Revision 9d12dd4a
Added by Leszek Koltunski about 8 years ago
src/main/java/org/distorted/examples/effectqueue/EffectQueueRenderer.java | ||
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136 | 136 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// the library sending messages to us. This is running on a library 'MessageSender' thread. |
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public void effectMessage(final EffectMessage em, final long effectID, final EffectNames effectName, final long objectID, final String message)
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public void effectMessage(final EffectMessage em, final long effectID, final EffectNames effectName, final long objectID) |
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{ |
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EffectQueueActivity act = (EffectQueueActivity)mView.getContext(); |
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src/main/java/org/distorted/examples/effects3d/Effects3DActivity.java | ||
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401 | 401 |
firstScreen = false; |
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Distorted.setMaxVertex(20); // those have to be called before |
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Distorted.setMaxFragment(3); // any DistortedObject gets created!
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Distorted.setMaxFragment(3); // any DistortedEffect get created!
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if( mObjectType==1 ) |
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{ |
src/main/java/org/distorted/examples/listener/ListenerRenderer.java | ||
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92 | 92 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// the library sending messages to us. This is running on a library 'MessageSender' thread. |
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public void effectMessage(final EffectMessage em, final long effectID, final EffectNames effectName, final long objectID, final String message)
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public void effectMessage(final EffectMessage em, final long effectID, final EffectNames effectName, final long objectID) |
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{ |
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switch(em) |
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{ |
src/main/java/org/distorted/examples/starwars/StarWarsRenderer.java | ||
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367 | 367 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// the library sending messages to us. This is running on a library 'MessageSender' thread. |
369 | 369 |
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public void effectMessage(final EffectMessage em, final long effectID, final EffectNames effectName, final long objectID, final String message)
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public void effectMessage(final EffectMessage em, final long effectID, final EffectNames effectName, final long objectID) |
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{ |
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if( em==EffectMessage.EFFECT_FINISHED ) |
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{ |
Also available in: Unified diff
Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.