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examples / src / main / java / org / distorted / examples / meshfile / FactoryCubit.java @ 6983badf

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.meshfile;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class FactoryCubit
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  {
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  private static final double[] mBuffer = new double[3];
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  private static final double[] mQuat1  = new double[4];
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  private static final double[] mQuat2  = new double[4];
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  private static final double[] mQuat3  = new double[4];
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  private static final double[] mQuat4  = new double[4];
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  private static final Static1D RADIUS = new Static1D(1);
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  private static FactoryCubit mThis;
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  private static class StickerCoords
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    {
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    double[] vertices;
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    }
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  private static class FaceTransform
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    {
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    int sticker;
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    double vx,vy,vz;
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    double scale;
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    double qx,qy,qz,qw;
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    boolean flip;
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    }
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  private static final ArrayList<FaceTransform> mNewFaceTransf = new ArrayList<>();
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  private static final ArrayList<FaceTransform> mOldFaceTransf = new ArrayList<>();
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  private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private FactoryCubit()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static FactoryCubit getInstance()
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    {
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    if( mThis==null ) mThis = new FactoryCubit();
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    return mThis;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// H - height of the band in the middle
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// alpha - angle of the edge  [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
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// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
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// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
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// 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float f(float D, float B, float x)
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    {
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    return ((D-B)*x + B*(1-D))/(1-B);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float g(float R, float D, float x, float cosAlpha)
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    {
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    float d = x-D;
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    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float h(float R, float sinAlpha, float x)
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    {
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    return R*(sinAlpha-(float)Math.sin(x));
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[] computeBands(float H, int alpha, float dist, float K, int N)
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    {
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    float[] bands = new float[2*N];
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    bands[0] = 1.0f;
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    bands[1] = 0.0f;
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    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
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    float sinBeta = (float)Math.sin(beta);
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    float cosBeta = (float)Math.cos(beta);
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    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
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    float D = R*sinBeta;
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    float B = h(R,sinBeta,K*beta);
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    if( D>1.0f )
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      {
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      for(int i=1; i<N; i++)
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        {
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        bands[2*i  ] = (float)(N-1-i)/(N-1);
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        bands[2*i+1] = H*(1-bands[2*i]);
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        }
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      }
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    else
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      {
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      int K2 = (int)((N-3)*K);
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      int K1 = (N-3)-K2;
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      for(int i=0; i<=K1; i++)
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        {
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        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
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        float x = h(R,sinBeta,angle);
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        bands[2*i+2] = 1.0f - x;
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        bands[2*i+3] = g(R,D,x,cosBeta);
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        }
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      for(int i=0; i<=K2; i++)
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        {
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        float x = (1-B)*(i+1)/(K2+1) + B;
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        bands[2*K1+2 + 2*i+2] = 1.0f - x;
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        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
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        }
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      }
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    bands[2*N-2] = 0.0f;
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    bands[2*N-1] =    H;
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    return bands;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
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    {
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    Static4D region= new Static4D(0,0,0,regionRadius);
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    float centX = center.get0();
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    float centY = center.get1();
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    float centZ = center.get2();
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    for (Static3D vertex : vertices)
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      {
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      float x = strength*(centX - vertex.get0());
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      float y = strength*(centY - vertex.get1());
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      float z = strength*(centZ - vertex.get2());
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      VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, region);
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      mesh.apply(effect);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private boolean areColinear(double[][] vertices, int index1, int index2, int index3)
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    {
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    double x1 = vertices[index1][0];
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    double y1 = vertices[index1][1];
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    double z1 = vertices[index1][2];
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    double x2 = vertices[index2][0];
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    double y2 = vertices[index2][1];
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    double z2 = vertices[index2][2];
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    double x3 = vertices[index3][0];
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    double y3 = vertices[index3][1];
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    double z3 = vertices[index3][2];
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    double v1x = x2-x1;
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    double v1y = y2-y1;
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    double v1z = z2-z1;
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    double v2x = x3-x1;
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    double v2y = y3-y1;
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    double v2z = z3-z1;
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    double A = Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
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    return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void computeNormalVector(double[][] vertices, int index1, int index2, int index3)
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    {
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    double x1 = vertices[index1][0];
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    double y1 = vertices[index1][1];
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    double z1 = vertices[index1][2];
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    double x2 = vertices[index2][0];
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    double y2 = vertices[index2][1];
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    double z2 = vertices[index2][2];
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    double x3 = vertices[index3][0];
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    double y3 = vertices[index3][1];
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    double z3 = vertices[index3][2];
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    double v1x = x2-x1;
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    double v1y = y2-y1;
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    double v1z = z2-z1;
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    double v2x = x3-x1;
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    double v2y = y3-y1;
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    double v2z = z3-z1;
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    mBuffer[0] = v1y*v2z - v2y*v1z;
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    mBuffer[1] = v1z*v2x - v2z*v1x;
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    mBuffer[2] = v1x*v2y - v2x*v1y;
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    double len = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
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    len = Math.sqrt(len);
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    mBuffer[0] /= len;
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    mBuffer[1] /= len;
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    mBuffer[2] /= len;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return quat1*quat2
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  private static void quatMultiply( double[] quat1, double[] quat2, double[] result )
276
    {
277
    double qx = quat1[0];
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    double qy = quat1[1];
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    double qz = quat1[2];
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    double qw = quat1[3];
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    double rx = quat2[0];
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    double ry = quat2[1];
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    double rz = quat2[2];
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    double rw = quat2[3];
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    result[0] = rw*qx - rz*qy + ry*qz + rx*qw;
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    result[1] = rw*qy + rz*qx + ry*qw - rx*qz;
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    result[2] = rw*qz + rz*qw - ry*qx + rx*qy;
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    result[3] = rw*qw - rz*qz - ry*qy - rx*qx;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void fitInSquare(FaceTransform info, double[][] vert3D)
296
    {
297
    double minX = Double.MAX_VALUE;
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    double maxX =-Double.MAX_VALUE;
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    double minY = Double.MAX_VALUE;
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    double maxY =-Double.MAX_VALUE;
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    for (double[] vert : vert3D)
303
      {
304
      double x = vert[0];
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      double y = vert[1];
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      if (x > maxX) maxX = x;
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      if (x < minX) minX = x;
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      if (y > maxY) maxY = y;
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      if (y < minY) minY = y;
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      }
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    minX = minX<0 ? -minX:minX;
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    maxX = maxX<0 ? -maxX:maxX;
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    minY = minY<0 ? -minY:minY;
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    maxY = maxY<0 ? -maxY:maxY;
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    double max1 = Math.max(minX,minY);
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    double max2 = Math.max(maxX,maxY);
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    double max3 = Math.max(max1,max2);
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    info.scale = max3/0.5;
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    int len = vert3D.length;
325
    StickerCoords sInfo = new StickerCoords();
326
    sInfo.vertices = new double[2*len];
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328
    for( int vertex=0; vertex<len; vertex++ )
329
      {
330
      sInfo.vertices[2*vertex  ] = vert3D[vertex][0] / info.scale;
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      sInfo.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
332
      }
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    mStickerCoords.add(sInfo);
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    info.sticker = mStickerCoords.size() -1;
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    info.flip = false;
338
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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342
  private FaceTransform constructNewTransform(final double[][] vert3D)
343
    {
344
    FaceTransform ft = new FaceTransform();
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    // compute center of gravity
347
    ft.vx = 0.0f;
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    ft.vy = 0.0f;
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    ft.vz = 0.0f;
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    int len = vert3D.length;
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    for (double[] vert : vert3D)
353
      {
354
      ft.vx += vert[0];
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      ft.vy += vert[1];
356
      ft.vz += vert[2];
357
      }
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359
    ft.vx /= len;
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    ft.vy /= len;
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    ft.vz /= len;
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363
    // move all vertices so that their center of gravity is at (0,0,0)
364
    for (int i=0; i<len; i++)
365
      {
366
      vert3D[i][0] -= ft.vx;
367
      vert3D[i][1] -= ft.vy;
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      vert3D[i][2] -= ft.vz;
369
      }
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371
    // find 3 non-colinear vertices
372
    int foundIndex = -1;
373

    
374
    for(int vertex=2; vertex<len; vertex++)
375
      {
376
      if( !areColinear(vert3D,0,1,vertex) )
377
        {
378
        foundIndex = vertex;
379
        break;
380
        }
381
      }
382

    
383
    // compute the normal vector
384
    if( foundIndex==-1 )
385
      {
386
      throw new RuntimeException("all vertices colinear");
387
      }
388

    
389
    computeNormalVector(vert3D,0,1,foundIndex);
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    // rotate so that the normal vector becomes (0,0,1)
392
    double axisX, axisY, axisZ;
393

    
394
    if( mBuffer[0]!=0.0f || mBuffer[1]!=0.0f )
395
      {
396
      axisX = -mBuffer[1];
397
      axisY =  mBuffer[0];
398
      axisZ = 0.0f;
399

    
400
      double axiLen = axisX*axisX + axisY*axisY;
401
      axiLen = Math.sqrt(axiLen);
402
      axisX /= axiLen;
403
      axisY /= axiLen;
404
      axisZ /= axiLen;
405
      }
406
    else
407
      {
408
      axisX = 0.0f;
409
      axisY = 1.0f;
410
      axisZ = 0.0f;
411
      }
412

    
413
    double cosTheta = mBuffer[2];
414
    double sinTheta = Math.sqrt(1-cosTheta*cosTheta);
415
    double sinHalfTheta = computeSinHalf(cosTheta);
416
    double cosHalfTheta = computeCosHalf(sinTheta,cosTheta);
417

    
418
    mQuat1[0] = axisX*sinHalfTheta;
419
    mQuat1[1] = axisY*sinHalfTheta;
420
    mQuat1[2] = axisZ*sinHalfTheta;
421
    mQuat1[3] = cosHalfTheta;
422
    mQuat2[0] =-axisX*sinHalfTheta;
423
    mQuat2[1] =-axisY*sinHalfTheta;
424
    mQuat2[2] =-axisZ*sinHalfTheta;
425
    mQuat2[3] = cosHalfTheta;
426

    
427
    for (double[] vert : vert3D)
428
      {
429
      quatMultiply(mQuat1, vert  , mQuat3);
430
      quatMultiply(mQuat3, mQuat2, vert  );
431
      }
432

    
433
    // fit the whole thing in a square and remember the scale & 2D vertices
434
    fitInSquare(ft, vert3D);
435

    
436
    // remember the rotation
437
    ft.qx =-mQuat1[0];
438
    ft.qy =-mQuat1[1];
439
    ft.qz =-mQuat1[2];
440
    ft.qw = mQuat1[3];
441

    
442
    return ft;
443
    }
444

    
445
///////////////////////////////////////////////////////////////////////////////////////////////////
446

    
447
  private double computeCos(double oldX, double oldY, double newX, double newY, double len1, double len2)
448
    {
449
    double ret= (oldX*newX+oldY*newY) / (len1*len2);
450
    if( ret<-1.0 ) return -1.0;
451
    if( ret> 1.0 ) return  1.0;
452

    
453
    return ret;
454
    }
455

    
456
///////////////////////////////////////////////////////////////////////////////////////////////////
457
// sin of (signed!) angle between vectors 'old' and 'new', counterclockwise!
458

    
459
  private double computeSin(double oldX, double oldY, double newX, double newY, double len1, double len2)
460
    {
461
    double ret= (newX*oldY-oldX*newY) / (len1*len2);
462
    if( ret<-1.0 ) return -1.0;
463
    if( ret> 1.0 ) return  1.0;
464

    
465
    return ret;
466
    }
467

    
468
///////////////////////////////////////////////////////////////////////////////////////////////////
469

    
470
  private void rotateAllVertices(double[] result, int len, double[] vertices, double sin, double cos)
471
    {
472
    for(int i=0; i<len; i++)
473
      {
474
      result[2*i  ] = vertices[2*i  ]*cos - vertices[2*i+1]*sin;
475
      result[2*i+1] = vertices[2*i  ]*sin + vertices[2*i+1]*cos;
476
      }
477
    }
478

    
479
///////////////////////////////////////////////////////////////////////////////////////////////////
480

    
481
  private double computeScale(double[] v1, double[] v2, int v1i, int v2i)
482
    {
483
    double v1x = v1[2*v1i];
484
    double v1y = v1[2*v1i+1];
485
    double v2x = v2[2*v2i];
486
    double v2y = v2[2*v2i+1];
487

    
488
    double lenSq1 = v1x*v1x + v1y*v1y;
489
    double lenSq2 = v2x*v2x + v2y*v2y;
490

    
491
    return Math.sqrt(lenSq2/lenSq1);
492
    }
493

    
494
///////////////////////////////////////////////////////////////////////////////////////////////////
495
// valid for 0<angle<2*PI
496

    
497
  private double computeSinHalf(double cos)
498
    {
499
    return Math.sqrt((1-cos)/2);
500
    }
501

    
502
///////////////////////////////////////////////////////////////////////////////////////////////////
503
// valid for 0<angle<2*PI
504

    
505
  private double computeCosHalf(double sin, double cos)
506
    {
507
    double cosHalf = Math.sqrt((1+cos)/2);
508
    return sin<0 ? -cosHalf : cosHalf;
509
    }
510

    
511
///////////////////////////////////////////////////////////////////////////////////////////////////
512

    
513
  private int computeRotatedIndex(int oldVertex, int len, int rotatedVertex, boolean inverted)
514
    {
515
    int v = (rotatedVertex + (inverted? -oldVertex : oldVertex));
516
    if( v>=len ) v-=len;
517
    if( v< 0   ) v+=len;
518

    
519
    return v;
520
    }
521

    
522
///////////////////////////////////////////////////////////////////////////////////////////////////
523

    
524
  private boolean isScaledVersionOf(double[] newVert, double[] oldVert, int len, int vertex, boolean inverted)
525
    {
526
    int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
527
    double EPSILON = 0.001;
528
    double scale = computeScale(newVert,oldVert,newZeroIndex,0);
529

    
530
    for(int i=1; i<len; i++)
531
      {
532
      int index = computeRotatedIndex(i,len,vertex,inverted);
533

    
534
      double horz = oldVert[2*i  ] - scale*newVert[2*index  ];
535
      double vert = oldVert[2*i+1] - scale*newVert[2*index+1];
536

    
537
      if( horz>EPSILON || horz<-EPSILON || vert>EPSILON || vert<-EPSILON ) return false;
538
      }
539

    
540
    return true;
541
    }
542

    
543
///////////////////////////////////////////////////////////////////////////////////////////////////
544

    
545
  private void mirrorAllVertices(double[] output, int len, double[] input)
546
    {
547
    for(int vertex=0; vertex<len; vertex++)
548
      {
549
      output[2*vertex  ] = input[2*vertex  ];
550
      output[2*vertex+1] =-input[2*vertex+1];
551
      }
552
    }
553

    
554
///////////////////////////////////////////////////////////////////////////////////////////////////
555

    
556
  private void correctTransform(FaceTransform ft, double scale, double sin, double cos, int oldSticker, boolean flip)
557
    {
558
    mStickerCoords.remove(ft.sticker);
559

    
560
    ft.flip    = flip;
561
    ft.sticker = oldSticker;
562
    ft.scale  *= scale;
563

    
564
    mQuat1[0] = ft.qx;
565
    mQuat1[1] = ft.qy;
566
    mQuat1[2] = ft.qz;
567
    mQuat1[3] = ft.qw;
568

    
569
    double sinHalf = computeSinHalf(cos);
570
    double cosHalf = computeCosHalf(sin,cos);
571

    
572
    if( flip )
573
      {
574
      mQuat3[0] = 0.0f;
575
      mQuat3[1] = 0.0f;
576
      mQuat3[2] = sinHalf;
577
      mQuat3[3] = cosHalf;
578

    
579
      mQuat4[0] = 1.0;
580
      mQuat4[1] = 0.0;
581
      mQuat4[2] = 0.0;
582
      mQuat4[3] = 0.0;
583

    
584
      quatMultiply( mQuat3, mQuat4, mQuat2 );
585
      }
586
    else
587
      {
588
      mQuat2[0] = 0.0f;
589
      mQuat2[1] = 0.0f;
590
      mQuat2[2] = sinHalf;
591
      mQuat2[3] = cosHalf;
592
      }
593

    
594
    quatMultiply( mQuat1, mQuat2, mQuat3 );
595

    
596
    ft.qx = mQuat3[0];
597
    ft.qy = mQuat3[1];
598
    ft.qz = mQuat3[2];
599
    ft.qw = mQuat3[3];
600
    }
601

    
602
///////////////////////////////////////////////////////////////////////////////////////////////////
603

    
604
  private void printVert(double[] buffer)
605
    {
606
    int len = buffer.length/2;
607
    String str = "";
608

    
609
    for(int i=0; i<len; i++)
610
      {
611
      str += (" ("+buffer[2*i]+" , "+buffer[2*i+1]+" ) ");
612
      }
613

    
614
    android.util.Log.d("D", str);
615
    }
616

    
617
///////////////////////////////////////////////////////////////////////////////////////////////////
618

    
619
  private boolean foundVertex(FaceTransform ft, double[] buffer, int len, double[] newVert,
620
                              double[] oldVert, double lenFirstOld, int oldSticker, boolean inverted)
621
    {
622
    for(int vertex=0; vertex<len; vertex++)
623
      {
624
      double newX = newVert[2*vertex  ];
625
      double newY = newVert[2*vertex+1];
626
      double lenIthNew = Math.sqrt(newX*newX + newY*newY);
627
      double cos = computeCos( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
628
      double sin = computeSin( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
629

    
630
      rotateAllVertices(buffer,len,newVert,sin,cos);
631

    
632
      if( isScaledVersionOf(buffer,oldVert,len,vertex,inverted) )
633
        {
634
        int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
635
        double scale = computeScale(oldVert,newVert,0,newZeroIndex);
636
        correctTransform(ft,scale,sin,cos,oldSticker,inverted);
637
        return true;
638
        }
639
      }
640

    
641
    return false;
642
    }
643

    
644
///////////////////////////////////////////////////////////////////////////////////////////////////
645

    
646
  private boolean successfullyCollapsedStickers(final FaceTransform newInfo, final FaceTransform oldInfo)
647
    {
648
    StickerCoords sNewInfo = mStickerCoords.get(newInfo.sticker);
649
    StickerCoords sOldInfo = mStickerCoords.get(oldInfo.sticker);
650
    double[] newVert = sNewInfo.vertices;
651
    double[] oldVert = sOldInfo.vertices;
652
    int oldLen = oldVert.length;
653
    int newLen = newVert.length;
654

    
655
    if( oldLen == newLen )
656
      {
657
      int oldSticker = oldInfo.sticker;
658
      double[] buffer1 = new double[oldLen];
659
      double lenFirstOld = Math.sqrt(oldVert[0]*oldVert[0] + oldVert[1]*oldVert[1]);
660
      if( foundVertex(newInfo, buffer1, oldLen/2, newVert, oldVert, lenFirstOld, oldSticker, false) ) return true;
661
      double[] buffer2 = new double[oldLen];
662
      mirrorAllVertices(buffer2, newLen/2, newVert);
663
      if( foundVertex(newInfo, buffer1, oldLen/2, buffer2, oldVert, lenFirstOld, oldSticker, true ) ) return true;
664
      }
665

    
666
    return false;
667
    }
668

    
669
///////////////////////////////////////////////////////////////////////////////////////////////////
670

    
671
  private double[][] constructVert(double[][] vertices, int[] index)
672
    {
673
    int len = index.length;
674
    double[][] ret = new double[len][4];
675

    
676
    for(int i=0; i<len; i++)
677
      {
678
      ret[i][0] = vertices[index[i]][0];
679
      ret[i][1] = vertices[index[i]][1];
680
      ret[i][2] = vertices[index[i]][2];
681
      ret[i][3] = 1.0f;
682
      }
683

    
684
    return ret;
685
    }
686

    
687
///////////////////////////////////////////////////////////////////////////////////////////////////
688

    
689
  private void prepareAndRoundCorners(MeshBase mesh, double[][] vertices,
690
                                      float[][] corners, int[] cornerIndexes,
691
                                      float[][] centers, int[] centerIndexes )
692
    {
693
    int lenV = vertices.length;
694
    Static3D[] staticVert = new Static3D[1];
695
    Static3D center = new Static3D(0,0,0);
696

    
697
    for(int v=0; v<lenV; v++)
698
      {
699
      staticVert[0] = new Static3D( (float)vertices[v][0], (float)vertices[v][1], (float)vertices[v][2]);
700

    
701
      int cent = centerIndexes[v];
702

    
703
      if( cent>=0 )
704
        {
705
        center.set( centers[cent][0], centers[cent][1], centers[cent][2]);
706

    
707
        int corn = cornerIndexes[v];
708
        float strength = corners[corn][0];
709
        float radius   = corners[corn][1];
710

    
711
        roundCorners(mesh, center, staticVert, strength, radius);
712
        }
713
      }
714
    }
715

    
716
///////////////////////////////////////////////////////////////////////////////////////////////////
717

    
718
  private void correctComponents(MeshBase mesh, int numComponents)
719
    {
720
    int numTexToBeAdded = numComponents-mesh.getNumTexComponents();
721

    
722
    //mesh.mergeEffComponents();
723

    
724
    for(int i=0; i<numTexToBeAdded; i++ ) mesh.addEmptyTexComponent();
725
    }
726

    
727
///////////////////////////////////////////////////////////////////////////////////////////////////
728

    
729
  private void printTransform(FaceTransform f)
730
    {
731
    android.util.Log.e("D", "q=("+f.qx+", "+f.qy+", "+f.qz+", "+f.qw+") v=("
732
                       +f.vx+", "+f.vy+", "+f.vz+") scale="+f.scale+" sticker="+f.sticker);
733
    }
734

    
735
///////////////////////////////////////////////////////////////////////////////////////////////////
736
// PUBLIC
737

    
738
  public void printStickerCoords()
739
    {
740
    int stickers = mStickerCoords.size();
741

    
742
    android.util.Log.d("D", "---- STICKER COORDS ----");
743

    
744
    for(int s=0; s<stickers; s++)
745
      {
746
      String ver = "{ ";
747
      StickerCoords info = mStickerCoords.get(s);
748
      int len = info.vertices.length/2;
749

    
750
      for(int i =0; i<len; i++)
751
        {
752
        if( i!=0 ) ver += ", ";
753
        ver += ( (float)info.vertices[2*i]+"f, "+(float)info.vertices[2*i+1]+"f");
754
        }
755

    
756
      ver += " }";
757
      android.util.Log.d("D", ver);
758
      }
759

    
760
    android.util.Log.d("D", "---- END STICKER COORDS ----");
761
    }
762

    
763
///////////////////////////////////////////////////////////////////////////////////////////////////
764

    
765
  public void printFaceTransform()
766
    {
767
    android.util.Log.d("D", "---- OLD FACE TRANSFORM ---");
768

    
769
    int oldfaces = mOldFaceTransf.size();
770

    
771
    for(int f=0; f<oldfaces; f++)
772
      {
773
      printTransform(mOldFaceTransf.get(f));
774
      }
775

    
776
    android.util.Log.d("D", "---- NEW FACE TRANSFORM ---");
777

    
778
    int newfaces = mNewFaceTransf.size();
779

    
780
    for(int f=0; f<newfaces; f++)
781
      {
782
      printTransform(mNewFaceTransf.get(f));
783
      }
784
    }
785

    
786
///////////////////////////////////////////////////////////////////////////////////////////////////
787

    
788
  public void clear()
789
    {
790
    mStickerCoords.clear();
791
    mNewFaceTransf.clear();
792
    mOldFaceTransf.clear();
793
    }
794

    
795
///////////////////////////////////////////////////////////////////////////////////////////////////
796

    
797
  public void createNewFaceTransform( final double[][] vertices, final int[][] indexes)
798
    {
799
    FaceTransform ft;
800
    int numNew = mNewFaceTransf.size();
801

    
802
    for(int i=0; i<numNew; i++)
803
      {
804
      ft = mNewFaceTransf.remove(0);
805
      mOldFaceTransf.add(ft);
806
      }
807

    
808
    int numFaces = indexes.length;
809
    int numOld = mOldFaceTransf.size();
810

    
811
    for (int face=0; face<numFaces; face++)
812
      {
813
      boolean collapsed = false;
814

    
815
      double[][] vert = constructVert(vertices, indexes[face]);
816

    
817
      FaceTransform newT = constructNewTransform(vert);
818

    
819
      for (int old=0; !collapsed && old<numOld; old++)
820
        {
821
        ft = mOldFaceTransf.get(old);
822
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
823
        }
824

    
825
      for (int pre=0; !collapsed && pre<face; pre++)
826
        {
827
        ft = mNewFaceTransf.get(pre);
828
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
829
        }
830

    
831
      mNewFaceTransf.add(newT);
832
      }
833
    }
834

    
835
///////////////////////////////////////////////////////////////////////////////////////////////////
836

    
837
  public MeshBase createRoundedSolid(final double[][] vertices, final int[][] vertIndexes,
838
                                     final float[][] bands    , final int[]   bandIndexes,
839
                                     final float[][] corners  , final int[]   cornerIndexes,
840
                                     final float[][] centers  , final int[]   centerIndexes,
841
                                     final int numComponents )
842
    {
843
    int numFaces = vertIndexes.length;
844
    float[] band, bandsComputed;
845
    MeshBase[] meshes = new MeshBase[numFaces];
846
    FaceTransform fInfo;
847
    StickerCoords sInfo;
848

    
849
    for(int face=0; face<numFaces; face++)
850
      {
851
      fInfo = mNewFaceTransf.get(face);
852
      sInfo = mStickerCoords.get(fInfo.sticker);
853

    
854
      double[] verts = sInfo.vertices;
855
      int lenVerts = verts.length;
856
      float[] vertsFloat = new float[lenVerts];
857
      for(int i=0; i<lenVerts; i++) vertsFloat[i] = (float)verts[i];
858

    
859
      band = bands[bandIndexes[face]];
860
      bandsComputed = computeBands( band[0], (int)band[1], band[2], band[3], (int)band[4]);
861
      meshes[face] = new MeshPolygon(vertsFloat,bandsComputed,(int)band[5],(int)band[6]);
862
      meshes[face].setEffectAssociation(0,(1<<face),0);
863
      }
864

    
865
    MeshBase mesh = new MeshJoined(meshes);
866
    Static3D center = new Static3D(0,0,0);
867

    
868
    for(int face=0; face<numFaces; face++)
869
      {
870
      int assoc = (1<<face);
871
      fInfo = mNewFaceTransf.get(face);
872

    
873
      float vx = (float)fInfo.vx;
874
      float vy = (float)fInfo.vy;
875
      float vz = (float)fInfo.vz;
876
      float sc = (float)fInfo.scale;
877
      float qx = (float)fInfo.qx;
878
      float qy = (float)fInfo.qy;
879
      float qz = (float)fInfo.qz;
880
      float qw = (float)fInfo.qw;
881

    
882
      Static3D scale = new Static3D(sc,sc, fInfo.flip ? -sc : sc);
883
      Static3D move3D= new Static3D(vx,vy,vz);
884
      Static4D quat  = new Static4D(qx,qy,qz,qw);
885

    
886
      mesh.apply(new MatrixEffectScale(scale)           ,assoc,-1);
887
      mesh.apply(new MatrixEffectQuaternion(quat,center),assoc,-1);
888
      mesh.apply(new MatrixEffectMove(move3D)           ,assoc,-1);
889
      }
890

    
891
    prepareAndRoundCorners(mesh, vertices, corners, cornerIndexes, centers, centerIndexes);
892

    
893
    correctComponents(mesh,numComponents);
894

    
895
    return mesh;
896
    }
897
  }
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