Revision 835cd7eb
Added by Leszek Koltunski almost 3 years ago
| src/main/java/org/distorted/examples/flatblur2/FlatBlur2Renderer.java | ||
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import android.opengl.GLSurfaceView; |
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import org.distorted.library.effect.EffectQuality; |
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import org.distorted.library.effect.PostprocessEffectGlow; |
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import org.distorted.library.effect.VertexEffectScale; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshQuad; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Dynamic2D; |
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import org.distorted.library.type.Dynamic4D; |
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import org.distorted.library.type.Static2D; |
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import org.distorted.library.type.Static4D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class FlatBlur2Renderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener, EffectListener
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class FlatBlur2Renderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener |
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{
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private static final int DUR_GLO = 2000; |
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private static final int[] colors = new int[] {0,0,1, 1,0,1, 1,0,0, 1,1,0, 0,1,0, 1,1,1}; // blue, pink, red, yellow, green, white
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private static final int INDEX = 5; |
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private final GLSurfaceView mView; |
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private final DistortedScreen mScreen; |
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private DistortedNode mNode1, mNode2;
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private final DistortedNode mNode;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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DistortedEffects effects1 = new DistortedEffects(); |
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VertexEffectScale mainScale= new VertexEffectScale(200); |
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effects1.apply(mainScale); |
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mNode1 = new DistortedNode(texture1,effects1,mesh1);
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mScreen.attach(mNode1);
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mNode = new DistortedNode(texture1,effects1,mesh1); |
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mScreen.attach(mNode); |
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DistortedTexture texture2 = new DistortedTexture(); |
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texture2.setColorARGB(0xffff0000); |
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MeshQuad mesh2 = new MeshQuad(); |
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DistortedEffects effects2 = new DistortedEffects(); |
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mNode2 = new DistortedNode(texture2,effects2,mesh2);
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mScreen.attach(mNode2);
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DistortedNode node2 = new DistortedNode(texture2,effects2,mesh2);
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mScreen.attach(node2);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void crash() |
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{
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Dynamic2D haloRadius = new Dynamic2D(DUR_GLO,1.0f); |
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haloRadius.add(new Static2D( 0, 0)); |
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haloRadius.add(new Static2D(15,50)); |
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haloRadius.add(new Static2D( 0, 0)); |
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Dynamic4D color= new Dynamic4D(DUR_GLO,1.0f); |
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Static4D P1 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.0f); |
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Static4D P2 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.5f); |
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color.add(P1); |
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color.add(P2); |
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color.add(P1); |
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Static2D haloRadius = new Static2D(15,50); |
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Static4D color = new Static4D(1,1,1,1); |
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PostprocessEffectGlow glow = new PostprocessEffectGlow(haloRadius,color); |
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glow.setQuality(EffectQuality.MEDIUM); |
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glow.notifyWhenFinished(this); |
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DistortedEffects effects = mNode1.getEffects(); |
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DistortedEffects effects = mNode.getEffects(); |
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effects.apply(glow); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void effectFinished(long id) |
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{
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mScreen.detach(mNode1); |
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mNode1.markForDeletion(); |
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mNode1=null; |
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mScreen.detach(mNode2); |
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mNode2.markForDeletion(); |
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mNode2=null; |
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} |
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} |
Also available in: Unified diff
simplify the crash app.