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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectDisappear;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import static org.distorted.examples.meshfile.MeshFileActivity.PROCEDURAL;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MeshFileRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
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private Static3D mScale;
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private long mTime;
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private float mCurrentScale;
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private MeshFile mMesh;
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private MeshBase mMesh;
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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VertexEffectDisappear.enable();
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VertexEffectRotate.enable();
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VertexEffectDeform.enable();
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DistortedLibrary.setMax(EffectType.VERTEX, 12);
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DistortedLibrary.onCreate(mView.getContext(), this);
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}
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mTexture.setTexture( createTexture(resourceID) );
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long t1 = System.currentTimeMillis();
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createMesh(resourceID);
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if( resourceID!=PROCEDURAL )
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{
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openMesh(resourceID);
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}
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else
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{
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createMesh();
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}
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long t2 = System.currentTimeMillis();
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mTime = t2-t1;
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0xffff0000,
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0xffb5651d };
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return createCubeTexture(CUBE_COLORS);
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case PROCEDURAL :
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case R.raw.pyra3 :
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case R.raw.pyra4 :
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case R.raw.pyra5 : final int[] TET_COLORS5 = new int[] { 0xffffff00,
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private Bitmap createTetrahedronTexture(int[] faceColors)
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{
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final float SQ3 = (float)Math.sqrt(3);
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final int FACES=faceColors.length;
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int SIZE = 200;
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int SIZE = 256;
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float STROKE = 0.05f*SIZE;
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float OFF = STROKE/2 -1;
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float OFF2 = 0.5f*SIZE + OFF;
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float HEIGHT = SIZE - OFF;
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float RADIUS = SIZE/12;
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float RADIUS = SIZE/12.0f;
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float ARC1_H = 0.2f*SIZE;
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float ARC1_W = SIZE*0.5f;
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float ARC2_W = 0.153f*SIZE;
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float ARC2_H = 0.905f*SIZE;
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float ARC3_W = SIZE-ARC2_W;
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float M = SQ3/2;
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float D = (M/2 - 0.51f)*SIZE;
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Bitmap result = Bitmap.createBitmap(FACES*SIZE,SIZE, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(result);
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Paint paint = new Paint();
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paint.setColor(0xff000000);
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paint.setStyle(Paint.Style.STROKE);
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canvas.drawLine( i*SIZE, HEIGHT, SIZE +i*SIZE, HEIGHT, paint);
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canvas.drawLine( OFF +i*SIZE, SIZE, OFF2 +i*SIZE, 0, paint);
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canvas.drawLine((SIZE-OFF)+i*SIZE, SIZE, (SIZE-OFF2) +i*SIZE, 0, paint);
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canvas.drawLine( i*SIZE, M*HEIGHT+D, SIZE +i*SIZE, M*HEIGHT+D, paint);
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canvas.drawLine( OFF +i*SIZE, M*SIZE +D, OFF2 +i*SIZE, D, paint);
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canvas.drawLine((SIZE-OFF)+i*SIZE, M*SIZE +D, (SIZE-OFF2) +i*SIZE, D, paint);
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canvas.drawArc( ARC1_W-RADIUS+i*SIZE, ARC1_H-RADIUS, ARC1_W+RADIUS+i*SIZE, ARC1_H+RADIUS, 225, 90, false, paint);
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canvas.drawArc( ARC2_W-RADIUS+i*SIZE, ARC2_H-RADIUS, ARC2_W+RADIUS+i*SIZE, ARC2_H+RADIUS, 105, 90, false, paint);
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canvas.drawArc( ARC3_W-RADIUS+i*SIZE, ARC2_H-RADIUS, ARC3_W+RADIUS+i*SIZE, ARC2_H+RADIUS, 345, 90, false, paint);
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canvas.drawArc( ARC1_W-RADIUS+i*SIZE, M*(ARC1_H-RADIUS)+D, ARC1_W+RADIUS+i*SIZE, M*(ARC1_H+RADIUS)+D, 225, 90, false, paint);
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canvas.drawArc( ARC2_W-RADIUS+i*SIZE, M*(ARC2_H-RADIUS)+D, ARC2_W+RADIUS+i*SIZE, M*(ARC2_H+RADIUS)+D, 105, 90, false, paint);
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canvas.drawArc( ARC3_W-RADIUS+i*SIZE, M*(ARC2_H-RADIUS)+D, ARC3_W+RADIUS+i*SIZE, M*(ARC2_H+RADIUS)+D, 345, 90, false, paint);
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}
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private MeshBase createStaticMesh()
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{
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final float SQ2 = (float)Math.sqrt(2);
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final float SQ3 = (float)Math.sqrt(3);
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final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron
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final int MESHES=4;
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int association = 1;
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MeshBase[] meshes;
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float D = 0.0003f;
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float E = SQ3/2 - 3*D*SQ2;
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float F = 0.5f - D*SQ2*SQ3;
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float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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float[] bands = new float[] { 1.0f ,-D,
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1.0f -D,-D*0.80f,
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1.0f-2*D,-D*0.65f,
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1.0f-4*D,+D*0.10f,
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0.50f, 0.035f,
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0.0f, 0.040f };
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meshes = new MeshPolygon[MESHES];
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meshes[0] = new MeshPolygon(vertices, bands, 2,2);
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meshes[0].setEffectAssociation(0,association,0);
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for(int i=1; i<MESHES; i++)
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{
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association <<= 1;
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meshes[i] = meshes[0].copy(true);
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meshes[i].setEffectAssociation(0,association,0);
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}
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MeshBase result = new MeshJoined(meshes);
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Static3D a0 = new Static3D( 0, 1, 0 );
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Static3D a1 = new Static3D( 0, -1.0f/3, 2*SQ2/3 );
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Static3D a2 = new Static3D(-SQ2*SQ3/3, -1.0f/3, -SQ2/3 );
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Static3D a3 = new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 );
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float tetraHeight = SQ2*SQ3/3;
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float d1 = (0.75f-2*SQ2*D)*tetraHeight;
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float d2 =-0.06f*tetraHeight;
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float d3 = 0.05f*tetraHeight;
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float d4 = 0.70f*tetraHeight;
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float d5 = 1.2f;
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Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
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Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
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Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() );
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Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() );
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Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() );
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Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() );
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Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() );
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Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() );
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Static4D dReg = new Static4D(0,0,0,d3);
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Static1D dRad = new Static1D(1);
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Static3D center= new Static3D(0,0,0);
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Static4D sReg = new Static4D(0,0,0,d4);
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Static1D sink = new Static1D(d5);
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Static1D angle = new Static1D(angleFaces);
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Static3D axis1 = new Static3D( -1, 0, 0);
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Static3D axis2 = new Static3D(0.5f, 0, -SQ3/2);
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Static3D axis3 = new Static3D(0.5f, 0, +SQ3/2);
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Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6);
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Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3);
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VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), center );
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VertexEffectMove effect2 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,0) );
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VertexEffectRotate effect3 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 );
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VertexEffectRotate effect4 = new VertexEffectRotate( angle, axis1, center1 );
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VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis2, center2 );
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VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis3, center2 );
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VertexEffectDeform effect7 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
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VertexEffectDeform effect10= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
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VertexEffectSink effect11= new VertexEffectSink(sink,center, sReg);
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effect3.setMeshAssociation(14,-1); // apply to mesh[1], [2] and [3]
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effect4.setMeshAssociation( 2,-1); // apply only to mesh[1]
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effect5.setMeshAssociation( 4,-1); // apply only to mesh[2]
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effect6.setMeshAssociation( 8,-1); // apply only to mesh[3]
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result.apply(effect1);
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result.apply(effect2);
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result.apply(effect3);
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result.apply(effect4);
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result.apply(effect5);
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result.apply(effect6);
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result.apply(effect7);
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result.apply(effect8);
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result.apply(effect9);
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result.apply(effect10);
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result.apply(effect11);
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final float ratio = 0.2f;
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final Static4D[] maps = new Static4D[MESHES];
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for(int mesh=0; mesh<MESHES; mesh++)
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{
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maps[mesh] = new Static4D( mesh*ratio, 0.0f, ratio, 1.0f);
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}
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result.setTextureMap(maps,0);
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result.setShowNormals(true);
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createMesh()
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{
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mMesh = createStaticMesh();
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int numEff = mMesh.numEffComponents();
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for(int i=0; i<numEff; i++)
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{
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mMesh.setEffectAssociation(i, 0, i);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createMesh(int resourceID)
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private void openMesh(int resourceID)
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{
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Context con = mView.getContext();
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Resources res = con.getResources();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshFile getMesh()
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MeshBase getMesh()
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{
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return mMesh;
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}
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... | ... | |
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int getBytes()
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{
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358 |
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return mMesh.getNumBytes();
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if( mMesh instanceof MeshFile )
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{
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return ((MeshFile)mMesh).getNumBytes();
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Add possibility to display also a procedurally created Mesh in MeshFile.