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examples / src / main / java / org / distorted / examples / meshfile / CubitFactory.java @ 7edab735

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.meshfile;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class CubitFactory
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  {
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  private static final float SQ2 = (float)Math.sqrt(2);
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  private static final float SQ3 = (float)Math.sqrt(3);
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  private static final float SQ6 = (float)Math.sqrt(6);
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  private static final Static1D RADIUS = new Static1D(1);
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  private static CubitFactory mThis;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private CubitFactory()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static CubitFactory getInstance()
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    {
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    if( mThis==null ) mThis = new CubitFactory();
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    return mThis;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// H - height of the band in the middle
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// alpha - angle of the edge  [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
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// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
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// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
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// 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float f(float D, float B, float x)
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    {
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    return ((D-B)*x + B*(1-D))/(1-B);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float g(float R, float D, float x, float cosAlpha)
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    {
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    float d = x-D;
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    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float h(float R, float sinAlpha, float x)
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    {
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    return R*(sinAlpha-(float)Math.sin(x));
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeBands(float H, int alpha, float dist, float K, int N)
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    {
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    float[] bands = new float[2*N];
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    bands[0] = 1.0f;
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    bands[1] = 0.0f;
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    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
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    float sinBeta = (float)Math.sin(beta);
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    float cosBeta = (float)Math.cos(beta);
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    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
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    float D = R*sinBeta;
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    float B = h(R,sinBeta,K*beta);
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    if( D>1.0f )
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      {
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      for(int i=1; i<N; i++)
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        {
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        bands[2*i  ] = (float)(N-1-i)/(N-1);
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        bands[2*i+1] = H*(1-bands[2*i]);
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        }
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      }
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    else
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      {
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      int K2 = (N-3)/3;
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      int K1 = (N-3)-K2;
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      for(int i=0; i<=K1; i++)
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        {
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        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
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        float x = h(R,sinBeta,angle);
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        bands[2*i+2] = 1.0f - x;
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        bands[2*i+3] = g(R,D,x,cosBeta);
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        }
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      for(int i=0; i<=K2; i++)
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        {
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        float x = (1-B)*(i+1)/(K2+1) + B;
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        bands[2*K1+2 + 2*i+2] = 1.0f - x;
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        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
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        }
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      }
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    return bands;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
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    {
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    Static4D reg= new Static4D(0,0,0,regionRadius);
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    float centX = center.get0();
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    float centY = center.get1();
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    float centZ = center.get2();
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    for (Static3D vertex : vertices)
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      {
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      float x = strength*(centX - vertex.get0());
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      float y = strength*(centY - vertex.get1());
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      float z = strength*(centZ - vertex.get2());
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      VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
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      mesh.apply(effect);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesCube(int index)
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    {
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    final int MESHES=6;
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    MeshBase[] meshes = new MeshPolygon[MESHES];
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    int association = 1;
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    float[] bands;
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    float D = 0.027f;
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    float E = 0.5f-D;
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    float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
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    int extraI, extraV;
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    switch(index)
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      {
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      case 0 : bands = new float[] { 1.0f    ,-D,
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                                     1.0f-D/2,-D*0.55f,
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                                     1.0f-D  ,-D*0.25f,
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                                     1.0f-2*D, 0.0f,
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                                     0.50f   , 0.040f,
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                                     0.0f    , 0.048f };
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               extraI = 2;
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               extraV = 2;
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               break;
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      case 1 : bands = new float[] { 1.0f       ,-D,
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                                     1.0f-D*1.2f,-D*0.55f,
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                                     1.0f-2*D   , 0.0f,
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                                     0.50f      , 0.040f,
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                                     0.0f       , 0.048f };
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               extraI = 2;
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               extraV = 2;
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               break;
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      case 2 : bands = new float[] { 1.0f       ,-D,
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                                     1.0f-D*1.2f,-D*0.55f,
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                                     1.0f-2*D   , 0.0f,
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                                     0.50f      , 0.040f,
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                                     0.0f       , 0.048f };
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               extraI = 1;
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               extraV = 2;
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               break;
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      default: bands = new float[] { 1.0f    ,-D,
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                                     1.0f-2*D, 0.0f,
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                                     0.50f   , 0.025f,
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                                     0.0f    , 0.030f };
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               extraI = 1;
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               extraV = 1;
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               break;
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      }
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    meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
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    meshes[0].setEffectAssociation(0,association,0);
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    for(int i=1; i<MESHES; i++)
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      {
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      association <<=1;
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      meshes[i] = meshes[0].copy(true);
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      meshes[i].setEffectAssociation(0,association,0);
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      }
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesSkewbCorner()
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    {
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    MeshBase[] meshes = new MeshBase[6];
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    float E = 0.5f;
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    float F = SQ2/2;
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    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
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    float[] bands0 = computeBands(0.03f,30,E/3,0.5f,7);
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    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[0].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    float[] vertices1 = { 0,0, F,0, F/2,(SQ3/2)*F };
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    float[] bands1 = computeBands(0,0,1,0,3);
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    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[3].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
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    meshes[5] = meshes[3].copy(true);
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    meshes[5].setEffectAssociation(0,32,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesSkewbFace()
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    {
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    MeshBase[] meshes = new MeshBase[5];
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    float E = SQ2/4;
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    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
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    float[] bands0 = computeBands(0.05f,30,E/2,0.5f,7);
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    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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    meshes[0].setEffectAssociation(0,1,0);
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    float[] vertices1 = { -E,-SQ3*E, +E,-SQ3*E, 0,0 };
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    float[] bands1 = computeBands(0,0,1,0,3);
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    meshes[1] = new MeshPolygon(vertices1,bands1,0,0);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[1].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    meshes[3] = meshes[1].copy(true);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[1].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesOcta()
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    {
314
    int association = 1;
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    float C = 0.06f;
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    float D = 0.031f;
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    float E = SQ3/2;
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    float F = 0.5f;
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    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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    float[] bands = new float[] { 1.0f    , 0,
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                                  1.0f  -C, D*0.55f,
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                                  1.0f-2*C, D*0.85f,
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                                  1.0f-4*C, D*1.20f,
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                                  0.5f    , D*1.40f,
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                                  0.0f    , D*1.50f };
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330
    MeshBase[] meshes = new MeshPolygon[8];
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    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
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    meshes[0].setEffectAssociation(0,association,0);
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334
    for(int i=1; i<8; i++)
335
      {
336
      association <<= 1;
337
      meshes[i] = meshes[0].copy(true);
338
      meshes[i].setEffectAssociation(0,association,0);
339
      }
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341
    return new MeshJoined(meshes);
342
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesTetra()
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    {
348
    MeshBase[] meshes = new MeshBase[4];
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    int association = 1;
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    float C = 0.06f;
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    float D = 0.035f;
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    float E = SQ3/2;
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    float F = 0.5f;
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356
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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358
    float[] bands = new float[] { 1.0f    , 0,
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                                  1.0f  -C, D*0.50f,
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                                  1.0f-2*C, D*0.80f,
361
                                  1.0f-4*C, D*1.10f,
362
                                  0.5f    , D*1.30f,
363
                                  0.0f    , D*1.35f };
364

    
365
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
366
    meshes[0].setEffectAssociation(0,association,0);
367

    
368
    for(int i=1; i<4; i++)
369
      {
370
      association <<= 1;
371
      meshes[i] = meshes[0].copy(true);
372
      meshes[i].setEffectAssociation(0,association,0);
373
      }
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375
    return new MeshJoined(meshes);
376
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
379

    
380
  MeshBase createFacesDino()
381
    {
382
    final int MESHES=4;
383
    MeshBase[] meshes = new MeshPolygon[MESHES];
384

    
385
    float E = 0.5f*SQ2;
386
    float F = 0.5f;
387
    float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 };
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    float[] bands0 = computeBands(0.03f,45,F/3,0.2f,7);
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390
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5);
391
    meshes[0].setEffectAssociation(0,1,0);
392
    meshes[1] = meshes[0].copy(true);
393
    meshes[1].setEffectAssociation(0,2,0);
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395
    float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) };
396
    float[] bands1 = computeBands(0.02f,45,F/3,0.2f,3);
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398
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
399
    meshes[2].setEffectAssociation(0,4,0);
400
    meshes[3] = meshes[2].copy(true);
401
    meshes[3].setEffectAssociation(0,8,0);
402

    
403
    return new MeshJoined(meshes);
404
    }
405

    
406
///////////////////////////////////////////////////////////////////////////////////////////////////
407

    
408
  MeshBase createFacesHelicopterCorner()
409
    {
410
    MeshBase[] meshes = new MeshBase[6];
411

    
412
    float E = 0.5f;
413
    float F = SQ2/4;
414
    float G = 1.0f/12;
415
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
416
    float[] bands0 = computeBands(0.03f,45,E/4,0.2f,7);
417

    
418
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
419
    meshes[0].setEffectAssociation(0,1,0);
420
    meshes[1] = meshes[0].copy(true);
421
    meshes[1].setEffectAssociation(0,2,0);
422
    meshes[2] = meshes[0].copy(true);
423
    meshes[2].setEffectAssociation(0,4,0);
424

    
425
    float[] vertices1 = { -F,-G, 0,-G, +F,-G, 0,2*G };
426
    float[] bands1 = computeBands(0.00f,0,0,0.0f,3);
427
    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
428
    meshes[3].setEffectAssociation(0,8,0);
429
    meshes[4] = meshes[3].copy(true);
430
    meshes[4].setEffectAssociation(0,16,0);
431
    meshes[5] = meshes[3].copy(true);
432
    meshes[5].setEffectAssociation(0,32,0);
433

    
434
    return new MeshJoined(meshes);
435
    }
436

    
437
///////////////////////////////////////////////////////////////////////////////////////////////////
438

    
439
  MeshBase createFacesHelicopterFace()
440
    {
441
    MeshBase[] meshes = new MeshBase[4];
442

    
443
    float E = 0.5f;
444
    float F = SQ2/4;
445
    float G = 1.0f/12;
446
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
447
    float[] bands0 = computeBands(0.03f,45,E/4,0.1f,7);
448

    
449
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
450
    meshes[0].setEffectAssociation(0,1,0);
451

    
452
    float[] vertices1 = { -F,-G, +F,-G, 0,2*G};
453
    float[] bands1 = computeBands(0.01f,45,F,0.0f,3);
454

    
455
    meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3);
456
    meshes[1].setEffectAssociation(0,2,0);
457

    
458
    float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3};
459

    
460
    meshes[2] = new MeshPolygon(vertices2, bands1, 1, 3);
461
    meshes[2].setEffectAssociation(0,4,0);
462
    meshes[3] = meshes[2].copy(true);
463
    meshes[3].setEffectAssociation(0,8,0);
464

    
465
    return new MeshJoined(meshes);
466
    }
467

    
468
///////////////////////////////////////////////////////////////////////////////////////////////////
469

    
470
  MeshBase createFacesRediEdge()
471
    {
472
    final int MESHES=6;
473
    float F = 0.25f;
474

    
475
    float[] bands0 = computeBands(0.03f,45,F,0.2f,7);
476
    float[] vertices0 = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F };
477

    
478
    MeshBase[] meshes = new MeshPolygon[MESHES];
479
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 2);
480
    meshes[0].setEffectAssociation(0,1,0);
481
    meshes[1] = meshes[0].copy(true);
482
    meshes[1].setEffectAssociation(0,2,0);
483

    
484
    float[] bands1 = computeBands(0.02f,45,F/2,0.2f,3);
485
    float[] vertices1 = { -F/2, +F/2, -F/2, -1.5f*F, 1.5f*F, +F/2 };
486

    
487
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
488
    meshes[2].setEffectAssociation(0,4,0);
489
    meshes[3] = meshes[2].copy(true);
490
    meshes[3].setEffectAssociation(0,8,0);
491

    
492
    float X = 0.25f*SQ2;
493
    float Y = SQ6/16;
494
    float[] vertices2 = { -X, Y, -1.5f*X, -Y, +1.5f*X, -Y, +X, Y };
495

    
496
    meshes[4] = new MeshPolygon(vertices2, bands1, 1, 1);
497
    meshes[4].setEffectAssociation(0,16,0);
498
    meshes[5] = meshes[4].copy(true);
499
    meshes[5].setEffectAssociation(0,32,0);
500

    
501
    return new MeshJoined(meshes);
502
    }
503

    
504
///////////////////////////////////////////////////////////////////////////////////////////////////
505

    
506
  MeshBase createFacesRediCorner()
507
    {
508
    final int MESHES=6;
509
    MeshBase[] meshes = new MeshBase[MESHES];
510

    
511
    float E = 0.5f;
512
    float[] vertices1 = { -E,-E, +E,-E, +E,+E, -E,+E };
513
    float[] bands1 = computeBands(0.04f,45,E,0.3f,6);
514

    
515
    meshes[0] = new MeshPolygon(vertices1,bands1,2,2);
516
    meshes[0].setEffectAssociation(0,1,0);
517
    meshes[1] = meshes[0].copy(true);
518
    meshes[1].setEffectAssociation(0,2,0);
519
    meshes[2] = meshes[0].copy(true);
520
    meshes[2].setEffectAssociation(0,4,0);
521

    
522
    float F = SQ2/2;
523
    float X = 0.5f;
524
    float G = 0.72f;
525
    float[] vertices2 = { -E,+F, -E+X,0, -E,-F, -E*G,-F, +E*G,-F, +E,-F, +E-X,0, +E,+F, +E*G,+F, -E*G,+F };
526
    float[] bands2 = computeBands(0.0f,0,1.0f,0.0f,2);
527

    
528
    meshes[3] = new MeshPolygon(vertices2,bands2,0,0);
529
    meshes[3].setEffectAssociation(0,8,0);
530
    meshes[4] = meshes[3].copy(true);
531
    meshes[4].setEffectAssociation(0,16,0);
532
    meshes[5] = meshes[3].copy(true);
533
    meshes[5].setEffectAssociation(0,32,0);
534

    
535
    return new MeshJoined(meshes);
536
    }
537

    
538
///////////////////////////////////////////////////////////////////////////////////////////////////
539

    
540
  VertexEffect[] createVertexEffectsCube()
541
    {
542
    Static3D axisY   = new Static3D(0,1,0);
543
    Static3D axisX   = new Static3D(1,0,0);
544
    Static3D center  = new Static3D(0,0,0);
545
    Static1D angle90 = new Static1D(90);
546
    Static1D angle180= new Static1D(180);
547
    Static1D angle270= new Static1D(270);
548

    
549
    VertexEffect[] effect = new VertexEffect[6];
550

    
551
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
552
    effect[1] = new VertexEffectRotate( angle180, axisX, center );
553
    effect[2] = new VertexEffectRotate( angle90 , axisX, center );
554
    effect[3] = new VertexEffectRotate( angle270, axisX, center );
555
    effect[4] = new VertexEffectRotate( angle270, axisY, center );
556
    effect[5] = new VertexEffectRotate( angle90 , axisY, center );
557

    
558
    effect[0].setMeshAssociation(63,-1);  // all 6 sides
559
    effect[1].setMeshAssociation(32,-1);  // back
560
    effect[2].setMeshAssociation( 8,-1);  // bottom
561
    effect[3].setMeshAssociation( 4,-1);  // top
562
    effect[4].setMeshAssociation( 2,-1);  // left
563
    effect[5].setMeshAssociation( 1,-1);  // right
564

    
565
    return effect;
566
    }
567

    
568
///////////////////////////////////////////////////////////////////////////////////////////////////
569

    
570
  VertexEffect[] createVertexEffectsSkewbCorner()
571
    {
572
    float E = 0.5f;
573

    
574
    Static3D axisX  = new Static3D(1,0,0);
575
    Static3D axisY  = new Static3D(0,1,0);
576
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
577
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
578
    Static1D angle1 = new Static1D(+90);
579
    Static1D angle2 = new Static1D(-90);
580
    Static1D angle3 = new Static1D(-15);
581
    Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
582
    Static1D angle5 = new Static1D(120);
583
    Static1D angle6 = new Static1D(240);
584
    Static3D center1= new Static3D(0,0,0);
585
    Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
586
    Static3D move1  = new Static3D(-E/4,-E/4,0);
587
    Static3D move2  = new Static3D(-0.5f,-0.5f,-0.5f);
588

    
589
    VertexEffect[] effect = new VertexEffect[10];
590

    
591
    effect[0] = new VertexEffectMove(move1);
592
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
593
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
594
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
595
    effect[4] = new VertexEffectMove(move2);
596
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
597
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
598
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
599
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
600
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
601

    
602
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
603
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
604
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
605
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
606
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
607
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
608
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
609
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
610
    effect[8].setMeshAssociation(16,-1);  // mesh 4
611
    effect[9].setMeshAssociation(32,-1);  // mesh 5
612

    
613
    return effect;
614
    }
615

    
616
///////////////////////////////////////////////////////////////////////////////////////////////////
617

    
618
  VertexEffect[] createVertexEffectsSkewbFace()
619
    {
620
    Static3D center = new Static3D(0,0,0);
621
    Static3D axisX  = new Static3D(1,0,0);
622
    Static3D axisZ  = new Static3D(0,0,1);
623
    float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3));
624

    
625
    VertexEffect[] effect = new VertexEffect[6];
626

    
627
    effect[0] = new VertexEffectRotate( new Static1D(angle), axisX, center);
628
    effect[1] = new VertexEffectRotate( new Static1D(  135), axisZ, center);
629
    effect[2] = new VertexEffectRotate( new Static1D(   45), axisZ, center);
630
    effect[3] = new VertexEffectRotate( new Static1D(  -45), axisZ, center);
631
    effect[4] = new VertexEffectRotate( new Static1D( -135), axisZ, center);
632
    effect[5] = new VertexEffectMove( new Static3D(0,0,-0.5f) );
633

    
634
    effect[0].setMeshAssociation(30,-1);  // meshes 1,2,3,4
635
    effect[1].setMeshAssociation( 2,-1);  // mesh 1
636
    effect[2].setMeshAssociation( 5,-1);  // meshes 0,2
637
    effect[3].setMeshAssociation( 8,-1);  // mesh 3
638
    effect[4].setMeshAssociation(16,-1);  // mesh 4
639
    effect[5].setMeshAssociation(30,-1);  // meshes 1,2,3,4
640

    
641
    return effect;
642
    }
643

    
644
///////////////////////////////////////////////////////////////////////////////////////////////////
645

    
646
  VertexEffect[] createVertexEffectsOcta()
647
    {
648
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
649
    Static1D angle1= new Static1D( 90);
650
    Static1D angle2= new Static1D(180);
651
    Static1D angle3= new Static1D(270);
652
    Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0);
653
    Static3D axisX = new Static3D(1,0,0);
654
    Static3D axisY = new Static3D(0,1,0);
655
    Static3D cent0 = new Static3D(0,0,0);
656
    Static3D cent1 = new Static3D(0,SQ2/2,0);
657
    Static3D flipY = new Static3D( 1,-1, 1);
658

    
659
    VertexEffect[] effect = new VertexEffect[6];
660

    
661
    effect[0] = new VertexEffectMove(move1);
662
    effect[1] = new VertexEffectRotate(alpha , axisX, cent1);
663
    effect[2] = new VertexEffectRotate(angle1, axisY, cent0);
664
    effect[3] = new VertexEffectRotate(angle2, axisY, cent0);
665
    effect[4] = new VertexEffectRotate(angle3, axisY, cent0);
666
    effect[5] = new VertexEffectScale(flipY);
667

    
668
    effect[2].setMeshAssociation ( 34,-1); // apply to meshes 1 & 5
669
    effect[3].setMeshAssociation ( 68,-1); // apply to meshes 2 & 6
670
    effect[4].setMeshAssociation (136,-1); // apply to meshes 3 & 7
671
    effect[5].setMeshAssociation (240,-1); // apply to meshes 4,5,6,7
672

    
673
    return effect;
674
    }
675

    
676
///////////////////////////////////////////////////////////////////////////////////////////////////
677

    
678
  VertexEffect[] createVertexEffectsTetra()
679
    {
680
    Static3D flipZ = new Static3D( 1, 1,-1);
681

    
682
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
683
    Static1D angle1= new Static1D( 90);
684
    Static1D angle2= new Static1D(180);
685
    Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0);
686

    
687
    Static3D axisX = new Static3D(1,0,0);
688
    Static3D axisY = new Static3D(0,1,0);
689
    Static3D axisZ = new Static3D(0,0,1);
690

    
691
    Static3D cent0 = new Static3D(0,0,0);
692
    Static3D cent1 = new Static3D(0,SQ2/4,0);
693

    
694
    VertexEffect[] effect = new VertexEffect[6];
695

    
696
    effect[0] = new VertexEffectRotate(angle2, axisZ, cent0);
697
    effect[1] = new VertexEffectMove(move1);
698
    effect[2] = new VertexEffectRotate(alpha , axisX, cent1);
699
    effect[3] = new VertexEffectScale(flipZ);
700
    effect[4] = new VertexEffectRotate(angle1, axisY, cent0);
701
    effect[5] = new VertexEffectRotate(angle2, axisZ, cent0);
702

    
703
    effect[0].setMeshAssociation(15,-1); // meshes 0,1,2,3
704
    effect[1].setMeshAssociation(15,-1); // meshes 0,1,2,3
705
    effect[2].setMeshAssociation(15,-1); // meshes 0,1,2,3
706
    effect[3].setMeshAssociation(10,-1); // meshes 1 & 3
707
    effect[4].setMeshAssociation(12,-1); // meshes 2 & 3
708
    effect[5].setMeshAssociation(12,-1); // meshes 2 & 3
709

    
710
    return effect;
711
    }
712

    
713
///////////////////////////////////////////////////////////////////////////////////////////////////
714

    
715
  VertexEffect[] createVertexEffectsDino()
716
    {
717
    float E = 0.5f*SQ2;
718
    float F = 0.5f;
719
    final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2)));
720

    
721
    Static1D angle1 = new Static1D(-ANGLE);
722
    Static1D angle2 = new Static1D(+ANGLE);
723
    Static3D axisX  = new Static3D(1,0,0);
724
    Static3D axisY  = new Static3D(0,1,0);
725
    Static3D axisZ  = new Static3D(0,-1,1);
726
    Static3D center0= new Static3D(0,0,0);
727
    Static3D center1= new Static3D(0,-3*F,0);
728

    
729
    VertexEffect[] effect = new VertexEffect[10];
730

    
731
    effect[0] = new VertexEffectScale ( new Static3D(3,3,3) );
732
    effect[1] = new VertexEffectMove  ( new Static3D(0,-F,0) );
733
    effect[2] = new VertexEffectRotate( new Static1D(90), axisX, center0 );
734
    effect[3] = new VertexEffectScale ( new Static3D(1,-1,1) );
735
    effect[4] = new VertexEffectMove  ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) );
736
    effect[5] = new VertexEffectRotate( new Static1D(+90), axisY, center1 );
737
    effect[6] = new VertexEffectScale ( new Static3D(-1,1,1) );
738
    effect[7] = new VertexEffectRotate( new Static1D( 45), axisX, center1 );
739
    effect[8] = new VertexEffectRotate( angle1           , axisZ, center1 );
740
    effect[9] = new VertexEffectRotate( angle2           , axisZ, center1 );
741

    
742
    effect[0].setMeshAssociation(15,-1);  // apply to meshes 0,1,2,3
743
    effect[1].setMeshAssociation( 3,-1);  // apply to meshes 0,1
744
    effect[2].setMeshAssociation( 2,-1);  // apply to mesh 1
745
    effect[3].setMeshAssociation( 2,-1);  // apply to mesh 0
746
    effect[4].setMeshAssociation(12,-1);  // apply to meshes 2,3
747
    effect[5].setMeshAssociation(12,-1);  // apply to meshes 2,3
748
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
749
    effect[7].setMeshAssociation(12,-1);  // apply to meshes 2,3
750
    effect[8].setMeshAssociation( 4,-1);  // apply to mesh 2
751
    effect[9].setMeshAssociation( 8,-1);  // apply to mesh 3
752

    
753
    return effect;
754
    }
755

    
756
///////////////////////////////////////////////////////////////////////////////////////////////////
757

    
758
  VertexEffect[] createVertexEffectsHelicopterCorner()
759
    {
760
    float E = 0.5f;
761

    
762
    Static3D axisX  = new Static3D(1,0,0);
763
    Static3D axisY  = new Static3D(0,1,0);
764
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
765
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
766
    Static1D angle1 = new Static1D(+90);
767
    Static1D angle2 = new Static1D(-90);
768
    Static1D angle3 = new Static1D(-135);
769
    Static1D angle4 = new Static1D(90);
770
    Static1D angle5 = new Static1D(120);
771
    Static1D angle6 = new Static1D(240);
772
    Static3D center1= new Static3D(0,0,0);
773
    Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f);
774
    Static3D move1  = new Static3D(-E/4,-E/4,0);
775
    Static3D move2  = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f);
776

    
777
    VertexEffect[] effect = new VertexEffect[10];
778

    
779
    effect[0] = new VertexEffectMove(move1);
780
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
781
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
782
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
783
    effect[4] = new VertexEffectMove(move2);
784
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
785
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
786
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
787
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
788
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
789

    
790
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
791
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
792
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
793
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
794
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
795
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
796
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
797
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
798
    effect[8].setMeshAssociation(16,-1);  // mesh 4
799
    effect[9].setMeshAssociation(32,-1);  // mesh 5
800

    
801
    return effect;
802
    }
803

    
804
///////////////////////////////////////////////////////////////////////////////////////////////////
805

    
806
  VertexEffect[] createVertexEffectsHelicopterFace()
807
    {
808
    float E = 0.5f;
809
    float F = SQ2/4;
810

    
811
    Static3D move0  = new Static3D(-E/4, -E/4, 0);
812
    Static3D move1  = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0);
813
    Static3D move2  = new Static3D(-E/2, F/3, 0);
814
    Static3D move3  = new Static3D(+E/2, F/3, 0);
815
    Static3D move4  = new Static3D(+E/3,+E/3, 0);
816
    Static1D angle1 = new Static1D(135);
817
    Static1D angle2 = new Static1D(90);
818
    Static1D angle3 = new Static1D(-90);
819
    Static1D angle4 = new Static1D(-135);
820
    Static3D axisX  = new Static3D(1,0,0);
821
    Static3D axisY  = new Static3D(0,1,0);
822
    Static3D axisZ  = new Static3D(0,0,1);
823
    Static3D axis1  = new Static3D(1,-1,0);
824
    Static3D center = new Static3D(0,0,0);
825
    Static3D center1= new Static3D(-E/2,-E/2,0);
826

    
827
    VertexEffect[] effect = new VertexEffect[10];
828

    
829
    effect[0] = new VertexEffectMove(move0);
830
    effect[1] = new VertexEffectRotate(angle1, axisZ, center);
831
    effect[2] = new VertexEffectMove(move1);
832
    effect[3] = new VertexEffectRotate(angle2, axis1, center1);
833
    effect[4] = new VertexEffectMove(move2);
834
    effect[5] = new VertexEffectMove(move3);
835
    effect[6] = new VertexEffectRotate(angle3, axisZ, center);
836
    effect[7] = new VertexEffectRotate(angle4, axisX, center);
837
    effect[8] = new VertexEffectRotate(angle1, axisY, center);
838
    effect[9] = new VertexEffectMove(move4);
839

    
840
    effect[0].setMeshAssociation( 1,-1);  // mesh 0
841
    effect[1].setMeshAssociation( 2,-1);  // mesh 1
842
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
843
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
844
    effect[4].setMeshAssociation( 4,-1);  // mesh 2
845
    effect[5].setMeshAssociation( 8,-1);  // mesh 3
846
    effect[6].setMeshAssociation( 8,-1);  // mesh 3
847
    effect[7].setMeshAssociation( 4,-1);  // mesh 2
848
    effect[8].setMeshAssociation( 8,-1);  // mesh 3
849
    effect[9].setMeshAssociation(15,-1);  // meshes 0,1,2,3
850

    
851
    return effect;
852
    }
853

    
854
///////////////////////////////////////////////////////////////////////////////////////////////////
855

    
856
  VertexEffect[] createVertexEffectsRediEdge()
857
    {
858
    Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f);
859
    Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f);
860
    Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f);
861
    Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8);
862
    Static3D flipZ = new Static3D(1,1,-1);
863
    Static3D flipX = new Static3D(-1,1,1);
864
    Static3D scale = new Static3D(2,2,2);
865
    Static3D cent0 = new Static3D(0,0, 0);
866
    Static3D cent1 = new Static3D(0,0, -1.5f);
867
    Static3D axisX = new Static3D(1,0, 0);
868
    Static3D axisY = new Static3D(0,1, 0);
869
    Static3D axis  = new Static3D(0,SQ2/2,-SQ2/2);
870
    Static1D angle1= new Static1D(90);
871
    Static1D angle2= new Static1D(45);
872
    Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) );
873

    
874
    VertexEffect[] effect = new VertexEffect[12];
875

    
876
    effect[0] = new VertexEffectScale(scale);
877
    effect[1] = new VertexEffectMove(move0);
878
    effect[2] = new VertexEffectScale(flipZ);
879
    effect[3] = new VertexEffectRotate(angle1,axisX,cent0);
880
    effect[4] = new VertexEffectMove(move1);
881
    effect[5] = new VertexEffectRotate(angle1,axisY,cent0);
882
    effect[6] = new VertexEffectMove(move2);
883
    effect[7] = new VertexEffectScale(flipX);
884
    effect[8] = new VertexEffectRotate(angle2,axisX,cent0);
885
    effect[9] = new VertexEffectMove(move3);
886
    effect[10]= new VertexEffectRotate(angle3,axis ,cent1);
887
    effect[11]= new VertexEffectScale(flipX);
888

    
889
    effect[0].setMeshAssociation(63,-1);  // meshes 0,1,2,3,4,5
890
    effect[1].setMeshAssociation( 3,-1);  // meshes 0,1
891
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
892
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
893
    effect[4].setMeshAssociation(12,-1);  // meshes 2,3
894
    effect[5].setMeshAssociation(60,-1);  // meshes 2,3,4,5
895
    effect[6].setMeshAssociation(12,-1);  // meshes 2,3
896
    effect[7].setMeshAssociation( 8,-1);  // mesh 3
897
    effect[8].setMeshAssociation(48,-1);  // meshes 4,5
898
    effect[9].setMeshAssociation(48,-1);  // meshes 4,5
899
    effect[10].setMeshAssociation(48,-1); // meshes 4,5
900
    effect[11].setMeshAssociation(32,-1); // mesh 5
901

    
902
    return effect;
903
    }
904

    
905
///////////////////////////////////////////////////////////////////////////////////////////////////
906

    
907
  VertexEffect[] createVertexEffectsRediCorner()
908
    {
909
    Static3D axisY   = new Static3D(0,1,0);
910
    Static3D axisX   = new Static3D(1,0,0);
911
    Static3D axisZ   = new Static3D(0,0,1);
912
    Static3D center  = new Static3D(0,0,0);
913
    Static1D angle90 = new Static1D(90);
914
    Static1D angle270= new Static1D(270);
915
    Static1D angle45 = new Static1D(-45);
916

    
917
    VertexEffect[] effect = new VertexEffect[6];
918

    
919
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
920
    effect[1] = new VertexEffectRotate( angle270, axisX, center );
921
    effect[2] = new VertexEffectRotate( angle90 , axisY, center );
922
    effect[3] = new VertexEffectRotate( angle45 , axisX, center );
923
    effect[4] = new VertexEffectRotate( angle90 , axisY, center );
924
    effect[5] = new VertexEffectRotate( angle270, axisZ, center );
925

    
926
    effect[0].setMeshAssociation( 7,-1);  // 0,1,2
927
    effect[1].setMeshAssociation( 2,-1);  // 1
928
    effect[2].setMeshAssociation( 4,-1);  // 2
929
    effect[3].setMeshAssociation(56,-1);  // 3
930
    effect[4].setMeshAssociation(16,-1);  // 4
931
    effect[5].setMeshAssociation(32,-1);  // 5
932

    
933
    return effect;
934
    }
935

    
936
///////////////////////////////////////////////////////////////////////////////////////////////////
937
// OBJECTS
938
///////////////////////////////////////////////////////////////////////////////////////////////////
939
// CUBE
940

    
941
  MeshBase createCubeMesh(int index)
942
    {
943
    MeshBase mesh = createFacesCube(index);
944
    VertexEffect[] effects = createVertexEffectsCube();
945
    for( VertexEffect effect : effects ) mesh.apply(effect);
946

    
947
    Static3D roundingCenter  = new Static3D(0,0,0);
948
    Static3D[] vertices = new Static3D[8];
949
    vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
950
    vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
951
    vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
952
    vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
953
    vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
954
    vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
955
    vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
956
    vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
957
    roundCorners(mesh,roundingCenter,vertices,0.06f,0.12f);
958

    
959
    return mesh;
960
    }
961

    
962
///////////////////////////////////////////////////////////////////////////////////////////////////
963
// SKEWB
964

    
965
  MeshBase createSkewbCornerMesh()
966
    {
967
    MeshBase mesh = createFacesSkewbCorner();
968
    VertexEffect[] effects = createVertexEffectsSkewbCorner();
969
    for( VertexEffect effect : effects ) mesh.apply(effect);
970

    
971
    float E = 0.5f;
972
    Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
973

    
974
    Static3D[] verticesType1 = new Static3D[1];
975
    verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
976
    roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
977

    
978
    Static3D[] verticesType2 = new Static3D[3];
979
    verticesType2[0] = new Static3D(-E, 0, 0);
980
    verticesType2[1] = new Static3D( 0,-E, 0);
981
    verticesType2[2] = new Static3D( 0, 0,-E);
982
    roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f);
983

    
984
    return mesh;
985
    }
986

    
987
///////////////////////////////////////////////////////////////////////////////////////////////////
988

    
989
  MeshBase createSkewbFaceMesh()
990
    {
991
    MeshBase mesh = createFacesSkewbFace();
992
    VertexEffect[] effects = createVertexEffectsSkewbFace();
993
    for( VertexEffect effect : effects ) mesh.apply(effect);
994

    
995
    Static3D roundingCenter = new Static3D(0,0,-0.2f);
996
    float E = SQ2/4;
997
    Static3D[] vertices = new Static3D[4];
998
    vertices[0] = new Static3D(-E*SQ2,      0, 0);
999
    vertices[1] = new Static3D(+E*SQ2,      0, 0);
1000
    vertices[2] = new Static3D(     0, -E*SQ2, 0);
1001
    vertices[3] = new Static3D(     0, +E*SQ2, 0);
1002
    roundCorners(mesh,roundingCenter,vertices,0.10f,0.10f);
1003

    
1004
    return mesh;
1005
    }
1006

    
1007
///////////////////////////////////////////////////////////////////////////////////////////////////
1008
// SKEWB DIAMOND / PYRAMINX
1009

    
1010
  MeshBase createOctaMesh()
1011
    {
1012
    MeshBase mesh = createFacesOcta();
1013
    VertexEffect[] effects = createVertexEffectsOcta();
1014
    for( VertexEffect effect : effects ) mesh.apply(effect);
1015

    
1016
    Static3D roundingCenter = new Static3D(0,0,0);
1017
    Static3D[] vertices = new Static3D[6];
1018
    vertices[0] = new Static3D(    0, SQ2/2,    0 );
1019
    vertices[1] = new Static3D( 0.5f,     0, 0.5f );
1020
    vertices[2] = new Static3D(-0.5f,     0, 0.5f );
1021
    vertices[3] = new Static3D(    0,-SQ2/2,    0 );
1022
    vertices[4] = new Static3D(-0.5f,     0,-0.5f );
1023
    vertices[5] = new Static3D( 0.5f,     0,-0.5f );
1024
    roundCorners(mesh,roundingCenter,vertices,0.06f,0.20f);
1025

    
1026
    return mesh;
1027
    }
1028

    
1029
///////////////////////////////////////////////////////////////////////////////////////////////////
1030

    
1031
  MeshBase createTetraMesh()
1032
    {
1033
    MeshBase mesh = createFacesTetra();
1034
    VertexEffect[] effects = createVertexEffectsTetra();
1035
    for( VertexEffect effect : effects ) mesh.apply(effect);
1036

    
1037
    Static3D roundingCenter = new Static3D(0,0,0);
1038
    Static3D[] verticesRound = new Static3D[4];
1039
    verticesRound[0] = new Static3D(-0.5f,+SQ2/4,   0 );
1040
    verticesRound[1] = new Static3D(+0.5f,+SQ2/4,   0 );
1041
    verticesRound[2] = new Static3D(    0,-SQ2/4,+0.5f);
1042
    verticesRound[3] = new Static3D(    0,-SQ2/4,-0.5f);
1043
    roundCorners(mesh,roundingCenter,verticesRound,0.08f,0.15f);
1044

    
1045
    return mesh;
1046
    }
1047

    
1048
///////////////////////////////////////////////////////////////////////////////////////////////////
1049
// DINO
1050

    
1051
  MeshBase createDinoMesh()
1052
    {
1053
    MeshBase mesh = createFacesDino();
1054
    VertexEffect[] effects = createVertexEffectsDino();
1055
    for( VertexEffect effect : effects ) mesh.apply(effect);
1056

    
1057
    float F = 0.5f;
1058
    Static3D roundingCenter = new Static3D(0.0f, -1.5f*F, -1.5f*F);
1059
    Static3D[] verticesRound = new Static3D[4];
1060
    verticesRound[0] = new Static3D(     0,-3*F,    0 );
1061
    verticesRound[1] = new Static3D(     0,   0, -3*F );
1062
    verticesRound[2] = new Static3D(  -3*F,   0,    0 );
1063
    verticesRound[3] = new Static3D(  +3*F,   0,    0 );
1064
    roundCorners(mesh,roundingCenter,verticesRound,0.10f,0.40f);
1065

    
1066
    return mesh;
1067
    }
1068

    
1069
///////////////////////////////////////////////////////////////////////////////////////////////////
1070
// Helicopter
1071

    
1072
  MeshBase createHelicopterCornerMesh()
1073
    {
1074
    MeshBase mesh = createFacesHelicopterCorner();
1075
    VertexEffect[] effects = createVertexEffectsHelicopterCorner();
1076
    for( VertexEffect effect : effects ) mesh.apply(effect);
1077

    
1078
    float E = 0.5f;
1079
    Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
1080

    
1081
    Static3D[] verticesType1 = new Static3D[1];
1082
    verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
1083
    roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
1084

    
1085
    Static3D[] verticesType2 = new Static3D[3];
1086
    verticesType2[0] = new Static3D(-E, 0, 0);
1087
    verticesType2[1] = new Static3D( 0,-E, 0);
1088
    verticesType2[2] = new Static3D( 0, 0,-E);
1089
    roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f);
1090

    
1091
    return mesh;
1092
    }
1093

    
1094
///////////////////////////////////////////////////////////////////////////////////////////////////
1095

    
1096
  MeshBase createHelicopterFaceMesh()
1097
    {
1098
    MeshBase mesh = createFacesHelicopterFace();
1099
    VertexEffect[] effects = createVertexEffectsHelicopterFace();
1100
    for( VertexEffect effect : effects ) mesh.apply(effect);
1101

    
1102
    float E = 0.5f;
1103
    Static3D roundingCenter = new Static3D(-E/2 + E/3,-E/2 + E/3,-E/2);
1104

    
1105
    Static3D[] verticesType1 = new Static3D[1];
1106
    verticesType1[0] = new Static3D(E/3,E/3,0.0f);
1107
    roundCorners(mesh,roundingCenter,verticesType1,0.06f,0.15f);
1108

    
1109
    Static3D[] verticesType2 = new Static3D[2];
1110
    verticesType2[0] = new Static3D(-E+E/3, E/3  , 0);
1111
    verticesType2[1] = new Static3D( E/3  ,-E+E/3, 0);
1112
    roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f);
1113

    
1114
    return mesh;
1115
    }
1116

    
1117
///////////////////////////////////////////////////////////////////////////////////////////////////
1118
// Redi cube
1119

    
1120
  MeshBase createRediEdgeMesh()
1121
    {
1122
    MeshBase mesh = createFacesRediEdge();
1123
    VertexEffect[] effects = createVertexEffectsRediEdge();
1124
    for( VertexEffect effect : effects ) mesh.apply(effect);
1125

    
1126
    Static3D center = new Static3D(0.0f,-0.75f,-0.75f);
1127
    Static3D[] vertices = new Static3D[4];
1128
    vertices[0] = new Static3D( 0.5f, 0.0f, 0.0f);
1129
    vertices[1] = new Static3D(-0.5f, 0.0f, 0.0f);
1130
    vertices[2] = new Static3D(0.0f, 0.0f,-1.5f);
1131
    vertices[3] = new Static3D(0.0f,-1.5f, 0.0f);
1132

    
1133
    roundCorners(mesh,center,vertices,0.06f,0.20f);
1134

    
1135
    return mesh;
1136
    }
1137

    
1138
///////////////////////////////////////////////////////////////////////////////////////////////////
1139

    
1140
  MeshBase createRediCornerMesh()
1141
    {
1142
    MeshBase mesh = createFacesRediCorner();
1143
    VertexEffect[] effects = createVertexEffectsRediCorner();
1144
    for( VertexEffect effect : effects ) mesh.apply(effect);
1145

    
1146
    Static3D center = new Static3D(0,0,0);
1147
    Static3D[] vertices = new Static3D[8];
1148
    vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
1149
    vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
1150
    vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
1151
    vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
1152
    vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
1153
    vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
1154
    vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
1155
    vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
1156

    
1157
    roundCorners(mesh,center,vertices,0.06f,0.12f);
1158

    
1159
    return mesh;
1160
    }
1161
  }
(1-1/5)