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Revision 627e0ea2

Added by Leszek Koltunski about 4 years ago

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

View differences:

src/main/java/org/distorted/examples/save/SaveRenderer.java
76 76
    mView = v;
77 77
      
78 78
    boobsSink  = 1.0f;
79
      
80
    Static3D pLeft = new Static3D(132, 336, 0);
81
    Static3D pRight= new Static3D(247, 336, 0);
82
      
79

  
80
    Static3D pLeft = new Static3D(-68, 36, 0);
81
    Static3D pRight= new Static3D( 47, 36, 0);
82

  
83 83
    Static4D sinkRegion = new Static4D(0,0,0,60);
84 84
      
85 85
    s0 = new Static1D(boobsSink);
src/main/java/org/distorted/examples/starwars/StarWarsRenderer.java
418 418
      mCrawlBackgroundEffects.apply( new MatrixEffectMove(new Static3D( 0, (backH-screenH)/2, 0)) );
419 419

  
420 420
      final int transpDist = 5;
421
      Static3D center = new Static3D( screenW/2 , transpDist*backH , 0 );
421
      Static3D center = new Static3D( 0, (transpDist-0.5f)*backH , 0 );
422 422
      Static3D region = new Static3D( transpDist*backH , transpDist*backH , transpDist*backH );
423 423
      mCrawlBackgroundEffects.apply( new FragmentEffectAlpha(new Static1D(1-transpDist*0.6f), center, region, true) );
424 424

  
src/main/java/org/distorted/examples/surfaceview/RenderThread.java
78 78
    mSurfaceHolder = holder;
79 79
    mView = view;
80 80

  
81
    Static3D pLeft = new Static3D( 90, 108, 0);
82
    Static3D pRight= new Static3D(176, 111, 0);
81
    Static3D pLeft = new Static3D( 90-320/2, 108-366/2,0);
82
    Static3D pRight= new Static3D(176-320/2, 111-366/2,0);
83 83

  
84 84
    Static4D rLeft = new Static4D(-10, 10, 0,25);
85 85
    Static4D rRight= new Static4D( 10,  5, 0,25);

Also available in: Unified diff