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Revision ab004c6d

Added by Leszek Koltunski about 3 years ago

RubikControl: fixes; progress.

View differences:

src/main/java/org/distorted/examples/dynamic/DynamicSurfaceView.java
62 62
    static final int NUM_POINTS = 250;
63 63
    private static final Object lock = new Object();
64 64

  
65
    private WeakReference<DynamicActivity> mAct;
65
    private final WeakReference<DynamicActivity> mAct;
66 66

  
67 67
    private static int halfScreenHeight=0;
68 68
    private static int halfScreenWidth =0;
69 69

  
70
    private Dynamic1D   di1D;
71
    private Dynamic2D   di2D;
72
    private Dynamic3D   di3D;
73
    private Dynamic4D   di4D;
74
    private DynamicQuat diQu;
70
    private final Dynamic1D   di1D;
71
    private final Dynamic2D   di2D;
72
    private final Dynamic3D   di3D;
73
    private final Dynamic4D   di4D;
74
    private final DynamicQuat diQu;
75 75
    
76
    private Paint mPaint;
76
    private final Paint mPaint;
77 77
    private int mMoving;
78 78
    private int mDuration;
79 79
    private int mPosition;
80 80
    private long mDiffTime, mLastTime, mStartTime;
81
    private float[] mNoise = new float[MAX_DIM];
81
    private final float[] mNoise = new float[MAX_DIM];
82 82
    private float mCount;
83 83

  
84 84
    private int mSize1, mSize2, mSizeT, mAvg;
......
92 92
    private Static4D p4D;
93 93
    private Static4D pQD;
94 94

  
95
    private Static1D p1N;
96
    private Static2D p2N;
97
    private Static3D p3N;
98
    private Static4D p4N;
99
    private Static4D pQN;
95
    private final Static1D p1N;
96
    private final Static2D p2N;
97
    private final Static3D p3N;
98
    private final Static4D p4N;
99
    private final Static4D pQN;
100 100

  
101
    private float[] mPoints = new float[MAX_DIM*NUM_POINTS];
101
    private final float[] mPoints = new float[MAX_DIM*NUM_POINTS];
102 102
    private boolean mRunning;
103 103

  
104 104
///////////////////////////////////////////////////////////////////////////////////////////////////
......
451 451
          }
452 452
        else
453 453
          {
454
          float x,y,min = QUAT_QUOT* (halfScreenWidth<halfScreenHeight ? halfScreenWidth:halfScreenHeight );
454
          float x,y,min = QUAT_QUOT* (Math.min(halfScreenWidth, halfScreenHeight));
455 455

  
456 456
          for(int i=0; i<NUM_POINTS; i++)
457 457
            {

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