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Revision 82f297f2

Added by Leszek Koltunski over 1 year ago

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

View differences:

src/main/java/org/distorted/examples/meshfile/MeshFileRenderer.java
298 298
      int variant   = 1;
299 299

  
300 300
      InitData data = new InitData(new int[] {2,3,2});
301
      TwistyObject puzzle = new TwistyCuboid(data,MESH_NICE,MODE_NORM,quat,move,scale,null);
301
      TwistyObject puzzle = new TwistyCuboid(MESH_NICE,MODE_NORM,quat,move,scale,data,null);
302 302

  
303 303
      ObjectShape shape           = puzzle.getObjectShape(variant);
304 304
      ObjectFaceShape face        = puzzle.getObjectFaceShape(variant);

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