Revision a7a8f7bd
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/examples/bean/BeanRenderer.java | ||
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private DistortedTexture mTexture; |
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private MeshRectangles mMesh; |
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private Static3D mScale; |
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private float mBmpRatio; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// bean bitmap is 366 x 480. Initialize two dynamic Distorts of the left and right brow. |
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BeanRenderer(GLSurfaceView v) |
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{ |
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mView = v; |
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Static3D pointLeft = new Static3D(-85, 57, 0); |
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Static3D pointRight = new Static3D( 50, 100, 0); |
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Static4D regionLeft = new Static4D( -3, 33, 0, 47); |
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Static4D regionRight= new Static4D(-14, 33, 0, 47); |
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Static3D pointLeft = new Static3D(-85/366.0f, 57/480.0f, 0); |
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Static3D pointRight = new Static3D( 50/366.0f, 100/480.0f, 0); |
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Static4D regionLeft = new Static4D( -3/366.0f, 33/480.0f, 0, 47/400.0f); |
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Static4D regionRight= new Static4D(-14/366.0f, 33/480.0f, 0, 47/400.0f); |
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Dynamic3D dynLeft = new Dynamic3D(2000,0.0f); |
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Dynamic3D dynRight = new Dynamic3D(2000,0.0f); |
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Static3D vect1 = new Static3D( 0, 0, 0);
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Static3D vect2 = new Static3D(-15, 30, 0);
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Static3D vect1 = new Static3D( 0, 0, 0);
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Static3D vect2 = new Static3D(-15/366.0f, 30/480.0f, 0);
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dynLeft.add(vect1); |
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dynLeft.add(vect1); |
... | ... | |
104 | 107 |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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float horiRatio = (float)width / mMesh.getStretchX(); |
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float vertRatio = (float)height/ mMesh.getStretchY(); |
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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float min= width>height ? height : width; |
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mScale.set( factor,factor,factor );
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mScale.set( min, min*mBmpRatio, 1 );
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mScreen.resize(width, height); |
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} |
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... | ... | |
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catch(IOException e) { } |
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} |
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int bmpHeight = bitmap.getHeight(); |
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int bmpWidth = bitmap.getWidth(); |
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mBmpRatio = (float)bitmap.getHeight()/bitmap.getWidth(); |
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if( mTexture==null ) mTexture = new DistortedTexture(); |
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mTexture.setTexture(bitmap); |
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if( mMesh==null ) |
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{ |
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mMesh = new MeshRectangles(25,25*bmpHeight/bmpWidth); |
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mMesh.setStretch(bmpWidth,bmpHeight,0); |
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} |
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// we need a denser Mesh lattice this time for the Distorts to look good. |
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if( mMesh==null ) mMesh = new MeshRectangles(25, (int)(25*mBmpRatio)); |
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mScreen.detachAll(); |
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mScreen.attach(mTexture,mEffects,mMesh); |
Also available in: Unified diff
Convert Bean to not use the depreciated MeshBase.setStretch() API.