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42aa970f
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.meshfile;
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1af8e143
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Leszek Koltunski
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import android.content.Context;
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import android.content.res.Resources;
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42aa970f
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.opengl.GLSurfaceView;
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8ac4c0bc
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import org.distorted.examples.R;
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a65604a7
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.EffectType;
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42aa970f
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Leszek Koltunski
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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39b925d5
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffectDisappear;
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42aa970f
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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6991ece5
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Leszek Koltunski
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import org.distorted.library.mesh.MeshBase;
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1af8e143
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Leszek Koltunski
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import org.distorted.library.mesh.MeshFile;
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42aa970f
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Leszek Koltunski
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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1af8e143
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Leszek Koltunski
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import static org.distorted.examples.meshfile.MeshFileActivity.PROCEDURAL;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MeshFileRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
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{
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private static final float SQ2 = (float)Math.sqrt(2);
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private static final float SQ3 = (float)Math.sqrt(3);
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private static final float SQ5 = (float)Math.sqrt(5);
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private final float DEFAULT_SCALE = 0.3f;
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private final GLSurfaceView mView;
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private DistortedTexture mTexture;
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private final DistortedScreen mScreen;
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private final DistortedEffects mEffects;
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private final Static3D mScale;
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private long mTime;
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private float mCurrentScale;
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private MeshBase mMesh;
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshFileRenderer(GLSurfaceView v)
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{
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mView = v;
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mScreen = new DistortedScreen();
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mScale= new Static3D(1,1,1);
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Static3D center=new Static3D(0,0,0);
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mCurrentScale = DEFAULT_SCALE;
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mQuat1 = new Static4D(0,0,0,1);
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mQuat2 = new Static4D(0,0,0,1);
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DynamicQuat quatInt1 = new DynamicQuat(0,0.5f);
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DynamicQuat quatInt2 = new DynamicQuat(0,0.5f);
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quatInt1.add(mQuat1);
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quatInt2.add(mQuat2);
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VertexEffectDisappear disappear = new VertexEffectDisappear();
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disappear.setMeshAssociation(1,-1);
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mEffects = new DistortedEffects();
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) );
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mEffects.apply( new MatrixEffectQuaternion(quatInt1, center) );
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mEffects.apply( new MatrixEffectScale(mScale));
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mEffects.apply( disappear );
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mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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mScreen.showFPS();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mScreenMin = Math.min(width, height);
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float factor = mCurrentScale*mScreenMin;
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mScale.set(factor,factor,factor);
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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if( mTexture==null ) mTexture = new DistortedTexture();
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Effect.enableEffects(EffectType.VERTEX);
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DistortedLibrary.setMax(EffectType.VERTEX, 20);
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DistortedLibrary.needTransformFeedback();
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DistortedLibrary.onSurfaceCreated(mView.getContext(), this);
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061449ed
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void distortedException(Exception ex)
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{
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android.util.Log.e("MeshFile", ex.getMessage() );
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42aa970f
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}
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16b336db
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// 0 ---> 0
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// 50 ---> DEFAULT_SCALE
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// 100 ---> 4*DEFAULT_SCALE
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void setScale(int scale)
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{
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if( scale<= 50 )
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{
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mCurrentScale = DEFAULT_SCALE * scale / 50.0f;
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}
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else
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{
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mCurrentScale = DEFAULT_SCALE * ( 3*(scale/50.0f) - 2.0f);
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}
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float factor = mCurrentScale*mScreenMin;
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mScale.set(factor,factor,factor);
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}
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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1af8e143
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Leszek Koltunski
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void open(int resourceID)
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{
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099d8f8b
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if( mTexture==null ) mTexture = new DistortedTexture();
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mTexture.setTexture( createTexture(resourceID) );
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long t1 = System.currentTimeMillis();
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if( resourceID!=PROCEDURAL )
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{
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openMesh(resourceID);
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}
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else
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{
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createMesh();
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}
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acad428e
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long t2 = System.currentTimeMillis();
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mTime = t2-t1;
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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1af8e143
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Leszek Koltunski
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private Bitmap createTexture(int resourceID)
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{
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TextureFactory factory = TextureFactory.getInstance();
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float[] vertices;
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int[] colors;
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float F = 0.5f;
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float E = SQ3/2;
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float G = SQ2/4;
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switch(resourceID)
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{
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case R.raw.deferredjob:
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7edab735
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case R.raw.meshjoin :
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1beffb69
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case PROCEDURAL :
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case R.raw.predeform : return createWhiteTexture();
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case R.raw.cube2 :
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case R.raw.cube3 :
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case R.raw.cube4 :
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7edab735
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Leszek Koltunski
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case R.raw.cube5 : colors = new int[] { 0xffffff00, 0xffffffff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffb5651d };
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vertices = new float[] { -F,-F, +F,-F, +F,+F, -F,+F};
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return factory.createTexture(vertices,colors,0.10f, 0.10f, true);
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8ac4c0bc
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case R.raw.pyra3 :
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case R.raw.pyra4 :
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7edab735
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case R.raw.pyra5 : colors = new int[] { 0xffffff00, 0xff00ff00, 0xff0000ff, 0xffff0000 };
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vertices = new float[] { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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return factory.createTexture(vertices,colors,0.05f, 0.05f, true);
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case R.raw.dino : colors = new int[] { 0xffffff00, 0xffffffff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffb5651d };
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vertices = new float[] { -F,F/3, 0,-2*F/3, +F,F/3 };
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return factory.createTexture(vertices,colors,0.05f, 0.03f, true);
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8ac4c0bc
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Leszek Koltunski
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case R.raw.skewb : colors = new int[] { 0xffffff00, 0xffffffff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffb5651d };
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//vertices = new float[] { -G,-G, +G,-G, +G,+G, -G,+G };
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vertices = new float[] { -F+F/4,F/4, F/4,-F+F/4, F/4,F/4};
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return factory.createTexture(vertices,colors,0.05f, 0.08f, true);
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7edab735
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Leszek Koltunski
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private Bitmap createWhiteTexture()
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Leszek Koltunski
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{
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int SIZE = 1;
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Bitmap bitmap = Bitmap.createBitmap(SIZE,SIZE, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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Paint paint = new Paint();
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paint.setColor(0xffffff55);
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paint.setStyle(Paint.Style.FILL);
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canvas.drawRect(0, 0, SIZE, SIZE, paint);
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return bitmap;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createMesh()
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{
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int mode = 10;
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int numComponents = 0;
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double[][] vertices = null;
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int[][] vertIndexes = null;
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float[][] bands = null;
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int[] bandIndexes = null;
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float[][] corners = null;
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int[] cornerIndexes = null;
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float[][] centers = null;
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int[] centerIndexes = null;
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///// CUBE ////////////////////////////////////////////////////////////////////////////////
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if( mode==0 )
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{
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vertices = new double[][]
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{
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{ 0.5, 0.5, 0.5 },
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{ 0.5, 0.5,-0.5 },
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{ 0.5,-0.5, 0.5 },
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{ 0.5,-0.5,-0.5 },
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{-0.5, 0.5, 0.5 },
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{-0.5, 0.5,-0.5 },
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{-0.5,-0.5, 0.5 },
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{-0.5,-0.5,-0.5 },
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};
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vertIndexes = new int[][]
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{
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{2,3,1,0}, // counterclockwise!
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{7,6,4,5},
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{4,0,1,5},
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{7,3,2,6},
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{6,2,0,4},
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{3,7,5,1}
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};
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Leszek Koltunski
|
bands = new float[][]
|
294 |
33647db9
|
Leszek Koltunski
|
{
|
295 |
6a96e571
|
Leszek Koltunski
|
{0.05f,40,0.5f,0.2f,5, 2,2}
|
296 |
33647db9
|
Leszek Koltunski
|
};
|
297 |
a65604a7
|
Leszek Koltunski
|
|
298 |
28f4aba0
|
Leszek Koltunski
|
bandIndexes = new int[] { 0,0,0,0,0,0 };
|
299 |
1c41c4c9
|
Leszek Koltunski
|
|
300 |
28f4aba0
|
Leszek Koltunski
|
corners = new float[][]
|
301 |
1b85f172
|
Leszek Koltunski
|
{
|
302 |
|
|
{ 0.01f, 0.10f }
|
303 |
|
|
};
|
304 |
|
|
|
305 |
28f4aba0
|
Leszek Koltunski
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
306 |
6983badf
|
Leszek Koltunski
|
|
307 |
|
|
centers = new float[][]
|
308 |
|
|
{
|
309 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
310 |
|
|
};
|
311 |
|
|
|
312 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
313 |
|
|
|
314 |
|
|
numComponents = 8;
|
315 |
28f4aba0
|
Leszek Koltunski
|
}
|
316 |
4d883a92
|
Leszek Koltunski
|
|
317 |
|
|
///// TETRAHEDRON //////////////////////////////////////////////////////////////////////////
|
318 |
|
|
|
319 |
|
|
else if( mode==1 )
|
320 |
28f4aba0
|
Leszek Koltunski
|
{
|
321 |
4d883a92
|
Leszek Koltunski
|
vertices = new double[][]
|
322 |
28f4aba0
|
Leszek Koltunski
|
{
|
323 |
4d883a92
|
Leszek Koltunski
|
{-0.5, SQ2/4, 0.0},
|
324 |
|
|
{ 0.5, SQ2/4, 0.0},
|
325 |
|
|
{ 0.0,-SQ2/4, 0.5},
|
326 |
|
|
{ 0.0,-SQ2/4,-0.5}
|
327 |
28f4aba0
|
Leszek Koltunski
|
};
|
328 |
|
|
|
329 |
|
|
vertIndexes = new int[][]
|
330 |
|
|
{
|
331 |
|
|
{2,1,0}, // counterclockwise!
|
332 |
|
|
{2,3,1},
|
333 |
|
|
{3,2,0},
|
334 |
|
|
{3,0,1}
|
335 |
|
|
};
|
336 |
|
|
|
337 |
|
|
bands = new float[][]
|
338 |
|
|
{
|
339 |
|
|
{0.05f,30,0.6f,0.5f,5, 2,2}
|
340 |
|
|
};
|
341 |
|
|
|
342 |
|
|
bandIndexes = new int[] { 0,0,0,0 };
|
343 |
|
|
|
344 |
|
|
corners = new float[][]
|
345 |
|
|
{
|
346 |
|
|
{ 0.02f, 0.10f }
|
347 |
|
|
};
|
348 |
|
|
|
349 |
|
|
cornerIndexes = new int[] { 0,0,0,0 };
|
350 |
6983badf
|
Leszek Koltunski
|
|
351 |
|
|
centers = new float[][]
|
352 |
|
|
{
|
353 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
354 |
|
|
};
|
355 |
|
|
|
356 |
|
|
centerIndexes = new int[] { 0,0,0,0 };
|
357 |
|
|
|
358 |
|
|
numComponents = 4;
|
359 |
28f4aba0
|
Leszek Koltunski
|
}
|
360 |
4d883a92
|
Leszek Koltunski
|
|
361 |
|
|
///// DINO ////////////////////////////////////////////////////////////////////////////////
|
362 |
|
|
|
363 |
|
|
else if( mode==2 )
|
364 |
28f4aba0
|
Leszek Koltunski
|
{
|
365 |
4d883a92
|
Leszek Koltunski
|
vertices = new double[][]
|
366 |
28f4aba0
|
Leszek Koltunski
|
{
|
367 |
4d883a92
|
Leszek Koltunski
|
{-0.5, 0.0, 0.0},
|
368 |
|
|
{ 0.5, 0.0, 0.0},
|
369 |
|
|
{ 0.0,-0.5, 0.0},
|
370 |
|
|
{ 0.0, 0.0,-0.5}
|
371 |
28f4aba0
|
Leszek Koltunski
|
};
|
372 |
|
|
|
373 |
|
|
vertIndexes = new int[][]
|
374 |
|
|
{
|
375 |
|
|
{2,1,0}, // counterclockwise!
|
376 |
|
|
{2,3,1},
|
377 |
|
|
{3,2,0},
|
378 |
|
|
{3,0,1}
|
379 |
|
|
};
|
380 |
|
|
|
381 |
|
|
bands = new float[][]
|
382 |
|
|
{
|
383 |
6a96e571
|
Leszek Koltunski
|
{0.028f,30,0.25f,0.1f,7, 2,5},
|
384 |
|
|
{0.001f,30,0.25f,0.1f,7, 1,2}
|
385 |
28f4aba0
|
Leszek Koltunski
|
};
|
386 |
|
|
|
387 |
|
|
bandIndexes = new int[] { 0,1,1,0 };
|
388 |
|
|
|
389 |
|
|
corners = new float[][]
|
390 |
|
|
{
|
391 |
6983badf
|
Leszek Koltunski
|
{ 0.02f, 0.04f }
|
392 |
28f4aba0
|
Leszek Koltunski
|
};
|
393 |
|
|
|
394 |
|
|
cornerIndexes = new int[] { 0,0,0,0 };
|
395 |
6983badf
|
Leszek Koltunski
|
|
396 |
|
|
centers = new float[][]
|
397 |
|
|
{
|
398 |
|
|
{ 0.0f,-0.25f,-0.25f }
|
399 |
|
|
};
|
400 |
|
|
|
401 |
|
|
centerIndexes = new int[] { 0,0,0,0 };
|
402 |
|
|
|
403 |
|
|
numComponents = 4;
|
404 |
28f4aba0
|
Leszek Koltunski
|
}
|
405 |
1b85f172
|
Leszek Koltunski
|
|
406 |
6a96e571
|
Leszek Koltunski
|
///// OCTAHEDRON ////////////////////////////////////////////////////////////////////////////
|
407 |
|
|
|
408 |
|
|
else if( mode==3 )
|
409 |
|
|
{
|
410 |
|
|
vertices = new double[][]
|
411 |
|
|
{
|
412 |
|
|
{ 0.5, 0.0, 0.5},
|
413 |
|
|
{ 0.5, 0.0,-0.5},
|
414 |
|
|
{-0.5, 0.0,-0.5},
|
415 |
|
|
{-0.5, 0.0, 0.5},
|
416 |
|
|
{ 0.0, SQ2/2, 0.0},
|
417 |
|
|
{ 0.0,-SQ2/2, 0.0},
|
418 |
|
|
};
|
419 |
|
|
|
420 |
|
|
vertIndexes = new int[][]
|
421 |
|
|
{
|
422 |
|
|
{3,0,4}, // counterclockwise!
|
423 |
|
|
{0,1,4},
|
424 |
|
|
{1,2,4},
|
425 |
|
|
{2,3,4},
|
426 |
|
|
{5,0,3},
|
427 |
|
|
{5,1,0},
|
428 |
|
|
{5,2,1},
|
429 |
|
|
{5,3,2}
|
430 |
|
|
};
|
431 |
|
|
|
432 |
|
|
bands = new float[][]
|
433 |
|
|
{
|
434 |
|
|
{0.05f,17,0.5f,0.2f,5, 2,2}
|
435 |
|
|
};
|
436 |
|
|
|
437 |
|
|
bandIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
438 |
|
|
|
439 |
|
|
corners = new float[][]
|
440 |
|
|
{
|
441 |
|
|
{ 0.03f, 0.12f }
|
442 |
|
|
};
|
443 |
|
|
|
444 |
|
|
cornerIndexes = new int[] { 0,0,0,0,0,0 };
|
445 |
6983badf
|
Leszek Koltunski
|
|
446 |
|
|
centers = new float[][]
|
447 |
|
|
{
|
448 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
449 |
|
|
};
|
450 |
|
|
|
451 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0 };
|
452 |
|
|
|
453 |
|
|
numComponents = 8;
|
454 |
6a96e571
|
Leszek Koltunski
|
}
|
455 |
|
|
|
456 |
3083fab8
|
Leszek Koltunski
|
///// KILOMINX EDGE ////////////////////////////////////////////////////////////////////////
|
457 |
|
|
|
458 |
|
|
else if( mode==4 )
|
459 |
|
|
{
|
460 |
|
|
double SQ5 = Math.sqrt(5);
|
461 |
|
|
double SIN18= (SQ5-1)/4;
|
462 |
|
|
double COS18= 0.25*Math.sqrt(10.0+2.0*SQ5);
|
463 |
|
|
double H = 1.0;
|
464 |
|
|
double L = 2.0;
|
465 |
|
|
double X = H*Math.sqrt((5+SQ5)/10);
|
466 |
|
|
double Y = H*Math.sqrt((5-SQ5)/10);
|
467 |
|
|
double D = H*SIN18/COS18;
|
468 |
|
|
|
469 |
|
|
vertices = new double[][]
|
470 |
|
|
{
|
471 |
|
|
{ 0.0, Y, L/2},
|
472 |
|
|
{ X, 0.0, L/2},
|
473 |
|
|
{ 0.0, -Y, L/2},
|
474 |
|
|
{ -X, 0.0, L/2},
|
475 |
|
|
{ 0.0, Y, -L/2 +D},
|
476 |
|
|
{ X, 0.0,-L/2 },
|
477 |
|
|
{ 0.0, -Y, -L/2-D },
|
478 |
|
|
{ -X, 0.0,-L/2 }
|
479 |
|
|
};
|
480 |
|
|
|
481 |
|
|
vertIndexes = new int[][]
|
482 |
|
|
{
|
483 |
|
|
{3,2,1,0}, // counterclockwise!
|
484 |
|
|
{0,1,5,4},
|
485 |
|
|
{3,0,4,7},
|
486 |
|
|
{2,1,5,6},
|
487 |
|
|
{3,2,6,7},
|
488 |
|
|
{4,5,6,7}
|
489 |
|
|
};
|
490 |
|
|
|
491 |
|
|
bands = new float[][]
|
492 |
|
|
{
|
493 |
|
|
{0.04f,13,(float)(L/3),(float)L/8, 5,2,3},
|
494 |
|
|
{0.00f, 0,(float)(L/2),(float)L/4, 5,2,3}
|
495 |
|
|
};
|
496 |
|
|
|
497 |
|
|
bandIndexes = new int[] { 1,0,0,1,1,1 };
|
498 |
|
|
|
499 |
|
|
corners = new float[][]
|
500 |
|
|
{
|
501 |
6983badf
|
Leszek Koltunski
|
{ 0.04f, 0.12f }
|
502 |
|
|
};
|
503 |
|
|
|
504 |
|
|
cornerIndexes = new int[] { 0,-1,-1,-1,0,-1,-1,-1 };
|
505 |
|
|
|
506 |
|
|
centers = new float[][]
|
507 |
|
|
{
|
508 |
|
|
{ 0.0f, 0.0f, 0.0f }
|
509 |
|
|
};
|
510 |
|
|
|
511 |
|
|
centerIndexes = new int[] { 0,-1,-1,-1,0,-1,-1,-1 };
|
512 |
|
|
|
513 |
|
|
numComponents = 6;
|
514 |
|
|
}
|
515 |
|
|
|
516 |
|
|
///// IVY_CORNER ////////////////////////////////////////////////////////////////////////
|
517 |
|
|
|
518 |
|
|
else if( mode==5 )
|
519 |
|
|
{
|
520 |
|
|
int IVY_N = 3;
|
521 |
|
|
final float IVY_D = 0.003f;
|
522 |
|
|
final double angle = Math.PI/(2*IVY_N);
|
523 |
|
|
final double CORR = 1.0 - 2*IVY_D;
|
524 |
|
|
|
525 |
|
|
vertices = new double[3*IVY_N+7][3];
|
526 |
|
|
vertIndexes = new int[6][IVY_N+4];
|
527 |
|
|
|
528 |
|
|
vertices[0][0] = 0.0;
|
529 |
|
|
vertices[0][1] = 0.0;
|
530 |
|
|
vertices[0][2] = 0.0;
|
531 |
|
|
vertices[1][0] =-1.0;
|
532 |
|
|
vertices[1][1] = 0.0;
|
533 |
|
|
vertices[1][2] = 0.0;
|
534 |
|
|
vertices[2][0] = 0.0;
|
535 |
|
|
vertices[2][1] =-1.0;
|
536 |
|
|
vertices[2][2] = 0.0;
|
537 |
|
|
vertices[3][0] = 0.0;
|
538 |
|
|
vertices[3][1] = 0.0;
|
539 |
|
|
vertices[3][2] =-1.0;
|
540 |
|
|
|
541 |
|
|
vertIndexes[0][0] = 2;
|
542 |
|
|
vertIndexes[0][1] = 0;
|
543 |
|
|
vertIndexes[0][2] = 1;
|
544 |
|
|
vertIndexes[3][0] = 2;
|
545 |
|
|
vertIndexes[3][1] = 0;
|
546 |
|
|
vertIndexes[3][2] = 1;
|
547 |
|
|
|
548 |
|
|
vertIndexes[1][0] = 3;
|
549 |
|
|
vertIndexes[1][1] = 0;
|
550 |
|
|
vertIndexes[1][2] = 2;
|
551 |
|
|
vertIndexes[4][0] = 3;
|
552 |
|
|
vertIndexes[4][1] = 0;
|
553 |
|
|
vertIndexes[4][2] = 2;
|
554 |
|
|
|
555 |
|
|
vertIndexes[2][0] = 1;
|
556 |
|
|
vertIndexes[2][1] = 0;
|
557 |
|
|
vertIndexes[2][2] = 3;
|
558 |
|
|
vertIndexes[5][0] = 1;
|
559 |
|
|
vertIndexes[5][1] = 0;
|
560 |
|
|
vertIndexes[5][2] = 3;
|
561 |
|
|
|
562 |
|
|
int N1 = 4;
|
563 |
|
|
int N2 = N1 + IVY_N + 1;
|
564 |
|
|
int N3 = N2 + IVY_N + 1;
|
565 |
|
|
|
566 |
|
|
for(int i=0; i<=IVY_N; i++)
|
567 |
|
|
{
|
568 |
|
|
double cos1 = Math.cos((IVY_N-i)*angle);
|
569 |
|
|
double sin1 = Math.sin((IVY_N-i)*angle);
|
570 |
|
|
double cos2 = Math.cos(( i)*angle);
|
571 |
|
|
double sin2 = Math.sin(( i)*angle);
|
572 |
|
|
|
573 |
|
|
vertices[N1+i][0] = CORR*(cos1-0.5) - 0.5;
|
574 |
|
|
vertices[N1+i][1] = CORR*(sin1-0.5) - 0.5;
|
575 |
|
|
vertices[N1+i][2] = 0.0;
|
576 |
|
|
|
577 |
|
|
vertices[N2+i][0] = 0.0;
|
578 |
|
|
vertices[N2+i][1] = CORR*(sin2-0.5) - 0.5;
|
579 |
|
|
vertices[N2+i][2] = CORR*(cos2-0.5) - 0.5;
|
580 |
|
|
|
581 |
|
|
vertices[N3+i][0] = CORR*(cos2-0.5) - 0.5;
|
582 |
|
|
vertices[N3+i][1] = 0.0;
|
583 |
|
|
vertices[N3+i][2] = CORR*(sin2-0.5) - 0.5;
|
584 |
|
|
|
585 |
|
|
vertIndexes[0][i+3] = N1 + i;
|
586 |
|
|
vertIndexes[1][i+3] = N2 + i;
|
587 |
|
|
vertIndexes[2][i+3] = N3 + i;
|
588 |
|
|
vertIndexes[3][i+3] = N1 + i;
|
589 |
|
|
vertIndexes[4][i+3] = N2 + i;
|
590 |
|
|
vertIndexes[5][i+3] = N3 + i;
|
591 |
|
|
}
|
592 |
|
|
|
593 |
|
|
bands = new float[][]
|
594 |
|
|
{
|
595 |
|
|
{+0.012f,20,0.2f,0.5f,7,1,2},
|
596 |
|
|
{-0.100f,20,0.2f,0.0f,2,1,2}
|
597 |
|
|
};
|
598 |
|
|
|
599 |
|
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
600 |
|
|
|
601 |
|
|
corners = new float[][]
|
602 |
|
|
{
|
603 |
|
|
{ 0.04f, 0.12f }
|
604 |
|
|
};
|
605 |
|
|
|
606 |
|
|
cornerIndexes = new int[3*IVY_N+7];
|
607 |
|
|
|
608 |
|
|
centers = new float[][]
|
609 |
|
|
{
|
610 |
|
|
{-0.5f,-0.5f,-0.5f}
|
611 |
3083fab8
|
Leszek Koltunski
|
};
|
612 |
|
|
|
613 |
6983badf
|
Leszek Koltunski
|
centerIndexes = new int[3*IVY_N+7];
|
614 |
|
|
|
615 |
|
|
for(int i=0; i<4; i++)
|
616 |
|
|
{
|
617 |
|
|
cornerIndexes[i] = 0;
|
618 |
|
|
centerIndexes[i] = 0;
|
619 |
|
|
}
|
620 |
|
|
for(int i=4; i<3*IVY_N+7; i++)
|
621 |
|
|
{
|
622 |
|
|
cornerIndexes[i] = -1;
|
623 |
|
|
centerIndexes[i] = -1;
|
624 |
|
|
}
|
625 |
|
|
|
626 |
|
|
numComponents = 6;
|
627 |
|
|
}
|
628 |
|
|
|
629 |
|
|
///// IVY_FACE ////////////////////////////////////////////////////////////////////////
|
630 |
|
|
|
631 |
|
|
else if( mode==6 )
|
632 |
|
|
{
|
633 |
|
|
int IVY_N = 6;
|
634 |
|
|
final float IVY_D = 0.003f;
|
635 |
|
|
final double angle = Math.PI/(2*IVY_N);
|
636 |
|
|
final double CORR = 1.0 - 2*IVY_D;
|
637 |
|
|
|
638 |
|
|
vertices = new double[2*IVY_N][3];
|
639 |
|
|
vertIndexes= new int[2][2*IVY_N];
|
640 |
|
|
|
641 |
|
|
for(int i=0; i<IVY_N; i++)
|
642 |
|
|
{
|
643 |
|
|
double cos = Math.cos(i*angle);
|
644 |
|
|
double sin = Math.sin(i*angle);
|
645 |
|
|
|
646 |
|
|
vertices[i ][0] = CORR*(0.5-cos);
|
647 |
|
|
vertices[i ][1] = CORR*(0.5-sin);
|
648 |
|
|
vertices[i ][2] = 0.0;
|
649 |
|
|
vertices[i+IVY_N][0] = CORR*(cos-0.5);
|
650 |
|
|
vertices[i+IVY_N][1] = CORR*(sin-0.5);
|
651 |
|
|
vertices[i+IVY_N][2] = 0.0;
|
652 |
|
|
|
653 |
|
|
vertIndexes[0][i ] = i;
|
654 |
|
|
vertIndexes[0][i+IVY_N] = i+IVY_N;
|
655 |
|
|
vertIndexes[1][i ] = i;
|
656 |
|
|
vertIndexes[1][i+IVY_N] = i+IVY_N;
|
657 |
|
|
}
|
658 |
|
|
|
659 |
|
|
bands = new float[][]
|
660 |
|
|
{
|
661 |
|
|
{+0.012f,20,0.2f,0.5f,7,1,2},
|
662 |
|
|
{-0.100f,20,0.2f,0.0f,2,1,2},
|
663 |
|
|
};
|
664 |
|
|
|
665 |
|
|
bandIndexes = new int[] { 0,1 };
|
666 |
|
|
|
667 |
|
|
corners = new float[][]
|
668 |
|
|
{
|
669 |
|
|
{0.03f,0.10f}
|
670 |
|
|
};
|
671 |
|
|
|
672 |
|
|
centers = new float[][]
|
673 |
|
|
{
|
674 |
|
|
{-0.0f,-0.0f,-0.5f}
|
675 |
|
|
};
|
676 |
|
|
|
677 |
|
|
cornerIndexes = new int[2*IVY_N];
|
678 |
|
|
centerIndexes = new int[2*IVY_N];
|
679 |
|
|
|
680 |
|
|
for(int i=0; i<2*IVY_N; i++)
|
681 |
|
|
{
|
682 |
|
|
cornerIndexes[i] = -1;
|
683 |
|
|
centerIndexes[i] = -1;
|
684 |
|
|
}
|
685 |
|
|
|
686 |
|
|
cornerIndexes[0 ] = 0;
|
687 |
|
|
cornerIndexes[IVY_N] = 0;
|
688 |
|
|
centerIndexes[0 ] = 0;
|
689 |
|
|
centerIndexes[IVY_N] = 0;
|
690 |
|
|
|
691 |
|
|
numComponents = 2;
|
692 |
3083fab8
|
Leszek Koltunski
|
}
|
693 |
|
|
|
694 |
db9903e8
|
Leszek Koltunski
|
///// SKEWB Ultimate SMALL /////////////////////////////////////////////////////////////
|
695 |
|
|
|
696 |
|
|
else if( mode==7 )
|
697 |
|
|
{
|
698 |
|
|
double S = (SQ5+1)/4;
|
699 |
|
|
|
700 |
|
|
vertices = new double[][]
|
701 |
|
|
{
|
702 |
|
|
{ 0.0 , 0.0 , 0.0 },
|
703 |
|
|
{ -0.5*S , 0.5*S+0.25, -0.25 },
|
704 |
|
|
{-0.25 , -S/2 , (-2*S-1)/4},
|
705 |
|
|
{ 0.5*S+0.25, 0.25 , -S/2 },
|
706 |
|
|
{ 0.0 , 0.5 , -S-0.5 },
|
707 |
|
|
{ 0.0 , 0.5 , 0.0 },
|
708 |
|
|
{ -0.5*S ,-0.5*S+0.25, -0.25 },
|
709 |
|
|
{ 0.5*S ,-0.5*S+0.25, -0.25 }
|
710 |
|
|
};
|
711 |
|
|
|
712 |
|
|
vertIndexes = new int[][]
|
713 |
|
|
{
|
714 |
|
|
{6,0,5,1}, // counterclockwise!
|
715 |
|
|
{0,7,3,5},
|
716 |
|
|
{0,6,2,7},
|
717 |
|
|
{4,3,5,1},
|
718 |
|
|
{4,2,7,3},
|
719 |
|
|
{4,1,6,2},
|
720 |
|
|
};
|
721 |
|
|
|
722 |
|
|
bands = new float[][]
|
723 |
|
|
{
|
724 |
|
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
725 |
|
|
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
726 |
|
|
};
|
727 |
|
|
|
728 |
|
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
729 |
|
|
|
730 |
|
|
corners = new float[][]
|
731 |
|
|
{
|
732 |
|
|
{ 0.013f, 0.08f }
|
733 |
|
|
};
|
734 |
|
|
|
735 |
|
|
cornerIndexes = new int[] { 0, 0, 0, 0,-1,0,0,0 };
|
736 |
|
|
|
737 |
|
|
centers = new float[][]
|
738 |
|
|
{
|
739 |
|
|
{ 0.0f,-0.5f, (float)(-S-0.5) }
|
740 |
|
|
};
|
741 |
|
|
|
742 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
743 |
|
|
|
744 |
|
|
numComponents = 8;
|
745 |
|
|
}
|
746 |
|
|
|
747 |
|
|
///// SKEWB Ultimate BIG ///////////////////////////////////////////////////////////////
|
748 |
|
|
|
749 |
|
|
else if( mode==8 )
|
750 |
|
|
{
|
751 |
|
|
double S = (SQ5+1)/4;
|
752 |
|
|
|
753 |
|
|
vertices = new double[][]
|
754 |
|
|
{
|
755 |
|
|
{-S/2 ,-S/2+0.25, 0.25},
|
756 |
|
|
{ S/2 , S/2-0.25, -0.25},
|
757 |
|
|
{-S , 0.00, 0.00},
|
758 |
|
|
{ 0.25, S/2 ,-S/2-0.25},
|
759 |
|
|
{-S/2 ,-S/2-0.25, 0.25},
|
760 |
|
|
{ S/2+0.25, -0.25,-S/2 },
|
761 |
|
|
{-S , -0.50, 0.00},
|
762 |
|
|
{ 0.50, 0.00,-S },
|
763 |
|
|
{-S +0.25, S/2 ,-S/2-0.25},
|
764 |
|
|
{ 0.25,-S/2-0.50,-S/2+0.25},
|
765 |
|
|
{-S/2 ,-S/2-0.25,-S -0.25}
|
766 |
|
|
};
|
767 |
|
|
|
768 |
|
|
vertIndexes = new int[][]
|
769 |
|
|
{
|
770 |
|
|
{0,1,3,8,2}, // counterclockwise!
|
771 |
|
|
{0,4,9,5,1},
|
772 |
|
|
{ 0,2,6,4},
|
773 |
|
|
{ 1,5,7,3},
|
774 |
|
|
{10,9,4,6},
|
775 |
|
|
{10,9,5,7},
|
776 |
|
|
{10,8,3,7},
|
777 |
|
|
{10,8,2,6}
|
778 |
|
|
};
|
779 |
|
|
|
780 |
|
|
bands = new float[][]
|
781 |
|
|
{
|
782 |
|
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
783 |
|
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
784 |
|
|
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
785 |
|
|
};
|
786 |
|
|
|
787 |
|
|
bandIndexes = new int[] { 0,0,1,1,2,2,2,2 };
|
788 |
|
|
|
789 |
|
|
corners = new float[][]
|
790 |
|
|
{
|
791 |
|
|
{ 0.013f, 0.08f }
|
792 |
|
|
};
|
793 |
|
|
|
794 |
|
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 };
|
795 |
|
|
|
796 |
|
|
centers = new float[][]
|
797 |
|
|
{
|
798 |
|
|
{ (float)(-S/2), 0.25f, (float)(-S/2-0.5) }
|
799 |
|
|
};
|
800 |
|
|
|
801 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,0 };
|
802 |
|
|
|
803 |
|
|
numComponents = 8;
|
804 |
|
|
}
|
805 |
|
|
|
806 |
96a6db6c
|
Leszek Koltunski
|
///// SQUARE-1 MIDDLE ///////////////////////////////////////////////////////////////
|
807 |
|
|
|
808 |
|
|
else if( mode==9 )
|
809 |
|
|
{
|
810 |
|
|
final float X = 3*(2-SQ3)/2;
|
811 |
|
|
|
812 |
|
|
vertices = new double[][]
|
813 |
|
|
{
|
814 |
|
|
{ -1.5-X, 0.5, 1.5 },
|
815 |
|
|
{ 0.0, 0.5, 1.5 },
|
816 |
|
|
{ 0.0, 0.5,-1.5 },
|
817 |
|
|
{ -1.5+X, 0.5,-1.5 },
|
818 |
|
|
{ -1.5-X,-0.5, 1.5 },
|
819 |
|
|
{ 0.0,-0.5, 1.5 },
|
820 |
|
|
{ 0.0,-0.5,-1.5 },
|
821 |
|
|
{ -1.5+X,-0.5,-1.5 }
|
822 |
|
|
};
|
823 |
|
|
|
824 |
|
|
vertIndexes = new int[][]
|
825 |
|
|
{
|
826 |
|
|
{0,1,2,3}, // counterclockwise!
|
827 |
|
|
{4,5,6,7},
|
828 |
|
|
{4,5,1,0},
|
829 |
|
|
{5,6,2,1},
|
830 |
|
|
{6,7,3,2},
|
831 |
|
|
{7,4,0,3}
|
832 |
|
|
};
|
833 |
|
|
|
834 |
|
|
bands = new float[][]
|
835 |
|
|
{
|
836 |
|
|
{0.040f,35,0.8f,1.0f,5,2,1},
|
837 |
|
|
{0.020f,35,0.8f,1.0f,5,2,1},
|
838 |
|
|
{0.001f,35,0.8f,1.0f,5,2,1}
|
839 |
|
|
};
|
840 |
|
|
|
841 |
|
|
bandIndexes = new int[] { 2,2,1,1,0,2 };
|
842 |
|
|
|
843 |
|
|
corners = new float[][]
|
844 |
|
|
{
|
845 |
|
|
{0.04f,0.05f}
|
846 |
|
|
};
|
847 |
|
|
|
848 |
|
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
849 |
|
|
|
850 |
|
|
centers = new float[][]
|
851 |
|
|
{
|
852 |
|
|
{ -0.75f, 0.0f, 0.0f}
|
853 |
|
|
};
|
854 |
|
|
|
855 |
|
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
856 |
|
|
|
857 |
|
|
numComponents = 6;
|
858 |
|
|
}
|
859 |
|
|
|
860 |
|
|
///// SQUARE-1 EDGE ///////////////////////////////////////////////////////////////
|
861 |
|
|
|
862 |
|
|
else if( mode==10 )
|
863 |
|
|
{
|
864 |
|
|
final float X = 3*(2-SQ3)/2;
|
865 |
|
|
|
866 |
|
|
vertices = new double[][]
|
867 |
|
|
{
|
868 |
|
|
{ -X, 0.5, 0.0 },
|
869 |
|
|
{ +X, 0.5, 0.0 },
|
870 |
|
|
{0.0, 0.5,-1.5 },
|
871 |
|
|
{ -X,-0.5, 0.0 },
|
872 |
|
|
{ +X,-0.5, 0.0 },
|
873 |
|
|
{0.0,-0.5,-1.5 },
|
874 |
|
|
};
|
875 |
|
|
|
876 |
|
|
vertIndexes = new int[][]
|
877 |
|
|
{
|
878 |
|
|
{0,1,2}, // counterclockwise!
|
879 |
|
|
{3,4,5},
|
880 |
|
|
{3,4,1,0},
|
881 |
|
|
{4,5,2,1},
|
882 |
|
|
{5,3,0,2}
|
883 |
|
|
};
|
884 |
|
|
|
885 |
|
|
bands = new float[][]
|
886 |
|
|
{
|
887 |
|
|
{0.038f,35,0.5f,0.9f, 5,2,1},
|
888 |
|
|
{0.001f,35,0.5f,0.9f, 5,2,1}
|
889 |
|
|
};
|
890 |
|
|
|
891 |
|
|
bandIndexes = new int[] { 0,1,0,1,1 };
|
892 |
|
|
|
893 |
|
|
corners = new float[][]
|
894 |
|
|
{
|
895 |
|
|
{0.06f,0.20f}
|
896 |
|
|
};
|
897 |
|
|
|
898 |
|
|
cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
899 |
|
|
|
900 |
|
|
centers = new float[][]
|
901 |
|
|
{
|
902 |
|
|
{ 0.0f, 0.0f,-0.5f}
|
903 |
|
|
};
|
904 |
|
|
|
905 |
|
|
centerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
906 |
|
|
|
907 |
|
|
numComponents = 6;
|
908 |
|
|
}
|
909 |
|
|
|
910 |
|
|
///// SQUARE-1 CORNER ///////////////////////////////////////////////////////////////
|
911 |
|
|
|
912 |
|
|
else if( mode==11 )
|
913 |
|
|
{
|
914 |
|
|
final float X = 3*(2-SQ3)/2;
|
915 |
|
|
|
916 |
|
|
vertices = new double[][]
|
917 |
|
|
{
|
918 |
|
|
{ X-1.5, 0.5, 0.0 },
|
919 |
|
|
{ 0.0, 0.5, 0.0 },
|
920 |
|
|
{ 0.0, 0.5,X-1.5 },
|
921 |
|
|
{ -1.5, 0.5, -1.5 },
|
922 |
|
|
{ X-1.5,-0.5, 0.0 },
|
923 |
|
|
{ 0.0,-0.5, 0.0 },
|
924 |
|
|
{ 0.0,-0.5,X-1.5 },
|
925 |
|
|
{ -1.5,-0.5, -1.5 }
|
926 |
|
|
};
|
927 |
|
|
|
928 |
|
|
vertIndexes = new int[][]
|
929 |
|
|
{
|
930 |
|
|
{0,1,2,3}, // counterclockwise!
|
931 |
|
|
{4,5,6,7},
|
932 |
|
|
{4,5,1,0},
|
933 |
|
|
{5,6,2,1},
|
934 |
|
|
{7,4,0,3},
|
935 |
|
|
{6,7,3,2}
|
936 |
|
|
};
|
937 |
|
|
|
938 |
|
|
bands = new float[][]
|
939 |
|
|
{
|
940 |
|
|
{0.038f,35,0.9f,1.0f, 5,2,1},
|
941 |
|
|
{0.001f,35,0.9f,1.0f, 5,2,1}
|
942 |
|
|
};
|
943 |
|
|
|
944 |
|
|
bandIndexes = new int[] { 0,1,0,0,1,1 };
|
945 |
|
|
|
946 |
|
|
corners = new float[][]
|
947 |
|
|
{
|
948 |
|
|
{0.08f,0.20f}
|
949 |
|
|
};
|
950 |
|
|
|
951 |
|
|
cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 };
|
952 |
|
|
|
953 |
|
|
centers = new float[][]
|
954 |
|
|
{
|
955 |
|
|
{ -0.5f, 0.0f,-0.5f}
|
956 |
|
|
};
|
957 |
|
|
|
958 |
|
|
centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 };
|
959 |
|
|
|
960 |
|
|
numComponents = 6;
|
961 |
|
|
}
|
962 |
|
|
|
963 |
db9903e8
|
Leszek Koltunski
|
///// END DEFINITIONS /////////////////////////////////////////////////////////////////
|
964 |
|
|
|
965 |
33647db9
|
Leszek Koltunski
|
FactoryCubit factory = FactoryCubit.getInstance();
|
966 |
6991ece5
|
Leszek Koltunski
|
|
967 |
6983badf
|
Leszek Koltunski
|
factory.clear();
|
968 |
|
|
factory.createNewFaceTransform(vertices,vertIndexes);
|
969 |
|
|
mMesh = factory.createRoundedSolid(vertices, vertIndexes,
|
970 |
|
|
bands, bandIndexes,
|
971 |
|
|
corners, cornerIndexes,
|
972 |
|
|
centers, centerIndexes,
|
973 |
|
|
numComponents );
|
974 |
|
|
|
975 |
|
|
int numEff = mMesh.getNumEffComponents();
|
976 |
6991ece5
|
Leszek Koltunski
|
|
977 |
|
|
for(int i=0; i<numEff; i++)
|
978 |
|
|
{
|
979 |
|
|
mMesh.setEffectAssociation(i, 0, i);
|
980 |
|
|
}
|
981 |
|
|
}
|
982 |
42aa970f
|
Leszek Koltunski
|
|
983 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
984 |
|
|
|
985 |
6991ece5
|
Leszek Koltunski
|
private void openMesh(int resourceID)
|
986 |
42aa970f
|
Leszek Koltunski
|
{
|
987 |
1af8e143
|
Leszek Koltunski
|
Context con = mView.getContext();
|
988 |
|
|
Resources res = con.getResources();
|
989 |
|
|
InputStream is = res.openRawResource(resourceID);
|
990 |
|
|
DataInputStream dos = new DataInputStream(is);
|
991 |
7198e5c9
|
Leszek Koltunski
|
mMesh = new MeshFile(dos);
|
992 |
1af8e143
|
Leszek Koltunski
|
|
993 |
6983badf
|
Leszek Koltunski
|
int numEff = mMesh.getNumEffComponents();
|
994 |
39b925d5
|
Leszek Koltunski
|
|
995 |
|
|
for(int i=0; i<numEff; i++)
|
996 |
|
|
{
|
997 |
|
|
mMesh.setEffectAssociation(i, 0, i);
|
998 |
|
|
}
|
999 |
|
|
|
1000 |
1af8e143
|
Leszek Koltunski
|
try
|
1001 |
|
|
{
|
1002 |
|
|
is.close();
|
1003 |
|
|
}
|
1004 |
|
|
catch(IOException e)
|
1005 |
|
|
{
|
1006 |
48c88f57
|
Leszek Koltunski
|
android.util.Log.e("MeshFile", "Error closing InputStream: "+e.toString());
|
1007 |
1af8e143
|
Leszek Koltunski
|
}
|
1008 |
42aa970f
|
Leszek Koltunski
|
}
|
1009 |
48c88f57
|
Leszek Koltunski
|
|
1010 |
39b925d5
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1011 |
|
|
|
1012 |
6991ece5
|
Leszek Koltunski
|
MeshBase getMesh()
|
1013 |
39b925d5
|
Leszek Koltunski
|
{
|
1014 |
|
|
return mMesh;
|
1015 |
|
|
}
|
1016 |
|
|
|
1017 |
48c88f57
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1018 |
|
|
|
1019 |
|
|
long getTime()
|
1020 |
|
|
{
|
1021 |
|
|
return mTime;
|
1022 |
|
|
}
|
1023 |
|
|
|
1024 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1025 |
|
|
|
1026 |
|
|
int getBytes()
|
1027 |
|
|
{
|
1028 |
6991ece5
|
Leszek Koltunski
|
if( mMesh instanceof MeshFile )
|
1029 |
|
|
{
|
1030 |
|
|
return ((MeshFile)mMesh).getNumBytes();
|
1031 |
|
|
}
|
1032 |
|
|
|
1033 |
|
|
return 0;
|
1034 |
48c88f57
|
Leszek Koltunski
|
}
|
1035 |
|
|
|
1036 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1037 |
|
|
|
1038 |
|
|
int getVertices()
|
1039 |
|
|
{
|
1040 |
7198e5c9
|
Leszek Koltunski
|
return mMesh.getNumVertices();
|
1041 |
|
|
}
|
1042 |
|
|
|
1043 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1044 |
|
|
|
1045 |
|
|
int getEndEffIndex(int component)
|
1046 |
|
|
{
|
1047 |
|
|
return mMesh.getLastVertexEff(component);
|
1048 |
|
|
}
|
1049 |
|
|
|
1050 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1051 |
|
|
|
1052 |
|
|
int getEndTexIndex(int component)
|
1053 |
|
|
{
|
1054 |
|
|
return mMesh.getLastVertexTex(component);
|
1055 |
|
|
}
|
1056 |
|
|
|
1057 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1058 |
|
|
|
1059 |
|
|
int getEffComponentNum()
|
1060 |
|
|
{
|
1061 |
6983badf
|
Leszek Koltunski
|
return mMesh.getNumEffComponents();
|
1062 |
7198e5c9
|
Leszek Koltunski
|
}
|
1063 |
|
|
|
1064 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1065 |
|
|
|
1066 |
|
|
int getTexComponentNum()
|
1067 |
|
|
{
|
1068 |
6983badf
|
Leszek Koltunski
|
return mMesh.getNumTexComponents();
|
1069 |
48c88f57
|
Leszek Koltunski
|
}
|
1070 |
42aa970f
|
Leszek Koltunski
|
}
|