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Revision 833685d0

Added by Leszek Koltunski almost 8 years ago

Progress with Vertex3D

View differences:

src/main/java/org/distorted/examples/vertex3d/Vertex3DSurfaceView.java
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import android.opengl.GLSurfaceView;
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import android.os.Build;
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import android.util.AttributeSet;
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import android.view.MotionEvent;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class Vertex3DSurfaceView extends GLSurfaceView
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{
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  {
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  private int mX, mY;
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  private Vertex3DRenderer mRenderer;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public Vertex3DSurfaceView(Context c, AttributeSet attrs)
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      {
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      super(c, attrs);
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  public Vertex3DSurfaceView(Context c, AttributeSet attrs)
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    {
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    super(c, attrs);
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      if(!isInEditMode())
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        {
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        setEGLContextClientVersion(2);
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        if( Build.FINGERPRINT.startsWith("generic") )
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          { 
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          setEGLConfigChooser(8, 8, 8, 8, 16, 0);   
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          }
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    if(!isInEditMode())
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      {
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      setEGLContextClientVersion(2);
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        setRenderer(new Vertex3DRenderer(this));
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      if( Build.FINGERPRINT.startsWith("generic") )
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        {
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        setEGLConfigChooser(8, 8, 8, 8, 16, 0);
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        }
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      mRenderer = new Vertex3DRenderer(this);
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      setRenderer(mRenderer);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  @Override
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  public boolean onTouchEvent(MotionEvent event)
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    {
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    int action = event.getAction();
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    int x = (int)event.getX();
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    int y = (int)event.getY();
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    switch(action)
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      {
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      case MotionEvent.ACTION_DOWN: mX = x;
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                                    mY = y;
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                                    break;
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      case MotionEvent.ACTION_MOVE: if( mX>=0 && mY>= 0 )
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                                      {
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                                      float px = mY-y;
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                                      float py = mX-x;
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                                      float pz = 0;
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                                      float plen = (float)Math.sqrt(px*px + py*py + pz*pz);
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                                      if( plen>0 )
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                                        {
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                                        px /= plen;
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                                        py /= plen;
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                                        pz /= plen;
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                                        float cosA = (float)Math.cos(plen*3.14f/mRenderer.mScreenMin);
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                                        float sinA = (float)Math.sqrt(1-cosA*cosA);
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                                        mRenderer.mQuat1.set(px*sinA, py*sinA, pz*sinA, cosA);
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                                        }
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                                      }
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                                    break;
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      case MotionEvent.ACTION_UP  : mX = -1;
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                                    mY = -1;
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                                    float qx = mRenderer.mQuat1.getX();
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                                    float qy = mRenderer.mQuat1.getY();
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                                    float qz = mRenderer.mQuat1.getZ();
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                                    float qw = mRenderer.mQuat1.getW();
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                                    float rx = mRenderer.mQuat2.getX();
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                                    float ry = mRenderer.mQuat2.getY();
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                                    float rz = mRenderer.mQuat2.getZ();
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                                    float rw = mRenderer.mQuat2.getW();
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                                    float tx = rw*qx - rz*qy + ry*qz + rx*qw;
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                                    float ty = rw*qy + rz*qx + ry*qw - rx*qz;
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                                    float tz = rw*qz + rz*qw - ry*qx + rx*qy;
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                                    float tw = rw*qw - rz*qz - ry*qy - rx*qx;
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                                    mRenderer.mQuat1.set(0f, 0f, 0f, 1f);
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                                    mRenderer.mQuat2.set(tx, ty, tz, tw);
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                                    break;
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      }
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    return true;
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    }
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}
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