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36 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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| 38 |
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public class TransformFeedback
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class TransformFeedback
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| 39 |
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{
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private static DistortedProgram mFeedbackProgram;
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private static int mProgramHandle;
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private DistortedProgram mFeedbackProgram;
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private int mBufferLength;
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private int[] mVBO, mTBO;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TransformFeedback(final Context context)
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TransformFeedback(final Context context)
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{
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final Resources resources = context.getResources();
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final InputStream vertStream = resources.openRawResource(org.distorted.library.R.raw.feedback_vertex_shader);
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| ... | ... | |
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56 |
try
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{
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mFeedbackProgram = new DistortedProgram(vertStream,fragStream, vertHeader, fragHeader, Distorted.GLSL, feedback );
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mProgramHandle = mFeedbackProgram.getProgramHandle();
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}
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catch(Exception ex)
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{
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62 |
Log.e("TransformFeedback", "exception creating feedback program: "+ex.getMessage());
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}
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float[] floatData = { 2.0f, 4.0f, 9.0f, 16.0f, 25.0f, 100.0f };
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66 |
mBufferLength = floatData.length * 4;
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FloatBuffer data = ByteBuffer.allocateDirect(mBufferLength).order(ByteOrder.nativeOrder()).asFloatBuffer();
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data.put(floatData).position(0);
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69 |
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mVBO = new int[1];
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GLES30.glGenBuffers(1, mVBO, 0);
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GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mVBO[0]);
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GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, mBufferLength, data, GLES30.GL_STATIC_READ);
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74 |
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75 |
mTBO = new int[1];
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GLES30.glGenBuffers(1, mTBO, 0);
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GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, mTBO[0]);
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GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, mBufferLength, null, GLES30.GL_STATIC_READ);
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79 |
}
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80 |
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81 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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82 |
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83 |
void render()
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84 |
{
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GLES30.glUseProgram(mProgramHandle);
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checkGlError("glUseProgram");
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85 |
mFeedbackProgram.useProgram();
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86 |
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// Create data to fill VBO
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float[] floatData = { 1.0f, 4.0f, 9.0f, 16.0f, 25.0f, 100.0f };
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int bufferLength = floatData.length * 4;
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FloatBuffer data = ByteBuffer.allocateDirect(bufferLength).order(ByteOrder.nativeOrder()).asFloatBuffer();
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data.put(floatData).position(0);
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87 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mVBO[0]);
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GLES30.glVertexAttribPointer(mFeedbackProgram.mAttribute[0], 1, GLES30.GL_FLOAT, false, 4, 0);
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89 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTBO[0]);
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90 |
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| 79 |
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// Create VBO and fill with data
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| 80 |
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int[] vbo = new int[1];
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GLES30.glGenBuffers(1, vbo, 0);
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GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, vbo[0]);
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GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, bufferLength, data, GLES30.GL_STATIC_READ);
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| 84 |
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checkGlError("glBufferData GL_ARRAY_BUFFER");
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| 85 |
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| 86 |
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// Link created VBO to shader attribute "inValue"
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| 87 |
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int inputAttrib = GLES30.glGetAttribLocation(mProgramHandle, "inValue");
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| 88 |
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GLES30.glEnableVertexAttribArray(inputAttrib);
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GLES30.glVertexAttribPointer(inputAttrib, 1, GLES30.GL_FLOAT, false, 4, 0);
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| 90 |
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checkGlError("glVertexAttribPointer");
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| 91 |
|
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| 92 |
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// Create transform feedback buffer object and bind to transform feedback
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| 93 |
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// this creates space in a buffer object for the TransformFeedback.
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| 94 |
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int[] tbo = new int[1];
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| 95 |
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GLES30.glGenBuffers(1, tbo, 0);
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| 96 |
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GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, tbo[0]);
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| 97 |
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GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, bufferLength, null, GLES30.GL_STATIC_READ);
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| 98 |
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GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tbo[0]); //very important
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| 99 |
|
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| 100 |
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checkGlError("glBindBufferBase");
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| 101 |
|
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| 102 |
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// Disable Rasterizer if you just need the data
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| 103 |
91 |
GLES30.glEnable(GLES30.GL_RASTERIZER_DISCARD);
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| 104 |
|
|
| 105 |
|
// Start the TransformFeedback, Draw the Arrays, then End the Transform Feedback
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| 106 |
92 |
GLES30.glBeginTransformFeedback(GLES30.GL_POINTS);
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| 107 |
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GLES30.glDrawArrays(GLES30.GL_POINTS, 0, bufferLength);
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| 108 |
|
checkGlError("glDrawArrays");
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93 |
GLES30.glDrawArrays(GLES30.GL_POINTS, 0, mBufferLength);
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| 109 |
94 |
GLES30.glEndTransformFeedback();
|
| 110 |
|
|
| 111 |
|
// Reenable Rasterizer if you need it, which you do if you are drawing anything.
|
| 112 |
95 |
GLES30.glDisable(GLES30.GL_RASTERIZER_DISCARD);
|
| 113 |
|
|
| 114 |
|
// Flush out anything in GL before mapping the buffer.
|
| 115 |
96 |
GLES30.glFlush();
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| 116 |
|
checkGlError("pre-glMapBufferRange ");
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| 117 |
97 |
|
| 118 |
|
// Map the transform feedback buffer to local address space.
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| 119 |
|
Buffer mappedBuffer = GLES30.glMapBufferRange(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER,
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| 120 |
|
0, bufferLength, GLES30.GL_MAP_READ_BIT);
|
| 121 |
|
checkGlError("glMapBufferRange");
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|
98 |
Buffer mappedBuffer = GLES30.glMapBufferRange(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mBufferLength, GLES30.GL_MAP_READ_BIT);
|
| 122 |
99 |
|
| 123 |
|
// Read out the data, here we write to logcat.
|
| 124 |
|
if (mappedBuffer!=null){
|
|
100 |
if (mappedBuffer!=null)
|
|
101 |
{
|
| 125 |
102 |
ByteBuffer bb = ((ByteBuffer) mappedBuffer);
|
| 126 |
103 |
bb.order(ByteOrder.nativeOrder());
|
| 127 |
104 |
FloatBuffer transformedData = bb.asFloatBuffer();
|
| 128 |
105 |
|
| 129 |
|
Log.d( "TransofrmFeedback", String.format("output values = %f %f %f %f %f %f\n",
|
|
106 |
Log.d( "TransformFeedback", String.format("output values = %f %f %f %f %f %f\n",
|
| 130 |
107 |
transformedData.get(), transformedData.get(), transformedData.get(),
|
| 131 |
108 |
transformedData.get(), transformedData.get(), transformedData.get() ));
|
| 132 |
|
}
|
| 133 |
|
// Don't forget to Unmap the Transform Feeback Buffer.
|
| 134 |
|
GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER);
|
| 135 |
|
}
|
|
109 |
}
|
| 136 |
110 |
|
| 137 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 138 |
|
|
| 139 |
|
private static void checkGlError(String op)
|
| 140 |
|
{
|
| 141 |
|
int error = GLES30.glGetError();
|
| 142 |
|
|
| 143 |
|
if (error != GLES30.GL_NO_ERROR)
|
| 144 |
|
{
|
| 145 |
|
String msg = op + ": glError 0x" + Integer.toHexString(error);
|
| 146 |
|
throw new RuntimeException(msg);
|
| 147 |
|
}
|
|
111 |
GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER);
|
| 148 |
112 |
}
|
| 149 |
113 |
}
|
Progress with moving Transform Feedback into library.