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Revision 627e0ea2

Added by Leszek Koltunski about 4 years ago

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

View differences:

src/main/java/org/distorted/examples/save/SaveRenderer.java
76 76
    mView = v;
77 77
      
78 78
    boobsSink  = 1.0f;
79
      
80
    Static3D pLeft = new Static3D(132, 336, 0);
81
    Static3D pRight= new Static3D(247, 336, 0);
82
      
79

  
80
    Static3D pLeft = new Static3D(-68, 36, 0);
81
    Static3D pRight= new Static3D( 47, 36, 0);
82

  
83 83
    Static4D sinkRegion = new Static4D(0,0,0,60);
84 84
      
85 85
    s0 = new Static1D(boobsSink);

Also available in: Unified diff