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Revision 81dd14c8

Added by Leszek Koltunski almost 7 years ago

Fix 'Cat and Dog' APP. Now 24 out of 31 APPs work.

View differences:

src/main/java/org/distorted/examples/catanddog/CatAndDogRenderer.java
68 68
      mView = v;
69 69

  
70 70
      mMesh = new MeshFlat(1,1);  // no vertex effects, grid can be a (1x1) quad.
71
      mEffects = new DistortedEffects();
72 71

  
73
      Dynamic3D move   = new Dynamic3D(DURATION,0.0f);
72
      Dynamic3D moveDyn= new Dynamic3D(DURATION,0.0f);
74 73
      mRotate = new Static3D(0,0,0);
75 74
      mMove   = new Static3D(0,0,0);
76
      Static3D move2  = new Static3D(0,0,0);
77 75

  
78
      move.add(mMove);
79
      move.add(move2);
76
      moveDyn.add(mMove);
77
      moveDyn.add(new Static3D(0,0,0));
80 78

  
81 79
      Static4D chromaRegion= new Static4D( 530, 200,100,100);
82 80
      Static4D alphaRegion = new Static4D( 230, 200,100,100);
......
94 92
      diRotate.add(new Static1D(  0));
95 93
      diRotate.add(new Static1D(360));
96 94

  
95
      mEffects = new DistortedEffects();
97 96
      mEffects.apply( new FragmentEffectChroma( chromaDyn, new Static3D(1,0,0), chromaRegion ,true) );
98 97
      mEffects.apply( new FragmentEffectAlpha(alphaDyn, alphaRegion, false) );
99
      mEffects.apply( new MatrixEffectMove(mMove));
98
      mEffects.apply( new MatrixEffectMove(moveDyn));
100 99
      mEffects.apply( new MatrixEffectScale(diScale));
101 100
      mEffects.apply( new MatrixEffectRotate( diRotate, new Static3D(0,0,1), mRotate) );
102 101

  
......
108 107
    public void onSurfaceChanged(GL10 glUnused, int width, int height)
109 108
      {
110 109
      mMove.set(width-mObjWidth,height-mObjHeight,0);
111
      mRotate.set(mObjWidth/2,mObjHeight/2,0);
112 110
      mScreen.resize(width, height);
113 111
      }
114 112
///////////////////////////////////////////////////////////////////////////////////////////////////
......
140 138
      
141 139
      mObjHeight = bitmap.getHeight();
142 140
      mObjWidth  = bitmap.getWidth();
141
      mRotate.set(mObjWidth/2,mObjHeight/2,0);
143 142

  
144 143
      if( mTexture==null ) mTexture = new DistortedTexture(mObjWidth,mObjHeight);
145 144
      mTexture.setTexture(bitmap);

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