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Revision 752c6b57

Added by Leszek Koltunski about 7 years ago

Progress with the last 2 Apps: Effects3D and Wind (not done yet)

View differences:

src/main/java/org/distorted/examples/effects3d/Effects3DEffect.java
131 131
                              float sinAnorm = (float)Math.sin(qa/2)/len;
132 132
                              mSta4.set(sinAnorm*qx,sinAnorm*qy,sinAnorm*qz, cosA);
133 133
                              break;
134
      case MOVE             : float sw = mAct.get().getScreenWidth()/50.0f;
135
                              float sh = mAct.get().getScreenWidth()/50.0f;
136
                              float xm = (mInter[0]-50)*sw;
137
                              float ym = (mInter[1]-50)*sh;
138
                              float zm = (mInter[2]-50)*(sw+sh)/2;
134
      case MOVE             : float s  = 0.04f;
135
                              float xm = (mInter[0]-50)*s;
136
                              float ym = (mInter[1]-50)*s;
137
                              float zm = (mInter[2]-50)*s;
139 138
                              mSta3.set(xm,ym,zm);
140 139
                              break;
141
      case SCALE            : float xs = (mInter[0]>50 ? 0.18f : 0.018f)*(mInter[0]-50) + 1;
142
                              float ys = (mInter[1]>50 ? 0.18f : 0.018f)*(mInter[1]-50) + 1;
143
                              float zs = (mInter[2]>50 ? 0.18f : 0.018f)*(mInter[2]-50) + 1;
140
      case SCALE            : double coeff = Math.PI / 100;
141

  
142
                              if( mInter[0]<=  0 ) mInter[0]= 1;
143
                              if( mInter[0]>=100 ) mInter[0]=99;
144
                              if( mInter[1]<=  0 ) mInter[1]= 1;
145
                              if( mInter[1]>=100 ) mInter[1]=99;
146
                              if( mInter[2]<=  0 ) mInter[2]= 1;
147
                              if( mInter[2]>=100 ) mInter[2]=99;
148

  
149
                              float xs = (float)Math.tan((mInter[0]-50)*coeff);
150
                              float ys = (float)Math.tan((mInter[1]-50)*coeff);
151
                              float zs = (float)Math.tan((mInter[2]-50)*coeff);
144 152
                              mSta3.set(xs,ys,zs);
145 153
                              break;
146 154
      case SHEAR            : float xsh = (mInter[0]-50)/25.0f;
......
205 213
      case 1: mInter[0] = 50;
206 214
      }
207 215

  
208
    if( mName==EffectNames.ROTATE || mName==EffectNames.QUATERNION ) mInter[1]= 100;
216
    if( mName==EffectNames.ROTATE || mName==EffectNames.QUATERNION )
217
      {
218
      mInter[1]= 100;
219
      }
220
    if( mName==EffectNames.SCALE )
221
      {
222
      mInter[0]= 75;
223
      mInter[1]= 75;
224
      mInter[2]= 75;
225
      }
209 226
    }
210 227

  
211 228
///////////////////////////////////////////////////////////////////////////////////////////////////
......
261 278

  
262 279
  private void fillCenterStatics()
263 280
    {
264
    Effects3DActivity act = mAct.get();
265

  
266
    float x = (mInterCenter[0]*0.012f - 0.1f)*act.getWidth();
267
    float y = (mInterCenter[1]*0.012f - 0.1f)*act.getHeight();
268
    float z = (mInterCenter[2]*0.012f - 0.1f)*act.getDepth();
281
    float x = (mInterCenter[0]-50)*0.02f;
282
    float y = (mInterCenter[1]-50)*0.02f;
283
    float z = (mInterCenter[2]-50)*0.02f;
269 284

  
270 285
    mCenterSta.set(x,y,z);
271 286
    }
......
283 298

  
284 299
  private void setCenterText()
285 300
    {
286
    int f0 = (int)mCenterSta.getX();
287
    int f1 = (int)mCenterSta.getY();
288
    int f2 = (int)mCenterSta.getZ();
301
    float f0 = ((int)(mCenterSta.getX()*100))/100.0f;
302
    float f1 = ((int)(mCenterSta.getY()*100))/100.0f;
303
    float f2 = ((int)(mCenterSta.getZ()*100))/100.0f;
289 304

  
290 305
    mTextCenter.setText("center ("+f0+","+f1+","+f2+")");
291 306
    }
src/main/java/org/distorted/examples/effects3d/Effects3DRenderer.java
173 173
    public void onSurfaceChanged(GL10 glUnused, int width, int height)
174 174
      {
175 175
      mScreenMin = width<height ? width:height;
176
      Static3D centerRot = new Static3D(0,0,0);
176 177

  
177
      mObjectEffects.abortEffects(EffectTypes.MATRIX);
178
      //// BACKGROUND ////////////
179
      // quite tricky: move the background exactly to the FAR plane! (see DistortedOutputSurface.setProjection() )
180
      float distToScreen = height/(2.0f*(float)Math.tan(FOV*Math.PI/360));
181
      float distToFar    = distToScreen*(2-NEAR);
182
      float factor       = distToFar / distToScreen;
178 183
      mBackgroundEffects.abortEffects(EffectTypes.MATRIX);
179
      mCenterEffects.abortEffects(EffectTypes.MATRIX);
180
      mRegionEffects.abortEffects(EffectTypes.MATRIX);
184
      mBackgroundEffects.move(new Static3D( 0, 0, -(distToFar-distToScreen)/width ) );
185
      mBackgroundEffects.scale(new Static3D(factor,factor,1.0f) );
186

  
187
      //// OBJECT //////////////
188
      float qObj= ((float)width/height)*((float)mObjHeight/mObjWidth);
189
      float sObj= 0.8f;
190

  
191
      mObjectEffects.abortEffects(EffectTypes.MATRIX);
192
      mObjectEffects.quaternion(mQuatInt1, centerRot);
193
      mObjectEffects.quaternion(mQuatInt2, centerRot);
194
      mObjectEffects.scale(  qObj<1 ? (new Static3D(sObj,sObj*qObj,sObj)) : (new Static3D(sObj/qObj,sObj,sObj/qObj)) );
195

  
196

  
181 197

  
198

  
199
      /*
182 200
      float factorCen;
183 201
      int centerSize = mCenterTexture.getWidth();
184 202
      int regionSize = mRegionTexture.getWidth();
......
200 218

  
201 219
      mFactorReg = 2*mFactorObj*act.getRegionR()/regionSize;
202 220
      mRegionScalePoint.set(mFactorReg,mFactorReg,mFactorReg);
221
      */
203 222

  
204
      Static3D rotateObj = new Static3D(mObjWidth/2,mObjHeight/2, 0);
205

  
206
      mObjectEffects.move( new Static3D( (width-mFactorObj*mObjWidth)/2 , (height-mFactorObj*mObjHeight)/2 , 0) );
207
      mObjectEffects.scale(mFactorObj);
208
      mObjectEffects.quaternion(mQuatInt1, rotateObj);
209
      mObjectEffects.quaternion(mQuatInt2, rotateObj);
210

  
211
      Static3D rotateCen = new Static3D(width/2,height/2, 0);
212 223

  
213
      mCenterEffects.quaternion(mQuatInt1, rotateCen);
214
      mCenterEffects.quaternion(mQuatInt2, rotateCen);
224
      //// CENTER //////////////
225
      float qCen= ((float)width/height);
226
      float sCen= 0.1f;
215 227

  
216
      mCenterEffects.move( new Static3D( (width -factorCen*centerSize-mFactorObj*mObjWidth )/2 ,
217
                                  (height-factorCen*centerSize-mFactorObj*mObjHeight)/2 , mFactorObj*mObjDepth/2+10) );
228
      mCenterEffects.abortEffects(EffectTypes.MATRIX);
229
      /*
230
      mCenterEffects.quaternion(mQuatInt1, centerRot);
231
      mCenterEffects.quaternion(mQuatInt2, centerRot);
232
      mCenterEffects.move( new Static3D(0,0,0.5f) );
218 233
      mCenterEffects.move(mCenterInter);
219
      mCenterEffects.scale(factorCen);
234
      mCenterEffects.scale(qObj<1 ? (new Static3D(sCen,sCen*qCen,sCen)) : (new Static3D(sCen/qCen,sCen,sCen/qCen)));
235
      */
236
/*
237
      //// REGION //////////////
238
      mRegionEffects.abortEffects(EffectTypes.MATRIX);
220 239

  
221 240
      mRegionEffects.quaternion(mQuatInt1, rotateCen);
222 241
      mRegionEffects.quaternion(mQuatInt2, rotateCen);
......
227 246
      mRegionEffects.move(mRegionInter);
228 247
      mRegionEffects.scale(mRegionScaleInter);
229 248
      mRegionEffects.move( new Static3D( -regionSize/2 , -regionSize/2 , 0) );
230

  
231
      int backgroundSize = mBackgroundTexture.getWidth();
232
      float factorBackX = ((float)width)/backgroundSize;
233
      float factorBackY = ((float)height)/backgroundSize;
234

  
235
      // quite tricky: move the background exactly to the FAR plane! (see DistortedOutputSurface.setProjection() )
236
      mBackgroundEffects.move(new Static3D( -width/2, -height/2, -height*(1.0f-NEAR)/(2.0f*(float)Math.tan(FOV*Math.PI/360))) );
237
      mBackgroundEffects.scale(new Static3D(2*factorBackX, 2*factorBackY, 1.0f) );
238

  
249
      */
239 250
      mScreen.resize(width, height);
240 251
      }
241 252

  
src/main/java/org/distorted/examples/wind/WindRenderer.java
21 21

  
22 22
import android.graphics.Bitmap;
23 23
import android.graphics.BitmapFactory;
24
import android.opengl.GLES30;
25 24
import android.opengl.GLSurfaceView;
26 25

  
27 26
import org.distorted.examples.R;
......
85 84
      }
86 85

  
87 86
///////////////////////////////////////////////////////////////////////////////////////////////////
88
    
87

  
89 88
   public void onSurfaceChanged(GL10 glUnused, int width, int height) 
90 89
      {
91
      mEffects.abortAllEffects();
92

  
93
      float factor = ( (float)(width<height? width:height) )/(mObjHeight + 1.4f*mObjWidth);
94

  
95
      mEffects.move( new Static3D( factor*mObjHeight*0.58f , factor*mObjHeight*0.08f , 0) );
96
      mEffects.scale(factor);
97

  
90
      float q= ((float)width/height)*((float)mObjHeight/mObjWidth);
91
      float scale = 0.5f;
98 92
      Static1D angle = new Static1D(-45);
99 93
      Static3D axis  = new Static3D(0,0,1);
100
      Static3D center= new Static3D(0,mObjHeight/2,0);
94
      Static3D center= new Static3D( -scale/2,0,0 );
95
      Static3D move  = new Static3D( 0,((float)width/height)*(1-scale/2)-0.5f,0 );
96

  
97
      mEffects.abortAllEffects();
98
      //mEffects.move( move );
99
      //mEffects.rotate(angle, axis, center);
100
      //mManager.apply(mEffects,mWind);
101
      mEffects.scale(q<1 ? (new Static3D(scale,scale*q,scale)) : (new Static3D(scale/q,scale,scale/q)));
101 102

  
102
      mEffects.rotate(angle, axis, center);
103
      mManager.apply(mEffects,mWind);
104 103
      mScreen.resize(width, height);
105 104
      }
106 105

  

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