Revision 862fcd79
Added by Leszek Koltunski over 8 years ago
build.gradle | ||
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6 | 6 |
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defaultConfig { |
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applicationId "org.distorted.examples" |
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minSdkVersion 15
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minSdkVersion 18
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targetSdkVersion 23 |
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} |
12 | 12 |
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src/main/AndroidManifest.xml | ||
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34 | 34 |
<activity android:name=".cubes.CubesActivity" /> |
35 | 35 |
<activity android:name=".quaternion.QuaternionActivity" /> |
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<activity android:name=".effects3d.Effects3DActivity" /> |
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<activity android:name=".plainmonalisa.PlainMonaLisaActivity" /> |
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37 | 38 |
</application> |
38 | 39 |
</manifest> |
src/main/java/org/distorted/examples/TableOfContents.java | ||
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36 | 36 |
import org.distorted.examples.cubes.CubesActivity; |
37 | 37 |
import org.distorted.examples.quaternion.QuaternionActivity; |
38 | 38 |
import org.distorted.examples.effects3d.Effects3DActivity; |
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import org.distorted.examples.plainmonalisa.PlainMonaLisaActivity; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
... | ... | |
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data.add(item); |
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activityMapping.put(i++, Effects3DActivity.class); |
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} |
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{ |
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final Map<String, Object> item = new HashMap<String, Object>(); |
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item.put(ITEM_IMAGE, R.drawable.icon_example_monalisa); |
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item.put(ITEM_TITLE, (i+1)+". "+getText(R.string.example_plainmonalisa)); |
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item.put(ITEM_SUBTITLE, getText(R.string.example_plainmonalisa_subtitle)); |
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data.add(item); |
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activityMapping.put(i++, PlainMonaLisaActivity.class); |
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} |
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final SimpleAdapter dataAdapter = new SimpleAdapter(this, data, R.layout.toc_item, new String[] {ITEM_IMAGE, ITEM_TITLE, ITEM_SUBTITLE}, new int[] {R.id.Image, R.id.Title, R.id.SubTitle}); |
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setListAdapter(dataAdapter); |
src/main/java/org/distorted/examples/plainmonalisa/EglCore.java | ||
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package org.distorted.examples.plainmonalisa; |
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import android.graphics.SurfaceTexture; |
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import android.opengl.EGL14; |
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import android.opengl.EGLConfig; |
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import android.opengl.EGLContext; |
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import android.opengl.EGLDisplay; |
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import android.opengl.EGLExt; |
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import android.opengl.EGLSurface; |
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import android.util.Log; |
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import android.view.Surface; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Core EGL state (display, context, config). |
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* <p> |
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* The EGLContext must only be attached to one thread at a time. This class is not thread-safe. |
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*/ |
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public final class EglCore |
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{ |
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private static final String TAG = "EglCore"; |
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/** |
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* Constructor flag: surface must be recordable. This discourages EGL from using a |
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* pixel format that cannot be converted efficiently to something usable by the video |
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* encoder. |
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*/ |
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public static final int FLAG_RECORDABLE = 0x01; |
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/** |
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* Constructor flag: ask for GLES3, fall back to GLES2 if not available. Without this |
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* flag, GLES2 is used. |
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*/ |
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public static final int FLAG_TRY_GLES3 = 0x02; |
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// Android-specific extension. |
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private static final int EGL_RECORDABLE_ANDROID = 0x3142; |
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private EGLDisplay mEGLDisplay = EGL14.EGL_NO_DISPLAY; |
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private EGLContext mEGLContext = EGL14.EGL_NO_CONTEXT; |
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private EGLConfig mEGLConfig = null; |
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private int mGlVersion = -1; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Prepares EGL display and context. |
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* <p> |
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* Equivalent to EglCore(null, 0). |
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*/ |
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public EglCore() { |
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this(null, 0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Prepares EGL display and context. |
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* <p> |
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* @param sharedContext The context to share, or null if sharing is not desired. |
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* @param flags Configuration bit flags, e.g. FLAG_RECORDABLE. |
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*/ |
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public EglCore(EGLContext sharedContext, int flags) |
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{ |
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if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) |
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{ |
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throw new RuntimeException("EGL already set up"); |
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} |
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if (sharedContext == null) |
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{ |
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sharedContext = EGL14.EGL_NO_CONTEXT; |
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} |
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mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); |
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if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) |
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{ |
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throw new RuntimeException("unable to get EGL14 display"); |
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} |
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int[] version = new int[2]; |
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if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) |
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{ |
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mEGLDisplay = null; |
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throw new RuntimeException("unable to initialize EGL14"); |
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} |
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// Try to get a GLES3 context, if requested. |
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if ((flags & FLAG_TRY_GLES3) != 0) |
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{ |
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//Log.d(TAG, "Trying GLES 3"); |
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EGLConfig config = getConfig(flags, 3); |
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if (config != null) |
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{ |
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int[] attrib3_list = { EGL14.EGL_CONTEXT_CLIENT_VERSION, 3, EGL14.EGL_NONE }; |
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EGLContext context = EGL14.eglCreateContext(mEGLDisplay, config, sharedContext, attrib3_list, 0); |
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if (EGL14.eglGetError() == EGL14.EGL_SUCCESS) |
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{ |
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//Log.d(TAG, "Got GLES 3 config"); |
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mEGLConfig = config; |
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mEGLContext = context; |
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mGlVersion = 3; |
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} |
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} |
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} |
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if (mEGLContext == EGL14.EGL_NO_CONTEXT) |
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{ // GLES 2 only, or GLES 3 attempt failed |
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//Log.d(TAG, "Trying GLES 2"); |
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EGLConfig config = getConfig(flags, 2); |
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if (config == null) |
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{ |
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throw new RuntimeException("Unable to find a suitable EGLConfig"); |
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} |
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int[] attrib2_list = { EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL14.EGL_NONE }; |
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EGLContext context = EGL14.eglCreateContext(mEGLDisplay, config, sharedContext, attrib2_list, 0); |
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checkEglError("eglCreateContext"); |
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mEGLConfig = config; |
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mEGLContext = context; |
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mGlVersion = 2; |
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} |
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// Confirm with query. |
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int[] values = new int[1]; |
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EGL14.eglQueryContext(mEGLDisplay, mEGLContext, EGL14.EGL_CONTEXT_CLIENT_VERSION, values, 0); |
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Log.d(TAG, "EGLContext created, client version " + values[0]); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Finds a suitable EGLConfig. |
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* |
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* @param flags Bit flags from constructor. |
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* @param version Must be 2 or 3. |
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*/ |
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private EGLConfig getConfig(int flags, int version) |
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{ |
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int renderableType = EGL14.EGL_OPENGL_ES2_BIT; |
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if (version >= 3) |
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{ |
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renderableType |= EGLExt.EGL_OPENGL_ES3_BIT_KHR; |
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} |
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// The actual surface is generally RGBA or RGBX, so situationally omitting alpha |
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// doesn't really help. It can also lead to a huge performance hit on glReadPixels() |
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// when reading into a GL_RGBA buffer. |
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int[] attribList = |
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{ |
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EGL14.EGL_RED_SIZE, 8, |
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EGL14.EGL_GREEN_SIZE, 8, |
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EGL14.EGL_BLUE_SIZE, 8, |
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EGL14.EGL_ALPHA_SIZE, 8, |
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//EGL14.EGL_DEPTH_SIZE, 16, |
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//EGL14.EGL_STENCIL_SIZE, 8, |
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EGL14.EGL_RENDERABLE_TYPE, renderableType, |
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EGL14.EGL_NONE, 0, // placeholder for recordable [@-3] |
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EGL14.EGL_NONE |
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}; |
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if ((flags & FLAG_RECORDABLE) != 0) |
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{ |
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attribList[attribList.length - 3] = EGL_RECORDABLE_ANDROID; |
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attribList[attribList.length - 2] = 1; |
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} |
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EGLConfig[] configs = new EGLConfig[1]; |
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int[] numConfigs = new int[1]; |
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if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length, numConfigs, 0)) |
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{ |
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Log.w(TAG, "unable to find RGB8888 / " + version + " EGLConfig"); |
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return null; |
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} |
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return configs[0]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Discards all resources held by this class, notably the EGL context. This must be |
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* called from the thread where the context was created. |
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* <p> |
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* On completion, no context will be current. |
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*/ |
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public void release() |
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{ |
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if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) |
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{ |
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// Android is unusual in that it uses a reference-counted EGLDisplay. So for |
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// every eglInitialize() we need an eglTerminate(). |
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EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT); |
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EGL14.eglDestroyContext(mEGLDisplay, mEGLContext); |
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EGL14.eglReleaseThread(); |
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EGL14.eglTerminate(mEGLDisplay); |
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} |
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mEGLDisplay = EGL14.EGL_NO_DISPLAY; |
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mEGLContext = EGL14.EGL_NO_CONTEXT; |
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mEGLConfig = null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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protected void finalize() throws Throwable |
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{ |
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try |
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{ |
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if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) |
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{ |
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// We're limited here -- finalizers don't run on the thread that holds |
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// the EGL state, so if a surface or context is still current on another |
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// thread we can't fully release it here. Exceptions thrown from here |
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// are quietly discarded. Complain in the log file. |
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Log.w(TAG, "WARNING: EglCore was not explicitly released -- state may be leaked"); |
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release(); |
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} |
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} |
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finally |
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{ |
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super.finalize(); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Destroys the specified surface. Note the EGLSurface won't actually be destroyed if it's |
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* still current in a context. |
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*/ |
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public void releaseSurface(EGLSurface eglSurface) |
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{ |
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EGL14.eglDestroySurface(mEGLDisplay, eglSurface); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Creates an EGL surface associated with a Surface. |
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* <p> |
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* If this is destined for MediaCodec, the EGLConfig should have the "recordable" attribute. |
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*/ |
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public EGLSurface createWindowSurface(Object surface) |
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{ |
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if (!(surface instanceof Surface) && !(surface instanceof SurfaceTexture)) |
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{ |
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throw new RuntimeException("invalid surface: " + surface); |
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} |
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// Create a window surface, and attach it to the Surface we received. |
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int[] surfaceAttribs = { EGL14.EGL_NONE }; |
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EGLSurface eglSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, surface, surfaceAttribs, 0); |
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checkEglError("eglCreateWindowSurface"); |
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if (eglSurface == null) |
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{ |
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throw new RuntimeException("surface was null"); |
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} |
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return eglSurface; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Makes our EGL context current, using the supplied surface for both "draw" and "read". |
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*/ |
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public void makeCurrent(EGLSurface eglSurface) |
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{ |
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if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) |
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{ |
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// called makeCurrent() before create? |
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Log.d(TAG, "NOTE: makeCurrent w/o display"); |
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} |
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if (!EGL14.eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext)) |
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{ |
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throw new RuntimeException("eglMakeCurrent failed"); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Makes no context current. |
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*/ |
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public void makeNothingCurrent() |
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{ |
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if (!EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT)) |
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{ |
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throw new RuntimeException("eglMakeCurrent failed"); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the GLES version this context is configured for (currently 2 or 3). |
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*/ |
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public int getGlVersion() |
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{ |
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return mGlVersion; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Calls eglSwapBuffers. Use this to "publish" the current frame. |
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* |
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* @return false on failure |
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*/ |
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public boolean swapBuffers(EGLSurface eglSurface) |
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{ |
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return EGL14.eglSwapBuffers(mEGLDisplay, eglSurface); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Checks for EGL errors. Throws an exception if an error has been raised. |
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*/ |
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private void checkEglError(String msg) |
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{ |
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int error; |
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if ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) |
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{ |
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throw new RuntimeException(msg + ": EGL error: 0x" + Integer.toHexString(error)); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/examples/plainmonalisa/PlainMonaLisaActivity.java | ||
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package org.distorted.examples.plainmonalisa; |
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import org.distorted.library.Distorted; |
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import android.app.Activity; |
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import android.os.Bundle; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class PlainMonaLisaActivity extends Activity |
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{ |
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private PlainMonaLisaSurfaceView mView; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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protected void onCreate(Bundle icicle) |
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{ |
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super.onCreate(icicle); |
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mView = new PlainMonaLisaSurfaceView(this); |
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setContentView(mView); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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protected void onPause() |
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{ |
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mView.onPause(); |
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super.onPause(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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35 |
@Override |
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protected void onResume() |
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{ |
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super.onResume(); |
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mView.onResume(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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protected void onDestroy() |
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{ |
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Distorted.onDestroy(); |
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super.onDestroy(); |
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} |
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} |
src/main/java/org/distorted/examples/plainmonalisa/PlainMonaLisaSurfaceView.java | ||
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package org.distorted.examples.plainmonalisa; |
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import android.content.Context; |
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import android.view.Choreographer; |
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import android.view.SurfaceView; |
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import android.view.SurfaceHolder; |
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import android.util.Log; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class PlainMonaLisaSurfaceView extends SurfaceView implements SurfaceHolder.Callback, Choreographer.FrameCallback |
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{ |
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private static final String TAG = "MonaLisaSurface"; |
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private RenderThread mRenderThread; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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17 |
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public PlainMonaLisaSurfaceView(Context context) |
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{ |
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super(context); |
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getHolder().addCallback(this); |
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} |
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23 |
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24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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25 |
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26 |
public void surfaceCreated(SurfaceHolder holder) |
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27 |
{ |
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28 |
Log.d(TAG, "surfaceCreated holder=" + holder); |
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29 |
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30 |
mRenderThread = new RenderThread(holder, this); |
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31 |
mRenderThread.setName("GL render"); |
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32 |
mRenderThread.start(); |
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33 |
mRenderThread.waitUntilReady(); |
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34 |
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35 |
RenderHandler rh = mRenderThread.getHandler(); |
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36 |
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37 |
if (rh != null) |
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38 |
{ |
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39 |
rh.sendSurfaceCreated(); |
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40 |
} |
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41 |
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42 |
Choreographer.getInstance().postFrameCallback(this); |
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43 |
} |
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44 |
|
|
45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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46 |
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47 |
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) |
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48 |
{ |
|
49 |
Log.d(TAG, "surfaceChanged fmt=" + format + " size=" + width + "x" + height +" holder=" + holder); |
|
50 |
|
|
51 |
RenderHandler rh = mRenderThread.getHandler(); |
|
52 |
|
|
53 |
if (rh != null) |
|
54 |
{ |
|
55 |
rh.sendSurfaceChanged(format, width, height); |
|
56 |
} |
|
57 |
} |
|
58 |
|
|
59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
60 |
|
|
61 |
public void surfaceDestroyed(SurfaceHolder holder) |
|
62 |
{ |
|
63 |
Log.d(TAG, "surfaceDestroyed holder=" + holder); |
|
64 |
|
|
65 |
// We need to wait for the render thread to shut down before continuing because we |
|
66 |
// don't want the Surface to disappear out from under it mid-render. The frame |
|
67 |
// notifications will have been stopped back in onPause(), but there might have |
|
68 |
// been one in progress. |
|
69 |
|
|
70 |
RenderHandler rh = mRenderThread.getHandler(); |
|
71 |
|
|
72 |
if (rh != null) |
|
73 |
{ |
|
74 |
rh.sendShutdown(); |
|
75 |
|
|
76 |
try |
|
77 |
{ |
|
78 |
mRenderThread.join(); |
|
79 |
} |
|
80 |
catch (InterruptedException ie) |
|
81 |
{ |
|
82 |
throw new RuntimeException("join was interrupted", ie); |
|
83 |
} |
|
84 |
} |
|
85 |
mRenderThread = null; |
|
86 |
|
|
87 |
Log.d(TAG, "surfaceDestroyed complete"); |
|
88 |
} |
|
89 |
|
|
90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
91 |
|
|
92 |
public void onPause() |
|
93 |
{ |
|
94 |
Log.d(TAG, "onPause unhooking choreographer"); |
|
95 |
Choreographer.getInstance().removeFrameCallback(this); |
|
96 |
} |
|
97 |
|
|
98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
99 |
|
|
100 |
public void onResume() |
|
101 |
{ |
|
102 |
if (mRenderThread != null) |
|
103 |
{ |
|
104 |
Log.d(TAG, "onResume re-hooking choreographer"); |
|
105 |
Choreographer.getInstance().postFrameCallback(this); |
|
106 |
} |
|
107 |
} |
|
108 |
|
|
109 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
110 |
|
|
111 |
@Override |
|
112 |
public void doFrame(long frameTimeNanos) |
|
113 |
{ |
|
114 |
RenderHandler rh = mRenderThread.getHandler(); |
|
115 |
|
|
116 |
if (rh != null) |
|
117 |
{ |
|
118 |
Choreographer.getInstance().postFrameCallback(this); |
|
119 |
rh.sendDoFrame(frameTimeNanos); |
|
120 |
} |
|
121 |
} |
|
122 |
} |
|
123 |
|
|
124 |
|
src/main/java/org/distorted/examples/plainmonalisa/RenderHandler.java | ||
---|---|---|
1 |
package org.distorted.examples.plainmonalisa; |
|
2 |
|
|
3 |
import android.os.Handler; |
|
4 |
import android.os.Message; |
|
5 |
import android.util.Log; |
|
6 |
|
|
7 |
import java.lang.ref.WeakReference; |
|
8 |
|
|
9 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
10 |
|
|
11 |
/** |
|
12 |
* Handler for RenderThread. Used for messages sent from the UI thread to the render thread. |
|
13 |
* <p> |
|
14 |
* The object is created on the render thread, and the various "send" methods are called |
|
15 |
* from the UI thread. |
|
16 |
*/ |
|
17 |
public class RenderHandler extends Handler |
|
18 |
{ |
|
19 |
private static final String TAG = "RenderHandler"; |
|
20 |
|
|
21 |
private static final int MSG_SURFACE_CREATED = 0; |
|
22 |
private static final int MSG_SURFACE_CHANGED = 1; |
|
23 |
private static final int MSG_DO_FRAME = 2; |
|
24 |
private static final int MSG_SHUTDOWN = 4; |
|
25 |
|
|
26 |
// This shouldn't need to be a weak ref, since we'll go away when the Looper quits, |
|
27 |
// but no real harm in it. |
|
28 |
private WeakReference<RenderThread> mWeakRenderThread; |
|
29 |
|
|
30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
31 |
/** |
|
32 |
* Call from render thread. |
|
33 |
*/ |
|
34 |
public RenderHandler(RenderThread rt) |
|
35 |
{ |
|
36 |
mWeakRenderThread = new WeakReference<>(rt); |
|
37 |
} |
|
38 |
|
|
39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
40 |
/** |
|
41 |
* Sends the "surface created" message. |
|
42 |
* <p> |
|
43 |
* Call from UI thread. |
|
44 |
*/ |
|
45 |
public void sendSurfaceCreated() |
|
46 |
{ |
|
47 |
sendMessage(obtainMessage(RenderHandler.MSG_SURFACE_CREATED)); |
|
48 |
} |
|
49 |
|
|
50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
51 |
/** |
|
52 |
* Sends the "surface changed" message, forwarding what we got from the SurfaceHolder. |
|
53 |
* <p> |
|
54 |
* Call from UI thread. |
|
55 |
*/ |
|
56 |
public void sendSurfaceChanged(@SuppressWarnings("unused") int format, int width, int height) |
|
57 |
{ |
|
58 |
sendMessage(obtainMessage(RenderHandler.MSG_SURFACE_CHANGED, width, height)); |
|
59 |
} |
|
60 |
|
|
61 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
62 |
/** |
|
63 |
* Sends the "do frame" message, forwarding the Choreographer event. |
|
64 |
* <p> |
|
65 |
* Call from UI thread. |
|
66 |
*/ |
|
67 |
public void sendDoFrame(long frameTimeNanos) |
|
68 |
{ |
|
69 |
sendMessage(obtainMessage(RenderHandler.MSG_DO_FRAME, (int) (frameTimeNanos >> 32), (int) frameTimeNanos)); |
|
70 |
} |
|
71 |
|
|
72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
73 |
/** |
|
74 |
* Sends the "shutdown" message, which tells the render thread to halt. |
|
75 |
* <p> |
|
76 |
* Call from UI thread. |
|
77 |
*/ |
|
78 |
public void sendShutdown() |
|
79 |
{ |
|
80 |
sendMessage(obtainMessage(RenderHandler.MSG_SHUTDOWN)); |
|
81 |
} |
|
82 |
|
|
83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
84 |
@Override // runs on RenderThread |
|
85 |
public void handleMessage(Message msg) |
|
86 |
{ |
|
87 |
int what = msg.what; |
|
88 |
//Log.d(TAG, "RenderHandler [" + this + "]: what=" + what); |
|
89 |
RenderThread renderThread = mWeakRenderThread.get(); |
|
90 |
|
|
91 |
if (renderThread == null) |
|
92 |
{ |
|
93 |
Log.w(TAG, "RenderHandler.handleMessage: weak ref is null"); |
|
94 |
return; |
|
95 |
} |
|
96 |
|
|
97 |
switch (what) |
|
98 |
{ |
|
99 |
case MSG_SURFACE_CREATED: renderThread.surfaceCreated(); |
|
100 |
break; |
|
101 |
case MSG_SURFACE_CHANGED: renderThread.surfaceChanged(msg.arg1, msg.arg2); |
|
102 |
break; |
|
103 |
case MSG_DO_FRAME: long timestamp = (((long) msg.arg1) << 32) | (((long) msg.arg2) & 0xffffffffL); |
|
104 |
renderThread.doFrame(timestamp); |
|
105 |
break; |
|
106 |
case MSG_SHUTDOWN: renderThread.shutdown(); |
|
107 |
break; |
|
108 |
default: throw new RuntimeException("unknown message " + what); |
|
109 |
} |
|
110 |
} |
|
111 |
} |
|
112 |
|
|
113 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/examples/plainmonalisa/RenderThread.java | ||
---|---|---|
1 |
package org.distorted.examples.plainmonalisa; |
|
2 |
|
|
3 |
import android.graphics.Bitmap; |
|
4 |
import android.graphics.BitmapFactory; |
|
5 |
import android.opengl.EGL14; |
|
6 |
import android.opengl.EGLSurface; |
|
7 |
import android.opengl.GLES20; |
|
8 |
import android.os.Looper; |
|
9 |
import android.os.Trace; |
|
10 |
import android.util.Log; |
|
11 |
import android.view.Surface; |
|
12 |
import android.view.SurfaceHolder; |
|
13 |
import android.view.SurfaceView; |
|
14 |
|
|
15 |
import org.distorted.library.Distorted; |
|
16 |
import org.distorted.library.DistortedBitmap; |
|
17 |
import org.distorted.library.Float2D; |
|
18 |
import org.distorted.library.Float3D; |
|
19 |
import org.distorted.library.Float4D; |
|
20 |
import org.distorted.examples.R; |
|
21 |
|
|
22 |
import java.io.IOException; |
|
23 |
import java.io.InputStream; |
|
24 |
|
|
25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
26 |
/** |
|
27 |
* This class handles all OpenGL rendering. |
|
28 |
* <p> |
|
29 |
* Start the render thread after the Surface has been created. |
|
30 |
*/ |
|
31 |
public class RenderThread extends Thread |
|
32 |
{ |
|
33 |
private static final String TAG = "RenderThread"; |
|
34 |
|
|
35 |
// Object must be created on render thread to get correct Looper, but is used from |
|
36 |
// UI thread, so we need to declare it volatile to ensure the UI thread sees a fully |
|
37 |
// constructed object. |
|
38 |
private volatile RenderHandler mHandler; |
|
39 |
|
|
40 |
// Used to wait for the thread to start. |
|
41 |
private Object mStartLock = new Object(); |
|
42 |
private boolean mReady = false; |
|
43 |
private volatile SurfaceHolder mSurfaceHolder; // may be updated by UI thread |
|
44 |
private EglCore eglCore; |
|
45 |
private EGLSurface eglSurface; |
|
46 |
|
|
47 |
private DistortedBitmap monaLisa; |
|
48 |
private int bmpHeight, bmpWidth; |
|
49 |
|
|
50 |
private Float2D pLeft, pRight; |
|
51 |
private Float4D rLeft, rRight; |
|
52 |
private Float3D vLeft, vRight; |
|
53 |
|
|
54 |
SurfaceView mView; |
|
55 |
|
|
56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
57 |
/** |
|
58 |
* Pass in the SurfaceView's SurfaceHolder. Note the Surface may not yet exist. |
|
59 |
*/ |
|
60 |
public RenderThread(SurfaceHolder holder, SurfaceView view) |
|
61 |
{ |
|
62 |
mSurfaceHolder = holder; |
|
63 |
mView = view; |
|
64 |
|
|
65 |
pLeft = new Float2D( 90, 258); |
|
66 |
pRight= new Float2D(176, 255); |
|
67 |
|
|
68 |
rLeft = new Float4D(-10,-10,25,25); |
|
69 |
rRight= new Float4D( 10, -5,25,25); |
|
70 |
|
|
71 |
vLeft = new Float3D(-20,-20,0); |
|
72 |
vRight= new Float3D( 20,-10,0); |
|
73 |
} |
|
74 |
|
|
75 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
76 |
/** |
|
77 |
* Thread entry point. |
|
78 |
* <p> |
|
79 |
* The thread should not be started until the Surface associated with the SurfaceHolder |
|
80 |
* has been created. That way we don't have to wait for a separate "surface created" |
|
81 |
* message to arrive. |
|
82 |
*/ |
|
83 |
@Override |
|
84 |
public void run() |
|
85 |
{ |
|
86 |
Looper.prepare(); |
|
87 |
mHandler = new RenderHandler(this); |
|
88 |
eglCore = new EglCore(null, EglCore.FLAG_RECORDABLE | EglCore.FLAG_TRY_GLES3); |
|
89 |
|
|
90 |
synchronized (mStartLock) |
|
91 |
{ |
|
92 |
mReady = true; |
|
93 |
mStartLock.notify(); // signal waitUntilReady() |
|
94 |
} |
|
95 |
|
|
96 |
Looper.loop(); |
|
97 |
Log.d(TAG, "looper quit"); |
|
98 |
|
|
99 |
checkGlError("releaseGl start"); |
|
100 |
|
|
101 |
if (eglSurface != null) |
|
102 |
{ |
|
103 |
eglCore.releaseSurface(eglSurface); |
|
104 |
eglSurface = EGL14.EGL_NO_SURFACE; |
|
105 |
} |
|
106 |
|
|
107 |
checkGlError("releaseGl done"); |
|
108 |
|
|
109 |
eglCore.makeNothingCurrent(); |
|
110 |
eglCore.release(); |
|
111 |
|
|
112 |
synchronized (mStartLock) |
|
113 |
{ |
|
114 |
mReady = false; |
|
115 |
} |
|
116 |
} |
|
117 |
|
|
118 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
119 |
/** |
|
120 |
* Waits until the render thread is ready to receive messages. |
|
121 |
* <p> |
|
122 |
* Call from the UI thread. |
|
123 |
*/ |
|
124 |
public void waitUntilReady() |
|
125 |
{ |
|
126 |
synchronized (mStartLock) |
|
127 |
{ |
|
128 |
while (!mReady) |
|
129 |
{ |
|
130 |
try |
|
131 |
{ |
|
132 |
mStartLock.wait(); |
|
133 |
} |
|
134 |
catch (InterruptedException ie) { /* not expected */ } |
|
135 |
} |
|
136 |
} |
|
137 |
} |
|
138 |
|
|
139 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
140 |
/** |
|
141 |
* Shuts everything down. |
|
142 |
*/ |
|
143 |
void shutdown() |
|
144 |
{ |
|
145 |
Log.d(TAG, "shutdown"); |
|
146 |
Looper.myLooper().quit(); |
|
147 |
} |
|
148 |
|
|
149 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
150 |
/** |
|
151 |
* Returns the render thread's Handler. This may be called from any thread. |
|
152 |
*/ |
|
153 |
public RenderHandler getHandler() |
|
154 |
{ |
|
155 |
return mHandler; |
|
156 |
} |
|
157 |
|
|
158 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
159 |
/** |
|
160 |
* Prepares the surface. |
|
161 |
*/ |
|
162 |
void surfaceCreated() |
|
163 |
{ |
|
164 |
Surface surface = mSurfaceHolder.getSurface(); |
|
165 |
|
|
166 |
eglSurface = eglCore.createWindowSurface(surface); |
|
167 |
eglCore.makeCurrent(eglSurface); |
|
168 |
|
|
169 |
InputStream is = mView.getContext().getResources().openRawResource(R.raw.monalisa); |
|
170 |
Bitmap bmp; |
|
171 |
|
|
172 |
try |
|
173 |
{ |
|
174 |
bmp = BitmapFactory.decodeStream(is); |
|
175 |
} |
|
176 |
finally |
|
177 |
{ |
|
178 |
try |
|
179 |
{ |
|
180 |
is.close(); |
|
181 |
} |
|
182 |
catch(IOException io) {} |
|
183 |
} |
|
184 |
|
|
185 |
monaLisa = new DistortedBitmap(bmp, 10); |
|
186 |
monaLisa.distort( vLeft, rLeft , pLeft, 1000, 0); |
|
187 |
monaLisa.distort(vRight, rRight, pRight,1000, 0); |
|
188 |
|
|
189 |
bmpHeight = bmp.getHeight(); |
|
190 |
bmpWidth = bmp.getWidth(); |
|
191 |
|
|
192 |
try |
|
193 |
{ |
|
194 |
Distorted.onSurfaceCreated(mView.getContext()); |
|
195 |
} |
|
196 |
catch(Exception ex) |
|
197 |
{ |
|
198 |
Log.e("MonaLisa", ex.getMessage() ); |
|
199 |
} |
|
200 |
} |
|
201 |
|
|
202 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
203 |
|
|
204 |
void surfaceChanged(int width, int height) |
|
205 |
{ |
|
206 |
Log.d(TAG, "surfaceChanged " + width + "x" + height); |
|
207 |
|
|
208 |
monaLisa.abortAllEffects(Distorted.TYPE_MATR); |
|
209 |
|
|
210 |
if( bmpHeight/bmpWidth > height/width ) |
|
211 |
{ |
|
212 |
int w = (height*bmpWidth)/bmpHeight; |
|
213 |
monaLisa.move((width-w)/2 ,0, 0); |
|
214 |
monaLisa.scale((float)height/bmpHeight); |
|
215 |
} |
|
216 |
else |
|
217 |
{ |
|
218 |
int h = (width*bmpHeight)/bmpWidth; |
|
219 |
monaLisa.move(0 ,(height-h)/2, 0); |
|
220 |
monaLisa.scale((float)width/bmpWidth); |
|
221 |
} |
|
222 |
|
|
223 |
Distorted.onSurfaceChanged(width, height); |
|
224 |
} |
|
225 |
|
|
226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
227 |
|
|
228 |
public void doFrame(long frameTimeNs) |
|
229 |
{ |
|
230 |
Trace.beginSection("doFrame draw"); |
|
231 |
eglCore.makeCurrent(eglSurface); |
|
232 |
|
|
233 |
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
|
234 |
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
|
235 |
monaLisa.draw(System.currentTimeMillis()); |
|
236 |
|
|
237 |
eglCore.swapBuffers(eglSurface); |
|
238 |
Trace.endSection(); |
|
239 |
} |
|
240 |
|
|
241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
242 |
|
|
243 |
public static void checkGlError(String op) |
|
244 |
{ |
|
245 |
int error = GLES20.glGetError(); |
|
246 |
|
|
247 |
if (error != GLES20.GL_NO_ERROR) |
|
248 |
{ |
|
249 |
String msg = op + ": glError 0x" + Integer.toHexString(error); |
|
250 |
Log.e(TAG, msg); |
|
251 |
throw new RuntimeException(msg); |
|
252 |
} |
|
253 |
} |
|
254 |
} |
|
255 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/res/values/strings.xml | ||
---|---|---|
80 | 80 |
<string name="example_quaternion_subtitle">Random rotations using quaternions.</string> |
81 | 81 |
<string name="example_effects3d">Effects3D</string> |
82 | 82 |
<string name="example_effects3d_subtitle">Test results of all effects on a 3D object.</string> |
83 |
|
|
83 |
<string name="example_plainmonalisa">PlainMonaLisa</string> |
|
84 |
<string name="example_plainmonalisa_subtitle">MonaLisa rendered on a plain SurfaceView</string> |
|
85 |
|
|
84 | 86 |
<string name="example_movingeffects_toast">Click on \'RESET\' and define your path by touching the screen. Then click on one of the effects and see it move along your path.</string> |
85 | 87 |
<string name="example_cubes_toast">Rotate the cubes by swiping the screen</string> |
86 | 88 |
</resources> |
Also available in: Unified diff
New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)