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Revision a5973e7d

Added by Leszek Koltunski over 7 years ago

Progress with moving Transform Feedback into library.

View differences:

src/main/java/org/distorted/examples/feedback/FeedbackRenderer.java
64 64
        }
65 65
      catch(Exception ex)
66 66
        {
67
        android.util.Log.e("MonaLisa", ex.getMessage() );
67
        android.util.Log.e("Feedback", ex.getMessage() );
68 68
        }
69 69

  
70 70
      mTF = new TransformFeedback(mView.getContext());
src/main/java/org/distorted/examples/feedback/TransformFeedback.java
35 35

  
36 36
///////////////////////////////////////////////////////////////////////////////////////////////////
37 37

  
38
public class TransformFeedback
38
class TransformFeedback
39 39
    {
40
    private static DistortedProgram mFeedbackProgram;
41
    private static int mProgramHandle;
40
    private DistortedProgram mFeedbackProgram;
41
    private int mBufferLength;
42
    private int[] mVBO, mTBO;
42 43

  
43 44
///////////////////////////////////////////////////////////////////////////////////////////////////
44 45

  
45
    public TransformFeedback(final Context context)
46
    TransformFeedback(final Context context)
46 47
        {
47 48
        final Resources resources = context.getResources();
48 49
        final InputStream vertStream = resources.openRawResource(org.distorted.library.R.raw.feedback_vertex_shader);
......
55 56
        try
56 57
          {
57 58
          mFeedbackProgram = new DistortedProgram(vertStream,fragStream, vertHeader, fragHeader, Distorted.GLSL, feedback );
58
          mProgramHandle = mFeedbackProgram.getProgramHandle();
59 59
          }
60 60
        catch(Exception ex)
61 61
          {
62 62
          Log.e("TransformFeedback", "exception creating feedback program: "+ex.getMessage());
63 63
          }
64

  
65
        float[] floatData = { 2.0f, 4.0f, 9.0f, 16.0f, 25.0f, 100.0f };
66
        mBufferLength = floatData.length * 4;
67
        FloatBuffer data = ByteBuffer.allocateDirect(mBufferLength).order(ByteOrder.nativeOrder()).asFloatBuffer();
68
        data.put(floatData).position(0);
69

  
70
        mVBO = new int[1];
71
        GLES30.glGenBuffers(1, mVBO, 0);
72
        GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mVBO[0]);
73
        GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, mBufferLength, data, GLES30.GL_STATIC_READ);
74

  
75
        mTBO = new int[1];
76
        GLES30.glGenBuffers(1, mTBO, 0);
77
        GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, mTBO[0]);
78
        GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, mBufferLength, null, GLES30.GL_STATIC_READ);
64 79
        }
65 80

  
66 81
///////////////////////////////////////////////////////////////////////////////////////////////////
67 82

  
68 83
    void render()
69 84
        {
70
        GLES30.glUseProgram(mProgramHandle);
71
        checkGlError("glUseProgram");
85
        mFeedbackProgram.useProgram();
72 86

  
73
        // Create data to fill VBO
74
        float[] floatData = { 1.0f, 4.0f, 9.0f, 16.0f, 25.0f, 100.0f };
75
        int bufferLength = floatData.length * 4;
76
        FloatBuffer data = ByteBuffer.allocateDirect(bufferLength).order(ByteOrder.nativeOrder()).asFloatBuffer();
77
        data.put(floatData).position(0);
87
        GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mVBO[0]);
88
        GLES30.glVertexAttribPointer(mFeedbackProgram.mAttribute[0], 1, GLES30.GL_FLOAT, false, 4, 0);
89
        GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTBO[0]);
78 90

  
79
        // Create VBO and fill with data
80
        int[] vbo = new int[1];
81
        GLES30.glGenBuffers(1, vbo, 0);
82
        GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, vbo[0]);
83
        GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, bufferLength, data, GLES30.GL_STATIC_READ);
84
        checkGlError("glBufferData GL_ARRAY_BUFFER");
85

  
86
        // Link created VBO to shader attribute "inValue"
87
        int inputAttrib = GLES30.glGetAttribLocation(mProgramHandle, "inValue");
88
        GLES30.glEnableVertexAttribArray(inputAttrib);
89
        GLES30.glVertexAttribPointer(inputAttrib, 1, GLES30.GL_FLOAT, false, 4, 0);
90
        checkGlError("glVertexAttribPointer");
91

  
92
        // Create transform feedback buffer object and bind to transform feedback
93
        //  this creates space in a buffer object for the TransformFeedback.
94
        int[] tbo = new int[1];
95
        GLES30.glGenBuffers(1, tbo, 0);
96
        GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, tbo[0]);
97
        GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, bufferLength, null, GLES30.GL_STATIC_READ);
98
        GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tbo[0]); //very important
99

  
100
        checkGlError("glBindBufferBase");
101

  
102
        // Disable Rasterizer if you just need the data
103 91
        GLES30.glEnable(GLES30.GL_RASTERIZER_DISCARD);
104

  
105
        // Start the TransformFeedback, Draw the Arrays, then End the Transform Feedback
106 92
        GLES30.glBeginTransformFeedback(GLES30.GL_POINTS);
107
        GLES30.glDrawArrays(GLES30.GL_POINTS, 0, bufferLength);
108
        checkGlError("glDrawArrays");
93
        GLES30.glDrawArrays(GLES30.GL_POINTS, 0, mBufferLength);
109 94
        GLES30.glEndTransformFeedback();
110

  
111
        // Reenable Rasterizer if you need it, which you do if you are drawing anything.
112 95
        GLES30.glDisable(GLES30.GL_RASTERIZER_DISCARD);
113

  
114
        // Flush out anything in GL before mapping the buffer.
115 96
        GLES30.glFlush();
116
        checkGlError("pre-glMapBufferRange ");
117 97

  
118
        // Map the transform feedback buffer to local address space.
119
        Buffer mappedBuffer =  GLES30.glMapBufferRange(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER,
120
                0, bufferLength, GLES30.GL_MAP_READ_BIT);
121
        checkGlError("glMapBufferRange");
98
        Buffer mappedBuffer =  GLES30.glMapBufferRange(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mBufferLength, GLES30.GL_MAP_READ_BIT);
122 99

  
123
        // Read out the data, here we write to logcat.
124
        if (mappedBuffer!=null){
100
        if (mappedBuffer!=null)
101
            {
125 102
            ByteBuffer bb = ((ByteBuffer) mappedBuffer);
126 103
            bb.order(ByteOrder.nativeOrder());
127 104
            FloatBuffer transformedData = bb.asFloatBuffer();
128 105

  
129
            Log.d( "TransofrmFeedback", String.format("output values = %f %f %f %f %f %f\n",
106
            Log.d( "TransformFeedback", String.format("output values = %f %f %f %f %f %f\n",
130 107
                    transformedData.get(), transformedData.get(), transformedData.get(),
131 108
                    transformedData.get(), transformedData.get(), transformedData.get() ));
132
        }
133
        // Don't forget to Unmap the Transform Feeback Buffer.
134
        GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER);
135
        }
109
            }
136 110

  
137
///////////////////////////////////////////////////////////////////////////////////////////////////
138

  
139
    private static void checkGlError(String op)
140
        {
141
        int error = GLES30.glGetError();
142

  
143
        if (error != GLES30.GL_NO_ERROR)
144
          {
145
          String msg = op + ": glError 0x" + Integer.toHexString(error);
146
          throw new RuntimeException(msg);
147
          }
111
        GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER);
148 112
        }
149 113
}

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