Revision 864e7b05
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/stencil/StencilRenderer.java | ||
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Stuff to do just before we render the lower Cube |
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mCube2Node.glEnable(GLES30.GL_STENCIL_TEST); // Enable Stencil when rendering this Node |
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// no, this is not retained; we have to set |
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// this again even though Floor just set it |
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mCube2Node.glStencilFunc(GLES30.GL_EQUAL, 1, 0xFF); // Pass test if stencil value is 1 |
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mCube2Node.glStencilMask(0x00); // Don't write anything to stencil buffer |
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mCube2Node.glDepthMask(true); // Write to depth buffer |
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