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeBands(float H, int alpha, float dist, float K, int N)
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{
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float[] bands = new float[2*N];
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bands[0] = 1.0f;
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bands[1] = 0.0f;
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float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
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float sinBeta = (float)Math.sin(beta);
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float cosBeta = (float)Math.cos(beta);
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float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
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float D = R*sinBeta;
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float B = h(R,sinBeta,K*beta);
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if( D>1.0f )
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{
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for(int i=1; i<N; i++)
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{
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bands[2*i ] = (float)(N-1-i)/(N-1);
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bands[2*i+1] = H*(1-bands[2*i]);
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}
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}
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else
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{
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int K2 = (N-3)/3;
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int K1 = (N-3)-K2;
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for(int i=0; i<=K1; i++)
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{
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float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
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float x = h(R,sinBeta,angle);
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bands[2*i+2] = 1.0f - x;
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bands[2*i+3] = g(R,D,x,cosBeta);
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}
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for(int i=0; i<=K2; i++)
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{
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float x = (1-B)*(i+1)/(K2+1) + B;
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bands[2*K1+2 + 2*i+2] = 1.0f - x;
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bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
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}
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}
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return bands;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
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{
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Static4D reg= new Static4D(0,0,0,regionRadius);
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float centX = center.get0();
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float centY = center.get1();
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float centZ = center.get2();
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for (Static3D vertex : vertices)
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{
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float x = strength*(centX - vertex.get0());
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float y = strength*(centY - vertex.get1());
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float z = strength*(centZ - vertex.get2());
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VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
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mesh.apply(effect);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createFacesCube(int index)
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{
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final int MESHES=6;
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MeshBase[] meshes = new MeshPolygon[MESHES];
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int association = 1;
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float[] bands;
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float D = 0.027f;
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float E = 0.5f-D;
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float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
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int extraI, extraV;
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switch(index)
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{
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case 0 : bands = new float[] { 1.0f ,-D,
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1.0f-D/2,-D*0.55f,
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1.0f-D ,-D*0.25f,
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1.0f-2*D, 0.0f,
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0.50f , 0.040f,
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0.0f , 0.048f };
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extraI = 2;
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extraV = 2;
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break;
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case 1 : bands = new float[] { 1.0f ,-D,
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1.0f-D*1.2f,-D*0.55f,
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1.0f-2*D , 0.0f,
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0.50f , 0.040f,
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0.0f , 0.048f };
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extraI = 2;
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extraV = 2;
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break;
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case 2 : bands = new float[] { 1.0f ,-D,
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1.0f-D*1.2f,-D*0.55f,
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1.0f-2*D , 0.0f,
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0.50f , 0.040f,
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0.0f , 0.048f };
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extraI = 1;
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extraV = 2;
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break;
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default: bands = new float[] { 1.0f ,-D,
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1.0f-2*D, 0.0f,
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0.50f , 0.025f,
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0.0f , 0.030f };
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extraI = 1;
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extraV = 1;
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break;
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}
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meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
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meshes[0].setEffectAssociation(0,association,0);
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for(int i=1; i<MESHES; i++)
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{
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association <<=1;
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meshes[i] = meshes[0].copy(true);
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meshes[i].setEffectAssociation(0,association,0);
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}
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return new MeshJoined(meshes);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createFacesSkewbCorner()
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{
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MeshBase[] meshes = new MeshBase[6];
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float E = 0.5f;
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float F = SQ2/2;
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float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
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float[] bands0 = computeBands(0.03f,30,E/3,0.5f,7);
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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meshes[0].setEffectAssociation(0,1,0);
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meshes[1] = meshes[0].copy(true);
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meshes[1].setEffectAssociation(0,2,0);
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meshes[2] = meshes[0].copy(true);
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meshes[2].setEffectAssociation(0,4,0);
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float[] vertices1 = { 0,0, F,0, 7*F/8,(SQ3/8)*F, 5*F/8,(3*SQ3/8)*F, F/2,(SQ3/2)*F };
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float[] bands1 = computeBands(0,0,1,0,3);
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meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
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meshes[3].setEffectAssociation(0,8,0);
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meshes[4] = meshes[3].copy(true);
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meshes[4].setEffectAssociation(0,16,0);
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meshes[5] = meshes[3].copy(true);
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meshes[5].setEffectAssociation(0,32,0);
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return new MeshJoined(meshes);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createFacesSkewbFace()
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{
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MeshBase[] meshes = new MeshBase[5];
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float E = SQ2/4;
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float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
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float[] bands0 = computeBands(0.05f,30,E/2,0.5f,7);
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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meshes[0].setEffectAssociation(0,1,0);
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float[] vertices1 = { -E,-SQ3*E, -E*0.7f,-SQ3*E, +E*0.7f,-SQ3*E, +E,-SQ3*E, 0,0 };
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float[] bands1 = computeBands(0,0,1,0,3);
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meshes[1] = new MeshPolygon(vertices1,bands1,0,0);
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meshes[1].setEffectAssociation(0,2,0);
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meshes[2] = meshes[1].copy(true);
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meshes[2].setEffectAssociation(0,4,0);
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meshes[3] = meshes[1].copy(true);
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meshes[3].setEffectAssociation(0,8,0);
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meshes[4] = meshes[1].copy(true);
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meshes[4].setEffectAssociation(0,16,0);
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return new MeshJoined(meshes);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createFacesOcta()
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{
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int association = 1;
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float C = 0.06f;
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float D = 0.031f;
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float E = SQ3/2;
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float F = 0.5f;
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float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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float[] bands = new float[] { 1.0f , 0,
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1.0f -C, D*0.55f,
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1.0f-2*C, D*0.85f,
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1.0f-4*C, D*1.20f,
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0.5f , D*1.40f,
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0.0f , D*1.50f };
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MeshBase[] meshes = new MeshPolygon[8];
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meshes[0] = new MeshPolygon(vertices, bands, 2,2);
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meshes[0].setEffectAssociation(0,association,0);
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for(int i=1; i<8; i++)
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{
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association <<= 1;
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meshes[i] = meshes[0].copy(true);
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meshes[i].setEffectAssociation(0,association,0);
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}
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return new MeshJoined(meshes);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createFacesTetra()
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{
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MeshBase[] meshes = new MeshBase[4];
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int association = 1;
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float C = 0.06f;
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float D = 0.035f;
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float E = SQ3/2;
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float F = 0.5f;
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float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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float[] bands = new float[] { 1.0f , 0,
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1.0f -C, D*0.50f,
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1.0f-2*C, D*0.80f,
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1.0f-4*C, D*1.10f,
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0.5f , D*1.30f,
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0.0f , D*1.35f };
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meshes[0] = new MeshPolygon(vertices, bands, 2,2);
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meshes[0].setEffectAssociation(0,association,0);
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for(int i=1; i<4; i++)
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{
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association <<= 1;
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meshes[i] = meshes[0].copy(true);
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meshes[i].setEffectAssociation(0,association,0);
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}
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return new MeshJoined(meshes);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 380 |
|
MeshBase createFacesDino()
|
| 381 |
|
{
|
| 382 |
|
final int MESHES=4;
|
| 383 |
|
MeshBase[] meshes = new MeshPolygon[MESHES];
|
| 384 |
|
|
| 385 |
|
float E = 0.5f*SQ2;
|
| 386 |
|
float F = 0.5f;
|
| 387 |
|
float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 };
|
| 388 |
|
float[] bands0 = computeBands(0.03f,45,F/3,0.2f,7);
|
| 389 |
|
|
| 390 |
|
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5);
|
| 391 |
|
meshes[0].setEffectAssociation(0,1,0);
|
| 392 |
|
meshes[1] = meshes[0].copy(true);
|
| 393 |
|
meshes[1].setEffectAssociation(0,2,0);
|
| 394 |
|
|
| 395 |
|
float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) };
|
| 396 |
|
float[] bands1 = computeBands(0.02f,45,F/3,0.2f,3);
|
| 397 |
|
|
| 398 |
|
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
|
| 399 |
|
meshes[2].setEffectAssociation(0,4,0);
|
| 400 |
|
meshes[3] = meshes[2].copy(true);
|
| 401 |
|
meshes[3].setEffectAssociation(0,8,0);
|
| 402 |
|
|
| 403 |
|
return new MeshJoined(meshes);
|
| 404 |
|
}
|
| 405 |
|
|
| 406 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 407 |
|
|
| 408 |
|
MeshBase createFacesHelicopterCorner()
|
| 409 |
|
{
|
| 410 |
|
MeshBase[] meshes = new MeshBase[6];
|
| 411 |
|
|
| 412 |
|
float E = 0.5f;
|
| 413 |
|
float F = SQ2/4;
|
| 414 |
|
float G = 1.0f/12;
|
| 415 |
|
float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
|
| 416 |
|
float[] bands0 = computeBands(0.03f,45,E/4,0.2f,7);
|
| 417 |
|
|
| 418 |
|
meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
|
| 419 |
|
meshes[0].setEffectAssociation(0,1,0);
|
| 420 |
|
meshes[1] = meshes[0].copy(true);
|
| 421 |
|
meshes[1].setEffectAssociation(0,2,0);
|
| 422 |
|
meshes[2] = meshes[0].copy(true);
|
| 423 |
|
meshes[2].setEffectAssociation(0,4,0);
|
| 424 |
|
|
| 425 |
|
float[] vertices1 = { -F,-G, 0,-G, +F,-G, 0,2*G };
|
| 426 |
|
float[] bands1 = computeBands(0.00f,0,0,0.0f,3);
|
| 427 |
|
meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
|
| 428 |
|
meshes[3].setEffectAssociation(0,8,0);
|
| 429 |
|
meshes[4] = meshes[3].copy(true);
|
| 430 |
|
meshes[4].setEffectAssociation(0,16,0);
|
| 431 |
|
meshes[5] = meshes[3].copy(true);
|
| 432 |
|
meshes[5].setEffectAssociation(0,32,0);
|
| 433 |
|
|
| 434 |
|
return new MeshJoined(meshes);
|
| 435 |
|
}
|
| 436 |
|
|
| 437 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 438 |
|
|
| 439 |
|
MeshBase createFacesHelicopterFace()
|
| 440 |
|
{
|
| 441 |
|
MeshBase[] meshes = new MeshBase[4];
|
| 442 |
|
|
| 443 |
|
float E = 0.5f;
|
| 444 |
|
float F = SQ2/4;
|
| 445 |
|
float G = 1.0f/12;
|
| 446 |
|
float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
|
| 447 |
|
float[] bands0 = computeBands(0.03f,45,E/4,0.1f,7);
|
| 448 |
|
|
| 449 |
|
meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
|
| 450 |
|
meshes[0].setEffectAssociation(0,1,0);
|
| 451 |
|
|
| 452 |
|
float[] vertices1 = { -F,-G, +F,-G, 0,2*G};
|
| 453 |
|
float[] bands1 = computeBands(0.01f,45,F,0.0f,3);
|
| 454 |
|
|
| 455 |
|
meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3);
|
| 456 |
|
meshes[1].setEffectAssociation(0,2,0);
|
| 457 |
|
|
| 458 |
|
float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3};
|
| 459 |
|
|
| 460 |
|
meshes[2] = new MeshPolygon(vertices2, bands1, 1, 3);
|
| 461 |
|
meshes[2].setEffectAssociation(0,4,0);
|
| 462 |
|
meshes[3] = meshes[2].copy(true);
|
| 463 |
|
meshes[3].setEffectAssociation(0,8,0);
|
| 464 |
|
|
| 465 |
|
return new MeshJoined(meshes);
|
| 466 |
|
}
|
| 467 |
|
|
| 468 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 469 |
|
|
| 470 |
|
MeshBase createFacesRediEdge()
|
| 471 |
|
{
|
| 472 |
|
final int MESHES=6;
|
| 473 |
|
float F = 0.25f;
|
| 474 |
|
|
| 475 |
|
float[] bands0 = computeBands(0.03f,45,F,0.2f,7);
|
| 476 |
|
float[] vertices0 = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F };
|
| 477 |
|
|
| 478 |
|
MeshBase[] meshes = new MeshPolygon[MESHES];
|
| 479 |
|
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 2);
|
| 480 |
|
meshes[0].setEffectAssociation(0,1,0);
|
| 481 |
|
meshes[1] = meshes[0].copy(true);
|
| 482 |
|
meshes[1].setEffectAssociation(0,2,0);
|
| 483 |
|
|
| 484 |
|
float[] bands1 = computeBands(0.02f,45,F/2,0.2f,3);
|
| 485 |
|
float[] vertices1 = { -F/2, +F/2, -F/2, -1.5f*F, 1.5f*F, +F/2 };
|
| 486 |
|
|
| 487 |
|
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
|
| 488 |
|
meshes[2].setEffectAssociation(0,4,0);
|
| 489 |
|
meshes[3] = meshes[2].copy(true);
|
| 490 |
|
meshes[3].setEffectAssociation(0,8,0);
|
| 491 |
|
|
| 492 |
|
float X = 0.25f*SQ2;
|
| 493 |
|
float Y = SQ6/16;
|
| 494 |
|
float[] vertices2 = { -X, Y, -1.5f*X, -Y, +1.5f*X, -Y, +X, Y };
|
| 495 |
|
|
| 496 |
|
meshes[4] = new MeshPolygon(vertices2, bands1, 1, 1);
|
| 497 |
|
meshes[4].setEffectAssociation(0,16,0);
|
| 498 |
|
meshes[5] = meshes[4].copy(true);
|
| 499 |
|
meshes[5].setEffectAssociation(0,32,0);
|
| 500 |
|
|
| 501 |
|
return new MeshJoined(meshes);
|
| 502 |
|
}
|
| 503 |
|
|
| 504 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 505 |
|
|
| 506 |
|
MeshBase createFacesRediCorner()
|
| 507 |
|
{
|
| 508 |
|
final int MESHES=6;
|
| 509 |
|
MeshBase[] meshes = new MeshBase[MESHES];
|
| 510 |
|
|
| 511 |
|
float E = 0.5f;
|
| 512 |
|
float[] vertices1 = { -E,-E, +E,-E, +E,+E, -E,+E };
|
| 513 |
|
float[] bands1 = computeBands(0.04f,45,E,0.3f,6);
|
| 514 |
|
|
| 515 |
|
meshes[0] = new MeshPolygon(vertices1,bands1,2,2);
|
| 516 |
|
meshes[0].setEffectAssociation(0,1,0);
|
| 517 |
|
meshes[1] = meshes[0].copy(true);
|
| 518 |
|
meshes[1].setEffectAssociation(0,2,0);
|
| 519 |
|
meshes[2] = meshes[0].copy(true);
|
| 520 |
|
meshes[2].setEffectAssociation(0,4,0);
|
| 521 |
|
|
| 522 |
|
float F = SQ2/2;
|
| 523 |
|
float X = 0.5f;
|
| 524 |
|
float G = 0.72f;
|
| 525 |
|
float[] vertices2 = { -E,+F, -E+X,0, -E,-F, -E*G,-F, +E*G,-F, +E,-F, +E-X,0, +E,+F, +E*G,+F, -E*G,+F };
|
| 526 |
|
float[] bands2 = computeBands(0.0f,0,1.0f,0.0f,2);
|
| 527 |
|
|
| 528 |
|
meshes[3] = new MeshPolygon(vertices2,bands2,0,0);
|
| 529 |
|
meshes[3].setEffectAssociation(0,8,0);
|
| 530 |
|
meshes[4] = meshes[3].copy(true);
|
| 531 |
|
meshes[4].setEffectAssociation(0,16,0);
|
| 532 |
|
meshes[5] = meshes[3].copy(true);
|
| 533 |
|
meshes[5].setEffectAssociation(0,32,0);
|
| 534 |
|
|
| 535 |
|
return new MeshJoined(meshes);
|
| 536 |
|
}
|
| 537 |
|
|
| 538 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 539 |
|
|
| 540 |
|
VertexEffect[] createVertexEffectsCube()
|
| 541 |
|
{
|
| 542 |
|
Static3D axisY = new Static3D(0,1,0);
|
| 543 |
|
Static3D axisX = new Static3D(1,0,0);
|
| 544 |
|
Static3D center = new Static3D(0,0,0);
|
| 545 |
|
Static1D angle90 = new Static1D(90);
|
| 546 |
|
Static1D angle180= new Static1D(180);
|
| 547 |
|
Static1D angle270= new Static1D(270);
|
| 548 |
|
|
| 549 |
|
VertexEffect[] effect = new VertexEffect[6];
|
| 550 |
|
|
| 551 |
|
effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
|
| 552 |
|
effect[1] = new VertexEffectRotate( angle180, axisX, center );
|
| 553 |
|
effect[2] = new VertexEffectRotate( angle90 , axisX, center );
|
| 554 |
|
effect[3] = new VertexEffectRotate( angle270, axisX, center );
|
| 555 |
|
effect[4] = new VertexEffectRotate( angle270, axisY, center );
|
| 556 |
|
effect[5] = new VertexEffectRotate( angle90 , axisY, center );
|
| 557 |
|
|
| 558 |
|
effect[0].setMeshAssociation(63,-1); // all 6 sides
|
| 559 |
|
effect[1].setMeshAssociation(32,-1); // back
|
| 560 |
|
effect[2].setMeshAssociation( 8,-1); // bottom
|
| 561 |
|
effect[3].setMeshAssociation( 4,-1); // top
|
| 562 |
|
effect[4].setMeshAssociation( 2,-1); // left
|
| 563 |
|
effect[5].setMeshAssociation( 1,-1); // right
|
| 564 |
|
|
| 565 |
|
return effect;
|
| 566 |
|
}
|
| 567 |
|
|
| 568 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 569 |
|
|
| 570 |
|
VertexEffect[] createVertexEffectsSkewbCorner()
|
| 571 |
|
{
|
| 572 |
|
float E = 0.5f;
|
| 573 |
|
|
| 574 |
|
Static3D axisX = new Static3D(1,0,0);
|
| 575 |
|
Static3D axisY = new Static3D(0,1,0);
|
| 576 |
|
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2);
|
| 577 |
|
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
|
| 578 |
|
Static1D angle1 = new Static1D(+90);
|
| 579 |
|
Static1D angle2 = new Static1D(-90);
|
| 580 |
|
Static1D angle3 = new Static1D(-15);
|
| 581 |
|
Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
|
| 582 |
|
Static1D angle5 = new Static1D(120);
|
| 583 |
|
Static1D angle6 = new Static1D(240);
|
| 584 |
|
Static3D center1= new Static3D(0,0,0);
|
| 585 |
|
Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
|
| 586 |
|
Static3D move1 = new Static3D(-E/4,-E/4,0);
|
| 587 |
|
Static3D move2 = new Static3D(-0.5f,-0.5f,-0.5f);
|
| 588 |
|
|
| 589 |
|
VertexEffect[] effect = new VertexEffect[10];
|
| 590 |
|
|
| 591 |
|
effect[0] = new VertexEffectMove(move1);
|
| 592 |
|
effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
|
| 593 |
|
effect[2] = new VertexEffectRotate(angle1,axisX,center1);
|
| 594 |
|
effect[3] = new VertexEffectRotate(angle2,axisY,center1);
|
| 595 |
|
effect[4] = new VertexEffectMove(move2);
|
| 596 |
|
effect[5] = new VertexEffectRotate(angle1,axisX,center2);
|
| 597 |
|
effect[6] = new VertexEffectRotate(angle3,axisY,center2);
|
| 598 |
|
effect[7] = new VertexEffectRotate(angle4,axis0,center2);
|
| 599 |
|
effect[8] = new VertexEffectRotate(angle5,axis1,center2);
|
| 600 |
|
effect[9] = new VertexEffectRotate(angle6,axis1,center2);
|
| 601 |
|
|
| 602 |
|
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2
|
| 603 |
|
effect[1].setMeshAssociation( 6,-1); // meshes 1,2
|
| 604 |
|
effect[2].setMeshAssociation( 2,-1); // mesh 1
|
| 605 |
|
effect[3].setMeshAssociation( 4,-1); // mesh 2
|
| 606 |
|
effect[4].setMeshAssociation(56,-1); // meshes 3,4,5
|
| 607 |
|
effect[5].setMeshAssociation(56,-1); // meshes 3,4,5
|
| 608 |
|
effect[6].setMeshAssociation(56,-1); // meshes 3,4,5
|
| 609 |
|
effect[7].setMeshAssociation(56,-1); // meshes 3,4,5
|
| 610 |
|
effect[8].setMeshAssociation(16,-1); // mesh 4
|
| 611 |
|
effect[9].setMeshAssociation(32,-1); // mesh 5
|
| 612 |
|
|
| 613 |
|
return effect;
|
| 614 |
|
}
|
| 615 |
|
|
| 616 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 617 |
|
|
| 618 |
|
VertexEffect[] createVertexEffectsSkewbFace()
|
| 619 |
|
{
|
| 620 |
|
Static3D center = new Static3D(0,0,0);
|
| 621 |
|
Static3D axisX = new Static3D(1,0,0);
|
| 622 |
|
Static3D axisZ = new Static3D(0,0,1);
|
| 623 |
|
float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3));
|
| 624 |
|
|
| 625 |
|
VertexEffect[] effect = new VertexEffect[6];
|
| 626 |
|
|
| 627 |
|
effect[0] = new VertexEffectRotate( new Static1D(angle), axisX, center);
|
| 628 |
|
effect[1] = new VertexEffectRotate( new Static1D( 135), axisZ, center);
|
| 629 |
|
effect[2] = new VertexEffectRotate( new Static1D( 45), axisZ, center);
|
| 630 |
|
effect[3] = new VertexEffectRotate( new Static1D( -45), axisZ, center);
|
| 631 |
|
effect[4] = new VertexEffectRotate( new Static1D( -135), axisZ, center);
|
| 632 |
|
effect[5] = new VertexEffectMove( new Static3D(0,0,-0.5f) );
|
| 633 |
|
|
| 634 |
|
effect[0].setMeshAssociation(30,-1); // meshes 1,2,3,4
|
| 635 |
|
effect[1].setMeshAssociation( 2,-1); // mesh 1
|
| 636 |
|
effect[2].setMeshAssociation( 5,-1); // meshes 0,2
|
| 637 |
|
effect[3].setMeshAssociation( 8,-1); // mesh 3
|
| 638 |
|
effect[4].setMeshAssociation(16,-1); // mesh 4
|
| 639 |
|
effect[5].setMeshAssociation(30,-1); // meshes 1,2,3,4
|
| 640 |
|
|
| 641 |
|
return effect;
|
| 642 |
|
}
|
| 643 |
|
|
| 644 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 645 |
|
|
| 646 |
|
VertexEffect[] createVertexEffectsOcta()
|
| 647 |
|
{
|
| 648 |
|
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
|
| 649 |
|
Static1D angle1= new Static1D( 90);
|
| 650 |
|
Static1D angle2= new Static1D(180);
|
| 651 |
|
Static1D angle3= new Static1D(270);
|
| 652 |
|
Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0);
|
| 653 |
|
Static3D axisX = new Static3D(1,0,0);
|
| 654 |
|
Static3D axisY = new Static3D(0,1,0);
|
| 655 |
|
Static3D cent0 = new Static3D(0,0,0);
|
| 656 |
|
Static3D cent1 = new Static3D(0,SQ2/2,0);
|
| 657 |
|
Static3D flipY = new Static3D( 1,-1, 1);
|
| 658 |
|
|
| 659 |
|
VertexEffect[] effect = new VertexEffect[6];
|
| 660 |
|
|
| 661 |
|
effect[0] = new VertexEffectMove(move1);
|
| 662 |
|
effect[1] = new VertexEffectRotate(alpha , axisX, cent1);
|
| 663 |
|
effect[2] = new VertexEffectRotate(angle1, axisY, cent0);
|
| 664 |
|
effect[3] = new VertexEffectRotate(angle2, axisY, cent0);
|
| 665 |
|
effect[4] = new VertexEffectRotate(angle3, axisY, cent0);
|
| 666 |
|
effect[5] = new VertexEffectScale(flipY);
|
| 667 |
|
|
| 668 |
|
effect[2].setMeshAssociation ( 34,-1); // apply to meshes 1 & 5
|
| 669 |
|
effect[3].setMeshAssociation ( 68,-1); // apply to meshes 2 & 6
|
| 670 |
|
effect[4].setMeshAssociation (136,-1); // apply to meshes 3 & 7
|
| 671 |
|
effect[5].setMeshAssociation (240,-1); // apply to meshes 4,5,6,7
|
| 672 |
|
|
| 673 |
|
return effect;
|
| 674 |
|
}
|
| 675 |
|
|
| 676 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 677 |
|
|
| 678 |
|
VertexEffect[] createVertexEffectsTetra()
|
| 679 |
|
{
|
| 680 |
|
Static3D flipZ = new Static3D( 1, 1,-1);
|
| 681 |
|
|
| 682 |
|
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
|
| 683 |
|
Static1D angle1= new Static1D( 90);
|
| 684 |
|
Static1D angle2= new Static1D(180);
|
| 685 |
|
Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0);
|
| 686 |
|
|
| 687 |
|
Static3D axisX = new Static3D(1,0,0);
|
| 688 |
|
Static3D axisY = new Static3D(0,1,0);
|
| 689 |
|
Static3D axisZ = new Static3D(0,0,1);
|
| 690 |
|
|
| 691 |
|
Static3D cent0 = new Static3D(0,0,0);
|
| 692 |
|
Static3D cent1 = new Static3D(0,SQ2/4,0);
|
| 693 |
|
|
| 694 |
|
VertexEffect[] effect = new VertexEffect[6];
|
| 695 |
|
|
| 696 |
|
effect[0] = new VertexEffectRotate(angle2, axisZ, cent0);
|
| 697 |
|
effect[1] = new VertexEffectMove(move1);
|
| 698 |
|
effect[2] = new VertexEffectRotate(alpha , axisX, cent1);
|
| 699 |
|
effect[3] = new VertexEffectScale(flipZ);
|
| 700 |
|
effect[4] = new VertexEffectRotate(angle1, axisY, cent0);
|
| 701 |
|
effect[5] = new VertexEffectRotate(angle2, axisZ, cent0);
|
| 702 |
|
|
| 703 |
|
effect[0].setMeshAssociation(15,-1); // meshes 0,1,2,3
|
| 704 |
|
effect[1].setMeshAssociation(15,-1); // meshes 0,1,2,3
|
| 705 |
|
effect[2].setMeshAssociation(15,-1); // meshes 0,1,2,3
|
| 706 |
|
effect[3].setMeshAssociation(10,-1); // meshes 1 & 3
|
| 707 |
|
effect[4].setMeshAssociation(12,-1); // meshes 2 & 3
|
| 708 |
|
effect[5].setMeshAssociation(12,-1); // meshes 2 & 3
|
| 709 |
|
|
| 710 |
|
return effect;
|
| 711 |
|
}
|
| 712 |
|
|
| 713 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 714 |
|
|
| 715 |
|
VertexEffect[] createVertexEffectsDino()
|
| 716 |
|
{
|
| 717 |
|
float E = 0.5f*SQ2;
|
| 718 |
|
float F = 0.5f;
|
| 719 |
|
final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2)));
|
| 720 |
|
|
| 721 |
|
Static1D angle1 = new Static1D(-ANGLE);
|
| 722 |
|
Static1D angle2 = new Static1D(+ANGLE);
|
| 723 |
|
Static3D axisX = new Static3D(1,0,0);
|
| 724 |
|
Static3D axisY = new Static3D(0,1,0);
|
| 725 |
|
Static3D axisZ = new Static3D(0,-1,1);
|
| 726 |
|
Static3D center0= new Static3D(0,0,0);
|
| 727 |
|
Static3D center1= new Static3D(0,-3*F,0);
|
| 728 |
|
|
| 729 |
|
VertexEffect[] effect = new VertexEffect[10];
|
| 730 |
|
|
| 731 |
|
effect[0] = new VertexEffectScale ( new Static3D(3,3,3) );
|
| 732 |
|
effect[1] = new VertexEffectMove ( new Static3D(0,-F,0) );
|
| 733 |
|
effect[2] = new VertexEffectRotate( new Static1D(90), axisX, center0 );
|
| 734 |
|
effect[3] = new VertexEffectScale ( new Static3D(1,-1,1) );
|
| 735 |
|
effect[4] = new VertexEffectMove ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) );
|
| 736 |
|
effect[5] = new VertexEffectRotate( new Static1D(+90), axisY, center1 );
|
| 737 |
|
effect[6] = new VertexEffectScale ( new Static3D(-1,1,1) );
|
| 738 |
|
effect[7] = new VertexEffectRotate( new Static1D( 45), axisX, center1 );
|
| 739 |
|
effect[8] = new VertexEffectRotate( angle1 , axisZ, center1 );
|
| 740 |
|
effect[9] = new VertexEffectRotate( angle2 , axisZ, center1 );
|
| 741 |
|
|
| 742 |
|
effect[0].setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
|
| 743 |
|
effect[1].setMeshAssociation( 3,-1); // apply to meshes 0,1
|
| 744 |
|
effect[2].setMeshAssociation( 2,-1); // apply to mesh 1
|
| 745 |
|
effect[3].setMeshAssociation( 2,-1); // apply to mesh 0
|
| 746 |
|
effect[4].setMeshAssociation(12,-1); // apply to meshes 2,3
|
| 747 |
|
effect[5].setMeshAssociation(12,-1); // apply to meshes 2,3
|
| 748 |
|
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3
|
| 749 |
|
effect[7].setMeshAssociation(12,-1); // apply to meshes 2,3
|
| 750 |
|
effect[8].setMeshAssociation( 4,-1); // apply to mesh 2
|
| 751 |
|
effect[9].setMeshAssociation( 8,-1); // apply to mesh 3
|
| 752 |
|
|
| 753 |
|
return effect;
|
| 754 |
|
}
|
| 755 |
|
|
| 756 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 757 |
|
|
| 758 |
|
VertexEffect[] createVertexEffectsHelicopterCorner()
|
| 759 |
|
{
|
| 760 |
|
float E = 0.5f;
|
| 761 |
|
|
| 762 |
|
Static3D axisX = new Static3D(1,0,0);
|
| 763 |
|
Static3D axisY = new Static3D(0,1,0);
|
| 764 |
|
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2);
|
| 765 |
|
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
|
| 766 |
|
Static1D angle1 = new Static1D(+90);
|
| 767 |
|
Static1D angle2 = new Static1D(-90);
|
| 768 |
|
Static1D angle3 = new Static1D(-135);
|
| 769 |
|
Static1D angle4 = new Static1D(90);
|
| 770 |
|
Static1D angle5 = new Static1D(120);
|
| 771 |
|
Static1D angle6 = new Static1D(240);
|
| 772 |
|
Static3D center1= new Static3D(0,0,0);
|
| 773 |
|
Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f);
|
| 774 |
|
Static3D move1 = new Static3D(-E/4,-E/4,0);
|
| 775 |
|
Static3D move2 = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f);
|
| 776 |
|
|
| 777 |
|
VertexEffect[] effect = new VertexEffect[10];
|
| 778 |
|
|
| 779 |
|
effect[0] = new VertexEffectMove(move1);
|
| 780 |
|
effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
|
| 781 |
|
effect[2] = new VertexEffectRotate(angle1,axisX,center1);
|
| 782 |
|
effect[3] = new VertexEffectRotate(angle2,axisY,center1);
|
| 783 |
|
effect[4] = new VertexEffectMove(move2);
|
| 784 |
|
effect[5] = new VertexEffectRotate(angle1,axisX,center2);
|
| 785 |
|
effect[6] = new VertexEffectRotate(angle3,axisY,center2);
|
| 786 |
|
effect[7] = new VertexEffectRotate(angle4,axis0,center2);
|
| 787 |
|
effect[8] = new VertexEffectRotate(angle5,axis1,center2);
|
| 788 |
|
effect[9] = new VertexEffectRotate(angle6,axis1,center2);
|
| 789 |
|
|
| 790 |
|
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2
|
| 791 |
|
effect[1].setMeshAssociation( 6,-1); // meshes 1,2
|
| 792 |
|
effect[2].setMeshAssociation( 2,-1); // mesh 1
|
| 793 |
|
effect[3].setMeshAssociation( 4,-1); // mesh 2
|
| 794 |
|
effect[4].setMeshAssociation(56,-1); // meshes 3,4,5
|
| 795 |
|
effect[5].setMeshAssociation(56,-1); // meshes 3,4,5
|
| 796 |
|
effect[6].setMeshAssociation(56,-1); // meshes 3,4,5
|
| 797 |
|
effect[7].setMeshAssociation(56,-1); // meshes 3,4,5
|
| 798 |
|
effect[8].setMeshAssociation(16,-1); // mesh 4
|
| 799 |
|
effect[9].setMeshAssociation(32,-1); // mesh 5
|
| 800 |
|
|
| 801 |
|
return effect;
|
| 802 |
|
}
|
| 803 |
|
|
| 804 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 805 |
|
|
| 806 |
|
VertexEffect[] createVertexEffectsHelicopterFace()
|
| 807 |
|
{
|
| 808 |
|
float E = 0.5f;
|
| 809 |
|
float F = SQ2/4;
|
| 810 |
|
|
| 811 |
|
Static3D move0 = new Static3D(-E/4, -E/4, 0);
|
| 812 |
|
Static3D move1 = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0);
|
| 813 |
|
Static3D move2 = new Static3D(-E/2, F/3, 0);
|
| 814 |
|
Static3D move3 = new Static3D(+E/2, F/3, 0);
|
| 815 |
|
Static3D move4 = new Static3D(+E/3,+E/3, 0);
|
| 816 |
|
Static1D angle1 = new Static1D(135);
|
| 817 |
|
Static1D angle2 = new Static1D(90);
|
| 818 |
|
Static1D angle3 = new Static1D(-90);
|
| 819 |
|
Static1D angle4 = new Static1D(-135);
|
| 820 |
|
Static3D axisX = new Static3D(1,0,0);
|
| 821 |
|
Static3D axisY = new Static3D(0,1,0);
|
| 822 |
|
Static3D axisZ = new Static3D(0,0,1);
|
| 823 |
|
Static3D axis1 = new Static3D(1,-1,0);
|
| 824 |
|
Static3D center = new Static3D(0,0,0);
|
| 825 |
|
Static3D center1= new Static3D(-E/2,-E/2,0);
|
| 826 |
|
|
| 827 |
|
VertexEffect[] effect = new VertexEffect[10];
|
| 828 |
|
|
| 829 |
|
effect[0] = new VertexEffectMove(move0);
|
| 830 |
|
effect[1] = new VertexEffectRotate(angle1, axisZ, center);
|
| 831 |
|
effect[2] = new VertexEffectMove(move1);
|
| 832 |
|
effect[3] = new VertexEffectRotate(angle2, axis1, center1);
|
| 833 |
|
effect[4] = new VertexEffectMove(move2);
|
| 834 |
|
effect[5] = new VertexEffectMove(move3);
|
| 835 |
|
effect[6] = new VertexEffectRotate(angle3, axisZ, center);
|
| 836 |
|
effect[7] = new VertexEffectRotate(angle4, axisX, center);
|
| 837 |
|
effect[8] = new VertexEffectRotate(angle1, axisY, center);
|
| 838 |
|
effect[9] = new VertexEffectMove(move4);
|
| 839 |
|
|
| 840 |
|
effect[0].setMeshAssociation( 1,-1); // mesh 0
|
| 841 |
|
effect[1].setMeshAssociation( 2,-1); // mesh 1
|
| 842 |
|
effect[2].setMeshAssociation( 2,-1); // mesh 1
|
| 843 |
|
effect[3].setMeshAssociation( 2,-1); // mesh 1
|
| 844 |
|
effect[4].setMeshAssociation( 4,-1); // mesh 2
|
| 845 |
|
effect[5].setMeshAssociation( 8,-1); // mesh 3
|
| 846 |
|
effect[6].setMeshAssociation( 8,-1); // mesh 3
|
| 847 |
|
effect[7].setMeshAssociation( 4,-1); // mesh 2
|
| 848 |
|
effect[8].setMeshAssociation( 8,-1); // mesh 3
|
| 849 |
|
effect[9].setMeshAssociation(15,-1); // meshes 0,1,2,3
|
| 850 |
|
|
| 851 |
|
return effect;
|
| 852 |
|
}
|
| 853 |
|
|
| 854 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 855 |
|
|
| 856 |
|
VertexEffect[] createVertexEffectsRediEdge()
|
| 857 |
|
{
|
| 858 |
|
Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f);
|
| 859 |
|
Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f);
|
| 860 |
|
Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f);
|
| 861 |
|
Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8);
|
| 862 |
|
Static3D flipZ = new Static3D(1,1,-1);
|
| 863 |
|
Static3D flipX = new Static3D(-1,1,1);
|
| 864 |
|
Static3D scale = new Static3D(2,2,2);
|
| 865 |
|
Static3D cent0 = new Static3D(0,0, 0);
|
| 866 |
|
Static3D cent1 = new Static3D(0,0, -1.5f);
|
| 867 |
|
Static3D axisX = new Static3D(1,0, 0);
|
| 868 |
|
Static3D axisY = new Static3D(0,1, 0);
|
| 869 |
|
Static3D axis = new Static3D(0,SQ2/2,-SQ2/2);
|
| 870 |
|
Static1D angle1= new Static1D(90);
|
| 871 |
|
Static1D angle2= new Static1D(45);
|
| 872 |
|
Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) );
|
| 873 |
|
|
| 874 |
|
VertexEffect[] effect = new VertexEffect[12];
|
| 875 |
|
|
| 876 |
|
effect[0] = new VertexEffectScale(scale);
|
| 877 |
|
effect[1] = new VertexEffectMove(move0);
|
| 878 |
|
effect[2] = new VertexEffectScale(flipZ);
|
| 879 |
|
effect[3] = new VertexEffectRotate(angle1,axisX,cent0);
|
| 880 |
|
effect[4] = new VertexEffectMove(move1);
|
| 881 |
|
effect[5] = new VertexEffectRotate(angle1,axisY,cent0);
|
| 882 |
|
effect[6] = new VertexEffectMove(move2);
|
| 883 |
|
effect[7] = new VertexEffectScale(flipX);
|
| 884 |
|
effect[8] = new VertexEffectRotate(angle2,axisX,cent0);
|
| 885 |
|
effect[9] = new VertexEffectMove(move3);
|
| 886 |
|
effect[10]= new VertexEffectRotate(angle3,axis ,cent1);
|
| 887 |
|
effect[11]= new VertexEffectScale(flipX);
|
| 888 |
|
|
| 889 |
|
effect[0].setMeshAssociation(63,-1); // meshes 0,1,2,3,4,5
|
| 890 |
|
effect[1].setMeshAssociation( 3,-1); // meshes 0,1
|
| 891 |
|
effect[2].setMeshAssociation( 2,-1); // mesh 1
|
| 892 |
|
effect[3].setMeshAssociation( 2,-1); // mesh 1
|
| 893 |
|
effect[4].setMeshAssociation(12,-1); // meshes 2,3
|
| 894 |
|
effect[5].setMeshAssociation(60,-1); // meshes 2,3,4,5
|
| 895 |
|
effect[6].setMeshAssociation(12,-1); // meshes 2,3
|
| 896 |
|
effect[7].setMeshAssociation( 8,-1); // mesh 3
|
| 897 |
|
effect[8].setMeshAssociation(48,-1); // meshes 4,5
|
| 898 |
|
effect[9].setMeshAssociation(48,-1); // meshes 4,5
|
| 899 |
|
effect[10].setMeshAssociation(48,-1); // meshes 4,5
|
| 900 |
|
effect[11].setMeshAssociation(32,-1); // mesh 5
|
| 901 |
|
|
| 902 |
|
return effect;
|
| 903 |
|
}
|
| 904 |
|
|
| 905 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 906 |
|
|
| 907 |
|
VertexEffect[] createVertexEffectsRediCorner()
|
| 908 |
|
{
|
| 909 |
|
Static3D axisY = new Static3D(0,1,0);
|
| 910 |
|
Static3D axisX = new Static3D(1,0,0);
|
| 911 |
|
Static3D axisZ = new Static3D(0,0,1);
|
| 912 |
|
Static3D center = new Static3D(0,0,0);
|
| 913 |
|
Static1D angle90 = new Static1D(90);
|
| 914 |
|
Static1D angle270= new Static1D(270);
|
| 915 |
|
Static1D angle45 = new Static1D(-45);
|
| 916 |
|
|
| 917 |
|
VertexEffect[] effect = new VertexEffect[6];
|
| 918 |
|
|
| 919 |
|
effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
|
| 920 |
|
effect[1] = new VertexEffectRotate( angle270, axisX, center );
|
| 921 |
|
effect[2] = new VertexEffectRotate( angle90 , axisY, center );
|
| 922 |
|
effect[3] = new VertexEffectRotate( angle45 , axisX, center );
|
| 923 |
|
effect[4] = new VertexEffectRotate( angle90 , axisY, center );
|
| 924 |
|
effect[5] = new VertexEffectRotate( angle270, axisZ, center );
|
| 925 |
|
|
| 926 |
|
effect[0].setMeshAssociation( 7,-1); // 0,1,2
|
| 927 |
|
effect[1].setMeshAssociation( 2,-1); // 1
|
| 928 |
|
effect[2].setMeshAssociation( 4,-1); // 2
|
| 929 |
|
effect[3].setMeshAssociation(56,-1); // 3
|
| 930 |
|
effect[4].setMeshAssociation(16,-1); // 4
|
| 931 |
|
effect[5].setMeshAssociation(32,-1); // 5
|
| 932 |
|
|
| 933 |
|
return effect;
|
| 934 |
|
}
|
| 935 |
|
|
| 936 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 937 |
|
// OBJECTS
|
| 938 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 939 |
|
// CUBE
|
| 940 |
|
|
| 941 |
|
MeshBase createCubeMesh(int index)
|
| 942 |
|
{
|
| 943 |
|
MeshBase mesh = createFacesCube(index);
|
| 944 |
|
VertexEffect[] effects = createVertexEffectsCube();
|
| 945 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
| 946 |
|
|
| 947 |
|
Static3D roundingCenter = new Static3D(0,0,0);
|
| 948 |
|
Static3D[] vertices = new Static3D[8];
|
| 949 |
|
vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
|
| 950 |
|
vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
|
| 951 |
|
vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
|
| 952 |
|
vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
|
| 953 |
|
vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
|
| 954 |
|
vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
|
| 955 |
|
vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
|
| 956 |
|
vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
|
| 957 |
|
roundCorners(mesh,roundingCenter,vertices,0.06f,0.12f);
|
| 958 |
|
|
| 959 |
|
return mesh;
|
| 960 |
|
}
|
| 961 |
|
|
| 962 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 963 |
|
// SKEWB
|
| 964 |
|
|
| 965 |
|
MeshBase createSkewbCornerMesh()
|
| 966 |
|
{
|
| 967 |
|
MeshBase mesh = createFacesSkewbCorner();
|
| 968 |
|
VertexEffect[] effects = createVertexEffectsSkewbCorner();
|
| 969 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
| 970 |
|
|
| 971 |
|
float E = 0.5f;
|
| 972 |
|
Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
|
| 973 |
|
|
| 974 |
|
Static3D[] verticesType1 = new Static3D[1];
|
| 975 |
|
verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
|
| 976 |
|
roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
|
| 977 |
|
|
| 978 |
|
Static3D[] verticesType2 = new Static3D[3];
|
| 979 |
|
verticesType2[0] = new Static3D(-E, 0, 0);
|
| 980 |
|
verticesType2[1] = new Static3D( 0,-E, 0);
|
| 981 |
|
verticesType2[2] = new Static3D( 0, 0,-E);
|
| 982 |
|
roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f);
|
| 983 |
|
|
| 984 |
|
return mesh;
|
| 985 |
|
}
|
| 986 |
|
|
| 987 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 988 |
|
|
| 989 |
|
MeshBase createSkewbFaceMesh()
|
| 990 |
|
{
|
| 991 |
|
MeshBase mesh = createFacesSkewbFace();
|
| 992 |
|
VertexEffect[] effects = createVertexEffectsSkewbFace();
|
| 993 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
| 994 |
|
|
| 995 |
|
Static3D roundingCenter = new Static3D(0,0,-0.2f);
|
| 996 |
|
float E = SQ2/4;
|
| 997 |
|
Static3D[] vertices = new Static3D[4];
|
| 998 |
|
vertices[0] = new Static3D(-E*SQ2, 0, 0);
|
| 999 |
|
vertices[1] = new Static3D(+E*SQ2, 0, 0);
|
| 1000 |
|
vertices[2] = new Static3D( 0, -E*SQ2, 0);
|
| 1001 |
|
vertices[3] = new Static3D( 0, +E*SQ2, 0);
|
| 1002 |
|
roundCorners(mesh,roundingCenter,vertices,0.10f,0.10f);
|
| 1003 |
|
|
| 1004 |
|
return mesh;
|
| 1005 |
|
}
|
| 1006 |
|
|
| 1007 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1008 |
|
// SKEWB DIAMOND / PYRAMINX
|
| 1009 |
|
|
| 1010 |
|
MeshBase createOctaMesh()
|
| 1011 |
|
{
|
| 1012 |
|
MeshBase mesh = createFacesOcta();
|
| 1013 |
|
VertexEffect[] effects = createVertexEffectsOcta();
|
| 1014 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
| 1015 |
|
|
| 1016 |
|
Static3D roundingCenter = new Static3D(0,0,0);
|
| 1017 |
|
Static3D[] vertices = new Static3D[6];
|
| 1018 |
|
vertices[0] = new Static3D( 0, SQ2/2, 0 );
|
| 1019 |
|
vertices[1] = new Static3D( 0.5f, 0, 0.5f );
|
| 1020 |
|
vertices[2] = new Static3D(-0.5f, 0, 0.5f );
|
| 1021 |
|
vertices[3] = new Static3D( 0,-SQ2/2, 0 );
|
| 1022 |
|
vertices[4] = new Static3D(-0.5f, 0,-0.5f );
|
| 1023 |
|
vertices[5] = new Static3D( 0.5f, 0,-0.5f );
|
| 1024 |
|
roundCorners(mesh,roundingCenter,vertices,0.06f,0.20f);
|
| 1025 |
|
|
| 1026 |
|
return mesh;
|
| 1027 |
|
}
|
| 1028 |
|
|
| 1029 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1030 |
|
|
| 1031 |
|
MeshBase createTetraMesh()
|
| 1032 |
|
{
|
| 1033 |
|
MeshBase mesh = createFacesTetra();
|
| 1034 |
|
VertexEffect[] effects = createVertexEffectsTetra();
|
| 1035 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
| 1036 |
|
|
| 1037 |
|
Static3D roundingCenter = new Static3D(0,0,0);
|
| 1038 |
|
Static3D[] verticesRound = new Static3D[4];
|
| 1039 |
|
verticesRound[0] = new Static3D(-0.5f,+SQ2/4, 0 );
|
| 1040 |
|
verticesRound[1] = new Static3D(+0.5f,+SQ2/4, 0 );
|
| 1041 |
|
verticesRound[2] = new Static3D( 0,-SQ2/4,+0.5f);
|
| 1042 |
|
verticesRound[3] = new Static3D( 0,-SQ2/4,-0.5f);
|
| 1043 |
|
roundCorners(mesh,roundingCenter,verticesRound,0.08f,0.15f);
|
| 1044 |
|
|
| 1045 |
|
return mesh;
|
| 1046 |
|
}
|
| 1047 |
|
|
| 1048 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1049 |
|
// DINO
|
| 1050 |
|
|
| 1051 |
|
MeshBase createDinoMesh()
|
| 1052 |
|
{
|
| 1053 |
|
MeshBase mesh = createFacesDino();
|
| 1054 |
|
VertexEffect[] effects = createVertexEffectsDino();
|
| 1055 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
| 1056 |
|
|
| 1057 |
|
float F = 0.5f;
|
| 1058 |
|
Static3D roundingCenter = new Static3D(0.0f, -1.5f*F, -1.5f*F);
|
| 1059 |
|
Static3D[] verticesRound = new Static3D[4];
|
| 1060 |
|
verticesRound[0] = new Static3D( 0,-3*F, 0 );
|
| 1061 |
|
verticesRound[1] = new Static3D( 0, 0, -3*F );
|
| 1062 |
|
verticesRound[2] = new Static3D( -3*F, 0, 0 );
|
| 1063 |
|
verticesRound[3] = new Static3D( +3*F, 0, 0 );
|
| 1064 |
|
roundCorners(mesh,roundingCenter,verticesRound,0.10f,0.40f);
|
| 1065 |
|
|
| 1066 |
|
return mesh;
|
| 1067 |
|
}
|
| 1068 |
|
|
| 1069 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1070 |
|
// Helicopter
|
| 1071 |
|
|
| 1072 |
|
MeshBase createHelicopterCornerMesh()
|
| 1073 |
|
{
|
| 1074 |
|
MeshBase mesh = createFacesHelicopterCorner();
|
| 1075 |
|
VertexEffect[] effects = createVertexEffectsHelicopterCorner();
|
| 1076 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
| 1077 |
|
|
| 1078 |
|
float E = 0.5f;
|
| 1079 |
|
Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
|
| 1080 |
|
|
| 1081 |
|
Static3D[] verticesType1 = new Static3D[1];
|
| 1082 |
|
verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
|
| 1083 |
|
roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
|
| 1084 |
|
|
| 1085 |
|
Static3D[] verticesType2 = new Static3D[3];
|
| 1086 |
|
verticesType2[0] = new Static3D(-E, 0, 0);
|
| 1087 |
|
verticesType2[1] = new Static3D( 0,-E, 0);
|
| 1088 |
|
verticesType2[2] = new Static3D( 0, 0,-E);
|
| 1089 |
|
roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f);
|
| 1090 |
|
|
| 1091 |
|
return mesh;
|
| 1092 |
|
}
|
| 1093 |
|
|
| 1094 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1095 |
|
|
| 1096 |
|
MeshBase createHelicopterFaceMesh()
|
| 1097 |
|
{
|
| 1098 |
|
MeshBase mesh = createFacesHelicopterFace();
|
| 1099 |
|
VertexEffect[] effects = createVertexEffectsHelicopterFace();
|
| 1100 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
| 1101 |
|
|
| 1102 |
|
float E = 0.5f;
|
| 1103 |
|
Static3D roundingCenter = new Static3D(-E/2 + E/3,-E/2 + E/3,-E/2);
|
| 1104 |
|
|
| 1105 |
|
Static3D[] verticesType1 = new Static3D[1];
|
| 1106 |
|
verticesType1[0] = new Static3D(E/3,E/3,0.0f);
|
| 1107 |
|
roundCorners(mesh,roundingCenter,verticesType1,0.06f,0.15f);
|
| 1108 |
|
|
| 1109 |
|
Static3D[] verticesType2 = new Static3D[2];
|
| 1110 |
|
verticesType2[0] = new Static3D(-E+E/3, E/3 , 0);
|
| 1111 |
|
verticesType2[1] = new Static3D( E/3 ,-E+E/3, 0);
|
| 1112 |
|
roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f);
|
| 1113 |
|
|
| 1114 |
|
return mesh;
|
| 1115 |
|
}
|
| 1116 |
|
|
| 1117 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1118 |
|
// Redi cube
|
| 1119 |
|
|
| 1120 |
|
MeshBase createRediEdgeMesh()
|
| 1121 |
|
{
|
| 1122 |
|
MeshBase mesh = createFacesRediEdge();
|
| 1123 |
|
VertexEffect[] effects = createVertexEffectsRediEdge();
|
| 1124 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
| 1125 |
|
|
| 1126 |
|
Static3D center = new Static3D(0.0f,-0.75f,-0.75f);
|
| 1127 |
|
Static3D[] vertices = new Static3D[4];
|
| 1128 |
|
vertices[0] = new Static3D( 0.5f, 0.0f, 0.0f);
|
| 1129 |
|
vertices[1] = new Static3D(-0.5f, 0.0f, 0.0f);
|
| 1130 |
|
vertices[2] = new Static3D(0.0f, 0.0f,-1.5f);
|
| 1131 |
|
vertices[3] = new Static3D(0.0f,-1.5f, 0.0f);
|
| 1132 |
|
|
| 1133 |
|
roundCorners(mesh,center,vertices,0.06f,0.20f);
|
| 1134 |
|
|
| 1135 |
|
return mesh;
|
| 1136 |
|
}
|
| 1137 |
|
|
| 1138 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1139 |
|
|
| 1140 |
|
MeshBase createRediCornerMesh()
|
| 1141 |
|
{
|
| 1142 |
|
MeshBase mesh = createFacesRediCorner();
|
| 1143 |
|
VertexEffect[] effects = createVertexEffectsRediCorner();
|
| 1144 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
| 1145 |
|
|
| 1146 |
|
Static3D center = new Static3D(0,0,0);
|
| 1147 |
|
Static3D[] vertices = new Static3D[8];
|
| 1148 |
|
vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
|
| 1149 |
|
vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
|
| 1150 |
|
vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
|
| 1151 |
|
vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
|
| 1152 |
|
vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
|
| 1153 |
|
vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
|
| 1154 |
|
vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
|
| 1155 |
|
vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
|
| 1156 |
|
|
| 1157 |
|
roundCorners(mesh,center,vertices,0.06f,0.12f);
|
| 1158 |
|
|
| 1159 |
|
return mesh;
|
| 1160 |
|
}
|
| 1161 |
|
}
|
Progress with the Ivy.