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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.aroundtheworld;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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import org.distorted.library.DistortedObject;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic2D;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Dynamic5D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.type.Static5D;
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class AroundTheWorldEffectsManager
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{
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private float mWhiteness, mBlackness, mAsianness; // those always sum up to 1
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// WHITENESS
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// Vertex effects:
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// a) make the lips smaller (SINK)
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private Static4D wRegionLips;
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private Static3D wCenterLips;
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private Static1D wLipsFactor;
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private Dynamic1D wLipsDyn;
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// ASIANNESS
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// Vertex Effects:
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// a) move lips & nose higher (DISTORT)
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private Static4D aRegionLipsNose;
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private Static3D aCenterLipsNose;
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private Static3D aLipsNoseFactor;
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private Dynamic3D aLipsNoseDyn;
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// b) make the nose broader (PINCH)
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private Static4D aRegionNoseBroader;
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private Static3D aCenterNoseBroader;
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private Static2D aNoseBroaderFactor;
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private Dynamic2D aNoseBroaderDyn;
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// c) make the nostrils more visible (DISTORT)
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private Static4D aRegionNostrils;
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private Static3D aCenterNostrils;
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private Static3D aNostrilsFactor;
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private Dynamic3D aNostrilsDyn;
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// d) rotate eyes (2 x SWIRL)
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private Static4D aRegionEyes;
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private Static3D aCenterLEye, aCenterREye;
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private Static1D aLEyeFactor, aREyeFactor;
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private Dynamic1D aLEyeDyn, aREyeDyn;
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// e) move eyebrow higher (DISTORT)
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private Static4D aRegionEyebrows;
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private Static3D aCenterEyebrows;
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private Static3D aEyebrowsFactor;
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private Dynamic3D aEyebrowsDyn;
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// Fragment effects:
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// a) change color of the skin to more brown and less red (CHROMA)
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private Static4D aRegionSkinColor;
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private Static3D aChromaSkin;
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private Static1D aChromaSkinFactor;
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private Dynamic1D aChromaSkinDyn;
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// b) darken both eyes (2 x SMOOTH_CHROMA)
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private Static4D aRegionLEyeColor, aRegionREyeColor;
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private Static3D aChromaEyes;
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private Static1D aChromaEyesFactor;
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private Dynamic1D aChromaEyesDyn;
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// BLACKNESS
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///////////////////////////////////////////////////////////////////////////////////////////////////
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AroundTheWorldEffectsManager()
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{
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mWhiteness = 1;
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mBlackness = 0;
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mAsianness = 0;
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// WHITENESS
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// Vertex Effects
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wRegionLips = new Static4D(0,0,100,100);
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wCenterLips = new Static3D(300,500,0);
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wLipsFactor = new Static1D(0.7f);
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wLipsDyn = new Dynamic1D();
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wLipsDyn.add(wLipsFactor);
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// ASIANNESS
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// Vertex Effects
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aRegionLipsNose = new Static4D(0,0,267,267);
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aCenterLipsNose = new Static3D(300,560,0);
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aLipsNoseDyn = new Dynamic3D();
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aLipsNoseFactor = new Static3D(0,0,0);
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aLipsNoseDyn.add(aLipsNoseFactor);
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aRegionNoseBroader = new Static4D(0,0,130,130);
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aCenterNoseBroader = new Static3D(300,307,0);
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aNoseBroaderDyn = new Dynamic2D();
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aNoseBroaderFactor = new Static2D(0,90);
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aNoseBroaderDyn.add(aNoseBroaderFactor);
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aRegionNostrils = new Static4D(0,0,60,60);
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aCenterNostrils = new Static3D(300,336,0);
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aNostrilsDyn = new Dynamic3D();
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aNostrilsFactor = new Static3D(0,0,0);
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aNostrilsDyn.add(aNostrilsFactor);
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aRegionEyes = new Static4D(0,0,83,83);
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aCenterLEye = new Static3D(176,230,0);
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aCenterREye = new Static3D(420,230,0);
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aLEyeDyn = new Dynamic1D();
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aREyeDyn = new Dynamic1D();
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aLEyeFactor = new Static1D(0);
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aREyeFactor = new Static1D(0);
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aLEyeDyn.add(aLEyeFactor);
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aREyeDyn.add(aREyeFactor);
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aRegionEyebrows = new Static4D(0,0,142,142);
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aCenterEyebrows = new Static3D(300,100,0);
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aEyebrowsDyn = new Dynamic3D();
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aEyebrowsFactor = new Static3D(0,0,0);
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aEyebrowsDyn.add(aEyebrowsFactor);
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// Fragment Effects
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aRegionSkinColor = new Static4D(300,300,600,600);
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aRegionLEyeColor = new Static4D(172,230,29,25);
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aRegionREyeColor = new Static4D(423,230,29,25);
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aChromaSkin = new Static3D(0.5f, 0.5f, 0.5f);
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aChromaEyes = new Static3D(0.5f, 0.14f, 0.14f);
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aChromaSkinFactor = new Static1D(0.0f);
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aChromaEyesFactor = new Static1D(0.0f);
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aChromaSkinDyn = new Dynamic1D();
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aChromaSkinDyn.add(aChromaSkinFactor);
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aChromaEyesDyn = new Dynamic1D();
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aChromaEyesDyn.add(aChromaEyesFactor);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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synchronized void apply(DistortedObject obj)
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{
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setRace(mBlackness, mAsianness);
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// WHITENESS
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obj.sink(wLipsDyn, wCenterLips, wRegionLips);
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// ASIANNESS
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obj.distort(aLipsNoseDyn, aCenterLipsNose, aRegionLipsNose);
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obj.pinch(aNoseBroaderDyn, aCenterNoseBroader, aRegionNoseBroader);
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obj.distort(aNostrilsDyn, aCenterNostrils, aRegionNostrils);
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obj.swirl(aLEyeDyn, aCenterLEye, aRegionEyes);
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obj.swirl(aREyeDyn, aCenterREye, aRegionEyes);
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obj.distort(aEyebrowsDyn, aCenterEyebrows, aRegionEyebrows);
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obj.chroma(aChromaSkinDyn, aChromaSkin, aRegionSkinColor, false);
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obj.chroma(aChromaEyesDyn, aChromaEyes, aRegionLEyeColor, true);
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obj.chroma(aChromaEyesDyn, aChromaEyes, aRegionREyeColor, true);
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// BLACKNESS
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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synchronized void setRace(float blackness, float asianness)
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{
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mWhiteness = 1 - blackness - asianness;
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mBlackness = blackness;
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mAsianness = asianness;
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//android.util.Log.e("manager", "blackness="+blackness+" asianness="+asianness);
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// WHITENESS
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wLipsFactor.set(1.0f-0.3f*mWhiteness);
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// ASIANNESS
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aLipsNoseFactor.set2(-23.0f*mAsianness);
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aNoseBroaderFactor.set1(1.0f+0.92f*mAsianness);
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aNostrilsFactor.set2(-12.0f*mAsianness);
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aLEyeFactor.set(+20.0f*mAsianness);
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aREyeFactor.set(-20.0f*mAsianness);
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aEyebrowsFactor.set2(-40.0f*mAsianness);
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aChromaSkinFactor.set(0.2f*mAsianness);
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aChromaEyesFactor.set(0.7f*mAsianness);
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// BLACKNESS
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}
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}
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