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Revision 833685d0

Added by Leszek Koltunski almost 8 years ago

Progress with Vertex3D

View differences:

src/main/java/org/distorted/examples/cubes/CubesRenderer.java
70 70
      mQuat1 = new Static4D(0,0,0,1);  // unity
71 71
      mQuat2 = new Static4D(0,0,0,1);  // quaternions
72 72
      
73
      mQuatInt1 = new DynamicQuat();
74
      mQuatInt2 = new DynamicQuat();
75
      mQuatInt1.setDuration(0);
76
      mQuatInt2.setDuration(0);
77
      mQuatInt1.setCount(0.5f);
78
      mQuatInt2.setCount(0.5f);
79
      
73
      mQuatInt1 = new DynamicQuat(0,0.5f);
74
      mQuatInt2 = new DynamicQuat(0,0.5f);
75

  
80 76
      mQuatInt1.add(mQuat1);
81 77
      mQuatInt2.add(mQuat2);
82 78
      }
src/main/java/org/distorted/examples/cubes/CubesSurfaceView.java
32 32

  
33 33
class CubesSurfaceView extends GLSurfaceView 
34 34
{
35
    int mX, mY;
36
    CubesRenderer mRenderer;
35
    private int mX, mY;
36
    private CubesRenderer mRenderer;
37 37
	
38 38
///////////////////////////////////////////////////////////////////////////////////////////////////
39 39
   
......
109 109
                                       float rz = mRenderer.mQuat2.getZ();
110 110
                                       float rw = mRenderer.mQuat2.getW();
111 111

  
112
                                       // This is quaternion multiplication. (tx.ty.tz.tw)
113
                                       // is now equal to (qx,qy,qz,qw)*(rx,ry,rz,rw)
112 114
                                       float tx = rw*qx - rz*qy + ry*qz + rx*qw;
113 115
                                       float ty = rw*qy + rz*qx + ry*qw - rx*qz;
114 116
                                       float tz = rw*qz + rz*qw - ry*qx + rx*qy;
115 117
                                       float tw = rw*qw - rz*qz - ry*qy - rx*qx;
116
                                       
118

  
119
                                       // The point of this is so that there are always
120
                                       // exactly 2 quaternions: Quat1 representing the rotation
121
                                       // accumulating only since the last screen touch, and Quat2
122
                                       // which remembers the combined effect of all previous
123
                                       // swipes.
124
                                       // We cannot be accumulating an ever-growing list of quaternions
125
                                       // and add a new one every time user swipes the screen - there
126
                                       // is a limited number of slots in the EffectQueueMatrix!
117 127
                                       mRenderer.mQuat1.set(0f, 0f, 0f, 1f);
118 128
                                       mRenderer.mQuat2.set(tx, ty, tz, tw);
119 129
                                       
src/main/java/org/distorted/examples/vertex3d/Vertex3DRenderer.java
32 32
import org.distorted.library.type.Dynamic1D;
33 33
import org.distorted.library.type.Dynamic3D;
34 34
import org.distorted.library.type.Dynamic4D;
35
import org.distorted.library.type.DynamicQuat;
35 36
import org.distorted.library.type.Static1D;
36 37
import org.distorted.library.type.Static2D;
37 38
import org.distorted.library.type.Static3D;
......
52 53
    private GLSurfaceView mView;
53 54
    private static DistortedCubes mCube;
54 55
    private int mCols, mRows;
56
    private DynamicQuat mQuatInt1, mQuatInt2;
55 57

  
56 58
    private static EffectNames[] order;
57 59
    
......
62 64
    private static Static3D mDeformPoint, mDistortPoint;
63 65
    private static Static1D mSinkPoint, mSwirlPoint;
64 66

  
67
    Static4D mQuat1, mQuat2;
68
    int mScreenMin;
69

  
65 70
///////////////////////////////////////////////////////////////////////////////////////////////////
66 71

  
67 72
    public static void setDeform(float x, float y, float z)
......
144 149
      mDistortInter.add(mDistortPoint);
145 150
      mSwirlInter.add(mSwirlPoint);
146 151
      mSinkInter.add(mSinkPoint);
152

  
153
      mQuat1 = new Static4D(0,0,0,1);  // unity
154
      mQuat2 = new Static4D(0,0,0,1);  // quaternions
155

  
156
      mQuatInt1 = new DynamicQuat(0,0.5f);
157
      mQuatInt2 = new DynamicQuat(0,0.5f);
158

  
159
      mQuatInt1.add(mQuat1);
160
      mQuatInt2.add(mQuat2);
147 161
      }
148 162

  
149 163
///////////////////////////////////////////////////////////////////////////////////////////////////
......
160 174
    
161 175
    public void onSurfaceChanged(GL10 glUnused, int width, int height) 
162 176
      {
177
      mScreenMin = width<height ? width:height;
178

  
163 179
      mCube.abortEffects(EffectTypes.MATRIX);
164 180
      float factor;
165 181

  
......
175 191
      mCube.scale(factor);
176 192
      mCube.move( new Static3D( (width-factor*mCols*SIZE)/2 , (height-factor*mRows*SIZE)/2 , 0) );
177 193

  
194
      Static3D center = new Static3D(mCols*SIZE/2,mRows*SIZE/2, 0);
195

  
196
      mCube.quaternion(mQuatInt1, center);
197
      mCube.quaternion(mQuatInt2, center);
198

  
178 199
      setVertexEffects();
179 200

  
180 201
      Distorted.onSurfaceChanged(width, height); 
src/main/java/org/distorted/examples/vertex3d/Vertex3DSurfaceView.java
23 23
import android.opengl.GLSurfaceView;
24 24
import android.os.Build;
25 25
import android.util.AttributeSet;
26
import android.view.MotionEvent;
26 27

  
27 28
///////////////////////////////////////////////////////////////////////////////////////////////////
28 29

  
29 30
class Vertex3DSurfaceView extends GLSurfaceView
30
{
31
  {
32
  private int mX, mY;
33
  private Vertex3DRenderer mRenderer;
34

  
31 35
///////////////////////////////////////////////////////////////////////////////////////////////////
32 36
   
33
    public Vertex3DSurfaceView(Context c, AttributeSet attrs)
34
      {
35
      super(c, attrs);
37
  public Vertex3DSurfaceView(Context c, AttributeSet attrs)
38
    {
39
    super(c, attrs);
36 40
      
37
      if(!isInEditMode())
38
        {
39
        setEGLContextClientVersion(2);
40
        
41
        if( Build.FINGERPRINT.startsWith("generic") )
42
          { 
43
          setEGLConfigChooser(8, 8, 8, 8, 16, 0);   
44
          }
41
    if(!isInEditMode())
42
      {
43
      setEGLContextClientVersion(2);
45 44
        
46
        setRenderer(new Vertex3DRenderer(this));
45
      if( Build.FINGERPRINT.startsWith("generic") )
46
        {
47
        setEGLConfigChooser(8, 8, 8, 8, 16, 0);
47 48
        }
49

  
50
      mRenderer = new Vertex3DRenderer(this);
51

  
52
      setRenderer(mRenderer);
48 53
      }
54
    }
55

  
56
///////////////////////////////////////////////////////////////////////////////////////////////////
57

  
58
  @Override
59
  public boolean onTouchEvent(MotionEvent event)
60
    {
61
    int action = event.getAction();
62
    int x = (int)event.getX();
63
    int y = (int)event.getY();
64

  
65
    switch(action)
66
      {
67
      case MotionEvent.ACTION_DOWN: mX = x;
68
                                    mY = y;
69
                                    break;
70

  
71
      case MotionEvent.ACTION_MOVE: if( mX>=0 && mY>= 0 )
72
                                      {
73
                                      float px = mY-y;
74
                                      float py = mX-x;
75
                                      float pz = 0;
76
                                      float plen = (float)Math.sqrt(px*px + py*py + pz*pz);
77

  
78
                                      if( plen>0 )
79
                                        {
80
                                        px /= plen;
81
                                        py /= plen;
82
                                        pz /= plen;
83

  
84
                                        float cosA = (float)Math.cos(plen*3.14f/mRenderer.mScreenMin);
85
                                        float sinA = (float)Math.sqrt(1-cosA*cosA);
86

  
87
                                        mRenderer.mQuat1.set(px*sinA, py*sinA, pz*sinA, cosA);
88
                                        }
89
                                      }
90
                                    break;
91

  
92
      case MotionEvent.ACTION_UP  : mX = -1;
93
                                    mY = -1;
94

  
95
                                    float qx = mRenderer.mQuat1.getX();
96
                                    float qy = mRenderer.mQuat1.getY();
97
                                    float qz = mRenderer.mQuat1.getZ();
98
                                    float qw = mRenderer.mQuat1.getW();
99

  
100
                                    float rx = mRenderer.mQuat2.getX();
101
                                    float ry = mRenderer.mQuat2.getY();
102
                                    float rz = mRenderer.mQuat2.getZ();
103
                                    float rw = mRenderer.mQuat2.getW();
104

  
105
                                    float tx = rw*qx - rz*qy + ry*qz + rx*qw;
106
                                    float ty = rw*qy + rz*qx + ry*qw - rx*qz;
107
                                    float tz = rw*qz + rz*qw - ry*qx + rx*qy;
108
                                    float tw = rw*qw - rz*qz - ry*qy - rx*qx;
109

  
110
                                    mRenderer.mQuat1.set(0f, 0f, 0f, 1f);
111
                                    mRenderer.mQuat2.set(tx, ty, tz, tw);
112

  
113
                                    break;
114
      }
115

  
116
    return true;
117
    }
49 118
}
50 119

  

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