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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.rubik;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.opengl.GLSurfaceView;
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import android.view.MotionEvent;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RubikSurfaceView extends GLSurfaceView
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{
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private final static int NONE =-1;
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private final static int FRONT = 0; // has to be 6 consecutive ints
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private final static int BACK = 1; // FRONT ... BOTTOM
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private final static int LEFT = 2; //
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private final static int RIGHT = 3; //
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private final static int TOP = 4; //
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private final static int BOTTOM = 5; //
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private static final int DIR_UP =0;
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private static final int DIR_DOWN =1;
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private static final int DIR_LEFT =2;
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private static final int DIR_RIGHT=3;
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static final int VECTX = 0;
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static final int VECTY = 1;
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static final int VECTZ = 2;
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static final int VECTN = 3;
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private boolean mDragging, mRotating;
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private int mX, mY;
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private Static4D mQuatCurrent, mQuatAccumulated;
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private int mRotationVect;
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private RubikRenderer mRenderer;
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private float mPoiX, mPoiY, mPoiZ, mCamX, mCamY, mCamZ;
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private float mStartX, mStartY, mStartZ;
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private int mLastTouchedFace;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public RubikSurfaceView(Context context)
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{
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super(context);
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mDragging = false;
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mRotating = false;
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mRotationVect = VECTN;
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mRenderer = new RubikRenderer(this);
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mQuatCurrent = new Static4D(0,0,0,1);
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mQuatAccumulated = mRenderer.initializeQuat();
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final ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
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final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
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setEGLContextClientVersion( (configurationInfo.reqGlEsVersion>>16) >= 3 ? 3:2 );
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setRenderer(mRenderer);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public RubikRenderer getRenderer()
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{
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return mRenderer;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public boolean onTouchEvent(MotionEvent event)
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{
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int action = event.getAction();
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int x = (int)event.getX();
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int y = (int)event.getY();
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switch(action)
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{
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case MotionEvent.ACTION_DOWN: mX = x;
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mY = y;
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mLastTouchedFace = faceTouched(x,y);
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if( mLastTouchedFace != NONE )
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{
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mRotating = true;
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}
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else
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{
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mDragging = true;
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}
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break;
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case MotionEvent.ACTION_MOVE: if( mDragging )
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{
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mQuatCurrent.set(quatFromDrag(mX-x,mY-y));
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mRenderer.setQuatCurrent(mQuatCurrent);
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}
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else if( mRotating )
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{
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int minimumToRotate = (mRenderer.mScreenMin*mRenderer.mScreenMin)/36;
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if( (mX-x)*(mX-x)+(mY-y)*(mY-y)>minimumToRotate )
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{
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addNewRotation(x,y);
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mX = x;
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mY = y;
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mRotating = false;
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}
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}
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else
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{
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continueRotation(x,y);
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}
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break;
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case MotionEvent.ACTION_UP : if( !mDragging ) finishRotation();
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mDragging = false;
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mRotating = false;
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mQuatAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated));
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mQuatCurrent.set(0f, 0f, 0f, 1f);
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mRenderer.setQuatCurrent(mQuatCurrent);
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mRenderer.setQuatAccumulated(mQuatAccumulated);
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break;
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addNewRotation(int x, int y)
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{
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fillTouchPoint(x,y);
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float cubeHalfSize= mRenderer.returnCubeSize()*0.5f;
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float tmp = RubikRenderer.NUM_CUBES/(2*cubeHalfSize);
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float A=retA(mLastTouchedFace,cubeHalfSize);
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float diffX = (mPoiX-mCamX)*A + mCamX - mStartX;
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float diffY = (mPoiY-mCamY)*A + mCamY - mStartY;
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float diffZ = (mPoiZ-mCamZ)*A + mCamZ - mStartZ;
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int dir, row=1;
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switch(mLastTouchedFace)
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{
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case FRONT : dir = retDirection( diffX, diffY);
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mRotationVect = (dir==DIR_UP || dir==DIR_DOWN) ? VECTX:VECTY;
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row = (int)( tmp*((mRotationVect==VECTX?mStartX:mStartY)+cubeHalfSize) );
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break;
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case BACK : dir = retDirection(-diffX, diffY);
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mRotationVect = (dir==DIR_UP || dir==DIR_DOWN) ? VECTX:VECTY;
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row = (int)( tmp*((mRotationVect==VECTX?mStartX:mStartY)+cubeHalfSize) );
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break;
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case LEFT : dir = retDirection( diffZ, diffY);
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mRotationVect = (dir==DIR_UP || dir==DIR_DOWN) ? VECTZ:VECTY;
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row = (int)( tmp*((mRotationVect==VECTZ?mStartZ:mStartY)+cubeHalfSize) );
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break;
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case RIGHT : dir = retDirection(-diffZ, diffY);
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mRotationVect = (dir==DIR_UP || dir==DIR_DOWN) ? VECTZ:VECTY;
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row = (int)( tmp*((mRotationVect==VECTZ?mStartZ:mStartY)+cubeHalfSize) );
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break;
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case TOP : dir = retDirection( diffX,-diffZ);
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mRotationVect = (dir==DIR_UP || dir==DIR_DOWN) ? VECTX:VECTZ;
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row = (int)( tmp*((mRotationVect==VECTX?mStartX:mStartZ)+cubeHalfSize) );
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break;
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case BOTTOM: dir = retDirection( diffX, diffZ);
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mRotationVect = (dir==DIR_UP || dir==DIR_DOWN) ? VECTX:VECTZ;
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row = (int)( tmp*((mRotationVect==VECTX?mStartX:mStartZ)+cubeHalfSize) );
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break;
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}
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mStartX = diffX + mStartX;
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mStartY = diffY + mStartY;
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mStartZ = diffZ + mStartZ;
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mRenderer.addNewRotation(mRotationVect,row);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void continueRotation(int x, int y)
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{
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fillTouchPoint(x,y);
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int sign=1;
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float cubeHalfSize= mRenderer.returnCubeSize()*0.5f;
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float A=retA(mLastTouchedFace,cubeHalfSize);
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float diffX = (mPoiX-mCamX)*A + mCamX - mStartX;
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float diffY = (mPoiY-mCamY)*A + mCamY - mStartY;
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float diffZ = (mPoiZ-mCamZ)*A + mCamZ - mStartZ;
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switch(mRotationVect)
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{
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case VECTX: switch(mLastTouchedFace)
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{
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case FRONT : sign = returnSign(-diffY); break;
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case BACK : sign = returnSign( diffY); break;
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case TOP : sign = returnSign( diffZ); break;
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case BOTTOM: sign = returnSign(-diffZ); break;
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}
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break;
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case VECTY: switch(mLastTouchedFace)
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{
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case FRONT : sign = returnSign( diffX); break;
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case BACK : sign = returnSign(-diffX); break;
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case LEFT : sign = returnSign( diffZ); break;
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case RIGHT : sign = returnSign(-diffZ); break;
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}
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break;
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case VECTZ: switch(mLastTouchedFace)
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{
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case TOP : sign = returnSign(-diffX); break;
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case BOTTOM: sign = returnSign( diffX); break;
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case LEFT : sign = returnSign(-diffY); break;
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case RIGHT : sign = returnSign( diffY); break;
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}
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break;
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default : android.util.Log.e("View", "impossible vector: "+mRotationVect);
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}
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float dX = mX-x;
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float dY = mY-y;
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float calibration = (float)Math.sqrt(dX*dX+dY*dY);
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mRenderer.continueRotation(calibration*sign);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void finishRotation()
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{
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mRotationVect = VECTN;
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mRenderer.finishRotation();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int returnSign(float diff)
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{
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return diff>0 ? 1 : -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int retDirection(float a, float b)
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{
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if( b>a ) return a>-b ? DIR_UP :DIR_LEFT;
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else return a>-b ? DIR_RIGHT:DIR_DOWN;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return quat1*quat2
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static Static4D quatMultiply( Static4D quat1, Static4D quat2 )
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{
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float qx = quat1.get1();
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float qy = quat1.get2();
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float qz = quat1.get3();
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float qw = quat1.get4();
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float rx = quat2.get1();
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float ry = quat2.get2();
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float rz = quat2.get3();
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float rw = quat2.get4();
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float tx = rw*qx - rz*qy + ry*qz + rx*qw;
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float ty = rw*qy + rz*qx + ry*qw - rx*qz;
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float tz = rw*qz + rz*qw - ry*qx + rx*qy;
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float tw = rw*qw - rz*qz - ry*qy - rx*qx;
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return new Static4D(tx,ty,tz,tw);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Static4D quatFromDrag(float dragX, float dragY)
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{
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float axisX = dragY; // inverted X and Y - rotation axis is
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float axisY = dragX; // perpendicular to (dragX,dragY)
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float axisZ = 0;
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float axisL = (float)Math.sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ);
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if( axisL>0 )
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{
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axisX /= axisL;
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axisY /= axisL;
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axisZ /= axisL;
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float cosA = (float)Math.cos(axisL*Math.PI/mRenderer.mScreenMin);
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float sinA = (float)Math.sqrt(1-cosA*cosA);
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return new Static4D(axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
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}
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return new Static4D(0f, 0f, 0f, 1f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int returnFrontFace()
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{
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Static4D rotated = rotateVector(new Static4D(0,0,1,0));
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float rotatedX = rotated.get1();
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float rotatedY = rotated.get2();
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float rotatedZ = rotated.get3();
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float absX = rotatedX>0 ? rotatedX : -rotatedX;
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float absY = rotatedY>0 ? rotatedY : -rotatedY;
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float absZ = rotatedZ>0 ? rotatedZ : -rotatedZ;
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if( absX>absY && absX>absZ ) return rotatedX>0 ? RIGHT:LEFT;
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if( absY>absX && absY>absZ ) return rotatedY>0 ? TOP:BOTTOM;
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if( absZ>absX && absZ>absY ) return rotatedZ>0 ? FRONT:BACK;
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return NONE;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean faceIsVisible(int face)
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{
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float cameraDistance = mRenderer.returnCameraDistance();
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float cubeHalfSize = mRenderer.returnCubeSize()*0.5f;
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Static4D rotated = rotateVector(new Static4D(0,0,cameraDistance,0));
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switch(face)
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{
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case FRONT : return rotated.get3() > cubeHalfSize;
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case BACK : return rotated.get3() < -cubeHalfSize;
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case LEFT : return rotated.get1() < -cubeHalfSize;
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case RIGHT : return rotated.get1() > cubeHalfSize;
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case TOP : return rotated.get2() > cubeHalfSize;
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case BOTTOM: return rotated.get2() < -cubeHalfSize;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// rotate 'vector' by quaternion q=mQuatAccumulated^(-1) ( i.e. return (q^-1)*vector*q )
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private Static4D rotateVector(Static4D vector)
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{
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float qx = mQuatAccumulated.get1();
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float qy = mQuatAccumulated.get2();
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float qz = mQuatAccumulated.get3();
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float qw = mQuatAccumulated.get4();
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Static4D quatInverted= new Static4D(-qx,-qy,-qz,qw);
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Static4D tmp = quatMultiply(quatInverted,vector);
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return quatMultiply(tmp,mQuatAccumulated);
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}
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382
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int faceTouched(int xTouch, int yTouch)
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386
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{
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float cubeHalfSize= mRenderer.returnCubeSize()*0.5f;
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fillTouchPoint(xTouch,yTouch);
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fillCamera();
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for(int face=FRONT; face<=BOTTOM; face++)
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{
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if( faceIsVisible(face) && faceCondition(face) )
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{
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float A = retA(face,cubeHalfSize);
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mStartX = (mPoiX-mCamX)*A + mCamX;
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mStartY = (mPoiY-mCamY)*A + mCamY;
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mStartZ = (mPoiZ-mCamZ)*A + mCamZ;
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float qX= (mStartX+cubeHalfSize) / (2*cubeHalfSize);
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float qY= (mStartY+cubeHalfSize) / (2*cubeHalfSize);
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float qZ= (mStartZ+cubeHalfSize) / (2*cubeHalfSize);
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405
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if( qX<=1 && qX>=0 && qY<=1 && qY>=0 && qZ<=1 && qZ>=0 ) return face;
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}
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}
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return NONE;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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414
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void fillTouchPoint(int x, int y)
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{
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float halfScrWidth = mRenderer.getScreenWidth() *0.5f;
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float halfScrHeight = mRenderer.getScreenHeight()*0.5f;
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Static4D touchPoint = new Static4D(x-halfScrWidth, halfScrHeight-y, 0, 0);
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Static4D rotatedTouchPoint= rotateVector(touchPoint);
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mPoiX = rotatedTouchPoint.get1();
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mPoiY = rotatedTouchPoint.get2();
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mPoiZ = rotatedTouchPoint.get3();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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429
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void fillCamera()
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{
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431
|
float cameraDistance = mRenderer.returnCameraDistance();
|
432
|
|
433
|
Static4D cameraPoint = new Static4D(0, 0, cameraDistance, 0);
|
434
|
Static4D rotatedCamera= rotateVector(cameraPoint);
|
435
|
|
436
|
mCamX = rotatedCamera.get1();
|
437
|
mCamY = rotatedCamera.get2();
|
438
|
mCamZ = rotatedCamera.get3();
|
439
|
}
|
440
|
|
441
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
442
|
|
443
|
float retA(int face, float cubeHalfSize)
|
444
|
{
|
445
|
switch(face)
|
446
|
{
|
447
|
case FRONT : return ( mPoiZ!=mCamZ ? ( cubeHalfSize-mCamZ)/(mPoiZ-mCamZ) : 0f);
|
448
|
case BACK : return ( mPoiZ!=mCamZ ? (-cubeHalfSize-mCamZ)/(mPoiZ-mCamZ) : 0f);
|
449
|
case LEFT : return ( mPoiX!=mCamX ? (-cubeHalfSize-mCamX)/(mPoiX-mCamX) : 0f);
|
450
|
case RIGHT : return ( mPoiX!=mCamX ? ( cubeHalfSize-mCamX)/(mPoiX-mCamX) : 0f);
|
451
|
case TOP : return ( mPoiY!=mCamY ? ( cubeHalfSize-mCamY)/(mPoiY-mCamY) : 0f);
|
452
|
case BOTTOM: return ( mPoiY!=mCamY ? (-cubeHalfSize-mCamY)/(mPoiY-mCamY) : 0f);
|
453
|
}
|
454
|
|
455
|
return 0.0f;
|
456
|
}
|
457
|
|
458
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
459
|
|
460
|
boolean faceCondition(int face)
|
461
|
{
|
462
|
switch(face)
|
463
|
{
|
464
|
case FRONT :
|
465
|
case BACK : return ( mPoiZ!=mCamZ );
|
466
|
case LEFT :
|
467
|
case RIGHT : return ( mPoiX!=mCamX );
|
468
|
case TOP :
|
469
|
case BOTTOM: return ( mPoiY!=mCamY );
|
470
|
}
|
471
|
|
472
|
return false;
|
473
|
}
|
474
|
}
|
475
|
|