Revision 71759555
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/examples/matrix3d/Matrix3DEffect.java | ||
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138 | 138 |
float zm = (mInter[2]-50)*(sw+sh)/2; |
139 | 139 |
mSta3.set(xm,ym,zm); |
140 | 140 |
break; |
141 |
case SCALE : float xs = (mInter[0]>50 ? 0.18f : 0.018f)*(mInter[0]-50) + 1;
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float ys = (mInter[1]>50 ? 0.18f : 0.018f)*(mInter[1]-50) + 1;
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float zs = (mInter[2]>50 ? 0.18f : 0.018f)*(mInter[2]-50) + 1;
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case SCALE : float xs = (mInter[0]-50)/10.0f;
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float ys = (mInter[1]-50)/10.0f;
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float zs = (mInter[2]-50)/10.0f;
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144 | 144 |
mSta3.set(xs,ys,zs); |
145 | 145 |
break; |
146 | 146 |
case SHEAR : float xsh = (mInter[0]-50)/25.0f; |
... | ... | |
205 | 205 |
case 1: mInter[0] = 50; |
206 | 206 |
} |
207 | 207 |
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if( mName==EffectNames.ROTATE || mName==EffectNames.QUATERNION ) mInter[1]= 100; |
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if( mName==EffectNames.ROTATE || mName==EffectNames.QUATERNION ) |
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{ |
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mInter[1]= 100; |
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} |
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if( mName==EffectNames.SCALE ) |
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{ |
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mInter[0]= 60; |
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mInter[1]= 60; |
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mInter[2]= 60; |
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} |
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209 | 218 |
} |
210 | 219 |
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211 | 220 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
1) stop culling back face
2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales