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bc0a685b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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427ab7bf
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Leszek Koltunski
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Leszek Koltunski
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package org.distorted.examples.bean;
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Leszek Koltunski
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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Leszek Koltunski
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import org.distorted.examples.R;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDistort;
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01782e85
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.Distorted;
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import org.distorted.library.main.DistortedTexture;
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Leszek Koltunski
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import org.distorted.library.mesh.MeshFlat;
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import org.distorted.library.type.Dynamic3D;
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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Leszek Koltunski
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLSurfaceView;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class BeanRenderer implements GLSurfaceView.Renderer
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{
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private GLSurfaceView mView;
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private DistortedEffects mEffects;
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private DistortedScreen mScreen;
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private DistortedTexture mTexture;
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private MeshFlat mMesh;
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private int mObjHeight, mObjWidth;
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private Static3D mMove, mScale;
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BeanRenderer(GLSurfaceView v)
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{
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mView = v;
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Static3D pointLeft = new Static3D( 98, 183, 0);
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Static3D pointRight = new Static3D(233, 140, 0);
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Static4D regionLeft = new Static4D( -3,-33, 0,47);
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Static4D regionRight= new Static4D(-14,-33, 0,47);
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Dynamic3D dynLeft = new Dynamic3D(2000,0.0f);
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Dynamic3D dynRight = new Dynamic3D(2000,0.0f);
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Static3D p1 = new Static3D( 0, 0, 0);
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Static3D p2 = new Static3D(-15,-30, 0);
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dynLeft.add(p1);
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dynLeft.add(p1);
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dynLeft.add(p1);
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dynLeft.add(p1);
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dynLeft.add(p2);
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dynLeft.add(p2);
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dynRight.add(p1);
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dynRight.add(p2);
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dynRight.add(p2);
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dynRight.add(p1);
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dynRight.add(p1);
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dynRight.add(p1);
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mMove = new Static3D(0,0,0);
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mScale= new Static3D(1,1,1);
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mEffects = new DistortedEffects();
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mEffects.apply( new VertexEffectDistort(dynLeft , pointLeft , regionLeft) );
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mEffects.apply( new VertexEffectDistort(dynRight, pointRight, regionRight));
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mEffects.apply( new MatrixEffectMove(mMove) );
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mEffects.apply( new MatrixEffectScale(mScale) );
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mScreen = new DistortedScreen();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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if( (float)mObjHeight/mObjWidth > (float)height/width )
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{
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int w = (height*mObjWidth)/mObjHeight;
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float factor = (float)height/mObjHeight;
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mMove.set((width-w)/2,0,0);
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mScale.set(factor,factor,factor);
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}
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else
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{
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int h = (width*mObjHeight)/mObjWidth;
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float factor = (float)width/mObjWidth;
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mMove.set(0,(height-h)/2,0);
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mScale.set(factor,factor,factor);
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}
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mScreen.resize(width,height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.bean);
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Bitmap bitmap;
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try
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{
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bitmap = BitmapFactory.decodeStream(is);
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}
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finally
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{
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try
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{
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is.close();
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}
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catch(IOException e) { }
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}
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mObjHeight = bitmap.getHeight();
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mObjWidth = bitmap.getWidth();
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if( mTexture==null ) mTexture = new DistortedTexture(mObjWidth,mObjHeight);
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mTexture.setTexture(bitmap);
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if( mMesh==null ) mMesh = new MeshFlat(25,25*mObjHeight/mObjWidth);
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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VertexEffectDistort.enable();
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try
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{
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Distorted.onCreate(mView.getContext());
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}
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catch(Exception ex)
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{
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android.util.Log.e("Bean", ex.getMessage() );
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}
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}
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427ab7bf
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Leszek Koltunski
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}
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