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Revision 71759555

Added by Leszek Koltunski about 7 years ago

1) stop culling back face
2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales

View differences:

src/main/java/org/distorted/examples/matrix3d/Matrix3DEffect.java
138 138
                              float zm = (mInter[2]-50)*(sw+sh)/2;
139 139
                              mSta3.set(xm,ym,zm);
140 140
                              break;
141
      case SCALE            : float xs = (mInter[0]>50 ? 0.18f : 0.018f)*(mInter[0]-50) + 1;
142
                              float ys = (mInter[1]>50 ? 0.18f : 0.018f)*(mInter[1]-50) + 1;
143
                              float zs = (mInter[2]>50 ? 0.18f : 0.018f)*(mInter[2]-50) + 1;
141
      case SCALE            : float xs = (mInter[0]-50)/10.0f;
142
                              float ys = (mInter[1]-50)/10.0f;
143
                              float zs = (mInter[2]-50)/10.0f;
144 144
                              mSta3.set(xs,ys,zs);
145 145
                              break;
146 146
      case SHEAR            : float xsh = (mInter[0]-50)/25.0f;
......
205 205
      case 1: mInter[0] = 50;
206 206
      }
207 207

  
208
    if( mName==EffectNames.ROTATE || mName==EffectNames.QUATERNION ) mInter[1]= 100;
208
    if( mName==EffectNames.ROTATE || mName==EffectNames.QUATERNION )
209
      {
210
      mInter[1]= 100;
211
      }
212
    if( mName==EffectNames.SCALE )
213
      {
214
      mInter[0]= 60;
215
      mInter[1]= 60;
216
      mInter[2]= 60;
217
      }
209 218
    }
210 219

  
211 220
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