Revision 72059460
Added by Leszek Koltunski about 5 years ago
| src/main/java/org/distorted/examples/meshfile/MeshFileRenderer.java | ||
|---|---|---|
| 35 | 35 |
import org.distorted.library.effect.VertexEffectMove; |
| 36 | 36 |
import org.distorted.library.effect.VertexEffectRotate; |
| 37 | 37 |
import org.distorted.library.effect.VertexEffectScale; |
| 38 |
import org.distorted.library.effect.VertexEffectSink; |
|
| 39 | 38 |
import org.distorted.library.main.DistortedEffects; |
| 40 | 39 |
import org.distorted.library.main.DistortedLibrary; |
| 41 | 40 |
import org.distorted.library.main.DistortedScreen; |
| ... | ... | |
| 44 | 43 |
import org.distorted.library.mesh.MeshFile; |
| 45 | 44 |
import org.distorted.library.mesh.MeshJoined; |
| 46 | 45 |
import org.distorted.library.mesh.MeshPolygon; |
| 47 |
import org.distorted.library.mesh.MeshTriangle; |
|
| 48 | 46 |
import org.distorted.library.type.DynamicQuat; |
| 49 | 47 |
import org.distorted.library.type.Static1D; |
| 50 | 48 |
import org.distorted.library.type.Static3D; |
| ... | ... | |
| 229 | 227 |
0xffff0000, |
| 230 | 228 |
0xff000000 }; |
| 231 | 229 |
return createTetrahedronTexture(TET_COLORS5); |
| 232 |
case R.raw.dino : final int[] TET_COLORS7 = new int[] { 0xffffff00,
|
|
| 230 |
case R.raw.dino : final int[] DINO_COLORS = new int[] { 0xffffff00,
|
|
| 233 | 231 |
0xffffffff, |
| 234 | 232 |
0xff0000ff, |
| 235 | 233 |
0xff00ff00, |
| 236 | 234 |
0xffff0000, |
| 237 |
0xffb5651d, |
|
| 238 |
0xff000000 }; |
|
| 239 |
return createTetrahedronTexture(TET_COLORS7); |
|
| 235 |
0xffb5651d }; |
|
| 236 |
return createDinoTexture(DINO_COLORS); |
|
| 240 | 237 |
case R.raw.skewb : final int[] SKEW_COLORS = new int[] { 0xffffff00,
|
| 241 | 238 |
0xffffffff, |
| 242 | 239 |
0xff0000ff, |
| ... | ... | |
| 430 | 427 |
|
| 431 | 428 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 432 | 429 |
|
| 433 |
private MeshBase createStaticMesh()
|
|
| 430 |
void createDinoFaceTexture(Canvas canvas, Paint paint, int[] faceColors, int face, int left, int top, int side)
|
|
| 434 | 431 |
{
|
| 435 |
/* |
|
| 436 |
final float SQ2 = (float)Math.sqrt(2); |
|
| 437 |
final float SQ3 = (float)Math.sqrt(3); |
|
| 438 |
final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron |
|
| 439 |
final int MESHES=4; |
|
| 440 |
|
|
| 441 |
int association = 1; |
|
| 442 |
MeshBase[] meshes; |
|
| 443 |
|
|
| 444 |
float D = 0.0005f; |
|
| 445 |
float E = SQ3/2 - 3*D*SQ2; |
|
| 446 |
float F = 0.5f - D*SQ2*SQ3; |
|
| 447 |
|
|
| 448 |
float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
|
|
| 449 |
float[] bands = new float[] { 1.0f ,-D,
|
|
| 450 |
1.0f -D,-D*0.80f, |
|
| 451 |
1.0f-2*D,-D*0.65f, |
|
| 452 |
1.0f-4*D,+D*0.10f, |
|
| 453 |
0.50f, 0.035f, |
|
| 454 |
0.0f, 0.040f }; |
|
| 432 |
float STROKE = 0.04f*side; |
|
| 433 |
float L= left; |
|
| 434 |
float H= 0.333f*side; |
|
| 435 |
float LEN = 0.5f*side; |
|
| 436 |
|
|
| 437 |
paint.setAntiAlias(true); |
|
| 438 |
paint.setStrokeWidth(STROKE); |
|
| 439 |
paint.setColor(faceColors[face]); |
|
| 440 |
paint.setStyle(Paint.Style.FILL); |
|
| 441 |
|
|
| 442 |
canvas.drawRect(left,top,left+side,top+side,paint); |
|
| 443 |
|
|
| 444 |
paint.setColor(0xff000000); |
|
| 445 |
paint.setStyle(Paint.Style.STROKE); |
|
| 446 |
|
|
| 447 |
canvas.drawLine( L , H, L+2*LEN, H , paint); |
|
| 448 |
canvas.drawLine( L , H, L+ LEN, H+LEN, paint); |
|
| 449 |
canvas.drawLine( L+2*LEN, H, L+ LEN, H+LEN, paint); |
|
| 450 |
|
|
| 451 |
float S1 = 0.150f*side; |
|
| 452 |
float S2 = 0.090f*side; |
|
| 453 |
float X = 0.7f*S2; |
|
| 454 |
float Y = 0.2f*S1; |
|
| 455 |
|
|
| 456 |
float LA = left+0.500f*side; |
|
| 457 |
float RA = left; |
|
| 458 |
float TA = 0.333f*side; |
|
| 459 |
float BA = 0.833f*side; |
|
| 460 |
|
|
| 461 |
canvas.drawArc( RA+X , TA , RA+X+S2 , TA+S2, 135,135, false, paint); |
|
| 462 |
canvas.drawArc( RA+side-S2-X, TA , RA+side-X, TA+S2, 270,135, false, paint); |
|
| 463 |
canvas.drawArc( LA-S1/2 , BA-S1-Y, LA+S1/2 , BA-Y , 45, 90, false, paint); |
|
| 464 |
} |
|
| 455 | 465 |
|
| 456 |
meshes = new MeshPolygon[MESHES]; |
|
| 457 |
meshes[0] = new MeshPolygon(vertices, bands, 2,2); |
|
| 458 |
meshes[0].setEffectAssociation(0,association,0); |
|
| 466 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 459 | 467 |
|
| 460 |
for(int i=1; i<MESHES; i++)
|
|
| 468 |
private Bitmap createDinoTexture(int[] faceColors)
|
|
| 461 | 469 |
{
|
| 462 |
association <<= 1; |
|
| 463 |
meshes[i] = meshes[0].copy(true); |
|
| 464 |
meshes[i].setEffectAssociation(0,association,0); |
|
| 465 |
} |
|
| 466 |
|
|
| 467 |
MeshBase result = new MeshJoined(meshes); |
|
| 468 |
|
|
| 469 |
Static3D a0 = new Static3D( 0, 1, 0 ); |
|
| 470 |
Static3D a1 = new Static3D( 0, -1.0f/3, 2*SQ2/3 ); |
|
| 471 |
Static3D a2 = new Static3D(-SQ2*SQ3/3, -1.0f/3, -SQ2/3 ); |
|
| 472 |
Static3D a3 = new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 ); |
|
| 473 |
|
|
| 474 |
float tetraHeight = SQ2*SQ3/3; |
|
| 475 |
float d1 = (0.75f-2*SQ2*D)*tetraHeight; |
|
| 476 |
float d2 =-0.06f*tetraHeight; |
|
| 477 |
float d3 = 0.05f*tetraHeight; |
|
| 478 |
float d4 = 0.70f*tetraHeight; |
|
| 479 |
float d5 = 1.2f; |
|
| 480 |
|
|
| 481 |
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() ); |
|
| 482 |
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() ); |
|
| 483 |
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() ); |
|
| 484 |
Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() ); |
|
| 485 |
|
|
| 486 |
Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() ); |
|
| 487 |
Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() ); |
|
| 488 |
Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() ); |
|
| 489 |
Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() ); |
|
| 490 |
|
|
| 491 |
Static4D dReg = new Static4D(0,0,0,d3); |
|
| 492 |
Static1D dRad = new Static1D(1); |
|
| 493 |
Static3D center= new Static3D(0,0,0); |
|
| 494 |
Static4D sReg = new Static4D(0,0,0,d4); |
|
| 495 |
Static1D sink = new Static1D(d5); |
|
| 496 |
|
|
| 497 |
Static1D angle = new Static1D(angleFaces); |
|
| 498 |
Static3D axis1 = new Static3D( -1, 0, 0); |
|
| 499 |
Static3D axis2 = new Static3D(0.5f, 0, -SQ3/2); |
|
| 500 |
Static3D axis3 = new Static3D(0.5f, 0, +SQ3/2); |
|
| 501 |
Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6); |
|
| 502 |
Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3); |
|
| 503 |
|
|
| 504 |
VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), center ); |
|
| 505 |
VertexEffectMove effect2 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,0) ); |
|
| 506 |
VertexEffectRotate effect3 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 ); |
|
| 507 |
VertexEffectRotate effect4 = new VertexEffectRotate( angle, axis1, center1 ); |
|
| 508 |
VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis2, center2 ); |
|
| 509 |
VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis3, center2 ); |
|
| 510 |
|
|
| 511 |
VertexEffectDeform effect7 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
|
| 512 |
VertexEffectDeform effect8 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
|
| 513 |
VertexEffectDeform effect9 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
|
| 514 |
VertexEffectDeform effect10= new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
|
| 515 |
|
|
| 516 |
VertexEffectSink effect11= new VertexEffectSink(sink,center, sReg); |
|
| 517 |
|
|
| 518 |
effect3.setMeshAssociation(14,-1); // apply to mesh[1], [2] and [3] |
|
| 519 |
effect4.setMeshAssociation( 2,-1); // apply only to mesh[1] |
|
| 520 |
effect5.setMeshAssociation( 4,-1); // apply only to mesh[2] |
|
| 521 |
effect6.setMeshAssociation( 8,-1); // apply only to mesh[3] |
|
| 470 |
final int TEXTURE_HEIGHT = 256; |
|
| 471 |
final int NUM_TEXTURES = 6; |
|
| 472 |
Bitmap bitmap; |
|
| 522 | 473 |
|
| 523 |
result.apply(effect1); |
|
| 524 |
result.apply(effect2); |
|
| 525 |
result.apply(effect3); |
|
| 526 |
result.apply(effect4); |
|
| 527 |
result.apply(effect5); |
|
| 528 |
result.apply(effect6); |
|
| 474 |
Paint paint = new Paint(); |
|
| 475 |
bitmap = Bitmap.createBitmap( (NUM_TEXTURES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888); |
|
| 476 |
Canvas canvas = new Canvas(bitmap); |
|
| 529 | 477 |
|
| 530 |
result.apply(effect7); |
|
| 531 |
result.apply(effect8); |
|
| 532 |
result.apply(effect9); |
|
| 533 |
result.apply(effect10); |
|
| 478 |
paint.setAntiAlias(true); |
|
| 479 |
paint.setTextAlign(Paint.Align.CENTER); |
|
| 480 |
paint.setStyle(Paint.Style.FILL); |
|
| 534 | 481 |
|
| 535 |
result.apply(effect11); |
|
| 482 |
paint.setColor(0xff000000); |
|
| 483 |
canvas.drawRect(0, 0, (NUM_TEXTURES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint); |
|
| 536 | 484 |
|
| 537 |
final float ratio = 0.2f; |
|
| 538 |
final Static4D[] maps = new Static4D[MESHES]; |
|
| 485 |
for(int i=0; i<NUM_TEXTURES; i++) |
|
| 486 |
{
|
|
| 487 |
createDinoFaceTexture(canvas, paint, faceColors, i, i*TEXTURE_HEIGHT, 0, TEXTURE_HEIGHT); |
|
| 488 |
} |
|
| 539 | 489 |
|
| 540 |
for(int mesh=0; mesh<MESHES; mesh++) |
|
| 541 |
{
|
|
| 542 |
maps[mesh] = new Static4D( mesh*ratio, 0.0f, ratio, 1.0f); |
|
| 490 |
return bitmap; |
|
| 543 | 491 |
} |
| 544 | 492 |
|
| 545 |
result.setTextureMap(maps,0); |
|
| 546 |
result.setShowNormals(true); |
|
| 493 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 547 | 494 |
|
| 548 |
return result;
|
|
| 549 |
*/
|
|
| 495 |
private MeshBase createStaticMesh()
|
|
| 496 |
{
|
|
| 550 | 497 |
final float SQ2 = (float)Math.sqrt(2); |
| 551 | 498 |
final float SQ3 = (float)Math.sqrt(3); |
| 499 |
final float ANGLE_FACES = (float)((180/Math.PI)*(Math.atan(SQ2))); |
|
| 552 | 500 |
|
| 553 |
final int FACES_PER_CUBIT=6;
|
|
| 501 |
final int MESHES=4;
|
|
| 554 | 502 |
|
| 555 | 503 |
float D = 0.02f; |
| 556 |
float E = 0.5f; |
|
| 557 |
float F = SQ2/2; |
|
| 558 |
|
|
| 559 |
float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
|
|
| 504 |
float E = 0.5f*SQ2; |
|
| 505 |
float F = 0.5f; |
|
| 560 | 506 |
|
| 561 | 507 |
float[] bands0 = { 1.0f , 0,
|
| 562 | 508 |
1.0f-2*D, D*0.25f, |
| ... | ... | |
| 566 | 512 |
0.30f , D*1.375f, |
| 567 | 513 |
0.0f , D*1.4f }; |
| 568 | 514 |
|
| 569 |
MeshBase[] meshes = new MeshBase[FACES_PER_CUBIT];
|
|
| 515 |
float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 };
|
|
| 570 | 516 |
|
| 571 |
meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3); |
|
| 517 |
MeshBase[] meshes = new MeshPolygon[MESHES]; |
|
| 518 |
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5); |
|
| 572 | 519 |
meshes[0].setEffectAssociation(0,1,0); |
| 573 | 520 |
meshes[1] = meshes[0].copy(true); |
| 574 | 521 |
meshes[1].setEffectAssociation(0,2,0); |
| 575 |
meshes[2] = meshes[0].copy(true); |
|
| 576 |
meshes[2].setEffectAssociation(0,4,0); |
|
| 577 | 522 |
|
| 578 |
float[] vertices1 = { 0,0, F,0, F/2,(SQ3/2)*F };
|
|
| 579 |
float[] bands1 = { 1.0f, 0.0f, 0.0f, 0.0f };
|
|
| 523 |
float[] bands1 = { 1.0f , 0,
|
|
| 524 |
0.50f , 0, |
|
| 525 |
0.0f , 0 }; |
|
| 526 |
|
|
| 527 |
float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) };
|
|
| 580 | 528 |
|
| 581 |
meshes[3] = new MeshPolygon(vertices1,bands1,0,0); |
|
| 529 |
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
|
| 530 |
meshes[2].setEffectAssociation(0,4,0); |
|
| 531 |
meshes[3] = meshes[2].copy(true); |
|
| 582 | 532 |
meshes[3].setEffectAssociation(0,8,0); |
| 583 |
meshes[4] = meshes[3].copy(true); |
|
| 584 |
meshes[4].setEffectAssociation(0,16,0); |
|
| 585 |
meshes[5] = meshes[3].copy(true); |
|
| 586 |
meshes[5].setEffectAssociation(0,32,0); |
|
| 587 | 533 |
|
| 588 | 534 |
MeshBase result = new MeshJoined(meshes); |
| 589 | 535 |
|
| 536 |
Static3D a0 = new Static3D( 0,-3*F, 0 ); |
|
| 537 |
Static3D a1 = new Static3D( 0, 0, -3*F ); |
|
| 538 |
Static3D a2 = new Static3D( -3*F, 0, 0 ); |
|
| 539 |
Static3D a3 = new Static3D( +3*F, 0, 0 ); |
|
| 540 |
|
|
| 541 |
Static3D v0 = new Static3D( 0,-3*F/2, 3*F/2 ); |
|
| 542 |
Static3D v1 = new Static3D( 0, 3*F/2,-3*F/2 ); |
|
| 543 |
Static3D v2 = new Static3D( -3*F, 3*F/2, 3*F/2 ); |
|
| 544 |
Static3D v3 = new Static3D( +3*F, 3*F/2, 3*F/2 ); |
|
| 545 |
|
|
| 546 |
float d1 = 1.0f; |
|
| 547 |
float d2 =-0.10f; |
|
| 548 |
float d3 =-0.10f; |
|
| 549 |
float d4 = 0.40f; |
|
| 550 |
|
|
| 551 |
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() ); |
|
| 552 |
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() ); |
|
| 553 |
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() ); |
|
| 554 |
Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() ); |
|
| 555 |
|
|
| 556 |
Static3D dVec0 = new Static3D( d3*v0.get0(), d3*v0.get1(), d3*v0.get2() ); |
|
| 557 |
Static3D dVec1 = new Static3D( d3*v1.get0(), d3*v1.get1(), d3*v1.get2() ); |
|
| 558 |
Static3D dVec2 = new Static3D( d2*v2.get0(), d2*v2.get1(), d2*v2.get2() ); |
|
| 559 |
Static3D dVec3 = new Static3D( d2*v3.get0(), d2*v3.get1(), d2*v3.get2() ); |
|
| 560 |
|
|
| 561 |
Static4D dReg = new Static4D(0,0,0,d4); |
|
| 562 |
Static1D dRad = new Static1D(1); |
|
| 563 |
|
|
| 564 |
Static1D angle1 = new Static1D(+ANGLE_FACES); |
|
| 565 |
Static1D angle2 = new Static1D(-ANGLE_FACES); |
|
| 566 |
|
|
| 590 | 567 |
Static3D axisX = new Static3D(1,0,0); |
| 591 | 568 |
Static3D axisY = new Static3D(0,1,0); |
| 592 |
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2); |
|
| 593 |
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3); |
|
| 594 |
Static1D angle1 = new Static1D(+90); |
|
| 595 |
Static1D angle2 = new Static1D(-90); |
|
| 596 |
Static1D angle3 = new Static1D(-15); |
|
| 597 |
Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3))); |
|
| 598 |
Static1D angle5 = new Static1D(120); |
|
| 599 |
Static1D angle6 = new Static1D(240); |
|
| 600 |
Static3D center1= new Static3D(0,0,0); |
|
| 601 |
Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f); |
|
| 602 |
Static3D move1 = new Static3D(-E/4,-E/4,0); |
|
| 603 |
Static3D move2 = new Static3D(-0.5f,-0.5f,-0.5f); |
|
| 604 |
|
|
| 605 |
float d0 =-0.04f; |
|
| 606 |
float d1 = 0.04f; |
|
| 607 |
float r0 = 0.15f; |
|
| 608 |
float r1 = 0.10f; |
|
| 609 |
|
|
| 610 |
Static3D vec0 = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3)); |
|
| 611 |
Static3D vec1 = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(-SQ3/3)); |
|
| 612 |
Static3D vec2 = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(-SQ3/3)); |
|
| 613 |
Static3D vec3 = new Static3D(d1*(-SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3)); |
|
| 614 |
|
|
| 615 |
Static1D radius = new Static1D(0.5f); |
|
| 616 |
|
|
| 617 |
Static3D cent0 = new Static3D( 0.0f, 0.0f, 0.0f); |
|
| 618 |
Static3D cent1 = new Static3D(-0.5f, 0.0f, 0.0f); |
|
| 619 |
Static3D cent2 = new Static3D( 0.0f,-0.5f, 0.0f); |
|
| 620 |
Static3D cent3 = new Static3D( 0.0f, 0.0f,-0.5f); |
|
| 621 |
|
|
| 622 |
Static4D reg0 = new Static4D(0,0,0,r0); |
|
| 623 |
Static4D reg1 = new Static4D(0,0,0,r1); |
|
| 624 |
|
|
| 625 |
VertexEffectMove effect0 = new VertexEffectMove(move1); |
|
| 626 |
VertexEffectScale effect1 = new VertexEffectScale(new Static3D(1,1,-1)); |
|
| 627 |
VertexEffectRotate effect2 = new VertexEffectRotate(angle1,axisX,center1); |
|
| 628 |
VertexEffectRotate effect3 = new VertexEffectRotate(angle2,axisY,center1); |
|
| 629 |
VertexEffectMove effect4 = new VertexEffectMove(move2); |
|
| 630 |
VertexEffectRotate effect5 = new VertexEffectRotate(angle1,axisX,center2); |
|
| 631 |
VertexEffectRotate effect6 = new VertexEffectRotate(angle3,axisY,center2); |
|
| 632 |
VertexEffectRotate effect7 = new VertexEffectRotate(angle4,axis0,center2); |
|
| 633 |
VertexEffectRotate effect8 = new VertexEffectRotate(angle5,axis1,center2); |
|
| 634 |
VertexEffectRotate effect9 = new VertexEffectRotate(angle6,axis1,center2); |
|
| 635 |
|
|
| 636 |
VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0); |
|
| 637 |
VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1); |
|
| 638 |
VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1); |
|
| 639 |
VertexEffectDeform effect13= new VertexEffectDeform(vec3,radius,cent3,reg1); |
|
| 640 |
|
|
| 641 |
effect0.setMeshAssociation( 7,-1); // meshes 0,1,2 |
|
| 642 |
effect1.setMeshAssociation( 6,-1); // meshes 1,2 |
|
| 643 |
effect2.setMeshAssociation( 2,-1); // mesh 1 |
|
| 644 |
effect3.setMeshAssociation( 4,-1); // mesh 2 |
|
| 645 |
effect4.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
| 646 |
effect5.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
| 647 |
effect6.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
| 648 |
effect7.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
| 649 |
effect8.setMeshAssociation(16,-1); // mesh 4 |
|
| 650 |
effect9.setMeshAssociation(32,-1); // mesh 5 |
|
| 651 |
|
|
| 652 |
effect10.setMeshAssociation(63,-1); // all meshes |
|
| 653 |
effect11.setMeshAssociation(63,-1); // all meshes |
|
| 654 |
effect12.setMeshAssociation(63,-1); // all meshes |
|
| 655 |
effect13.setMeshAssociation(63,-1); // all meshes |
|
| 569 |
Static3D axisZ = new Static3D(0,-1,1); |
|
| 570 |
|
|
| 571 |
Static3D center0= new Static3D(0,0,0); |
|
| 572 |
Static3D center1= new Static3D(0,-3*F,0); |
|
| 573 |
|
|
| 574 |
VertexEffectScale effect0 = new VertexEffectScale ( new Static3D(3,3,3) ); |
|
| 575 |
VertexEffectMove effect1 = new VertexEffectMove ( new Static3D(0,-F,0) ); |
|
| 576 |
VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), axisX, center0 ); |
|
| 577 |
VertexEffectScale effect3 = new VertexEffectScale ( new Static3D(1,-1,1) ); |
|
| 578 |
VertexEffectMove effect4 = new VertexEffectMove ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) ); |
|
| 579 |
VertexEffectRotate effect5 = new VertexEffectRotate( new Static1D(+90), axisY, center1 ); |
|
| 580 |
VertexEffectScale effect6 = new VertexEffectScale ( new Static3D(-1,1,1) ); |
|
| 581 |
VertexEffectRotate effect7 = new VertexEffectRotate( new Static1D( 45), axisX, center1 ); |
|
| 582 |
VertexEffectRotate effect8 = new VertexEffectRotate( angle1 , axisZ, center1 ); |
|
| 583 |
VertexEffectRotate effect9 = new VertexEffectRotate( angle2 , axisZ, center1 ); |
|
| 584 |
|
|
| 585 |
VertexEffectDeform effect10= new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
|
| 586 |
VertexEffectDeform effect11= new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
|
| 587 |
VertexEffectDeform effect12= new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
|
| 588 |
VertexEffectDeform effect13= new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
|
| 589 |
|
|
| 590 |
effect0.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
| 591 |
effect1.setMeshAssociation( 3,-1); // apply to meshes 0,1 |
|
| 592 |
effect2.setMeshAssociation( 2,-1); // apply to mesh 1 |
|
| 593 |
effect3.setMeshAssociation( 2,-1); // apply to mesh 0 |
|
| 594 |
effect4.setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
| 595 |
effect5.setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
| 596 |
effect6.setMeshAssociation( 8,-1); // apply to mesh 3 |
|
| 597 |
effect7.setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
| 598 |
effect8.setMeshAssociation( 4,-1); // apply to mesh 2 |
|
| 599 |
effect9.setMeshAssociation( 8,-1); // apply to mesh 3 |
|
| 600 |
effect10.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
| 601 |
effect11.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
| 602 |
effect12.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
| 603 |
effect13.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
| 656 | 604 |
|
| 657 | 605 |
result.apply(effect0); |
| 658 | 606 |
result.apply(effect1); |
| ... | ... | |
| 665 | 613 |
result.apply(effect8); |
| 666 | 614 |
result.apply(effect9); |
| 667 | 615 |
result.apply(effect10); |
| 668 |
|
|
| 669 | 616 |
result.apply(effect11); |
| 670 | 617 |
result.apply(effect12); |
| 671 | 618 |
result.apply(effect13); |
| 672 | 619 |
|
| 673 |
//result.setShowNormals(true); |
|
| 674 |
|
|
| 675 | 620 |
return result; |
| 676 | 621 |
} |
| 677 | 622 |
|
Also available in: Unified diff
MeshFile.