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42aa970f
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.meshfile;
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1af8e143
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Leszek Koltunski
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import android.content.Context;
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import android.content.res.Resources;
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42aa970f
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.opengl.GLSurfaceView;
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8ac4c0bc
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import org.distorted.examples.R;
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a65604a7
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.EffectType;
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42aa970f
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Leszek Koltunski
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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39b925d5
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffectDisappear;
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42aa970f
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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6991ece5
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Leszek Koltunski
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import org.distorted.library.mesh.MeshBase;
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1af8e143
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Leszek Koltunski
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import org.distorted.library.mesh.MeshFile;
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42aa970f
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Leszek Koltunski
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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1af8e143
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Leszek Koltunski
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import static org.distorted.examples.meshfile.MeshFileActivity.PROCEDURAL;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MeshFileRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
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{
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private static final float SQ2 = (float)Math.sqrt(2);
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private static final float SQ3 = (float)Math.sqrt(3);
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private final float DEFAULT_SCALE = 0.3f;
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private final GLSurfaceView mView;
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private DistortedTexture mTexture;
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private final DistortedScreen mScreen;
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private final DistortedEffects mEffects;
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private final Static3D mScale;
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private long mTime;
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private float mCurrentScale;
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private MeshBase mMesh;
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshFileRenderer(GLSurfaceView v)
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{
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mView = v;
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mScreen = new DistortedScreen();
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mScale= new Static3D(1,1,1);
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Static3D center=new Static3D(0,0,0);
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mCurrentScale = DEFAULT_SCALE;
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mQuat1 = new Static4D(0,0,0,1);
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mQuat2 = new Static4D(0,0,0,1);
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DynamicQuat quatInt1 = new DynamicQuat(0,0.5f);
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DynamicQuat quatInt2 = new DynamicQuat(0,0.5f);
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quatInt1.add(mQuat1);
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quatInt2.add(mQuat2);
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VertexEffectDisappear disappear = new VertexEffectDisappear();
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disappear.setMeshAssociation(1,-1);
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mEffects = new DistortedEffects();
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) );
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mEffects.apply( new MatrixEffectQuaternion(quatInt1, center) );
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mEffects.apply( new MatrixEffectScale(mScale));
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mEffects.apply( disappear );
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mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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mScreen.showFPS();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mScreenMin = Math.min(width, height);
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float factor = mCurrentScale*mScreenMin;
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mScale.set(factor,factor,factor);
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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if( mTexture==null ) mTexture = new DistortedTexture();
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Effect.enableEffects(EffectType.VERTEX);
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DistortedLibrary.setMax(EffectType.VERTEX, 20);
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DistortedLibrary.needTransformFeedback();
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7c72e798
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DistortedLibrary.onSurfaceCreated(mView.getContext(), this);
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061449ed
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void distortedException(Exception ex)
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{
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android.util.Log.e("MeshFile", ex.getMessage() );
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42aa970f
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}
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16b336db
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// 0 ---> 0
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// 50 ---> DEFAULT_SCALE
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// 100 ---> 4*DEFAULT_SCALE
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void setScale(int scale)
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{
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if( scale<= 50 )
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{
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mCurrentScale = DEFAULT_SCALE * scale / 50.0f;
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}
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else
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{
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mCurrentScale = DEFAULT_SCALE * ( 3*(scale/50.0f) - 2.0f);
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}
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float factor = mCurrentScale*mScreenMin;
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mScale.set(factor,factor,factor);
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}
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42aa970f
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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1af8e143
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Leszek Koltunski
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void open(int resourceID)
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{
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099d8f8b
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if( mTexture==null ) mTexture = new DistortedTexture();
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8ac4c0bc
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mTexture.setTexture( createTexture(resourceID) );
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long t1 = System.currentTimeMillis();
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if( resourceID!=PROCEDURAL )
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{
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openMesh(resourceID);
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}
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else
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{
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createMesh();
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}
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long t2 = System.currentTimeMillis();
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mTime = t2-t1;
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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1af8e143
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Leszek Koltunski
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private Bitmap createTexture(int resourceID)
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{
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TextureFactory factory = TextureFactory.getInstance();
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float[] vertices;
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int[] colors;
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float F = 0.5f;
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float E = SQ3/2;
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float G = SQ2/4;
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8ac4c0bc
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Leszek Koltunski
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switch(resourceID)
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{
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case R.raw.deferredjob:
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7edab735
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case R.raw.meshjoin :
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1beffb69
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case PROCEDURAL :
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7edab735
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case R.raw.predeform : return createWhiteTexture();
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case R.raw.cube2 :
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case R.raw.cube3 :
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case R.raw.cube4 :
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7edab735
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Leszek Koltunski
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case R.raw.cube5 : colors = new int[] { 0xffffff00, 0xffffffff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffb5651d };
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vertices = new float[] { -F,-F, +F,-F, +F,+F, -F,+F};
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return factory.createTexture(vertices,colors,0.10f, 0.10f, true);
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8ac4c0bc
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case R.raw.pyra3 :
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case R.raw.pyra4 :
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7edab735
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case R.raw.pyra5 : colors = new int[] { 0xffffff00, 0xff00ff00, 0xff0000ff, 0xffff0000 };
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vertices = new float[] { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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return factory.createTexture(vertices,colors,0.05f, 0.05f, true);
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case R.raw.dino : colors = new int[] { 0xffffff00, 0xffffffff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffb5651d };
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vertices = new float[] { -F,F/3, 0,-2*F/3, +F,F/3 };
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return factory.createTexture(vertices,colors,0.05f, 0.03f, true);
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8ac4c0bc
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Leszek Koltunski
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7edab735
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Leszek Koltunski
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case R.raw.skewb : colors = new int[] { 0xffffff00, 0xffffffff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffb5651d };
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//vertices = new float[] { -G,-G, +G,-G, +G,+G, -G,+G };
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vertices = new float[] { -F+F/4,F/4, F/4,-F+F/4, F/4,F/4};
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return factory.createTexture(vertices,colors,0.05f, 0.08f, true);
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7edab735
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Leszek Koltunski
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private Bitmap createWhiteTexture()
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8ac4c0bc
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Leszek Koltunski
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{
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int SIZE = 1;
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Bitmap bitmap = Bitmap.createBitmap(SIZE,SIZE, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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Paint paint = new Paint();
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paint.setColor(0xffffff55);
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paint.setStyle(Paint.Style.FILL);
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7edab735
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canvas.drawRect(0, 0, SIZE, SIZE, paint);
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72059460
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return bitmap;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createMesh()
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{
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6983badf
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int mode = 6;
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int numComponents = 0;
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257 |
4d883a92
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double[][] vertices = null;
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int[][] vertIndexes = null;
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float[][] bands = null;
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int[] bandIndexes = null;
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float[][] corners = null;
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int[] cornerIndexes = null;
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6983badf
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float[][] centers = null;
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int[] centerIndexes = null;
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4d883a92
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///// CUBE ////////////////////////////////////////////////////////////////////////////////
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if( mode==0 )
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{
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vertices = new double[][]
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{
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{ 0.5, 0.5, 0.5 },
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{ 0.5, 0.5,-0.5 },
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{ 0.5,-0.5, 0.5 },
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{ 0.5,-0.5,-0.5 },
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{-0.5, 0.5, 0.5 },
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{-0.5, 0.5,-0.5 },
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{-0.5,-0.5, 0.5 },
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{-0.5,-0.5,-0.5 },
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};
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vertIndexes = new int[][]
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283 |
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{
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284 |
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{2,3,1,0}, // counterclockwise!
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{7,6,4,5},
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{4,0,1,5},
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{7,3,2,6},
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{6,2,0,4},
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{3,7,5,1}
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};
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bands = new float[][]
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293 |
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{
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|
Leszek Koltunski
|
{0.05f,40,0.5f,0.2f,5, 2,2}
|
295 |
33647db9
|
Leszek Koltunski
|
};
|
296 |
a65604a7
|
Leszek Koltunski
|
|
297 |
28f4aba0
|
Leszek Koltunski
|
bandIndexes = new int[] { 0,0,0,0,0,0 };
|
298 |
1c41c4c9
|
Leszek Koltunski
|
|
299 |
28f4aba0
|
Leszek Koltunski
|
corners = new float[][]
|
300 |
1b85f172
|
Leszek Koltunski
|
{
|
301 |
|
|
{ 0.01f, 0.10f }
|
302 |
|
|
};
|
303 |
|
|
|
304 |
28f4aba0
|
Leszek Koltunski
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
305 |
6983badf
|
Leszek Koltunski
|
|
306 |
|
|
centers = new float[][]
|
307 |
|
|
{
|
308 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
309 |
|
|
};
|
310 |
|
|
|
311 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
312 |
|
|
|
313 |
|
|
numComponents = 8;
|
314 |
28f4aba0
|
Leszek Koltunski
|
}
|
315 |
4d883a92
|
Leszek Koltunski
|
|
316 |
|
|
///// TETRAHEDRON //////////////////////////////////////////////////////////////////////////
|
317 |
|
|
|
318 |
|
|
else if( mode==1 )
|
319 |
28f4aba0
|
Leszek Koltunski
|
{
|
320 |
4d883a92
|
Leszek Koltunski
|
vertices = new double[][]
|
321 |
28f4aba0
|
Leszek Koltunski
|
{
|
322 |
4d883a92
|
Leszek Koltunski
|
{-0.5, SQ2/4, 0.0},
|
323 |
|
|
{ 0.5, SQ2/4, 0.0},
|
324 |
|
|
{ 0.0,-SQ2/4, 0.5},
|
325 |
|
|
{ 0.0,-SQ2/4,-0.5}
|
326 |
28f4aba0
|
Leszek Koltunski
|
};
|
327 |
|
|
|
328 |
|
|
vertIndexes = new int[][]
|
329 |
|
|
{
|
330 |
|
|
{2,1,0}, // counterclockwise!
|
331 |
|
|
{2,3,1},
|
332 |
|
|
{3,2,0},
|
333 |
|
|
{3,0,1}
|
334 |
|
|
};
|
335 |
|
|
|
336 |
|
|
bands = new float[][]
|
337 |
|
|
{
|
338 |
|
|
{0.05f,30,0.6f,0.5f,5, 2,2}
|
339 |
|
|
};
|
340 |
|
|
|
341 |
|
|
bandIndexes = new int[] { 0,0,0,0 };
|
342 |
|
|
|
343 |
|
|
corners = new float[][]
|
344 |
|
|
{
|
345 |
|
|
{ 0.02f, 0.10f }
|
346 |
|
|
};
|
347 |
|
|
|
348 |
|
|
cornerIndexes = new int[] { 0,0,0,0 };
|
349 |
6983badf
|
Leszek Koltunski
|
|
350 |
|
|
centers = new float[][]
|
351 |
|
|
{
|
352 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
353 |
|
|
};
|
354 |
|
|
|
355 |
|
|
centerIndexes = new int[] { 0,0,0,0 };
|
356 |
|
|
|
357 |
|
|
numComponents = 4;
|
358 |
28f4aba0
|
Leszek Koltunski
|
}
|
359 |
4d883a92
|
Leszek Koltunski
|
|
360 |
|
|
///// DINO ////////////////////////////////////////////////////////////////////////////////
|
361 |
|
|
|
362 |
|
|
else if( mode==2 )
|
363 |
28f4aba0
|
Leszek Koltunski
|
{
|
364 |
4d883a92
|
Leszek Koltunski
|
vertices = new double[][]
|
365 |
28f4aba0
|
Leszek Koltunski
|
{
|
366 |
4d883a92
|
Leszek Koltunski
|
{-0.5, 0.0, 0.0},
|
367 |
|
|
{ 0.5, 0.0, 0.0},
|
368 |
|
|
{ 0.0,-0.5, 0.0},
|
369 |
|
|
{ 0.0, 0.0,-0.5}
|
370 |
28f4aba0
|
Leszek Koltunski
|
};
|
371 |
|
|
|
372 |
|
|
vertIndexes = new int[][]
|
373 |
|
|
{
|
374 |
|
|
{2,1,0}, // counterclockwise!
|
375 |
|
|
{2,3,1},
|
376 |
|
|
{3,2,0},
|
377 |
|
|
{3,0,1}
|
378 |
|
|
};
|
379 |
|
|
|
380 |
|
|
bands = new float[][]
|
381 |
|
|
{
|
382 |
6a96e571
|
Leszek Koltunski
|
{0.028f,30,0.25f,0.1f,7, 2,5},
|
383 |
|
|
{0.001f,30,0.25f,0.1f,7, 1,2}
|
384 |
28f4aba0
|
Leszek Koltunski
|
};
|
385 |
|
|
|
386 |
|
|
bandIndexes = new int[] { 0,1,1,0 };
|
387 |
|
|
|
388 |
|
|
corners = new float[][]
|
389 |
|
|
{
|
390 |
6983badf
|
Leszek Koltunski
|
{ 0.02f, 0.04f }
|
391 |
28f4aba0
|
Leszek Koltunski
|
};
|
392 |
|
|
|
393 |
|
|
cornerIndexes = new int[] { 0,0,0,0 };
|
394 |
6983badf
|
Leszek Koltunski
|
|
395 |
|
|
centers = new float[][]
|
396 |
|
|
{
|
397 |
|
|
{ 0.0f,-0.25f,-0.25f }
|
398 |
|
|
};
|
399 |
|
|
|
400 |
|
|
centerIndexes = new int[] { 0,0,0,0 };
|
401 |
|
|
|
402 |
|
|
numComponents = 4;
|
403 |
28f4aba0
|
Leszek Koltunski
|
}
|
404 |
1b85f172
|
Leszek Koltunski
|
|
405 |
6a96e571
|
Leszek Koltunski
|
///// OCTAHEDRON ////////////////////////////////////////////////////////////////////////////
|
406 |
|
|
|
407 |
|
|
else if( mode==3 )
|
408 |
|
|
{
|
409 |
|
|
vertices = new double[][]
|
410 |
|
|
{
|
411 |
|
|
{ 0.5, 0.0, 0.5},
|
412 |
|
|
{ 0.5, 0.0,-0.5},
|
413 |
|
|
{-0.5, 0.0,-0.5},
|
414 |
|
|
{-0.5, 0.0, 0.5},
|
415 |
|
|
{ 0.0, SQ2/2, 0.0},
|
416 |
|
|
{ 0.0,-SQ2/2, 0.0},
|
417 |
|
|
};
|
418 |
|
|
|
419 |
|
|
vertIndexes = new int[][]
|
420 |
|
|
{
|
421 |
|
|
{3,0,4}, // counterclockwise!
|
422 |
|
|
{0,1,4},
|
423 |
|
|
{1,2,4},
|
424 |
|
|
{2,3,4},
|
425 |
|
|
{5,0,3},
|
426 |
|
|
{5,1,0},
|
427 |
|
|
{5,2,1},
|
428 |
|
|
{5,3,2}
|
429 |
|
|
};
|
430 |
|
|
|
431 |
|
|
bands = new float[][]
|
432 |
|
|
{
|
433 |
|
|
{0.05f,17,0.5f,0.2f,5, 2,2}
|
434 |
|
|
};
|
435 |
|
|
|
436 |
|
|
bandIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
437 |
|
|
|
438 |
|
|
corners = new float[][]
|
439 |
|
|
{
|
440 |
|
|
{ 0.03f, 0.12f }
|
441 |
|
|
};
|
442 |
|
|
|
443 |
|
|
cornerIndexes = new int[] { 0,0,0,0,0,0 };
|
444 |
6983badf
|
Leszek Koltunski
|
|
445 |
|
|
centers = new float[][]
|
446 |
|
|
{
|
447 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
448 |
|
|
};
|
449 |
|
|
|
450 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0 };
|
451 |
|
|
|
452 |
|
|
numComponents = 8;
|
453 |
6a96e571
|
Leszek Koltunski
|
}
|
454 |
|
|
|
455 |
3083fab8
|
Leszek Koltunski
|
///// KILOMINX EDGE ////////////////////////////////////////////////////////////////////////
|
456 |
|
|
|
457 |
|
|
else if( mode==4 )
|
458 |
|
|
{
|
459 |
|
|
double SQ5 = Math.sqrt(5);
|
460 |
|
|
double SIN18= (SQ5-1)/4;
|
461 |
|
|
double COS18= 0.25*Math.sqrt(10.0+2.0*SQ5);
|
462 |
|
|
double H = 1.0;
|
463 |
|
|
double L = 2.0;
|
464 |
|
|
double X = H*Math.sqrt((5+SQ5)/10);
|
465 |
|
|
double Y = H*Math.sqrt((5-SQ5)/10);
|
466 |
|
|
double D = H*SIN18/COS18;
|
467 |
|
|
|
468 |
|
|
vertices = new double[][]
|
469 |
|
|
{
|
470 |
|
|
{ 0.0, Y, L/2},
|
471 |
|
|
{ X, 0.0, L/2},
|
472 |
|
|
{ 0.0, -Y, L/2},
|
473 |
|
|
{ -X, 0.0, L/2},
|
474 |
|
|
{ 0.0, Y, -L/2 +D},
|
475 |
|
|
{ X, 0.0,-L/2 },
|
476 |
|
|
{ 0.0, -Y, -L/2-D },
|
477 |
|
|
{ -X, 0.0,-L/2 }
|
478 |
|
|
};
|
479 |
|
|
|
480 |
|
|
vertIndexes = new int[][]
|
481 |
|
|
{
|
482 |
|
|
{3,2,1,0}, // counterclockwise!
|
483 |
|
|
{0,1,5,4},
|
484 |
|
|
{3,0,4,7},
|
485 |
|
|
{2,1,5,6},
|
486 |
|
|
{3,2,6,7},
|
487 |
|
|
{4,5,6,7}
|
488 |
|
|
};
|
489 |
|
|
|
490 |
|
|
bands = new float[][]
|
491 |
|
|
{
|
492 |
|
|
{0.04f,13,(float)(L/3),(float)L/8, 5,2,3},
|
493 |
|
|
{0.00f, 0,(float)(L/2),(float)L/4, 5,2,3}
|
494 |
|
|
};
|
495 |
|
|
|
496 |
|
|
bandIndexes = new int[] { 1,0,0,1,1,1 };
|
497 |
|
|
|
498 |
|
|
corners = new float[][]
|
499 |
|
|
{
|
500 |
6983badf
|
Leszek Koltunski
|
{ 0.04f, 0.12f }
|
501 |
|
|
};
|
502 |
|
|
|
503 |
|
|
cornerIndexes = new int[] { 0,-1,-1,-1,0,-1,-1,-1 };
|
504 |
|
|
|
505 |
|
|
centers = new float[][]
|
506 |
|
|
{
|
507 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
508 |
|
|
};
|
509 |
|
|
|
510 |
|
|
centerIndexes = new int[] { 0,-1,-1,-1,0,-1,-1,-1 };
|
511 |
|
|
|
512 |
|
|
numComponents = 6;
|
513 |
|
|
}
|
514 |
|
|
|
515 |
|
|
///// IVY_CORNER ////////////////////////////////////////////////////////////////////////
|
516 |
|
|
|
517 |
|
|
else if( mode==5 )
|
518 |
|
|
{
|
519 |
|
|
int IVY_N = 3;
|
520 |
|
|
final float IVY_D = 0.003f;
|
521 |
|
|
final double angle = Math.PI/(2*IVY_N);
|
522 |
|
|
final double CORR = 1.0 - 2*IVY_D;
|
523 |
|
|
|
524 |
|
|
vertices = new double[3*IVY_N+7][3];
|
525 |
|
|
vertIndexes = new int[6][IVY_N+4];
|
526 |
|
|
|
527 |
|
|
vertices[0][0] = 0.0;
|
528 |
|
|
vertices[0][1] = 0.0;
|
529 |
|
|
vertices[0][2] = 0.0;
|
530 |
|
|
vertices[1][0] =-1.0;
|
531 |
|
|
vertices[1][1] = 0.0;
|
532 |
|
|
vertices[1][2] = 0.0;
|
533 |
|
|
vertices[2][0] = 0.0;
|
534 |
|
|
vertices[2][1] =-1.0;
|
535 |
|
|
vertices[2][2] = 0.0;
|
536 |
|
|
vertices[3][0] = 0.0;
|
537 |
|
|
vertices[3][1] = 0.0;
|
538 |
|
|
vertices[3][2] =-1.0;
|
539 |
|
|
|
540 |
|
|
vertIndexes[0][0] = 2;
|
541 |
|
|
vertIndexes[0][1] = 0;
|
542 |
|
|
vertIndexes[0][2] = 1;
|
543 |
|
|
vertIndexes[3][0] = 2;
|
544 |
|
|
vertIndexes[3][1] = 0;
|
545 |
|
|
vertIndexes[3][2] = 1;
|
546 |
|
|
|
547 |
|
|
vertIndexes[1][0] = 3;
|
548 |
|
|
vertIndexes[1][1] = 0;
|
549 |
|
|
vertIndexes[1][2] = 2;
|
550 |
|
|
vertIndexes[4][0] = 3;
|
551 |
|
|
vertIndexes[4][1] = 0;
|
552 |
|
|
vertIndexes[4][2] = 2;
|
553 |
|
|
|
554 |
|
|
vertIndexes[2][0] = 1;
|
555 |
|
|
vertIndexes[2][1] = 0;
|
556 |
|
|
vertIndexes[2][2] = 3;
|
557 |
|
|
vertIndexes[5][0] = 1;
|
558 |
|
|
vertIndexes[5][1] = 0;
|
559 |
|
|
vertIndexes[5][2] = 3;
|
560 |
|
|
|
561 |
|
|
int N1 = 4;
|
562 |
|
|
int N2 = N1 + IVY_N + 1;
|
563 |
|
|
int N3 = N2 + IVY_N + 1;
|
564 |
|
|
|
565 |
|
|
for(int i=0; i<=IVY_N; i++)
|
566 |
|
|
{
|
567 |
|
|
double cos1 = Math.cos((IVY_N-i)*angle);
|
568 |
|
|
double sin1 = Math.sin((IVY_N-i)*angle);
|
569 |
|
|
double cos2 = Math.cos(( i)*angle);
|
570 |
|
|
double sin2 = Math.sin(( i)*angle);
|
571 |
|
|
|
572 |
|
|
vertices[N1+i][0] = CORR*(cos1-0.5) - 0.5;
|
573 |
|
|
vertices[N1+i][1] = CORR*(sin1-0.5) - 0.5;
|
574 |
|
|
vertices[N1+i][2] = 0.0;
|
575 |
|
|
|
576 |
|
|
vertices[N2+i][0] = 0.0;
|
577 |
|
|
vertices[N2+i][1] = CORR*(sin2-0.5) - 0.5;
|
578 |
|
|
vertices[N2+i][2] = CORR*(cos2-0.5) - 0.5;
|
579 |
|
|
|
580 |
|
|
vertices[N3+i][0] = CORR*(cos2-0.5) - 0.5;
|
581 |
|
|
vertices[N3+i][1] = 0.0;
|
582 |
|
|
vertices[N3+i][2] = CORR*(sin2-0.5) - 0.5;
|
583 |
|
|
|
584 |
|
|
vertIndexes[0][i+3] = N1 + i;
|
585 |
|
|
vertIndexes[1][i+3] = N2 + i;
|
586 |
|
|
vertIndexes[2][i+3] = N3 + i;
|
587 |
|
|
vertIndexes[3][i+3] = N1 + i;
|
588 |
|
|
vertIndexes[4][i+3] = N2 + i;
|
589 |
|
|
vertIndexes[5][i+3] = N3 + i;
|
590 |
|
|
}
|
591 |
|
|
|
592 |
|
|
bands = new float[][]
|
593 |
|
|
{
|
594 |
|
|
{+0.012f,20,0.2f,0.5f,7,1,2},
|
595 |
|
|
{-0.100f,20,0.2f,0.0f,2,1,2}
|
596 |
|
|
};
|
597 |
|
|
|
598 |
|
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
599 |
|
|
|
600 |
|
|
corners = new float[][]
|
601 |
|
|
{
|
602 |
|
|
{ 0.04f, 0.12f }
|
603 |
|
|
};
|
604 |
|
|
|
605 |
|
|
cornerIndexes = new int[3*IVY_N+7];
|
606 |
|
|
|
607 |
|
|
centers = new float[][]
|
608 |
|
|
{
|
609 |
|
|
{-0.5f,-0.5f,-0.5f}
|
610 |
3083fab8
|
Leszek Koltunski
|
};
|
611 |
|
|
|
612 |
6983badf
|
Leszek Koltunski
|
centerIndexes = new int[3*IVY_N+7];
|
613 |
|
|
|
614 |
|
|
for(int i=0; i<4; i++)
|
615 |
|
|
{
|
616 |
|
|
cornerIndexes[i] = 0;
|
617 |
|
|
centerIndexes[i] = 0;
|
618 |
|
|
}
|
619 |
|
|
for(int i=4; i<3*IVY_N+7; i++)
|
620 |
|
|
{
|
621 |
|
|
cornerIndexes[i] = -1;
|
622 |
|
|
centerIndexes[i] = -1;
|
623 |
|
|
}
|
624 |
|
|
|
625 |
|
|
numComponents = 6;
|
626 |
|
|
}
|
627 |
|
|
|
628 |
|
|
///// IVY_FACE ////////////////////////////////////////////////////////////////////////
|
629 |
|
|
|
630 |
|
|
else if( mode==6 )
|
631 |
|
|
{
|
632 |
|
|
int IVY_N = 6;
|
633 |
|
|
final float IVY_D = 0.003f;
|
634 |
|
|
final double angle = Math.PI/(2*IVY_N);
|
635 |
|
|
final double CORR = 1.0 - 2*IVY_D;
|
636 |
|
|
|
637 |
|
|
vertices = new double[2*IVY_N][3];
|
638 |
|
|
vertIndexes= new int[2][2*IVY_N];
|
639 |
|
|
|
640 |
|
|
for(int i=0; i<IVY_N; i++)
|
641 |
|
|
{
|
642 |
|
|
double cos = Math.cos(i*angle);
|
643 |
|
|
double sin = Math.sin(i*angle);
|
644 |
|
|
|
645 |
|
|
vertices[i ][0] = CORR*(0.5-cos);
|
646 |
|
|
vertices[i ][1] = CORR*(0.5-sin);
|
647 |
|
|
vertices[i ][2] = 0.0;
|
648 |
|
|
vertices[i+IVY_N][0] = CORR*(cos-0.5);
|
649 |
|
|
vertices[i+IVY_N][1] = CORR*(sin-0.5);
|
650 |
|
|
vertices[i+IVY_N][2] = 0.0;
|
651 |
|
|
|
652 |
|
|
vertIndexes[0][i ] = i;
|
653 |
|
|
vertIndexes[0][i+IVY_N] = i+IVY_N;
|
654 |
|
|
vertIndexes[1][i ] = i;
|
655 |
|
|
vertIndexes[1][i+IVY_N] = i+IVY_N;
|
656 |
|
|
}
|
657 |
|
|
|
658 |
|
|
bands = new float[][]
|
659 |
|
|
{
|
660 |
|
|
{+0.012f,20,0.2f,0.5f,7,1,2},
|
661 |
|
|
{-0.100f,20,0.2f,0.0f,2,1,2},
|
662 |
|
|
};
|
663 |
|
|
|
664 |
|
|
bandIndexes = new int[] { 0,1 };
|
665 |
|
|
|
666 |
|
|
corners = new float[][]
|
667 |
|
|
{
|
668 |
|
|
{0.03f,0.10f}
|
669 |
|
|
};
|
670 |
|
|
|
671 |
|
|
centers = new float[][]
|
672 |
|
|
{
|
673 |
|
|
{-0.0f,-0.0f,-0.5f}
|
674 |
|
|
};
|
675 |
|
|
|
676 |
|
|
cornerIndexes = new int[2*IVY_N];
|
677 |
|
|
centerIndexes = new int[2*IVY_N];
|
678 |
|
|
|
679 |
|
|
for(int i=0; i<2*IVY_N; i++)
|
680 |
|
|
{
|
681 |
|
|
cornerIndexes[i] = -1;
|
682 |
|
|
centerIndexes[i] = -1;
|
683 |
|
|
}
|
684 |
|
|
|
685 |
|
|
cornerIndexes[0 ] = 0;
|
686 |
|
|
cornerIndexes[IVY_N] = 0;
|
687 |
|
|
centerIndexes[0 ] = 0;
|
688 |
|
|
centerIndexes[IVY_N] = 0;
|
689 |
|
|
|
690 |
|
|
numComponents = 2;
|
691 |
3083fab8
|
Leszek Koltunski
|
}
|
692 |
|
|
|
693 |
33647db9
|
Leszek Koltunski
|
FactoryCubit factory = FactoryCubit.getInstance();
|
694 |
6991ece5
|
Leszek Koltunski
|
|
695 |
6983badf
|
Leszek Koltunski
|
factory.clear();
|
696 |
|
|
factory.createNewFaceTransform(vertices,vertIndexes);
|
697 |
|
|
mMesh = factory.createRoundedSolid(vertices, vertIndexes,
|
698 |
|
|
bands, bandIndexes,
|
699 |
|
|
corners, cornerIndexes,
|
700 |
|
|
centers, centerIndexes,
|
701 |
|
|
numComponents );
|
702 |
|
|
|
703 |
|
|
int numEff = mMesh.getNumEffComponents();
|
704 |
6991ece5
|
Leszek Koltunski
|
|
705 |
|
|
for(int i=0; i<numEff; i++)
|
706 |
|
|
{
|
707 |
|
|
mMesh.setEffectAssociation(i, 0, i);
|
708 |
|
|
}
|
709 |
|
|
}
|
710 |
42aa970f
|
Leszek Koltunski
|
|
711 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
712 |
|
|
|
713 |
6991ece5
|
Leszek Koltunski
|
private void openMesh(int resourceID)
|
714 |
42aa970f
|
Leszek Koltunski
|
{
|
715 |
1af8e143
|
Leszek Koltunski
|
Context con = mView.getContext();
|
716 |
|
|
Resources res = con.getResources();
|
717 |
|
|
InputStream is = res.openRawResource(resourceID);
|
718 |
|
|
DataInputStream dos = new DataInputStream(is);
|
719 |
7198e5c9
|
Leszek Koltunski
|
mMesh = new MeshFile(dos);
|
720 |
1af8e143
|
Leszek Koltunski
|
|
721 |
6983badf
|
Leszek Koltunski
|
int numEff = mMesh.getNumEffComponents();
|
722 |
39b925d5
|
Leszek Koltunski
|
|
723 |
|
|
for(int i=0; i<numEff; i++)
|
724 |
|
|
{
|
725 |
|
|
mMesh.setEffectAssociation(i, 0, i);
|
726 |
|
|
}
|
727 |
|
|
|
728 |
1af8e143
|
Leszek Koltunski
|
try
|
729 |
|
|
{
|
730 |
|
|
is.close();
|
731 |
|
|
}
|
732 |
|
|
catch(IOException e)
|
733 |
|
|
{
|
734 |
48c88f57
|
Leszek Koltunski
|
android.util.Log.e("MeshFile", "Error closing InputStream: "+e.toString());
|
735 |
1af8e143
|
Leszek Koltunski
|
}
|
736 |
42aa970f
|
Leszek Koltunski
|
}
|
737 |
48c88f57
|
Leszek Koltunski
|
|
738 |
39b925d5
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
739 |
|
|
|
740 |
6991ece5
|
Leszek Koltunski
|
MeshBase getMesh()
|
741 |
39b925d5
|
Leszek Koltunski
|
{
|
742 |
|
|
return mMesh;
|
743 |
|
|
}
|
744 |
|
|
|
745 |
48c88f57
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
746 |
|
|
|
747 |
|
|
long getTime()
|
748 |
|
|
{
|
749 |
|
|
return mTime;
|
750 |
|
|
}
|
751 |
|
|
|
752 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
753 |
|
|
|
754 |
|
|
int getBytes()
|
755 |
|
|
{
|
756 |
6991ece5
|
Leszek Koltunski
|
if( mMesh instanceof MeshFile )
|
757 |
|
|
{
|
758 |
|
|
return ((MeshFile)mMesh).getNumBytes();
|
759 |
|
|
}
|
760 |
|
|
|
761 |
|
|
return 0;
|
762 |
48c88f57
|
Leszek Koltunski
|
}
|
763 |
|
|
|
764 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
765 |
|
|
|
766 |
|
|
int getVertices()
|
767 |
|
|
{
|
768 |
7198e5c9
|
Leszek Koltunski
|
return mMesh.getNumVertices();
|
769 |
|
|
}
|
770 |
|
|
|
771 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
772 |
|
|
|
773 |
|
|
int getEndEffIndex(int component)
|
774 |
|
|
{
|
775 |
|
|
return mMesh.getLastVertexEff(component);
|
776 |
|
|
}
|
777 |
|
|
|
778 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
779 |
|
|
|
780 |
|
|
int getEndTexIndex(int component)
|
781 |
|
|
{
|
782 |
|
|
return mMesh.getLastVertexTex(component);
|
783 |
|
|
}
|
784 |
|
|
|
785 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
786 |
|
|
|
787 |
|
|
int getEffComponentNum()
|
788 |
|
|
{
|
789 |
6983badf
|
Leszek Koltunski
|
return mMesh.getNumEffComponents();
|
790 |
7198e5c9
|
Leszek Koltunski
|
}
|
791 |
|
|
|
792 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
793 |
|
|
|
794 |
|
|
int getTexComponentNum()
|
795 |
|
|
{
|
796 |
6983badf
|
Leszek Koltunski
|
return mMesh.getNumTexComponents();
|
797 |
48c88f57
|
Leszek Koltunski
|
}
|
798 |
42aa970f
|
Leszek Koltunski
|
}
|