Revision 9a645457
Added by Leszek Koltunski about 2 years ago
src/main/java/org/distorted/examples/flatblur2/FlatBlur2Activity.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void button1(View view)
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public void crash(View view)
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{ |
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FlatBlur2SurfaceView v = findViewById(R.id.flatblur2SurfaceView); |
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FlatBlur2Renderer renderer = v.getRenderer(); |
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renderer.button1(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void button2(View view) |
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{ |
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FlatBlur2SurfaceView v = findViewById(R.id.flatblur2SurfaceView); |
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FlatBlur2Renderer renderer = v.getRenderer(); |
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renderer.button2(); |
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renderer.crash(); |
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} |
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} |
src/main/java/org/distorted/examples/flatblur2/FlatBlur2Renderer.java | ||
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{ |
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mView = v; |
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mScreen = new DistortedScreen(); |
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DistortedTexture texture1 = new DistortedTexture(); |
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texture1.setColorARGB(0xffff0000); |
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MeshQuad mesh1 = new MeshQuad(); |
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DistortedEffects effects1 = new DistortedEffects(); |
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VertexEffectScale mainScale= new VertexEffectScale(200); |
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effects1.apply(mainScale); |
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mNode1 = new DistortedNode(texture1,effects1,mesh1); |
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mScreen.attach(mNode1); |
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DistortedTexture texture2 = new DistortedTexture(); |
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texture2.setColorARGB(0xffff0000); |
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MeshQuad mesh2 = new MeshQuad(); |
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DistortedEffects effects2 = new DistortedEffects(); |
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mNode2 = new DistortedNode(texture2,effects2,mesh2); |
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mScreen.attach(mNode2); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void button1() |
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{ |
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DistortedTexture texture1 = new DistortedTexture(); |
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texture1.setColorARGB(0xffff0000); |
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MeshQuad mesh1 = new MeshQuad(); |
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DistortedEffects effects1 = new DistortedEffects(); |
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VertexEffectScale mainScale= new VertexEffectScale(200); |
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effects1.apply(mainScale); |
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mNode1 = new DistortedNode(texture1,effects1,mesh1); |
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mScreen.attach(mNode1); |
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DistortedTexture texture2 = new DistortedTexture(); |
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texture2.setColorARGB(0xffff0000); |
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MeshQuad mesh2 = new MeshQuad(); |
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DistortedEffects effects2 = new DistortedEffects(); |
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mNode2 = new DistortedNode(texture2,effects2,mesh2); |
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mScreen.attach(mNode2); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void button2() |
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public void crash() |
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{ |
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Dynamic2D haloRadius = new Dynamic2D(DUR_GLO,1.0f); |
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haloRadius.add(new Static2D( 0, 0)); |
src/main/res/layout/flatblur2layout.xml | ||
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android:layout_height="0dp" |
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android:layout_weight="1" /> |
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<LinearLayout |
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android:orientation="horizontal" |
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android:layout_width="match_parent" |
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android:layout_height="wrap_content" |
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android:gravity="center"> |
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<Button |
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android:id="@+id/flatblur2Button1" |
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android:layout_width="0dp" |
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android:layout_height="match_parent" |
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android:layout_weight="1" |
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android:onClick="button1" |
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android:checked="false"/> |
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<Button |
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android:id="@+id/flatblur2Button2" |
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android:layout_width="0dp"
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android:layout_height="match_parent"
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android:layout_weight="1"
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android:onClick="button2"
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android:text="CRASH"
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android:layout_width="match_parent"
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android:layout_height="100dp"
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android:onClick="crash"
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android:checked="false"/> |
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</LinearLayout> |
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</LinearLayout> |
Also available in: Unified diff
simplify the crash app.