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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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package org.distorted.examples.effects3d;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.Distorted;
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d04a4886
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import org.distorted.library.DistortedEffects;
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fe59d375
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import org.distorted.library.DistortedNode;
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leszek
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import org.distorted.library.DistortedScreen;
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import org.distorted.library.DistortedTexture;
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import org.distorted.library.EffectNames;
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import org.distorted.library.MeshFlat;
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import org.distorted.library.MeshObject;
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import org.distorted.library.EffectTypes;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class Effects3DRenderer implements GLSurfaceView.Renderer
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{
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private static final float FOV = 70.0f;
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private static final float NEAR = 0.1f;
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private GLSurfaceView mView;
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private DistortedTexture mObjectTexture, mBackgroundTexture, mCenterTexture, mRegionTexture;
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private DistortedEffects mObjectEffects, mBackgroundEffects, mCenterEffects, mRegionEffects;
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private DistortedScreen mScreen;
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private DistortedNode mCenterNode, mRegionNode;
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private int mObjWidth, mObjHeight, mObjDepth;
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private DynamicQuat mQuatInt1, mQuatInt2;
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private Dynamic3D mCenterInter, mRegionInter;
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private Static3D mCenterPoint, mRegionPoint;
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private Dynamic3D mRegionScaleInter;
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private Static3D mRegionScalePoint;
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private float mFactorObj, mFactorReg;
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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private boolean mShowing=false;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Effects3DRenderer(GLSurfaceView v)
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{
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mView = v;
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Effects3DActivity act = (Effects3DActivity)v.getContext();
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mObjectTexture = act.getTexture();
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mObjectEffects = act.getEffects();
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mBackgroundTexture = new DistortedTexture(100,100);
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mCenterTexture = new DistortedTexture(100,100);
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mRegionTexture = new DistortedTexture(100,100);
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mBackgroundEffects = new DistortedEffects();
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mCenterEffects = new DistortedEffects();
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mRegionEffects = new DistortedEffects();
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MeshObject meshO = act.getMesh();
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MeshFlat quad = new MeshFlat(1,1);
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mObjWidth = mObjectTexture.getWidth();
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mObjHeight= mObjectTexture.getHeight();
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mObjDepth = mObjectTexture.getDepth(meshO);
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mQuat1 = new Static4D(0,0,0,1); // unity
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mQuat2 = new Static4D(0,0,0,1); // quaternions
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mQuatInt1 = new DynamicQuat(0,0.5f);
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mQuatInt2 = new DynamicQuat(0,0.5f);
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mQuatInt1.add(mQuat1);
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mQuatInt2.add(mQuat2);
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mCenterInter= new Dynamic3D();
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mCenterPoint= new Static3D(0,0,0);
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mCenterInter.add(mCenterPoint);
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mRegionInter= new Dynamic3D();
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mRegionPoint= new Static3D(0,0,0);
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mRegionInter.add(mRegionPoint);
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mRegionScaleInter = new Dynamic3D();
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mRegionScalePoint = new Static3D(0,0,0);
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mRegionScaleInter.add(mRegionScalePoint);
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mCenterNode = new DistortedNode(mCenterTexture, mCenterEffects, quad);
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mRegionNode = new DistortedNode(mRegionTexture, mRegionEffects, quad);
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mScreen = new DistortedScreen();
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mScreen.setProjection(FOV, NEAR);
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mScreen.attach(mBackgroundTexture, mBackgroundEffects, quad );
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mScreen.attach(mObjectTexture , mObjectEffects , meshO);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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98c04ab8
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void showRegionAndCenter(boolean show)
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{
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if( mShowing!=show )
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{
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if( show )
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{
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mScreen.attach(mCenterNode);
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mScreen.attach(mRegionNode);
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}
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else
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{
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mScreen.detach(mCenterNode);
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mScreen.detach(mRegionNode);
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}
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mShowing = show;
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}
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950511ed
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setCenter(float x, float y, float z)
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950511ed
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{
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mCenterPoint.set(mFactorObj*x,mFactorObj*y,mFactorObj*z);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setRegion(float x, float y, float r)
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{
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mFactorReg = 2*mFactorObj*r/mRegionTexture.getWidth();
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mRegionPoint.set(mFactorObj*x,mFactorObj*y,0);
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mRegionScalePoint.set(mFactorReg,mFactorReg,mFactorReg);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render(System.currentTimeMillis());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mScreenMin = width<height ? width:height;
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752c6b57
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Static3D centerRot = new Static3D(0,0,0);
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//// BACKGROUND ////////////
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// quite tricky: move the background exactly to the FAR plane! (see DistortedOutputSurface.setProjection() )
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float distToScreen = height/(2.0f*(float)Math.tan(FOV*Math.PI/360));
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float distToFar = distToScreen*(2-NEAR);
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float factor = distToFar / distToScreen;
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mBackgroundEffects.abortEffects(EffectTypes.MATRIX);
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mBackgroundEffects.move(new Static3D( 0, 0, -(distToFar-distToScreen)/width ) );
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mBackgroundEffects.scale(new Static3D(factor,factor,1.0f) );
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//// OBJECT //////////////
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float qObj= ((float)width/height)*((float)mObjHeight/mObjWidth);
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float sObj= 0.8f;
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mObjectEffects.abortEffects(EffectTypes.MATRIX);
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mObjectEffects.quaternion(mQuatInt1, centerRot);
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mObjectEffects.quaternion(mQuatInt2, centerRot);
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mObjectEffects.scale( qObj<1 ? (new Static3D(sObj,sObj*qObj,sObj)) : (new Static3D(sObj/qObj,sObj,sObj/qObj)) );
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/*
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float factorCen;
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int centerSize = mCenterTexture.getWidth();
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int regionSize = mRegionTexture.getWidth();
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if( width*mObjHeight > height*mObjWidth ) // screen is more 'horizontal' than the Object
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d40cfeb2
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{
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950511ed
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mFactorObj = (0.80f*height)/mObjHeight;
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factorCen = (0.08f*height)/centerSize;
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261fe5bd
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}
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d40cfeb2
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else
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{
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950511ed
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mFactorObj = (0.80f*width)/mObjWidth;
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factorCen = (0.08f*width)/centerSize;
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d40cfeb2
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}
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Effects3DActivity act = (Effects3DActivity)mView.getContext();
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mCenterPoint.set(mFactorObj*act.getCenterX(),mFactorObj*act.getCenterY(),0);
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mRegionPoint.set(mFactorObj*act.getRegionX(),mFactorObj*act.getRegionY(),0);
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mFactorReg = 2*mFactorObj*act.getRegionR()/regionSize;
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mRegionScalePoint.set(mFactorReg,mFactorReg,mFactorReg);
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*/
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//// CENTER //////////////
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float qCen= ((float)width/height);
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float sCen= 0.1f;
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950511ed
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752c6b57
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mCenterEffects.abortEffects(EffectTypes.MATRIX);
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/*
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mCenterEffects.quaternion(mQuatInt1, centerRot);
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mCenterEffects.quaternion(mQuatInt2, centerRot);
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mCenterEffects.move( new Static3D(0,0,0.5f) );
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mCenterEffects.move(mCenterInter);
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mCenterEffects.scale(qObj<1 ? (new Static3D(sCen,sCen*qCen,sCen)) : (new Static3D(sCen/qCen,sCen,sCen/qCen)));
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*/
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/*
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//// REGION //////////////
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mRegionEffects.abortEffects(EffectTypes.MATRIX);
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950511ed
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mRegionEffects.quaternion(mQuatInt1, rotateCen);
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mRegionEffects.quaternion(mQuatInt2, rotateCen);
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mRegionEffects.move( new Static3D( (width -mFactorObj*mObjWidth )/2 ,
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(height-mFactorObj*mObjHeight)/2 , mFactorObj*mObjDepth/2+12) );
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mRegionEffects.move(mCenterInter);
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mRegionEffects.move(mRegionInter);
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mRegionEffects.scale(mRegionScaleInter);
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mRegionEffects.move( new Static3D( -regionSize/2 , -regionSize/2 , 0) );
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*/
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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254 |
56cbe1cf
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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256 |
08f92d82
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{
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257 |
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Effects3DActivity act = (Effects3DActivity)mView.getContext();
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InputStream isB = act.getResources().openRawResource(R.raw.water);
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InputStream isC = act.getResources().openRawResource(R.raw.center);
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InputStream isR = act.getResources().openRawResource(R.raw.region);
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263 |
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Bitmap bitmapB,bitmapC,bitmapR;
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264 |
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265 |
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try
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{
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bitmapB = BitmapFactory.decodeStream(isB);
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bitmapC = BitmapFactory.decodeStream(isC);
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bitmapR = BitmapFactory.decodeStream(isR);
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270 |
71d8ad03
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Leszek Koltunski
|
}
|
271 |
08f92d82
|
Leszek Koltunski
|
finally
|
272 |
|
|
{
|
273 |
|
|
try
|
274 |
|
|
{
|
275 |
f6d884d5
|
Leszek Koltunski
|
isB.close();
|
276 |
|
|
isC.close();
|
277 |
|
|
isR.close();
|
278 |
9167cfd4
|
Leszek Koltunski
|
}
|
279 |
08f92d82
|
Leszek Koltunski
|
catch(IOException e) { }
|
280 |
|
|
}
|
281 |
|
|
|
282 |
f6d884d5
|
Leszek Koltunski
|
mObjectTexture.setTexture( act.getBitmap() );
|
283 |
|
|
mBackgroundTexture.setTexture(bitmapB);
|
284 |
|
|
mCenterTexture.setTexture(bitmapC);
|
285 |
|
|
mRegionTexture.setTexture(bitmapR);
|
286 |
950511ed
|
Leszek Koltunski
|
|
287 |
6637d0f2
|
Leszek Koltunski
|
EffectTypes type;
|
288 |
|
|
|
289 |
|
|
for( EffectNames name : EffectNames.values() )
|
290 |
|
|
{
|
291 |
|
|
type = name.getType();
|
292 |
|
|
|
293 |
|
|
if( type== EffectTypes.VERTEX || type==EffectTypes.FRAGMENT )
|
294 |
|
|
{
|
295 |
|
|
DistortedEffects.enableEffect(name);
|
296 |
|
|
}
|
297 |
|
|
}
|
298 |
|
|
|
299 |
08f92d82
|
Leszek Koltunski
|
try
|
300 |
|
|
{
|
301 |
76f9798b
|
Leszek Koltunski
|
Distorted.onCreate(mView.getContext());
|
302 |
08f92d82
|
Leszek Koltunski
|
}
|
303 |
|
|
catch(Exception ex)
|
304 |
|
|
{
|
305 |
76a81b6a
|
Leszek Koltunski
|
android.util.Log.e("Effects3D", ex.getMessage() );
|
306 |
08f92d82
|
Leszek Koltunski
|
}
|
307 |
|
|
}
|
308 |
56cbe1cf
|
Leszek Koltunski
|
}
|