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bc0a685b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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427ab7bf
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Leszek Koltunski
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5068fa06
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Leszek Koltunski
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package org.distorted.examples.differentbitmaps;
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427ab7bf
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Leszek Koltunski
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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Leszek Koltunski
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import org.distorted.examples.R;
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Leszek Koltunski
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leszek
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDistort;
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import org.distorted.library.effect.VertexEffectSink;
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01782e85
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Leszek Koltunski
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import org.distorted.library.main.Distorted;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.DistortedEffects;
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107e4b72
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Leszek Koltunski
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import org.distorted.library.mesh.MeshFlat;
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b5cc7760
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Leszek Koltunski
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static1D;
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7589635e
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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427ab7bf
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Leszek Koltunski
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLSurfaceView;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class DifferentBitmapsRenderer implements GLSurfaceView.Renderer
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{
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private static final int NUM = 3;
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private GLSurfaceView mView;
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d04a4886
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Leszek Koltunski
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private DistortedEffects[] mEffects;
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private DistortedTexture[] mTexture;
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5f2a53b6
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leszek
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private MeshFlat mMesh;
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leszek
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private DistortedScreen mScreen;
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Leszek Koltunski
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private int bmpHeight, bmpWidth;
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leszek
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private Static3D mScale;
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private Static3D[] mMove;
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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DifferentBitmapsRenderer(GLSurfaceView v)
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Leszek Koltunski
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{
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mView = v;
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Leszek Koltunski
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Dynamic3D dDistort = new Dynamic3D(3000,0.0f);
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dDistort.add(new Static3D( 25,0,0));
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dDistort.add(new Static3D(-25,0,0));
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Static3D mPoint = new Static3D(305, 220, 0);
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mEffects = new DistortedEffects[NUM];
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mEffects[0] = new DistortedEffects();
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for(int i=1; i<NUM; i++)
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mEffects[i] = new DistortedEffects(mEffects[0], Distorted.CLONE_VERTEX|Distorted.CLONE_FRAGMENT);
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// Add the effects only to the first queue - all VERTEX and FRAGMENT effects are shared!
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// (Matrix effect cannot be shared as we have to display each Texture in a different location)
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VertexEffectSink sink = new VertexEffectSink(new Static1D(8), mPoint, new Static4D(0,0,0,80));
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VertexEffectDistort distort = new VertexEffectDistort(dDistort,mPoint);
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mEffects[0].apply(sink); // enlarge the nose
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mEffects[0].apply(distort); // keep moving the whole bitmap left and right.
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// Now the Matrix effects
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mScale = new Static3D(1,1,1);
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MatrixEffectScale scaleEffect = new MatrixEffectScale(mScale);
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mMove = new Static3D[NUM];
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MatrixEffectMove[] moveEffect = new MatrixEffectMove[NUM];
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for(int i=0; i<NUM; i++)
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{
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mMove[i] = new Static3D(0,0,0);
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moveEffect[i] = new MatrixEffectMove(mMove[i]);
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mEffects[i].apply(moveEffect[i]);
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mEffects[i].apply(scaleEffect);
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}
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mScreen = new DistortedScreen();
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mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap readBitmap(int id)
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{
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InputStream is = mView.getContext().getResources().openRawResource(id);
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Bitmap bitmap;
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try
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{
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bitmap = BitmapFactory.decodeStream(is);
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}
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finally
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{
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try
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{
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is.close();
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}
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catch(IOException e) { }
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}
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return bitmap;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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if( (float)bmpHeight/(NUM*bmpWidth) > (float)height/width )
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{
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int w = (height*bmpWidth)/bmpHeight;
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float factor = (float)height/bmpHeight;
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mScale.set(factor,factor,factor);
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for(int i=NUM-1; i>=0; i--)
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{
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mMove[i].set((width-NUM*w)/2 +i*w ,0,0);
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}
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}
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else
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{
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int w = width/NUM;
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int h = (width*bmpHeight)/(bmpWidth*NUM);
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float factor = (float)width/(bmpWidth*NUM);
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mScale.set(factor,factor,factor);
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for(int i=NUM-1; i>=0; i--)
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{
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mMove[i].set(i*w,(height-h)/2,0);
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}
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}
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leszek
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mScreen.resize(width, height);
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}
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e4330c89
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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Bitmap bitmap0= readBitmap(R.raw.dog);
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Bitmap bitmap1= readBitmap(R.raw.face);
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Bitmap bitmap2= readBitmap(R.raw.cat);
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bmpHeight = bitmap0.getHeight();
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bmpWidth = bitmap0.getWidth();
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Leszek Koltunski
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Leszek Koltunski
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if( mTexture==null )
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{
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mTexture = new DistortedTexture[NUM];
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for(int i=0; i<NUM; i++)
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mTexture[i] = new DistortedTexture(bmpWidth,bmpHeight);
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}
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mTexture[0].setTexture(bitmap0);
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mTexture[1].setTexture(bitmap1);
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mTexture[2].setTexture(bitmap2);
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if( mMesh==null ) mMesh = new MeshFlat(30,30*bmpHeight/bmpWidth);
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mScreen.detachAll();
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for(int i=NUM-1; i>=0; i--) mScreen.attach(mTexture[i], mEffects[i], mMesh);
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Leszek Koltunski
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VertexEffectSink.enable();
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VertexEffectDistort.enable();
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try
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{
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Distorted.onCreate(mView.getContext());
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}
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catch(Exception ex)
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{
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android.util.Log.e("Renderer", ex.getMessage() );
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}
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}
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427ab7bf
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Leszek Koltunski
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}
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