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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.meshfile;
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Leszek Koltunski
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import android.content.Context;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDisappear;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import static org.distorted.examples.meshfile.MeshFileActivity.PROCEDURAL;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MeshFileRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
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{
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private static final float SQ2 = (float)Math.sqrt(2);
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private static final float SQ3 = (float)Math.sqrt(3);
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private static final float SQ5 = (float)Math.sqrt(5);
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private final float DEFAULT_SCALE = 0.3f;
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private final GLSurfaceView mView;
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private DistortedTexture mTexture;
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private final DistortedScreen mScreen;
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private final DistortedEffects mEffects;
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private final Static3D mScale;
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private long mTime;
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private float mCurrentScale;
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private MeshBase mMesh;
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshFileRenderer(GLSurfaceView v)
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{
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mView = v;
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mScreen = new DistortedScreen();
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mScale= new Static3D(1,1,1);
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Static3D center=new Static3D(0,0,0);
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mCurrentScale = DEFAULT_SCALE;
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mQuat1 = new Static4D(0,0,0,1);
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mQuat2 = new Static4D(0,0,0,1);
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DynamicQuat quatInt1 = new DynamicQuat(0,0.5f);
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DynamicQuat quatInt2 = new DynamicQuat(0,0.5f);
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quatInt1.add(mQuat1);
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quatInt2.add(mQuat2);
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VertexEffectDisappear disappear = new VertexEffectDisappear();
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disappear.setMeshAssociation(1,-1);
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mEffects = new DistortedEffects();
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) );
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mEffects.apply( new MatrixEffectQuaternion(quatInt1, center) );
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mEffects.apply( new MatrixEffectScale(mScale));
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mEffects.apply( disappear );
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mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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mScreen.showFPS();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mScreenMin = Math.min(width, height);
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float factor = mCurrentScale*mScreenMin;
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mScale.set(factor,factor,factor);
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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if( mTexture==null ) mTexture = new DistortedTexture();
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Effect.enableEffects(EffectType.VERTEX);
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DistortedLibrary.setMax(EffectType.VERTEX, 20);
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DistortedLibrary.needTransformFeedback();
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DistortedLibrary.onSurfaceCreated(mView.getContext(), this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void distortedException(Exception ex)
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{
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android.util.Log.e("MeshFile", ex.getMessage() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// 0 ---> 0
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// 50 ---> DEFAULT_SCALE
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// 100 ---> 4*DEFAULT_SCALE
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void setScale(int scale)
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{
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if( scale<= 50 )
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{
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mCurrentScale = DEFAULT_SCALE * scale / 50.0f;
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}
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else
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{
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mCurrentScale = DEFAULT_SCALE * ( 3*(scale/50.0f) - 2.0f);
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}
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float factor = mCurrentScale*mScreenMin;
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mScale.set(factor,factor,factor);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void open(int resourceID)
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{
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if( mTexture==null ) mTexture = new DistortedTexture();
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mTexture.setTexture( createTexture(resourceID) );
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long t1 = System.currentTimeMillis();
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if( resourceID!=PROCEDURAL )
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{
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openMesh(resourceID);
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}
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else
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{
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createMesh();
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}
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long t2 = System.currentTimeMillis();
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mTime = t2-t1;
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createTexture(int resourceID)
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{
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TextureFactory factory = TextureFactory.getInstance();
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float[] vertices;
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int[] colors;
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float F = 0.5f;
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float E = SQ3/2;
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float G = SQ2/4;
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switch(resourceID)
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{
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case R.raw.deferredjob:
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case R.raw.meshjoin :
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1beffb69
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case PROCEDURAL :
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case R.raw.predeform : return createWhiteTexture();
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case R.raw.cube2 :
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case R.raw.cube3 :
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case R.raw.cube4 :
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case R.raw.cube5 : colors = new int[] { 0xffffff00, 0xffffffff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffb5651d };
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vertices = new float[] { -F,-F, +F,-F, +F,+F, -F,+F};
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return factory.createTexture(vertices,colors,0.10f, 0.10f, true);
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case R.raw.pyra3 :
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case R.raw.pyra4 :
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case R.raw.pyra5 : colors = new int[] { 0xffffff00, 0xff00ff00, 0xff0000ff, 0xffff0000 };
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vertices = new float[] { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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return factory.createTexture(vertices,colors,0.05f, 0.05f, true);
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case R.raw.dino : colors = new int[] { 0xffffff00, 0xffffffff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffb5651d };
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vertices = new float[] { -F,F/3, 0,-2*F/3, +F,F/3 };
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return factory.createTexture(vertices,colors,0.05f, 0.03f, true);
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case R.raw.skewb : colors = new int[] { 0xffffff00, 0xffffffff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffb5651d };
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//vertices = new float[] { -G,-G, +G,-G, +G,+G, -G,+G };
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vertices = new float[] { -F+F/4,F/4, F/4,-F+F/4, F/4,F/4};
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return factory.createTexture(vertices,colors,0.05f, 0.08f, true);
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createWhiteTexture()
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{
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| 240 |
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int SIZE = 1;
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Bitmap bitmap = Bitmap.createBitmap(SIZE,SIZE, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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Paint paint = new Paint();
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paint.setColor(0xffffff55);
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paint.setStyle(Paint.Style.FILL);
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canvas.drawRect(0, 0, SIZE, SIZE, paint);
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return bitmap;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createMesh()
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{
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| 256 |
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int mode = 10;
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| 257 |
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int numComponents = 0;
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| 258 |
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double[][] vertices = null;
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int[][] vertIndexes = null;
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float[][] bands = null;
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int[] bandIndexes = null;
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| 262 |
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float[][] corners = null;
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| 263 |
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int[] cornerIndexes = null;
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| 264 |
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float[][] centers = null;
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| 265 |
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int[] centerIndexes = null;
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| 266 |
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///// CUBE ////////////////////////////////////////////////////////////////////////////////
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if( mode==0 )
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{
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| 271 |
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vertices = new double[][]
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| 272 |
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{
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| 273 |
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{ 0.5, 0.5, 0.5 },
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{ 0.5, 0.5,-0.5 },
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| 275 |
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{ 0.5,-0.5, 0.5 },
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{ 0.5,-0.5,-0.5 },
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{-0.5, 0.5, 0.5 },
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{-0.5, 0.5,-0.5 },
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| 279 |
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{-0.5,-0.5, 0.5 },
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{-0.5,-0.5,-0.5 },
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};
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28f4aba0
|
Leszek Koltunski
|
vertIndexes = new int[][]
|
| 284 |
33647db9
|
Leszek Koltunski
|
{
|
| 285 |
140f2c4e
|
Leszek Koltunski
|
{2,3,1,0}, // counterclockwise!
|
| 286 |
|
|
{7,6,4,5},
|
| 287 |
|
|
{4,0,1,5},
|
| 288 |
|
|
{7,3,2,6},
|
| 289 |
|
|
{6,2,0,4},
|
| 290 |
|
|
{3,7,5,1}
|
| 291 |
33647db9
|
Leszek Koltunski
|
};
|
| 292 |
|
|
|
| 293 |
28f4aba0
|
Leszek Koltunski
|
bands = new float[][]
|
| 294 |
33647db9
|
Leszek Koltunski
|
{
|
| 295 |
6a96e571
|
Leszek Koltunski
|
{0.05f,40,0.5f,0.2f,5, 2,2}
|
| 296 |
33647db9
|
Leszek Koltunski
|
};
|
| 297 |
a65604a7
|
Leszek Koltunski
|
|
| 298 |
28f4aba0
|
Leszek Koltunski
|
bandIndexes = new int[] { 0,0,0,0,0,0 };
|
| 299 |
1c41c4c9
|
Leszek Koltunski
|
|
| 300 |
28f4aba0
|
Leszek Koltunski
|
corners = new float[][]
|
| 301 |
1b85f172
|
Leszek Koltunski
|
{
|
| 302 |
|
|
{ 0.01f, 0.10f }
|
| 303 |
|
|
};
|
| 304 |
|
|
|
| 305 |
28f4aba0
|
Leszek Koltunski
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 306 |
6983badf
|
Leszek Koltunski
|
|
| 307 |
|
|
centers = new float[][]
|
| 308 |
|
|
{
|
| 309 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
| 310 |
|
|
};
|
| 311 |
|
|
|
| 312 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 313 |
|
|
|
| 314 |
|
|
numComponents = 8;
|
| 315 |
28f4aba0
|
Leszek Koltunski
|
}
|
| 316 |
4d883a92
|
Leszek Koltunski
|
|
| 317 |
|
|
///// TETRAHEDRON //////////////////////////////////////////////////////////////////////////
|
| 318 |
|
|
|
| 319 |
|
|
else if( mode==1 )
|
| 320 |
28f4aba0
|
Leszek Koltunski
|
{
|
| 321 |
4d883a92
|
Leszek Koltunski
|
vertices = new double[][]
|
| 322 |
28f4aba0
|
Leszek Koltunski
|
{
|
| 323 |
4d883a92
|
Leszek Koltunski
|
{-0.5, SQ2/4, 0.0},
|
| 324 |
|
|
{ 0.5, SQ2/4, 0.0},
|
| 325 |
|
|
{ 0.0,-SQ2/4, 0.5},
|
| 326 |
|
|
{ 0.0,-SQ2/4,-0.5}
|
| 327 |
28f4aba0
|
Leszek Koltunski
|
};
|
| 328 |
|
|
|
| 329 |
|
|
vertIndexes = new int[][]
|
| 330 |
|
|
{
|
| 331 |
|
|
{2,1,0}, // counterclockwise!
|
| 332 |
|
|
{2,3,1},
|
| 333 |
|
|
{3,2,0},
|
| 334 |
|
|
{3,0,1}
|
| 335 |
|
|
};
|
| 336 |
|
|
|
| 337 |
|
|
bands = new float[][]
|
| 338 |
|
|
{
|
| 339 |
|
|
{0.05f,30,0.6f,0.5f,5, 2,2}
|
| 340 |
|
|
};
|
| 341 |
|
|
|
| 342 |
|
|
bandIndexes = new int[] { 0,0,0,0 };
|
| 343 |
|
|
|
| 344 |
|
|
corners = new float[][]
|
| 345 |
|
|
{
|
| 346 |
|
|
{ 0.02f, 0.10f }
|
| 347 |
|
|
};
|
| 348 |
|
|
|
| 349 |
|
|
cornerIndexes = new int[] { 0,0,0,0 };
|
| 350 |
6983badf
|
Leszek Koltunski
|
|
| 351 |
|
|
centers = new float[][]
|
| 352 |
|
|
{
|
| 353 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
| 354 |
|
|
};
|
| 355 |
|
|
|
| 356 |
|
|
centerIndexes = new int[] { 0,0,0,0 };
|
| 357 |
|
|
|
| 358 |
|
|
numComponents = 4;
|
| 359 |
28f4aba0
|
Leszek Koltunski
|
}
|
| 360 |
4d883a92
|
Leszek Koltunski
|
|
| 361 |
|
|
///// DINO ////////////////////////////////////////////////////////////////////////////////
|
| 362 |
|
|
|
| 363 |
|
|
else if( mode==2 )
|
| 364 |
28f4aba0
|
Leszek Koltunski
|
{
|
| 365 |
4d883a92
|
Leszek Koltunski
|
vertices = new double[][]
|
| 366 |
28f4aba0
|
Leszek Koltunski
|
{
|
| 367 |
4d883a92
|
Leszek Koltunski
|
{-0.5, 0.0, 0.0},
|
| 368 |
|
|
{ 0.5, 0.0, 0.0},
|
| 369 |
|
|
{ 0.0,-0.5, 0.0},
|
| 370 |
|
|
{ 0.0, 0.0,-0.5}
|
| 371 |
28f4aba0
|
Leszek Koltunski
|
};
|
| 372 |
|
|
|
| 373 |
|
|
vertIndexes = new int[][]
|
| 374 |
|
|
{
|
| 375 |
|
|
{2,1,0}, // counterclockwise!
|
| 376 |
|
|
{2,3,1},
|
| 377 |
|
|
{3,2,0},
|
| 378 |
|
|
{3,0,1}
|
| 379 |
|
|
};
|
| 380 |
|
|
|
| 381 |
|
|
bands = new float[][]
|
| 382 |
|
|
{
|
| 383 |
6a96e571
|
Leszek Koltunski
|
{0.028f,30,0.25f,0.1f,7, 2,5},
|
| 384 |
|
|
{0.001f,30,0.25f,0.1f,7, 1,2}
|
| 385 |
28f4aba0
|
Leszek Koltunski
|
};
|
| 386 |
|
|
|
| 387 |
|
|
bandIndexes = new int[] { 0,1,1,0 };
|
| 388 |
|
|
|
| 389 |
|
|
corners = new float[][]
|
| 390 |
|
|
{
|
| 391 |
6983badf
|
Leszek Koltunski
|
{ 0.02f, 0.04f }
|
| 392 |
28f4aba0
|
Leszek Koltunski
|
};
|
| 393 |
|
|
|
| 394 |
|
|
cornerIndexes = new int[] { 0,0,0,0 };
|
| 395 |
6983badf
|
Leszek Koltunski
|
|
| 396 |
|
|
centers = new float[][]
|
| 397 |
|
|
{
|
| 398 |
|
|
{ 0.0f,-0.25f,-0.25f }
|
| 399 |
|
|
};
|
| 400 |
|
|
|
| 401 |
|
|
centerIndexes = new int[] { 0,0,0,0 };
|
| 402 |
|
|
|
| 403 |
|
|
numComponents = 4;
|
| 404 |
28f4aba0
|
Leszek Koltunski
|
}
|
| 405 |
1b85f172
|
Leszek Koltunski
|
|
| 406 |
6a96e571
|
Leszek Koltunski
|
///// OCTAHEDRON ////////////////////////////////////////////////////////////////////////////
|
| 407 |
|
|
|
| 408 |
|
|
else if( mode==3 )
|
| 409 |
|
|
{
|
| 410 |
|
|
vertices = new double[][]
|
| 411 |
|
|
{
|
| 412 |
|
|
{ 0.5, 0.0, 0.5},
|
| 413 |
|
|
{ 0.5, 0.0,-0.5},
|
| 414 |
|
|
{-0.5, 0.0,-0.5},
|
| 415 |
|
|
{-0.5, 0.0, 0.5},
|
| 416 |
|
|
{ 0.0, SQ2/2, 0.0},
|
| 417 |
|
|
{ 0.0,-SQ2/2, 0.0},
|
| 418 |
|
|
};
|
| 419 |
|
|
|
| 420 |
|
|
vertIndexes = new int[][]
|
| 421 |
|
|
{
|
| 422 |
|
|
{3,0,4}, // counterclockwise!
|
| 423 |
|
|
{0,1,4},
|
| 424 |
|
|
{1,2,4},
|
| 425 |
|
|
{2,3,4},
|
| 426 |
|
|
{5,0,3},
|
| 427 |
|
|
{5,1,0},
|
| 428 |
|
|
{5,2,1},
|
| 429 |
|
|
{5,3,2}
|
| 430 |
|
|
};
|
| 431 |
|
|
|
| 432 |
|
|
bands = new float[][]
|
| 433 |
|
|
{
|
| 434 |
|
|
{0.05f,17,0.5f,0.2f,5, 2,2}
|
| 435 |
|
|
};
|
| 436 |
|
|
|
| 437 |
|
|
bandIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 438 |
|
|
|
| 439 |
|
|
corners = new float[][]
|
| 440 |
|
|
{
|
| 441 |
|
|
{ 0.03f, 0.12f }
|
| 442 |
|
|
};
|
| 443 |
|
|
|
| 444 |
|
|
cornerIndexes = new int[] { 0,0,0,0,0,0 };
|
| 445 |
6983badf
|
Leszek Koltunski
|
|
| 446 |
|
|
centers = new float[][]
|
| 447 |
|
|
{
|
| 448 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
| 449 |
|
|
};
|
| 450 |
|
|
|
| 451 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0 };
|
| 452 |
|
|
|
| 453 |
|
|
numComponents = 8;
|
| 454 |
6a96e571
|
Leszek Koltunski
|
}
|
| 455 |
|
|
|
| 456 |
3083fab8
|
Leszek Koltunski
|
///// KILOMINX EDGE ////////////////////////////////////////////////////////////////////////
|
| 457 |
|
|
|
| 458 |
|
|
else if( mode==4 )
|
| 459 |
|
|
{
|
| 460 |
|
|
double SQ5 = Math.sqrt(5);
|
| 461 |
|
|
double SIN18= (SQ5-1)/4;
|
| 462 |
|
|
double COS18= 0.25*Math.sqrt(10.0+2.0*SQ5);
|
| 463 |
|
|
double H = 1.0;
|
| 464 |
|
|
double L = 2.0;
|
| 465 |
|
|
double X = H*Math.sqrt((5+SQ5)/10);
|
| 466 |
|
|
double Y = H*Math.sqrt((5-SQ5)/10);
|
| 467 |
|
|
double D = H*SIN18/COS18;
|
| 468 |
|
|
|
| 469 |
|
|
vertices = new double[][]
|
| 470 |
|
|
{
|
| 471 |
|
|
{ 0.0, Y, L/2},
|
| 472 |
|
|
{ X, 0.0, L/2},
|
| 473 |
|
|
{ 0.0, -Y, L/2},
|
| 474 |
|
|
{ -X, 0.0, L/2},
|
| 475 |
|
|
{ 0.0, Y, -L/2 +D},
|
| 476 |
|
|
{ X, 0.0,-L/2 },
|
| 477 |
|
|
{ 0.0, -Y, -L/2-D },
|
| 478 |
|
|
{ -X, 0.0,-L/2 }
|
| 479 |
|
|
};
|
| 480 |
|
|
|
| 481 |
|
|
vertIndexes = new int[][]
|
| 482 |
|
|
{
|
| 483 |
|
|
{3,2,1,0}, // counterclockwise!
|
| 484 |
|
|
{0,1,5,4},
|
| 485 |
|
|
{3,0,4,7},
|
| 486 |
|
|
{2,1,5,6},
|
| 487 |
|
|
{3,2,6,7},
|
| 488 |
|
|
{4,5,6,7}
|
| 489 |
|
|
};
|
| 490 |
|
|
|
| 491 |
|
|
bands = new float[][]
|
| 492 |
|
|
{
|
| 493 |
|
|
{0.04f,13,(float)(L/3),(float)L/8, 5,2,3},
|
| 494 |
|
|
{0.00f, 0,(float)(L/2),(float)L/4, 5,2,3}
|
| 495 |
|
|
};
|
| 496 |
|
|
|
| 497 |
|
|
bandIndexes = new int[] { 1,0,0,1,1,1 };
|
| 498 |
|
|
|
| 499 |
|
|
corners = new float[][]
|
| 500 |
|
|
{
|
| 501 |
6983badf
|
Leszek Koltunski
|
{ 0.04f, 0.12f }
|
| 502 |
|
|
};
|
| 503 |
|
|
|
| 504 |
|
|
cornerIndexes = new int[] { 0,-1,-1,-1,0,-1,-1,-1 };
|
| 505 |
|
|
|
| 506 |
|
|
centers = new float[][]
|
| 507 |
|
|
{
|
| 508 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
| 509 |
|
|
};
|
| 510 |
|
|
|
| 511 |
|
|
centerIndexes = new int[] { 0,-1,-1,-1,0,-1,-1,-1 };
|
| 512 |
|
|
|
| 513 |
|
|
numComponents = 6;
|
| 514 |
|
|
}
|
| 515 |
|
|
|
| 516 |
|
|
///// IVY_CORNER ////////////////////////////////////////////////////////////////////////
|
| 517 |
|
|
|
| 518 |
|
|
else if( mode==5 )
|
| 519 |
|
|
{
|
| 520 |
|
|
int IVY_N = 3;
|
| 521 |
|
|
final float IVY_D = 0.003f;
|
| 522 |
|
|
final double angle = Math.PI/(2*IVY_N);
|
| 523 |
|
|
final double CORR = 1.0 - 2*IVY_D;
|
| 524 |
|
|
|
| 525 |
|
|
vertices = new double[3*IVY_N+7][3];
|
| 526 |
|
|
vertIndexes = new int[6][IVY_N+4];
|
| 527 |
|
|
|
| 528 |
|
|
vertices[0][0] = 0.0;
|
| 529 |
|
|
vertices[0][1] = 0.0;
|
| 530 |
|
|
vertices[0][2] = 0.0;
|
| 531 |
|
|
vertices[1][0] =-1.0;
|
| 532 |
|
|
vertices[1][1] = 0.0;
|
| 533 |
|
|
vertices[1][2] = 0.0;
|
| 534 |
|
|
vertices[2][0] = 0.0;
|
| 535 |
|
|
vertices[2][1] =-1.0;
|
| 536 |
|
|
vertices[2][2] = 0.0;
|
| 537 |
|
|
vertices[3][0] = 0.0;
|
| 538 |
|
|
vertices[3][1] = 0.0;
|
| 539 |
|
|
vertices[3][2] =-1.0;
|
| 540 |
|
|
|
| 541 |
|
|
vertIndexes[0][0] = 2;
|
| 542 |
|
|
vertIndexes[0][1] = 0;
|
| 543 |
|
|
vertIndexes[0][2] = 1;
|
| 544 |
|
|
vertIndexes[3][0] = 2;
|
| 545 |
|
|
vertIndexes[3][1] = 0;
|
| 546 |
|
|
vertIndexes[3][2] = 1;
|
| 547 |
|
|
|
| 548 |
|
|
vertIndexes[1][0] = 3;
|
| 549 |
|
|
vertIndexes[1][1] = 0;
|
| 550 |
|
|
vertIndexes[1][2] = 2;
|
| 551 |
|
|
vertIndexes[4][0] = 3;
|
| 552 |
|
|
vertIndexes[4][1] = 0;
|
| 553 |
|
|
vertIndexes[4][2] = 2;
|
| 554 |
|
|
|
| 555 |
|
|
vertIndexes[2][0] = 1;
|
| 556 |
|
|
vertIndexes[2][1] = 0;
|
| 557 |
|
|
vertIndexes[2][2] = 3;
|
| 558 |
|
|
vertIndexes[5][0] = 1;
|
| 559 |
|
|
vertIndexes[5][1] = 0;
|
| 560 |
|
|
vertIndexes[5][2] = 3;
|
| 561 |
|
|
|
| 562 |
|
|
int N1 = 4;
|
| 563 |
|
|
int N2 = N1 + IVY_N + 1;
|
| 564 |
|
|
int N3 = N2 + IVY_N + 1;
|
| 565 |
|
|
|
| 566 |
|
|
for(int i=0; i<=IVY_N; i++)
|
| 567 |
|
|
{
|
| 568 |
|
|
double cos1 = Math.cos((IVY_N-i)*angle);
|
| 569 |
|
|
double sin1 = Math.sin((IVY_N-i)*angle);
|
| 570 |
|
|
double cos2 = Math.cos(( i)*angle);
|
| 571 |
|
|
double sin2 = Math.sin(( i)*angle);
|
| 572 |
|
|
|
| 573 |
|
|
vertices[N1+i][0] = CORR*(cos1-0.5) - 0.5;
|
| 574 |
|
|
vertices[N1+i][1] = CORR*(sin1-0.5) - 0.5;
|
| 575 |
|
|
vertices[N1+i][2] = 0.0;
|
| 576 |
|
|
|
| 577 |
|
|
vertices[N2+i][0] = 0.0;
|
| 578 |
|
|
vertices[N2+i][1] = CORR*(sin2-0.5) - 0.5;
|
| 579 |
|
|
vertices[N2+i][2] = CORR*(cos2-0.5) - 0.5;
|
| 580 |
|
|
|
| 581 |
|
|
vertices[N3+i][0] = CORR*(cos2-0.5) - 0.5;
|
| 582 |
|
|
vertices[N3+i][1] = 0.0;
|
| 583 |
|
|
vertices[N3+i][2] = CORR*(sin2-0.5) - 0.5;
|
| 584 |
|
|
|
| 585 |
|
|
vertIndexes[0][i+3] = N1 + i;
|
| 586 |
|
|
vertIndexes[1][i+3] = N2 + i;
|
| 587 |
|
|
vertIndexes[2][i+3] = N3 + i;
|
| 588 |
|
|
vertIndexes[3][i+3] = N1 + i;
|
| 589 |
|
|
vertIndexes[4][i+3] = N2 + i;
|
| 590 |
|
|
vertIndexes[5][i+3] = N3 + i;
|
| 591 |
|
|
}
|
| 592 |
|
|
|
| 593 |
|
|
bands = new float[][]
|
| 594 |
|
|
{
|
| 595 |
|
|
{+0.012f,20,0.2f,0.5f,7,1,2},
|
| 596 |
|
|
{-0.100f,20,0.2f,0.0f,2,1,2}
|
| 597 |
|
|
};
|
| 598 |
|
|
|
| 599 |
|
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
| 600 |
|
|
|
| 601 |
|
|
corners = new float[][]
|
| 602 |
|
|
{
|
| 603 |
|
|
{ 0.04f, 0.12f }
|
| 604 |
|
|
};
|
| 605 |
|
|
|
| 606 |
|
|
cornerIndexes = new int[3*IVY_N+7];
|
| 607 |
|
|
|
| 608 |
|
|
centers = new float[][]
|
| 609 |
|
|
{
|
| 610 |
|
|
{-0.5f,-0.5f,-0.5f}
|
| 611 |
3083fab8
|
Leszek Koltunski
|
};
|
| 612 |
|
|
|
| 613 |
6983badf
|
Leszek Koltunski
|
centerIndexes = new int[3*IVY_N+7];
|
| 614 |
|
|
|
| 615 |
|
|
for(int i=0; i<4; i++)
|
| 616 |
|
|
{
|
| 617 |
|
|
cornerIndexes[i] = 0;
|
| 618 |
|
|
centerIndexes[i] = 0;
|
| 619 |
|
|
}
|
| 620 |
|
|
for(int i=4; i<3*IVY_N+7; i++)
|
| 621 |
|
|
{
|
| 622 |
|
|
cornerIndexes[i] = -1;
|
| 623 |
|
|
centerIndexes[i] = -1;
|
| 624 |
|
|
}
|
| 625 |
|
|
|
| 626 |
|
|
numComponents = 6;
|
| 627 |
|
|
}
|
| 628 |
|
|
|
| 629 |
|
|
///// IVY_FACE ////////////////////////////////////////////////////////////////////////
|
| 630 |
|
|
|
| 631 |
|
|
else if( mode==6 )
|
| 632 |
|
|
{
|
| 633 |
|
|
int IVY_N = 6;
|
| 634 |
|
|
final float IVY_D = 0.003f;
|
| 635 |
|
|
final double angle = Math.PI/(2*IVY_N);
|
| 636 |
|
|
final double CORR = 1.0 - 2*IVY_D;
|
| 637 |
|
|
|
| 638 |
|
|
vertices = new double[2*IVY_N][3];
|
| 639 |
|
|
vertIndexes= new int[2][2*IVY_N];
|
| 640 |
|
|
|
| 641 |
|
|
for(int i=0; i<IVY_N; i++)
|
| 642 |
|
|
{
|
| 643 |
|
|
double cos = Math.cos(i*angle);
|
| 644 |
|
|
double sin = Math.sin(i*angle);
|
| 645 |
|
|
|
| 646 |
|
|
vertices[i ][0] = CORR*(0.5-cos);
|
| 647 |
|
|
vertices[i ][1] = CORR*(0.5-sin);
|
| 648 |
|
|
vertices[i ][2] = 0.0;
|
| 649 |
|
|
vertices[i+IVY_N][0] = CORR*(cos-0.5);
|
| 650 |
|
|
vertices[i+IVY_N][1] = CORR*(sin-0.5);
|
| 651 |
|
|
vertices[i+IVY_N][2] = 0.0;
|
| 652 |
|
|
|
| 653 |
|
|
vertIndexes[0][i ] = i;
|
| 654 |
|
|
vertIndexes[0][i+IVY_N] = i+IVY_N;
|
| 655 |
|
|
vertIndexes[1][i ] = i;
|
| 656 |
|
|
vertIndexes[1][i+IVY_N] = i+IVY_N;
|
| 657 |
|
|
}
|
| 658 |
|
|
|
| 659 |
|
|
bands = new float[][]
|
| 660 |
|
|
{
|
| 661 |
|
|
{+0.012f,20,0.2f,0.5f,7,1,2},
|
| 662 |
|
|
{-0.100f,20,0.2f,0.0f,2,1,2},
|
| 663 |
|
|
};
|
| 664 |
|
|
|
| 665 |
|
|
bandIndexes = new int[] { 0,1 };
|
| 666 |
|
|
|
| 667 |
|
|
corners = new float[][]
|
| 668 |
|
|
{
|
| 669 |
|
|
{0.03f,0.10f}
|
| 670 |
|
|
};
|
| 671 |
|
|
|
| 672 |
|
|
centers = new float[][]
|
| 673 |
|
|
{
|
| 674 |
|
|
{-0.0f,-0.0f,-0.5f}
|
| 675 |
|
|
};
|
| 676 |
|
|
|
| 677 |
|
|
cornerIndexes = new int[2*IVY_N];
|
| 678 |
|
|
centerIndexes = new int[2*IVY_N];
|
| 679 |
|
|
|
| 680 |
|
|
for(int i=0; i<2*IVY_N; i++)
|
| 681 |
|
|
{
|
| 682 |
|
|
cornerIndexes[i] = -1;
|
| 683 |
|
|
centerIndexes[i] = -1;
|
| 684 |
|
|
}
|
| 685 |
|
|
|
| 686 |
|
|
cornerIndexes[0 ] = 0;
|
| 687 |
|
|
cornerIndexes[IVY_N] = 0;
|
| 688 |
|
|
centerIndexes[0 ] = 0;
|
| 689 |
|
|
centerIndexes[IVY_N] = 0;
|
| 690 |
|
|
|
| 691 |
|
|
numComponents = 2;
|
| 692 |
3083fab8
|
Leszek Koltunski
|
}
|
| 693 |
|
|
|
| 694 |
db9903e8
|
Leszek Koltunski
|
///// SKEWB Ultimate SMALL /////////////////////////////////////////////////////////////
|
| 695 |
|
|
|
| 696 |
|
|
else if( mode==7 )
|
| 697 |
|
|
{
|
| 698 |
|
|
double S = (SQ5+1)/4;
|
| 699 |
|
|
|
| 700 |
|
|
vertices = new double[][]
|
| 701 |
|
|
{
|
| 702 |
|
|
{ 0.0 , 0.0 , 0.0 },
|
| 703 |
|
|
{ -0.5*S , 0.5*S+0.25, -0.25 },
|
| 704 |
|
|
{-0.25 , -S/2 , (-2*S-1)/4},
|
| 705 |
|
|
{ 0.5*S+0.25, 0.25 , -S/2 },
|
| 706 |
|
|
{ 0.0 , 0.5 , -S-0.5 },
|
| 707 |
|
|
{ 0.0 , 0.5 , 0.0 },
|
| 708 |
|
|
{ -0.5*S ,-0.5*S+0.25, -0.25 },
|
| 709 |
|
|
{ 0.5*S ,-0.5*S+0.25, -0.25 }
|
| 710 |
|
|
};
|
| 711 |
|
|
|
| 712 |
|
|
vertIndexes = new int[][]
|
| 713 |
|
|
{
|
| 714 |
|
|
{6,0,5,1}, // counterclockwise!
|
| 715 |
|
|
{0,7,3,5},
|
| 716 |
|
|
{0,6,2,7},
|
| 717 |
|
|
{4,3,5,1},
|
| 718 |
|
|
{4,2,7,3},
|
| 719 |
|
|
{4,1,6,2},
|
| 720 |
|
|
};
|
| 721 |
|
|
|
| 722 |
|
|
bands = new float[][]
|
| 723 |
|
|
{
|
| 724 |
|
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
| 725 |
|
|
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
| 726 |
|
|
};
|
| 727 |
|
|
|
| 728 |
|
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
| 729 |
|
|
|
| 730 |
|
|
corners = new float[][]
|
| 731 |
|
|
{
|
| 732 |
|
|
{ 0.013f, 0.08f }
|
| 733 |
|
|
};
|
| 734 |
|
|
|
| 735 |
|
|
cornerIndexes = new int[] { 0, 0, 0, 0,-1,0,0,0 };
|
| 736 |
|
|
|
| 737 |
|
|
centers = new float[][]
|
| 738 |
|
|
{
|
| 739 |
|
|
{ 0.0f,-0.5f, (float)(-S-0.5) }
|
| 740 |
|
|
};
|
| 741 |
|
|
|
| 742 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 743 |
|
|
|
| 744 |
|
|
numComponents = 8;
|
| 745 |
|
|
}
|
| 746 |
|
|
|
| 747 |
|
|
///// SKEWB Ultimate BIG ///////////////////////////////////////////////////////////////
|
| 748 |
|
|
|
| 749 |
|
|
else if( mode==8 )
|
| 750 |
|
|
{
|
| 751 |
|
|
double S = (SQ5+1)/4;
|
| 752 |
|
|
|
| 753 |
|
|
vertices = new double[][]
|
| 754 |
|
|
{
|
| 755 |
|
|
{-S/2 ,-S/2+0.25, 0.25},
|
| 756 |
|
|
{ S/2 , S/2-0.25, -0.25},
|
| 757 |
|
|
{-S , 0.00, 0.00},
|
| 758 |
|
|
{ 0.25, S/2 ,-S/2-0.25},
|
| 759 |
|
|
{-S/2 ,-S/2-0.25, 0.25},
|
| 760 |
|
|
{ S/2+0.25, -0.25,-S/2 },
|
| 761 |
|
|
{-S , -0.50, 0.00},
|
| 762 |
|
|
{ 0.50, 0.00,-S },
|
| 763 |
|
|
{-S +0.25, S/2 ,-S/2-0.25},
|
| 764 |
|
|
{ 0.25,-S/2-0.50,-S/2+0.25},
|
| 765 |
|
|
{-S/2 ,-S/2-0.25,-S -0.25}
|
| 766 |
|
|
};
|
| 767 |
|
|
|
| 768 |
|
|
vertIndexes = new int[][]
|
| 769 |
|
|
{
|
| 770 |
|
|
{0,1,3,8,2}, // counterclockwise!
|
| 771 |
|
|
{0,4,9,5,1},
|
| 772 |
|
|
{ 0,2,6,4},
|
| 773 |
|
|
{ 1,5,7,3},
|
| 774 |
|
|
{10,9,4,6},
|
| 775 |
|
|
{10,9,5,7},
|
| 776 |
|
|
{10,8,3,7},
|
| 777 |
|
|
{10,8,2,6}
|
| 778 |
|
|
};
|
| 779 |
|
|
|
| 780 |
|
|
bands = new float[][]
|
| 781 |
|
|
{
|
| 782 |
|
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
| 783 |
|
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
| 784 |
|
|
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
| 785 |
|
|
};
|
| 786 |
|
|
|
| 787 |
|
|
bandIndexes = new int[] { 0,0,1,1,2,2,2,2 };
|
| 788 |
|
|
|
| 789 |
|
|
corners = new float[][]
|
| 790 |
|
|
{
|
| 791 |
|
|
{ 0.013f, 0.08f }
|
| 792 |
|
|
};
|
| 793 |
|
|
|
| 794 |
|
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 };
|
| 795 |
|
|
|
| 796 |
|
|
centers = new float[][]
|
| 797 |
|
|
{
|
| 798 |
|
|
{ (float)(-S/2), 0.25f, (float)(-S/2-0.5) }
|
| 799 |
|
|
};
|
| 800 |
|
|
|
| 801 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,0 };
|
| 802 |
|
|
|
| 803 |
|
|
numComponents = 8;
|
| 804 |
|
|
}
|
| 805 |
|
|
|
| 806 |
96a6db6c
|
Leszek Koltunski
|
///// SQUARE-1 MIDDLE ///////////////////////////////////////////////////////////////
|
| 807 |
|
|
|
| 808 |
|
|
else if( mode==9 )
|
| 809 |
|
|
{
|
| 810 |
|
|
final float X = 3*(2-SQ3)/2;
|
| 811 |
|
|
|
| 812 |
|
|
vertices = new double[][]
|
| 813 |
|
|
{
|
| 814 |
|
|
{ -1.5-X, 0.5, 1.5 },
|
| 815 |
|
|
{ 0.0, 0.5, 1.5 },
|
| 816 |
|
|
{ 0.0, 0.5,-1.5 },
|
| 817 |
|
|
{ -1.5+X, 0.5,-1.5 },
|
| 818 |
|
|
{ -1.5-X,-0.5, 1.5 },
|
| 819 |
|
|
{ 0.0,-0.5, 1.5 },
|
| 820 |
|
|
{ 0.0,-0.5,-1.5 },
|
| 821 |
|
|
{ -1.5+X,-0.5,-1.5 }
|
| 822 |
|
|
};
|
| 823 |
|
|
|
| 824 |
|
|
vertIndexes = new int[][]
|
| 825 |
|
|
{
|
| 826 |
|
|
{0,1,2,3}, // counterclockwise!
|
| 827 |
|
|
{4,5,6,7},
|
| 828 |
|
|
{4,5,1,0},
|
| 829 |
|
|
{5,6,2,1},
|
| 830 |
|
|
{6,7,3,2},
|
| 831 |
|
|
{7,4,0,3}
|
| 832 |
|
|
};
|
| 833 |
|
|
|
| 834 |
|
|
bands = new float[][]
|
| 835 |
|
|
{
|
| 836 |
|
|
{0.040f,35,0.8f,1.0f,5,2,1},
|
| 837 |
|
|
{0.020f,35,0.8f,1.0f,5,2,1},
|
| 838 |
|
|
{0.001f,35,0.8f,1.0f,5,2,1}
|
| 839 |
|
|
};
|
| 840 |
|
|
|
| 841 |
|
|
bandIndexes = new int[] { 2,2,1,1,0,2 };
|
| 842 |
|
|
|
| 843 |
|
|
corners = new float[][]
|
| 844 |
|
|
{
|
| 845 |
|
|
{0.04f,0.05f}
|
| 846 |
|
|
};
|
| 847 |
|
|
|
| 848 |
|
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 849 |
|
|
|
| 850 |
|
|
centers = new float[][]
|
| 851 |
|
|
{
|
| 852 |
|
|
{ -0.75f, 0.0f, 0.0f}
|
| 853 |
|
|
};
|
| 854 |
|
|
|
| 855 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 856 |
|
|
|
| 857 |
|
|
numComponents = 6;
|
| 858 |
|
|
}
|
| 859 |
|
|
|
| 860 |
|
|
///// SQUARE-1 EDGE ///////////////////////////////////////////////////////////////
|
| 861 |
|
|
|
| 862 |
|
|
else if( mode==10 )
|
| 863 |
|
|
{
|
| 864 |
|
|
final float X = 3*(2-SQ3)/2;
|
| 865 |
|
|
|
| 866 |
|
|
vertices = new double[][]
|
| 867 |
|
|
{
|
| 868 |
|
|
{ -X, 0.5, 0.0 },
|
| 869 |
|
|
{ +X, 0.5, 0.0 },
|
| 870 |
|
|
{0.0, 0.5,-1.5 },
|
| 871 |
|
|
{ -X,-0.5, 0.0 },
|
| 872 |
|
|
{ +X,-0.5, 0.0 },
|
| 873 |
|
|
{0.0,-0.5,-1.5 },
|
| 874 |
|
|
};
|
| 875 |
|
|
|
| 876 |
|
|
vertIndexes = new int[][]
|
| 877 |
|
|
{
|
| 878 |
|
|
{0,1,2}, // counterclockwise!
|
| 879 |
|
|
{3,4,5},
|
| 880 |
|
|
{3,4,1,0},
|
| 881 |
|
|
{4,5,2,1},
|
| 882 |
|
|
{5,3,0,2}
|
| 883 |
|
|
};
|
| 884 |
|
|
|
| 885 |
|
|
bands = new float[][]
|
| 886 |
|
|
{
|
| 887 |
|
|
{0.038f,35,0.5f,0.9f, 5,2,1},
|
| 888 |
|
|
{0.001f,35,0.5f,0.9f, 5,2,1}
|
| 889 |
|
|
};
|
| 890 |
|
|
|
| 891 |
|
|
bandIndexes = new int[] { 0,1,0,1,1 };
|
| 892 |
|
|
|
| 893 |
|
|
corners = new float[][]
|
| 894 |
|
|
{
|
| 895 |
|
|
{0.06f,0.20f}
|
| 896 |
|
|
};
|
| 897 |
|
|
|
| 898 |
|
|
cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
| 899 |
|
|
|
| 900 |
|
|
centers = new float[][]
|
| 901 |
|
|
{
|
| 902 |
|
|
{ 0.0f, 0.0f,-0.5f}
|
| 903 |
|
|
};
|
| 904 |
|
|
|
| 905 |
|
|
centerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
| 906 |
|
|
|
| 907 |
|
|
numComponents = 6;
|
| 908 |
|
|
}
|
| 909 |
|
|
|
| 910 |
|
|
///// SQUARE-1 CORNER ///////////////////////////////////////////////////////////////
|
| 911 |
|
|
|
| 912 |
|
|
else if( mode==11 )
|
| 913 |
|
|
{
|
| 914 |
|
|
final float X = 3*(2-SQ3)/2;
|
| 915 |
|
|
|
| 916 |
|
|
vertices = new double[][]
|
| 917 |
|
|
{
|
| 918 |
|
|
{ X-1.5, 0.5, 0.0 },
|
| 919 |
|
|
{ 0.0, 0.5, 0.0 },
|
| 920 |
|
|
{ 0.0, 0.5,X-1.5 },
|
| 921 |
|
|
{ -1.5, 0.5, -1.5 },
|
| 922 |
|
|
{ X-1.5,-0.5, 0.0 },
|
| 923 |
|
|
{ 0.0,-0.5, 0.0 },
|
| 924 |
|
|
{ 0.0,-0.5,X-1.5 },
|
| 925 |
|
|
{ -1.5,-0.5, -1.5 }
|
| 926 |
|
|
};
|
| 927 |
|
|
|
| 928 |
|
|
vertIndexes = new int[][]
|
| 929 |
|
|
{
|
| 930 |
|
|
{0,1,2,3}, // counterclockwise!
|
| 931 |
|
|
{4,5,6,7},
|
| 932 |
|
|
{4,5,1,0},
|
| 933 |
|
|
{5,6,2,1},
|
| 934 |
|
|
{7,4,0,3},
|
| 935 |
|
|
{6,7,3,2}
|
| 936 |
|
|
};
|
| 937 |
|
|
|
| 938 |
|
|
bands = new float[][]
|
| 939 |
|
|
{
|
| 940 |
|
|
{0.038f,35,0.9f,1.0f, 5,2,1},
|
| 941 |
|
|
{0.001f,35,0.9f,1.0f, 5,2,1}
|
| 942 |
|
|
};
|
| 943 |
|
|
|
| 944 |
|
|
bandIndexes = new int[] { 0,1,0,0,1,1 };
|
| 945 |
|
|
|
| 946 |
|
|
corners = new float[][]
|
| 947 |
|
|
{
|
| 948 |
|
|
{0.08f,0.20f}
|
| 949 |
|
|
};
|
| 950 |
|
|
|
| 951 |
|
|
cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 };
|
| 952 |
|
|
|
| 953 |
|
|
centers = new float[][]
|
| 954 |
|
|
{
|
| 955 |
|
|
{ -0.5f, 0.0f,-0.5f}
|
| 956 |
|
|
};
|
| 957 |
|
|
|
| 958 |
|
|
centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 };
|
| 959 |
|
|
|
| 960 |
|
|
numComponents = 6;
|
| 961 |
|
|
}
|
| 962 |
|
|
|
| 963 |
db9903e8
|
Leszek Koltunski
|
///// END DEFINITIONS /////////////////////////////////////////////////////////////////
|
| 964 |
|
|
|
| 965 |
33647db9
|
Leszek Koltunski
|
FactoryCubit factory = FactoryCubit.getInstance();
|
| 966 |
6991ece5
|
Leszek Koltunski
|
|
| 967 |
6983badf
|
Leszek Koltunski
|
factory.clear();
|
| 968 |
|
|
factory.createNewFaceTransform(vertices,vertIndexes);
|
| 969 |
|
|
mMesh = factory.createRoundedSolid(vertices, vertIndexes,
|
| 970 |
|
|
bands, bandIndexes,
|
| 971 |
|
|
corners, cornerIndexes,
|
| 972 |
|
|
centers, centerIndexes,
|
| 973 |
|
|
numComponents );
|
| 974 |
|
|
|
| 975 |
|
|
int numEff = mMesh.getNumEffComponents();
|
| 976 |
6991ece5
|
Leszek Koltunski
|
|
| 977 |
|
|
for(int i=0; i<numEff; i++)
|
| 978 |
|
|
{
|
| 979 |
|
|
mMesh.setEffectAssociation(i, 0, i);
|
| 980 |
|
|
}
|
| 981 |
|
|
}
|
| 982 |
42aa970f
|
Leszek Koltunski
|
|
| 983 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 984 |
|
|
|
| 985 |
6991ece5
|
Leszek Koltunski
|
private void openMesh(int resourceID)
|
| 986 |
42aa970f
|
Leszek Koltunski
|
{
|
| 987 |
1af8e143
|
Leszek Koltunski
|
Context con = mView.getContext();
|
| 988 |
|
|
Resources res = con.getResources();
|
| 989 |
|
|
InputStream is = res.openRawResource(resourceID);
|
| 990 |
|
|
DataInputStream dos = new DataInputStream(is);
|
| 991 |
7198e5c9
|
Leszek Koltunski
|
mMesh = new MeshFile(dos);
|
| 992 |
1af8e143
|
Leszek Koltunski
|
|
| 993 |
6983badf
|
Leszek Koltunski
|
int numEff = mMesh.getNumEffComponents();
|
| 994 |
39b925d5
|
Leszek Koltunski
|
|
| 995 |
|
|
for(int i=0; i<numEff; i++)
|
| 996 |
|
|
{
|
| 997 |
|
|
mMesh.setEffectAssociation(i, 0, i);
|
| 998 |
|
|
}
|
| 999 |
|
|
|
| 1000 |
1af8e143
|
Leszek Koltunski
|
try
|
| 1001 |
|
|
{
|
| 1002 |
|
|
is.close();
|
| 1003 |
|
|
}
|
| 1004 |
|
|
catch(IOException e)
|
| 1005 |
|
|
{
|
| 1006 |
48c88f57
|
Leszek Koltunski
|
android.util.Log.e("MeshFile", "Error closing InputStream: "+e.toString());
|
| 1007 |
1af8e143
|
Leszek Koltunski
|
}
|
| 1008 |
42aa970f
|
Leszek Koltunski
|
}
|
| 1009 |
48c88f57
|
Leszek Koltunski
|
|
| 1010 |
39b925d5
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1011 |
|
|
|
| 1012 |
6991ece5
|
Leszek Koltunski
|
MeshBase getMesh()
|
| 1013 |
39b925d5
|
Leszek Koltunski
|
{
|
| 1014 |
|
|
return mMesh;
|
| 1015 |
|
|
}
|
| 1016 |
|
|
|
| 1017 |
48c88f57
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1018 |
|
|
|
| 1019 |
|
|
long getTime()
|
| 1020 |
|
|
{
|
| 1021 |
|
|
return mTime;
|
| 1022 |
|
|
}
|
| 1023 |
|
|
|
| 1024 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1025 |
|
|
|
| 1026 |
|
|
int getBytes()
|
| 1027 |
|
|
{
|
| 1028 |
6991ece5
|
Leszek Koltunski
|
if( mMesh instanceof MeshFile )
|
| 1029 |
|
|
{
|
| 1030 |
|
|
return ((MeshFile)mMesh).getNumBytes();
|
| 1031 |
|
|
}
|
| 1032 |
|
|
|
| 1033 |
|
|
return 0;
|
| 1034 |
48c88f57
|
Leszek Koltunski
|
}
|
| 1035 |
|
|
|
| 1036 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1037 |
|
|
|
| 1038 |
|
|
int getVertices()
|
| 1039 |
|
|
{
|
| 1040 |
7198e5c9
|
Leszek Koltunski
|
return mMesh.getNumVertices();
|
| 1041 |
|
|
}
|
| 1042 |
|
|
|
| 1043 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1044 |
|
|
|
| 1045 |
|
|
int getEndEffIndex(int component)
|
| 1046 |
|
|
{
|
| 1047 |
|
|
return mMesh.getLastVertexEff(component);
|
| 1048 |
|
|
}
|
| 1049 |
|
|
|
| 1050 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1051 |
|
|
|
| 1052 |
|
|
int getEndTexIndex(int component)
|
| 1053 |
|
|
{
|
| 1054 |
|
|
return mMesh.getLastVertexTex(component);
|
| 1055 |
|
|
}
|
| 1056 |
|
|
|
| 1057 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1058 |
|
|
|
| 1059 |
|
|
int getEffComponentNum()
|
| 1060 |
|
|
{
|
| 1061 |
6983badf
|
Leszek Koltunski
|
return mMesh.getNumEffComponents();
|
| 1062 |
7198e5c9
|
Leszek Koltunski
|
}
|
| 1063 |
|
|
|
| 1064 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1065 |
|
|
|
| 1066 |
|
|
int getTexComponentNum()
|
| 1067 |
|
|
{
|
| 1068 |
6983badf
|
Leszek Koltunski
|
return mMesh.getNumTexComponents();
|
| 1069 |
48c88f57
|
Leszek Koltunski
|
}
|
| 1070 |
42aa970f
|
Leszek Koltunski
|
}
|