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examples / src / main / java / org / distorted / examples / wind / WindRenderer.java @ 8664ea2e

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.wind;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectRotate;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.MatrixEffectShear;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectWave;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.mesh.MeshCubes;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class WindRenderer implements GLSurfaceView.Renderer
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{
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   private GLSurfaceView mView;
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   private DistortedTexture mTexture;
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   private DistortedScreen mScreen;
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   private WindEffectsManager mManager;
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   private WindGust mGust;
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   private Static3D mMove, mScale;
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   private float mObjWidth, mObjHeight;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   WindRenderer(GLSurfaceView view)
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      { 
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      mView = view;
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      MeshCubes cubes = new MeshCubes(50,30,1);
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      DistortedEffects effects = new DistortedEffects();
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      cubes.setStretch(50,30,1);
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      mTexture = new DistortedTexture();
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      mManager = new WindEffectsManager(50,30);
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      mGust    = new WindGust();
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      mScreen  = new DistortedScreen();
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      mScreen.attach(mTexture,effects,cubes);
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      mObjWidth = cubes.getStretchX();
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      mObjHeight= cubes.getStretchY();
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      mManager.apply(effects);
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      mMove = new Static3D(0,0,0);
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      mScale= new Static3D(1,1,1);
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      Static1D angle = new Static1D(-45);
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      Static3D axis  = new Static3D(0,0,1);
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      Static3D center= new Static3D(-mObjWidth*0.5f,0,0);
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      effects.apply( new MatrixEffectRotate(angle, axis, center) );
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      effects.apply( new MatrixEffectScale(mScale));
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      effects.apply( new MatrixEffectMove(mMove));
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   void setWind(int wind)
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      {
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      mGust.setAverageWind(wind);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   public void onDrawFrame(GL10 glUnused) 
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      {
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      long time = System.currentTimeMillis();
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      if( mGust.isWindBlowingNow(time) ) mManager.increaseWind(time);
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      else                               mManager.decreaseWind(time);
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      mScreen.render(time);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   public void onSurfaceChanged(GL10 glUnused, int width, int height) 
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      {
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      int min = width<height? width:height;
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      float factor = ((float)min)/(mObjHeight + 1.4f*mObjWidth);
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      mMove.set( factor*mObjHeight*1.28f -min*0.5f, min*0.5f - factor*mObjHeight*0.58f, 0 );
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      mScale.set(factor,factor,factor);
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      mScreen.resize(width, height);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
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      {
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      InputStream is = mView.getContext().getResources().openRawResource(R.raw.iceland);
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      Bitmap bitmap;
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      try
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        {
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        bitmap = BitmapFactory.decodeStream(is);
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        }
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      finally
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        {
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        try
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          {
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          is.close();
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          }
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        catch(IOException e) { }
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        }
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      mTexture.setTexture(bitmap);
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      VertexEffectDeform.enable();
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      VertexEffectWave.enable();
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      try
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        {
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        DistortedLibrary.onCreate(mView.getContext());
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        }
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      catch(Exception ex)
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        {
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        android.util.Log.e("Wind", ex.getMessage() );
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        }
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      }
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}
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