| 52 |
52 |
|
| 53 |
53 |
class MeshFileRenderer implements GLSurfaceView.Renderer
|
| 54 |
54 |
{
|
| 55 |
|
private static final float DIST = 0.5f;
|
| 56 |
|
|
| 57 |
|
private static Static3D[] AXIS = new Static3D[]
|
| 58 |
|
{
|
| 59 |
|
new Static3D(1,0,0),
|
| 60 |
|
new Static3D(0,1,0),
|
| 61 |
|
new Static3D(0,0,1)
|
| 62 |
|
};
|
| 63 |
|
|
| 64 |
|
private static final int[] FACE_COLORS = new int[]
|
| 65 |
|
{
|
| 66 |
|
0xffffff00, 0xffffffff, // (right-YELLOW) (left -WHITE)
|
| 67 |
|
0xff0000ff, 0xff00ff00, // (top -BLUE ) (bottom-GREEN)
|
| 68 |
|
0xffff0000, 0xffb5651d // (front-RED ) (back -BROWN)
|
| 69 |
|
};
|
| 70 |
|
|
| 71 |
|
private static final int NUM_FACES = FACE_COLORS.length;
|
| 72 |
|
|
| 73 |
|
private static final Static4D RIG_MAP = new Static4D(0.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f);
|
| 74 |
|
private static final Static4D LEF_MAP = new Static4D(1.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f);
|
| 75 |
|
private static final Static4D TOP_MAP = new Static4D(2.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f);
|
| 76 |
|
private static final Static4D BOT_MAP = new Static4D(3.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f);
|
| 77 |
|
private static final Static4D FRO_MAP = new Static4D(4.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f);
|
| 78 |
|
private static final Static4D BAC_MAP = new Static4D(5.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f);
|
| 79 |
|
private static final Static4D INT_MAP = new Static4D(6.0f/(NUM_FACES+1),0.0f,1.0f/(NUM_FACES+1),1.0f);
|
| 80 |
|
|
| 81 |
|
private static final Static4D[][] TEXTURE_MAP = new Static4D[][]
|
| 82 |
|
{
|
| 83 |
|
{ INT_MAP, LEF_MAP, INT_MAP, BOT_MAP, INT_MAP, BAC_MAP },
|
| 84 |
|
{ INT_MAP, LEF_MAP, INT_MAP, BOT_MAP, FRO_MAP, INT_MAP },
|
| 85 |
|
{ INT_MAP, LEF_MAP, TOP_MAP, INT_MAP, INT_MAP, BAC_MAP },
|
| 86 |
|
{ INT_MAP, LEF_MAP, TOP_MAP, INT_MAP, FRO_MAP, INT_MAP },
|
| 87 |
|
{ RIG_MAP, INT_MAP, INT_MAP, BOT_MAP, INT_MAP, BAC_MAP },
|
| 88 |
|
{ RIG_MAP, INT_MAP, INT_MAP, BOT_MAP, FRO_MAP, INT_MAP },
|
| 89 |
|
{ RIG_MAP, INT_MAP, TOP_MAP, INT_MAP, INT_MAP, BAC_MAP },
|
| 90 |
|
{ RIG_MAP, INT_MAP, TOP_MAP, INT_MAP, FRO_MAP, INT_MAP }
|
| 91 |
|
};
|
| 92 |
|
|
| 93 |
|
private static final Static3D[] CUBIT_MOVES = new Static3D[]
|
| 94 |
|
{
|
| 95 |
|
new Static3D(-DIST,-DIST,-DIST),
|
| 96 |
|
new Static3D(-DIST,-DIST,+DIST),
|
| 97 |
|
new Static3D(-DIST,+DIST,-DIST),
|
| 98 |
|
new Static3D(-DIST,+DIST,+DIST),
|
| 99 |
|
new Static3D(+DIST,-DIST,-DIST),
|
| 100 |
|
new Static3D(+DIST,-DIST,+DIST),
|
| 101 |
|
new Static3D(+DIST,+DIST,-DIST),
|
| 102 |
|
new Static3D(+DIST,+DIST,+DIST),
|
| 103 |
|
};
|
| 104 |
|
|
| 105 |
55 |
private GLSurfaceView mView;
|
| 106 |
56 |
private DistortedTexture mTexture;
|
| 107 |
57 |
private DistortedScreen mScreen;
|
| 108 |
58 |
private DistortedEffects mEffects;
|
| 109 |
59 |
private Static3D mScale;
|
| 110 |
60 |
private MeshBase mMesh;
|
| 111 |
|
private VertexEffectRotate mRotate;
|
| 112 |
|
private Dynamic1D mAngleDyn;
|
| 113 |
|
private Static1D mAngle;
|
| 114 |
|
private Static3D mAxis;
|
| 115 |
61 |
|
| 116 |
62 |
Static4D mQuat1, mQuat2;
|
| 117 |
63 |
int mScreenMin;
|
| ... | ... | |
| 125 |
71 |
mScale= new Static3D(1,1,1);
|
| 126 |
72 |
Static3D center=new Static3D(0,0,0);
|
| 127 |
73 |
|
| 128 |
|
Dynamic1D sink = new Dynamic1D(5000,0.0f);
|
| 129 |
|
sink.add( new Static1D(0.5f) );
|
| 130 |
|
sink.add( new Static1D(2.0f) );
|
| 131 |
|
|
| 132 |
74 |
mQuat1 = new Static4D(0,0,0,1);
|
| 133 |
75 |
mQuat2 = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
|
| 134 |
76 |
|
| ... | ... | |
| 138 |
80 |
quatInt1.add(mQuat1);
|
| 139 |
81 |
quatInt2.add(mQuat2);
|
| 140 |
82 |
|
| 141 |
|
mAngle = new Static1D(0);
|
| 142 |
|
mAxis = new Static3D(1,0,0);
|
| 143 |
|
|
| 144 |
|
mAngleDyn = new Dynamic1D(2000,0.5f);
|
| 145 |
|
mAngleDyn.add(new Static1D(0));
|
| 146 |
|
mAngleDyn.add( mAngle );
|
| 147 |
|
|
| 148 |
|
mRotate = new VertexEffectRotate( mAngleDyn, mAxis, new Static3D(0,0,0) );
|
| 149 |
|
|
| 150 |
83 |
mEffects = new DistortedEffects();
|
| 151 |
|
mEffects.apply( mRotate );
|
| 152 |
84 |
mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) );
|
| 153 |
85 |
mEffects.apply( new MatrixEffectQuaternion(quatInt1, center) );
|
| 154 |
86 |
mEffects.apply( new MatrixEffectScale(mScale));
|
| ... | ... | |
| 179 |
111 |
public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
|
| 180 |
112 |
{
|
| 181 |
113 |
if( mTexture==null ) mTexture = new DistortedTexture();
|
| 182 |
|
mTexture.setTexture( createTexture() );
|
| 183 |
|
|
| 184 |
|
if( mMesh==null ) mMesh = createMesh();
|
| 185 |
|
|
| 186 |
|
mScreen.detachAll();
|
| 187 |
|
mScreen.attach(mTexture,mEffects,mMesh);
|
| 188 |
|
|
| 189 |
|
DistortedLibrary.setMax(EffectType.VERTEX, 15);
|
| 190 |
|
VertexEffectRotate.enable();
|
| 191 |
114 |
|
| 192 |
115 |
try
|
| 193 |
116 |
{
|
| ... | ... | |
| 195 |
118 |
}
|
| 196 |
119 |
catch(Exception ex)
|
| 197 |
120 |
{
|
| 198 |
|
android.util.Log.e("DeferredJob", ex.getMessage() );
|
|
121 |
android.util.Log.e("MeshFile", ex.getMessage() );
|
| 199 |
122 |
}
|
| 200 |
123 |
}
|
| 201 |
124 |
|
| 202 |
125 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 203 |
126 |
|
| 204 |
|
void apply(int andAssoc, int axisIndex)
|
| 205 |
|
{
|
| 206 |
|
mRotate.setMeshAssociation(andAssoc,-1);
|
| 207 |
|
|
| 208 |
|
mAngle.set(360);
|
| 209 |
|
|
| 210 |
|
mAxis.set0(AXIS[axisIndex].get0());
|
| 211 |
|
mAxis.set1(AXIS[axisIndex].get1());
|
| 212 |
|
mAxis.set2(AXIS[axisIndex].get2());
|
| 213 |
|
|
| 214 |
|
mAngleDyn.resetToBeginning();
|
| 215 |
|
}
|
| 216 |
|
|
| 217 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 218 |
|
|
| 219 |
|
private Bitmap createTexture()
|
|
127 |
void open(String name)
|
| 220 |
128 |
{
|
| 221 |
|
final int NUM_FACES = 6;
|
| 222 |
|
final int TEXTURE_HEIGHT = 200;
|
| 223 |
|
final int INTERIOR_COLOR = 0xff000000;
|
| 224 |
|
final float R = TEXTURE_HEIGHT*0.10f;
|
| 225 |
|
final float M = TEXTURE_HEIGHT*0.05f;
|
| 226 |
|
|
| 227 |
|
Bitmap bitmap;
|
| 228 |
|
Paint paint = new Paint();
|
| 229 |
|
bitmap = Bitmap.createBitmap( (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
|
| 230 |
|
Canvas canvas = new Canvas(bitmap);
|
|
129 |
mTexture.setTexture( createTexture(name) );
|
|
130 |
mMesh = createMesh(name);
|
| 231 |
131 |
|
| 232 |
|
paint.setAntiAlias(true);
|
| 233 |
|
paint.setTextAlign(Paint.Align.CENTER);
|
| 234 |
|
paint.setStyle(Paint.Style.FILL);
|
| 235 |
|
|
| 236 |
|
paint.setColor(INTERIOR_COLOR);
|
| 237 |
|
canvas.drawRect(0, 0, (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
|
| 238 |
|
|
| 239 |
|
for(int i=0; i<NUM_FACES; i++)
|
| 240 |
|
{
|
| 241 |
|
paint.setColor(FACE_COLORS[i]);
|
| 242 |
|
canvas.drawRoundRect( i*TEXTURE_HEIGHT+M, M, (i+1)*TEXTURE_HEIGHT-M, TEXTURE_HEIGHT-M, R, R, paint);
|
| 243 |
|
}
|
| 244 |
|
|
| 245 |
|
return bitmap;
|
|
132 |
mScreen.detachAll();
|
|
133 |
mScreen.attach(mTexture,mEffects,mMesh);
|
| 246 |
134 |
}
|
| 247 |
135 |
|
| 248 |
136 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 249 |
137 |
|
| 250 |
|
MeshBase createCubitMesh()
|
|
138 |
private Bitmap createTexture(String name)
|
| 251 |
139 |
{
|
| 252 |
|
final int MESHES=6;
|
| 253 |
|
int association = 1;
|
| 254 |
|
MeshBase[] meshes = new MeshRectangles[MESHES];
|
| 255 |
|
meshes[0] = new MeshRectangles(10,10);
|
| 256 |
|
meshes[0].setEffectAssociation(0,association,0);
|
| 257 |
|
|
| 258 |
|
for(int i=1; i<MESHES; i++)
|
| 259 |
|
{
|
| 260 |
|
association <<=1;
|
| 261 |
|
meshes[i] = meshes[0].copy(true);
|
| 262 |
|
meshes[i].setEffectAssociation(0,association,0);
|
| 263 |
|
}
|
| 264 |
|
|
| 265 |
|
MeshBase mesh = new MeshJoined(meshes);
|
| 266 |
|
|
| 267 |
|
Static3D axisY = new Static3D(0,1,0);
|
| 268 |
|
Static3D axisX = new Static3D(1,0,0);
|
| 269 |
|
Static3D center = new Static3D(0,0,0);
|
| 270 |
|
Static1D angle90 = new Static1D(90);
|
| 271 |
|
Static1D angle180= new Static1D(180);
|
| 272 |
|
Static1D angle270= new Static1D(270);
|
| 273 |
|
|
| 274 |
|
float d1 = 1.0f;
|
| 275 |
|
float d2 =-0.05f;
|
| 276 |
|
float d3 = 0.12f;
|
| 277 |
|
|
| 278 |
|
Static3D dCen0 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(+0.5f) );
|
| 279 |
|
Static3D dCen1 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(-0.5f) );
|
| 280 |
|
Static3D dCen2 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(+0.5f) );
|
| 281 |
|
Static3D dCen3 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(-0.5f) );
|
| 282 |
|
Static3D dCen4 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(+0.5f) );
|
| 283 |
|
Static3D dCen5 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(-0.5f) );
|
| 284 |
|
Static3D dCen6 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(+0.5f) );
|
| 285 |
|
Static3D dCen7 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(-0.5f) );
|
| 286 |
|
|
| 287 |
|
Static3D dVec0 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(+0.5f) );
|
| 288 |
|
Static3D dVec1 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(-0.5f) );
|
| 289 |
|
Static3D dVec2 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(+0.5f) );
|
| 290 |
|
Static3D dVec3 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(-0.5f) );
|
| 291 |
|
Static3D dVec4 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(+0.5f) );
|
| 292 |
|
Static3D dVec5 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(-0.5f) );
|
| 293 |
|
Static3D dVec6 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(+0.5f) );
|
| 294 |
|
Static3D dVec7 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(-0.5f) );
|
| 295 |
|
|
| 296 |
|
Static4D dReg = new Static4D(0,0,0,d3);
|
| 297 |
|
Static1D dRad = new Static1D(1);
|
| 298 |
|
|
| 299 |
|
VertexEffectMove effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f));
|
| 300 |
|
effect0.setMeshAssociation(63,-1); // all 6 sides
|
| 301 |
|
VertexEffectRotate effect1 = new VertexEffectRotate( angle180, axisX, center );
|
| 302 |
|
effect1.setMeshAssociation(32,-1); // back
|
| 303 |
|
VertexEffectRotate effect2 = new VertexEffectRotate( angle90 , axisX, center );
|
| 304 |
|
effect2.setMeshAssociation( 8,-1); // bottom
|
| 305 |
|
VertexEffectRotate effect3 = new VertexEffectRotate( angle270, axisX, center );
|
| 306 |
|
effect3.setMeshAssociation( 4,-1); // top
|
| 307 |
|
VertexEffectRotate effect4 = new VertexEffectRotate( angle270, axisY, center );
|
| 308 |
|
effect4.setMeshAssociation( 2,-1); // left
|
| 309 |
|
VertexEffectRotate effect5 = new VertexEffectRotate( angle90 , axisY, center );
|
| 310 |
|
effect5.setMeshAssociation( 1,-1); // right
|
|
140 |
// TODO
|
| 311 |
141 |
|
| 312 |
|
VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
|
| 313 |
|
VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
|
| 314 |
|
VertexEffectDeform effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
|
| 315 |
|
VertexEffectDeform effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
|
| 316 |
|
VertexEffectDeform effect10= new VertexEffectDeform(dVec4, dRad, dCen4, dReg);
|
| 317 |
|
VertexEffectDeform effect11= new VertexEffectDeform(dVec5, dRad, dCen5, dReg);
|
| 318 |
|
VertexEffectDeform effect12= new VertexEffectDeform(dVec6, dRad, dCen6, dReg);
|
| 319 |
|
VertexEffectDeform effect13= new VertexEffectDeform(dVec7, dRad, dCen7, dReg);
|
| 320 |
|
|
| 321 |
|
VertexEffectSink effect14= new VertexEffectSink( new Static1D(1.5f), center, new Static4D(0,0,0,0.72f) );
|
| 322 |
|
|
| 323 |
|
mesh.apply(effect0);
|
| 324 |
|
mesh.apply(effect1);
|
| 325 |
|
mesh.apply(effect2);
|
| 326 |
|
mesh.apply(effect3);
|
| 327 |
|
mesh.apply(effect4);
|
| 328 |
|
mesh.apply(effect5);
|
| 329 |
|
mesh.apply(effect6);
|
| 330 |
|
mesh.apply(effect7);
|
| 331 |
|
mesh.apply(effect8);
|
| 332 |
|
mesh.apply(effect9);
|
| 333 |
|
mesh.apply(effect10);
|
| 334 |
|
mesh.apply(effect11);
|
| 335 |
|
mesh.apply(effect12);
|
| 336 |
|
mesh.apply(effect13);
|
| 337 |
|
mesh.apply(effect14);
|
| 338 |
|
|
| 339 |
|
mesh.mergeEffComponents();
|
| 340 |
|
|
| 341 |
|
return mesh;
|
|
142 |
return null;
|
| 342 |
143 |
}
|
| 343 |
144 |
|
| 344 |
145 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 345 |
146 |
|
| 346 |
|
private MeshBase createMesh()
|
|
147 |
private MeshBase createMesh(String name)
|
| 347 |
148 |
{
|
| 348 |
|
final int NUM_CUBITS = CUBIT_MOVES.length;
|
| 349 |
|
MeshBase[] cubits = new MeshBase[NUM_CUBITS];
|
| 350 |
|
|
| 351 |
|
cubits[NUM_CUBITS-1] = createCubitMesh(); // NUM_CUBITS-1 (or anything non-zero!)
|
| 352 |
|
|
| 353 |
|
for(int i=0; i<NUM_CUBITS-1; i++)
|
| 354 |
|
{
|
| 355 |
|
cubits[i] = cubits[NUM_CUBITS-1].copy(true);
|
| 356 |
|
}
|
| 357 |
|
|
| 358 |
|
for(int i=0; i<NUM_CUBITS; i++)
|
| 359 |
|
{
|
| 360 |
|
cubits[i].apply( new MatrixEffectMove(CUBIT_MOVES[i]), 1,0);
|
| 361 |
|
cubits[i].setTextureMap(TEXTURE_MAP[i],0);
|
| 362 |
|
}
|
| 363 |
|
|
| 364 |
|
MeshBase result = new MeshJoined(cubits);
|
| 365 |
|
|
| 366 |
|
result.setEffectAssociation( 0, (1<<4) + (1<<2) + 1, 0);
|
| 367 |
|
result.setEffectAssociation( 1, (1<<4) + (1<<2) + 2, 0);
|
| 368 |
|
result.setEffectAssociation( 2, (1<<4) + (2<<2) + 1, 0);
|
| 369 |
|
result.setEffectAssociation( 3, (1<<4) + (2<<2) + 2, 0);
|
| 370 |
|
result.setEffectAssociation( 4, (2<<4) + (1<<2) + 1, 0);
|
| 371 |
|
result.setEffectAssociation( 5, (2<<4) + (1<<2) + 2, 0);
|
| 372 |
|
result.setEffectAssociation( 6, (2<<4) + (2<<2) + 1, 0);
|
| 373 |
|
result.setEffectAssociation( 7, (2<<4) + (2<<2) + 2, 0);
|
|
149 |
// TODO
|
| 374 |
150 |
|
| 375 |
|
return result;
|
|
151 |
return null;
|
| 376 |
152 |
}
|
| 377 |
153 |
}
|
Progress with MeshFile