Revision 8744aa41
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/examples/fbo/FBORenderer.java | ||
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import org.distorted.library.DistortedEffects; |
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import org.distorted.library.DistortedFramebuffer; |
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import org.distorted.library.DistortedNode; |
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import org.distorted.library.DistortedScreen; |
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import org.distorted.library.DistortedTree; |
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import org.distorted.library.Distorted; |
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import org.distorted.library.MeshCubes; |
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import org.distorted.library.MeshFlat; |
| ... | ... | |
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private GLSurfaceView mView; |
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private DistortedEffects mEffects; |
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private DistortedScreen mScreen; |
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private DistortedTree mRoot;
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private DistortedNode mRoot;
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private int lisaHeight, lisaWidth; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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mEffects.abortAllEffects(); |
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mRoot = new DistortedTree(lisa, mEffects,new MeshFlat(1,1));
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mRoot = new DistortedNode(lisa, mEffects,new MeshFlat(1,1));
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mRoot.attach(grid,gridEffects,new MeshCubes(10,10,false)); |
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float factor = lisaWidth/(2.0f*gridWidth); |
| src/main/java/org/distorted/examples/olimpic/OlimpicRenderer.java | ||
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import org.distorted.library.DistortedEffects; |
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import org.distorted.library.DistortedScreen; |
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import org.distorted.library.DistortedTree;
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import org.distorted.library.DistortedNode;
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.MeshFlat; |
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import org.distorted.library.type.Dynamic1D; |
| ... | ... | |
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private static final int NUM_LEAVES = 8; |
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private GLSurfaceView mView; |
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private DistortedTree mRoot;
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private DistortedNode mRoot;
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private DistortedTexture mLeaf; |
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private DistortedScreen mScreen; |
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private int mScreenW, mScreenH; |
| ... | ... | |
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mScreenW = 9*LEAF_SIZE; |
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mScreenH = 9*LEAF_SIZE; |
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mRoot = new DistortedTree(new DistortedTexture(mScreenW,mScreenH), effects, mesh);
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mRoot = new DistortedNode(new DistortedTexture(mScreenW,mScreenH), effects, mesh);
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Dynamic1D rot = new Dynamic1D(5000,0.0f); |
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rot.setMode(Dynamic1D.MODE_JUMP); |
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rot.add(new Static1D( 0)); |
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rot.add(new Static1D(360)); |
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DistortedTree[] mCircleNode = new DistortedTree[NUM_CIRCLES];
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DistortedNode[] mCircleNode = new DistortedNode[NUM_CIRCLES];
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int[] colors = new int[] {0,0,1, 0,0,0, 1,0,0, 1,1,0, 0,1,0}; // blue, black, red, yellow, green
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int[] positions = new int[] {0,2*LEAF_SIZE, 3*LEAF_SIZE,2*LEAF_SIZE, 6*LEAF_SIZE,2*LEAF_SIZE, 3*LEAF_SIZE/2,9*LEAF_SIZE/2, 9*LEAF_SIZE/2,9*LEAF_SIZE/2};
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| ... | ... | |
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if( i<=1 ) |
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{
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effects = new DistortedEffects(); |
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mCircleNode[i] = new DistortedTree(new DistortedTexture(3*LEAF_SIZE,3*LEAF_SIZE), effects, mesh);
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mCircleNode[i] = new DistortedNode(new DistortedTexture(3*LEAF_SIZE,3*LEAF_SIZE), effects, mesh);
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for(int j=0; j<NUM_LEAVES-i; j++) |
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{
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| ... | ... | |
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} |
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else |
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{
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mCircleNode[i] = new DistortedTree(mCircleNode[0], Distorted.CLONE_SURFACE |Distorted.CLONE_CHILDREN);
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mCircleNode[i] = new DistortedNode(mCircleNode[0], Distorted.CLONE_SURFACE |Distorted.CLONE_CHILDREN);
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} |
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mRoot.attach(mCircleNode[i]); |
| src/main/java/org/distorted/examples/starwars/StarWarsRenderer.java | ||
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import org.distorted.examples.R; |
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import org.distorted.library.DistortedFramebuffer;
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import org.distorted.library.DistortedNode;
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import org.distorted.library.DistortedScreen; |
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import org.distorted.library.MeshFlat; |
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import org.distorted.library.EffectNames; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.DistortedTree; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
| ... | ... | |
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private DistortedTexture mScreenTexture, mGFFATexture, mLogoTexture, mCrawlTexture, mCrawlBackgroundTexture, mStarTexture; |
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private DistortedEffects mScreenEffects, mGFFAEffects, mLogoEffects, mCrawlEffects, mCrawlBackgroundEffects; |
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private DistortedEffects[] mStarEffects; |
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private DistortedTree mRoot, mBackground;
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private DistortedNode mRoot, mBackground;
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private DistortedScreen mScreen; |
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private MeshFlat mQuad; |
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|
| ... | ... | |
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private void setupScreen(int w, int h) |
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{
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mScreenTexture = new DistortedTexture(w,h); |
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mRoot = new DistortedTree(mScreenTexture, mScreenEffects,mQuad);
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mRoot = new DistortedNode(mScreenTexture, mScreenEffects,mQuad);
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mCrawlBackgroundTexture = new DistortedTexture(w,(int)(Math.sqrt(3.0)*h)); |
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Also available in: Unified diff
Preparation for change of the render API.