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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.wind;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.Distorted;
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import org.distorted.library.GridCubes;
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import org.distorted.library.DistortedEffectQueues;
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import org.distorted.library.DistortedTexture;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class WindRenderer implements GLSurfaceView.Renderer
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{
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private GLSurfaceView mView;
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private DistortedEffectQueues mQueues;
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private DistortedTexture mTexture;
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private GridCubes mGrid;
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private WindEffectsManager mEffects;
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private int mObjWidth, mObjHeight;
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private int mWind;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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WindRenderer(GLSurfaceView view)
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{
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mView = view;
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mGrid = new GridCubes(50,30,false);
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mQueues = new DistortedEffectQueues();
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mTexture = new DistortedTexture(50,30);
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mEffects = new WindEffectsManager(mTexture);
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mObjWidth = mTexture.getWidth();
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mObjHeight= mTexture.getHeight();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setWind(int wind)
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{
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mWind = wind;
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mEffects.setWind(mWind);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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mQueues.draw(System.currentTimeMillis(),mTexture, mGrid);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mQueues.abortAllEffects();
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float factor = ( (float)(width<height? width:height) )/(mObjHeight + 1.4f*mObjWidth);
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mQueues.move( new Static3D( factor*mObjHeight*0.58f , factor*mObjHeight*0.08f , 0) );
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mQueues.scale(factor);
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Static1D angle = new Static1D(-45);
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Static3D axis = new Static3D(0,0,1);
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Static3D center= new Static3D(0,mObjHeight/2,0);
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mQueues.rotate(angle, axis, center);
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mEffects.apply(mQueues,mWind);
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Distorted.onSurfaceChanged(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.iceland);
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Bitmap bitmap;
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try
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{
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bitmap = BitmapFactory.decodeStream(is);
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}
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finally
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{
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try
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{
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is.close();
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}
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catch(IOException e) { }
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}
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mTexture.setTexture(bitmap);
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try
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{
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Distorted.onSurfaceCreated(mView.getContext());
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}
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catch(Exception ex)
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{
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android.util.Log.e("Wind", ex.getMessage() );
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}
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}
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}
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