Revision 7f986357
Added by Leszek Koltunski over 6 years ago
| src/main/java/org/distorted/examples/rubik/RubikActivity.java | ||
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| 67 | 67 |
Distorted.onDestroy(); |
| 68 | 68 |
super.onDestroy(); |
| 69 | 69 |
} |
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|
|
| 71 | 70 |
} |
| src/main/java/org/distorted/examples/rubik/RubikCube.java | ||
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| 41 | 41 |
|
| 42 | 42 |
class RubikCube |
| 43 | 43 |
{
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| 44 |
static final int TEXTURE_SIZE = 100; |
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private static final int TEXTURE_SIZE = 100;
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| 45 | 45 |
|
| 46 | 46 |
private static final Static3D VectX = new Static3D(1,0,0); |
| 47 | 47 |
private static final Static3D VectY = new Static3D(0,1,0); |
| ... | ... | |
| 161 | 161 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void addNewRotation(int vector, int row )
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void addNewRotation(int vector, float offset )
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{
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Static3D axis = VectX; |
| 167 | 167 |
|
| ... | ... | |
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} |
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|
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mRotAxis = vector; |
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mRotRow = row;
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mRotRow = (int)(mSize*offset);
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| 177 | 177 |
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mRotationAngleStatic.set1(0.0f); |
| 179 | 179 |
|
| ... | ... | |
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for(int z=0; z<mSize; z++) |
| 183 | 183 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
| 184 | 184 |
{
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if( belongsToRotation(x,y,z,vector,row) )
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if( belongsToRotation(x,y,z,vector,mRotRow) )
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| 186 | 186 |
{
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mRotationAxis[x][y][z].set(axis); |
| 188 | 188 |
mRotationAngle[x][y][z].add(mRotationAngleStatic); |
| ... | ... | |
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int roundedY = (int)(rotatedY+0.1f); |
| 276 | 276 |
int roundedZ = (int)(rotatedZ+0.1f); |
| 277 | 277 |
|
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//android.util.Log.e("rubik", "before: ("+((int)beforeX)+","+((int)beforeY)+","+((int)beforeZ)+") after: ("+roundedX+","+roundedY+","+roundedZ+")");
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|
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mCurrentPosition[x][y][z].set1(roundedX); |
| 281 | 279 |
mCurrentPosition[x][y][z].set2(roundedY); |
| 282 | 280 |
mCurrentPosition[x][y][z].set3(roundedZ); |
| ... | ... | |
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{
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return mTexture.getDepth(mCubes[0][0][0]); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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float getSizeInModelSpace() |
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{
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return mSize*TEXTURE_SIZE; |
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} |
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} |
| src/main/java/org/distorted/examples/rubik/RubikRenderer.java | ||
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| 34 | 34 |
|
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class RubikRenderer implements GLSurfaceView.Renderer |
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{
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static final int NUM_CUBES = 4; |
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private static final int NUM_CUBES = 4;
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private static final float CUBE_SCREEN_RATIO = 0.5f; |
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|
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private RubikSurfaceView mView; |
| ... | ... | |
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|
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{
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mScreen.setProjection( width>height ? 60.0f : 90.0f, 0.1f); |
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float fovInDegrees = (width>height ? 60.0f : 90.0f); |
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mScreen.setProjection( fovInDegrees, 0.1f); |
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mView.setScreenSize(width,height); |
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mView.recomputeCameraDistance(); |
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mView.recomputeCameraDistance(fovInDegrees*Math.PI/180);
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|
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float w = mCube.getWidth(); |
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float h = mCube.getHeight(); |
| ... | ... | |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float getFOVInRadians() |
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{
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return (float)((mScreen.getFOV()*Math.PI) / 180.0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// NUM_CUBES individual little cubes, each TEXTURE_SIZE in size, times 'scaleFactor' (see onSurfaceChanged) |
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float returnCubeSize() |
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{
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return mScaleFactor*NUM_CUBES*RubikCube.TEXTURE_SIZE;
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return mScaleFactor*mCube.getSizeInModelSpace();
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/examples/rubik/RubikSurfaceView.java | ||
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static final int VECTZ = 2; |
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static final int VECTN = 3; |
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private boolean mDragging, mRotating;
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private boolean mDragging, mBeginRot;
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private int mX, mY; |
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private Static4D mQuatCurrent, mQuatAccumulated; |
| 50 | 50 |
private int mRotationVect; |
| ... | ... | |
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super(context); |
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|
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mDragging = false; |
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mRotating = false;
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mBeginRot = false;
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mRotationVect = VECTN; |
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|
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mScreenWidth = mScreenHeight = mScreenMin = 0; |
| ... | ... | |
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mY = y; |
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mLastTouchedFace = faceTouched(x,y); |
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if( mLastTouchedFace != NONE ) mRotating = true;
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if( mLastTouchedFace != NONE ) mBeginRot = true;
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else mDragging = true; |
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|
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break; |
| ... | ... | |
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mQuatCurrent.set(quatFromDrag(mX-x,mY-y)); |
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mRenderer.setQuatCurrent(mQuatCurrent); |
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} |
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else if( mRotating )
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else if( mBeginRot )
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{
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int minimumToRotate = (mScreenMin*mScreenMin)/100; |
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|
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if( (mX-x)*(mX-x)+(mY-y)*(mY-y)>minimumToRotate ) |
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{
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addNewRotation(x,y); |
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mX = x; |
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mY = y; |
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mRotating = false; |
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mBeginRot = false; |
|
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} |
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} |
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else |
| ... | ... | |
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case MotionEvent.ACTION_UP : if( !mDragging ) finishRotation(); |
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|
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mDragging = false; |
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mRotating = false;
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mBeginRot = false;
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mQuatAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated)); |
| 138 | 136 |
mQuatCurrent.set(0f, 0f, 0f, 1f); |
| ... | ... | |
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return true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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void setScreenSize(int width, int height) |
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{
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mScreenWidth = width; |
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mScreenHeight= height; |
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mScreenMin = width<height ? width:height; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void recomputeCameraDistance(double fovInRadians) |
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{
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mCameraDistance = (float)((mScreenHeight*0.5f)/Math.tan(fovInRadians*0.5)); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private void addNewRotation(int x, int y) |
| ... | ... | |
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float diffY = (mPoiY-mCamY)*A + mCamY - mStartY; |
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float diffZ = (mPoiZ-mCamZ)*A + mCamZ - mStartZ; |
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mStartX = diffX + mStartX; |
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mStartY = diffY + mStartY; |
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mStartZ = diffZ + mStartZ; |
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|
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switch(mLastTouchedFace) |
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{
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case FRONT : |
| ... | ... | |
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case BOTTOM: mRotationVect = (isVertical(diffX, diffZ) ? VECTX:VECTZ); break; |
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} |
| 173 | 184 |
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int row=0; |
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float tmp = RubikRenderer.NUM_CUBES/(2*cubeHalfSize); |
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float offset=0; |
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|
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switch(mRotationVect) |
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{
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case VECTX: row = (int)(tmp*(mStartX+cubeHalfSize)); break;
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case VECTY: row = (int)(tmp*(mStartY+cubeHalfSize)); break;
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case VECTZ: row = (int)(tmp*(mStartZ+cubeHalfSize)); break;
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case VECTX: offset = (mStartX+cubeHalfSize)/(2*cubeHalfSize); break;
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case VECTY: offset = (mStartY+cubeHalfSize)/(2*cubeHalfSize); break;
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case VECTZ: offset = (mStartZ+cubeHalfSize)/(2*cubeHalfSize); break;
|
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| 182 | 192 |
} |
| 183 | 193 |
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mCube.addNewRotation(mRotationVect,row); |
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mStartX = diffX + mStartX; |
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mStartY = diffY + mStartY; |
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mStartZ = diffZ + mStartZ; |
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mCube.addNewRotation(mRotationVect,offset); |
|
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} |
| 186 | 200 |
|
| 187 | 201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 206 | 220 |
|
| 207 | 221 |
float angle=0.0f; |
| 208 | 222 |
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switch(mRotationVect)
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switch(mLastTouchedFace)
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| 210 | 224 |
{
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case VECTX: switch(mLastTouchedFace) |
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{
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case FRONT : angle = -diffY; break; |
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case BACK : angle = diffY; break; |
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case TOP : angle = diffZ; break; |
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case BOTTOM: angle = -diffZ; break; |
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} |
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break; |
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case VECTY: switch(mLastTouchedFace) |
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{
|
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case FRONT : angle = diffX; break; |
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case BACK : angle = -diffX; break; |
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case LEFT : angle = diffZ; break; |
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case RIGHT : angle = -diffZ; break; |
|
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} |
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break; |
|
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case VECTZ: switch(mLastTouchedFace) |
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{
|
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| 229 |
case TOP : angle = -diffX; break; |
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case BOTTOM: angle = diffX; break; |
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case LEFT : angle = -diffY; break; |
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case RIGHT : angle = diffY; break; |
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} |
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break; |
|
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default : android.util.Log.e("View", "impossible vector: "+mRotationVect);
|
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case FRONT : angle = (mRotationVect==VECTX ? -diffY : diffX); break; |
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case BACK : angle = (mRotationVect==VECTX ? diffY :-diffX); break; |
|
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case LEFT : angle = (mRotationVect==VECTY ? diffZ :-diffY); break; |
|
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case RIGHT : angle = (mRotationVect==VECTY ? -diffZ : diffY); break; |
|
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case TOP : angle = (mRotationVect==VECTZ ? -diffX : diffZ); break; |
|
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case BOTTOM: angle = (mRotationVect==VECTZ ? diffX :-diffZ); break; |
|
| 236 | 231 |
} |
| 237 | 232 |
|
| 238 | 233 |
mCube.continueRotation(200.0f*angle/mScreenMin); |
| ... | ... | |
| 329 | 324 |
|
| 330 | 325 |
private boolean faceIsVisible(int face) |
| 331 | 326 |
{
|
| 332 |
float cubeHalfSize = mRenderer.returnCubeSize()*0.5f;
|
|
| 327 |
float cubeHalfSize= mRenderer.returnCubeSize()*0.5f; |
|
| 333 | 328 |
|
| 334 | 329 |
Static4D rotated = rotateVectorByInvertedQuat(new Static4D(0,0,mCameraDistance,0), mQuatAccumulated); |
| 335 | 330 |
|
| ... | ... | |
| 378 | 373 |
|
| 379 | 374 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 380 | 375 |
|
| 381 |
void fillTouchPoint(int x, int y) |
|
| 376 |
private void fillTouchPoint(int x, int y)
|
|
| 382 | 377 |
{
|
| 383 | 378 |
float halfScrWidth = mScreenWidth *0.5f; |
| 384 | 379 |
float halfScrHeight = mScreenHeight*0.5f; |
| ... | ... | |
| 392 | 387 |
|
| 393 | 388 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 394 | 389 |
|
| 395 |
void fillCamera() |
|
| 390 |
private void fillCamera()
|
|
| 396 | 391 |
{
|
| 397 | 392 |
Static4D cameraPoint = new Static4D(0, 0, mCameraDistance, 0); |
| 398 | 393 |
Static4D rotatedCamera= rotateVectorByInvertedQuat(cameraPoint, mQuatAccumulated); |
| ... | ... | |
| 404 | 399 |
|
| 405 | 400 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 406 | 401 |
|
| 407 |
float retA(int face, float cubeHalfSize) |
|
| 402 |
private float retA(int face, float cubeHalfSize)
|
|
| 408 | 403 |
{
|
| 409 | 404 |
switch(face) |
| 410 | 405 |
{
|
| ... | ... | |
| 421 | 416 |
|
| 422 | 417 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 423 | 418 |
|
| 424 |
boolean faceCondition(int face) |
|
| 419 |
private boolean faceCondition(int face)
|
|
| 425 | 420 |
{
|
| 426 | 421 |
switch(face) |
| 427 | 422 |
{
|
| ... | ... | |
| 435 | 430 |
|
| 436 | 431 |
return false; |
| 437 | 432 |
} |
| 438 |
|
|
| 439 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 440 |
|
|
| 441 |
void setScreenSize(int width, int height) |
|
| 442 |
{
|
|
| 443 |
mScreenWidth = width; |
|
| 444 |
mScreenHeight= height; |
|
| 445 |
|
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| 446 |
mScreenMin = width<height ? width:height; |
|
| 447 |
} |
|
| 448 |
|
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| 449 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 450 |
|
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| 451 |
void recomputeCameraDistance() |
|
| 452 |
{
|
|
| 453 |
double fovInRadians = mRenderer.getFOVInRadians(); |
|
| 454 |
mCameraDistance = (float)((mScreenHeight*0.5f)/Math.tan(fovInRadians*0.5)); |
|
| 455 |
} |
|
| 456 | 433 |
} |
| 457 | 434 |
|
Also available in: Unified diff
RubikApp: simplifications.