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import org.distorted.library.effect.FragmentEffectChroma;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.effect.VertexEffectSwirl;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedEffects;
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| ... | ... | |
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private MeshRectangles mMesh;
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private DistortedScreen mScreen;
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private int mObjHeight, mObjWidth;
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private Static3D mScale, mSwirl1, mSwirl2, mDeform1, mDeform2;
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private Static3D mScaleMatrix, mScaleVertex, mSwirl1, mSwirl2, mDeform1, mDeform2;
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private Static1D mRadius;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| ... | ... | |
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DistortedLibrary.setMax(EffectType.VERTEX ,act.getMaxV());
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DistortedLibrary.setMax(EffectType.FRAGMENT,act.getMaxF());
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VertexEffectScale.enable();
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VertexEffectSwirl.enable();
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VertexEffectDeform.enable();
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FragmentEffectChroma.enable();
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mSwirl1 = new Static3D(0,0,0);
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mSwirl2 = new Static3D(0,0,0);
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mDeform1= new Static3D(0,0,0);
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mDeform2= new Static3D(0,0,0);
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mScale = new Static3D(1,1,1);
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mSwirl1 = new Static3D(0,0,0);
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mSwirl2 = new Static3D(0,0,0);
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mDeform1 = new Static3D(0,0,0);
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mDeform2 = new Static3D(0,0,0);
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mScaleMatrix= new Static3D(1,1,1);
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mScaleVertex= new Static3D(1,1,1);
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mRadius = new Static1D(0);
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mEffects = new DistortedEffects();
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mEffects.apply(new MatrixEffectScale(mScale));
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mEffects.apply(new MatrixEffectScale(mScaleMatrix));
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// Try adding 2 Vertex Effects to the Bitmap.
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// This will fail if we have set maxVertexEffects to something < 2.
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// Try adding 3 Vertex Effects to the Bitmap.
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// This will fail if we have set maxVertexEffects to something < 3.
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//
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// Even if adding some of the Effects fails, the App will still start - you just won't see
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// the effects that failed to add.
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if( !mEffects.apply( new VertexEffectScale(mScaleVertex) ) )
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{
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Log.e("Check", "Failed to add Scale effect!");
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}
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Dynamic3D dSwirl = new Dynamic3D(2000,0.0f);
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dSwirl.add(mSwirl1);
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dSwirl.add(mSwirl2);
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| ... | ... | |
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float factor = xW>xH ? SCALE*xH : SCALE*xW;
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mScale.set(factor,factor,factor);
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mScaleMatrix.set(factor,factor,factor);
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mScreen.resize(width,height);
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}
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| ... | ... | |
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mObjHeight = bitmap.getHeight();
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mObjWidth = bitmap.getWidth();
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mRadius.set(mObjWidth/2);
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mRadius.set(mObjWidth*0.5f);
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mScaleVertex.set(mObjWidth,mObjHeight,0);
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if( mMesh ==null ) mMesh = new MeshRectangles(30,30*mObjHeight/mObjWidth);
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if( mTexture==null ) mTexture = new DistortedTexture();
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mTexture.setTexture(bitmap);
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if( mMesh==null )
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{
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mMesh = new MeshRectangles(30,30*mObjHeight/mObjWidth);
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mMesh.setStretch(mObjWidth,mObjHeight,0);
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}
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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Convert Check to stretchless API.