Revision af662543
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/examples/effects3d/Effects3DRenderer.java | ||
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48 | 48 |
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class Effects3DRenderer implements GLSurfaceView.Renderer |
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{ |
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private static final float FOV = 70.0f; |
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private static final float NEAR = 0.1f; |
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private GLSurfaceView mView; |
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private DistortedTexture mObjectTexture, mBackgroundTexture, mCenterTexture, mRegionTexture; |
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private DistortedEffects mObjectEffects, mBackgroundEffects, mCenterEffects, mRegionEffects; |
... | ... | |
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MeshObject meshO = act.getMesh(); |
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MeshFlat quad = new MeshFlat(1,1); |
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mObjWidth = mObjectTexture.getWidth(); |
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mObjHeight= mObjectTexture.getHeight(); |
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mObjDepth = mObjectTexture.getDepth(meshO); |
... | ... | |
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mRegionNode = new DistortedNode(mRegionTexture, mRegionEffects, quad); |
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mScreen = new DistortedScreen(); |
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mScreen.setProjection(FOV, NEAR); |
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mScreen.attach(mBackgroundTexture, mBackgroundEffects, quad ); |
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mScreen.attach(mObjectTexture , mObjectEffects , meshO); |
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} |
... | ... | |
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float factorBackX = ((float)width)/backgroundSize; |
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float factorBackY = ((float)height)/backgroundSize; |
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mBackgroundEffects.move(new Static3D( -width/2, -height/2,-mFactorObj*(mObjWidth+mObjHeight)/2) ); |
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// quite tricky: move the background exactly to the FAR plane! (see DistortedOutputSurface.setProjection() ) |
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mBackgroundEffects.move(new Static3D( -width/2, -height/2, -height*(1.0f-NEAR)/(2.0f*(float)Math.tan(FOV*Math.PI/360))) ); |
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mBackgroundEffects.scale(new Static3D(2*factorBackX, 2*factorBackY, 1.0f) ); |
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mScreen.resize(width, height); |
src/main/java/org/distorted/examples/fbo/FBORenderer.java | ||
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if( depth ) mRoot.glEnable (GLES30.GL_DEPTH_TEST); |
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else mRoot.glDisable(GLES30.GL_DEPTH_TEST); |
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mRoot.glDepthMask(depth); |
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// TODO for some reason this does not work - investigate. |
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//mRoot.glDepthMask(depth); |
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// we can also, to save memory, delete/recreate |
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// the depth buffer each time. This is optional. |
src/main/java/org/distorted/examples/projection/ProjectionActivity.java | ||
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public class ProjectionActivity extends Activity implements OnSeekBarChangeListener |
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{ |
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private TextView textF, textX, textY;
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private TextView textF, textN;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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setContentView(R.layout.projectionlayout); |
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textF = (TextView)findViewById(R.id.projectionTextFOV); |
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textX = (TextView)findViewById(R.id.projectionTextX); |
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textY = (TextView)findViewById(R.id.projectionTextY); |
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textN = (TextView)findViewById(R.id.projectionTextNear); |
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SeekBar bar; |
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bar = (SeekBar)findViewById(R.id.projectionSeekFOV); |
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bar.setOnSeekBarChangeListener(this); |
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bar.setProgress(50); |
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bar = (SeekBar)findViewById(R.id.projectionSeekX); |
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bar.setOnSeekBarChangeListener(this); |
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bar.setProgress(50); |
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bar = (SeekBar)findViewById(R.id.projectionSeekY); |
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bar = (SeekBar)findViewById(R.id.projectionSeekNear); |
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bar.setOnSeekBarChangeListener(this); |
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bar.setProgress(50); |
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} |
... | ... | |
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public void onProgressChanged(SeekBar bar, int progress, boolean fromUser) |
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{ |
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int ret;
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float ret;
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ProjectionSurfaceView view = (ProjectionSurfaceView)findViewById(R.id.surfaceViewProjection); |
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ProjectionRenderer renderer = view.getRenderer(); |
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switch (bar.getId()) |
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{ |
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case R.id.projectionSeekFOV: ret = renderer.setFOV(progress); |
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textF.setText(getString(R.string.fov_placeholder,ret)); |
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break; |
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case R.id.projectionSeekX : ret = renderer.setX(progress); |
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textX.setText(getString(R.string.x_placeholder,ret)); |
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break; |
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case R.id.projectionSeekY : ret = renderer.setY(progress); |
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textY.setText(getString(R.string.y_placeholder,ret)); |
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break; |
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case R.id.projectionSeekFOV : ret = renderer.setFOV(progress); |
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textF.setText(getString(R.string.fov_placeholder,(int)ret)); |
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break; |
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case R.id.projectionSeekNear: ret = renderer.setNear(progress); |
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textN.setText(getString(R.string.near_placeholder,ret)); |
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break; |
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} |
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} |
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src/main/java/org/distorted/examples/projection/ProjectionRenderer.java | ||
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private DistortedEffects mEffects; |
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private DistortedScreen mScreen; |
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private float mF, mX, mY; |
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private int mWidth, mHeight; |
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private float mF, mNear; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int setFOV(int f)
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float setFOV(int f)
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{ |
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mF = f; |
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mScreen.setProjection(mF,mX,mY);
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return (int)mF;
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mScreen.setProjection(mF,mNear);
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return mF; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int setX(int x)
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float setNear(int near)
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{ |
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mX = (x-50)*0.02f*mWidth; |
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mScreen.setProjection(mF,mX,mY); |
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return (int)mX; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int setY(int y) |
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{ |
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mY = (y-50)*0.02f*mHeight; |
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mScreen.setProjection(mF,mX,mY); |
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return (int)mY; |
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mNear = near/100.0f; |
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mScreen.setProjection(mF,mNear); |
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return mNear; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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mWidth = width; |
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mHeight= height; |
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mScreen.setProjection(mF,mX,mY); |
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mScreen.setProjection(mF,mNear); |
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mEffects.abortAllEffects(); |
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Paint paint = new Paint(); |
src/main/java/org/distorted/examples/starwars/StarWarsRenderer.java | ||
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} |
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mScreen = new DistortedScreen(); |
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mScreen.setProjection(60.0f, 0.0f, 0.0f);
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mScreen.setProjection(60.0f, 0.02f);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/res/layout/projectionlayout.xml | ||
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android:paddingTop="5dp" > |
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<TextView |
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android:id="@+id/projectionTextX"
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android:id="@+id/projectionTextNear"
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android:layout_width="0dp" |
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android:layout_height="wrap_content" |
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android:layout_weight="0.5" |
... | ... | |
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android:textAppearance="?android:attr/textAppearanceMedium" /> |
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<SeekBar |
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android:id="@+id/projectionSeekX" |
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android:layout_width="wrap_content" |
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android:layout_height="wrap_content" |
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android:layout_weight="1" |
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android:paddingStart="15dp" |
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android:paddingEnd="15dp" /> |
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</LinearLayout> |
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<LinearLayout |
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android:id="@+id/linearLayout3" |
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android:layout_width="fill_parent" |
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android:layout_height="wrap_content" |
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android:gravity="center|fill_horizontal" |
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android:orientation="horizontal" |
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android:paddingBottom="5dp" |
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android:paddingTop="5dp" > |
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<TextView |
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android:id="@+id/projectionTextY" |
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android:layout_width="0dp" |
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android:layout_height="wrap_content" |
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android:layout_weight="0.5" |
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android:paddingStart="15dp" |
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android:textAppearance="?android:attr/textAppearanceMedium" /> |
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<SeekBar |
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android:id="@+id/projectionSeekY" |
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android:id="@+id/projectionSeekNear" |
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android:layout_width="wrap_content" |
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android:layout_height="wrap_content" |
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android:layout_weight="1" |
src/main/res/values/strings.xml | ||
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<string name="size_placeholder">Size %1$.1f</string> |
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<string name="hips_placeholder">Hips %1$d</string> |
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<string name="fov_placeholder">FOV: %1$d</string> |
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<string name="x_placeholder">X: %1$d</string> |
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<string name="y_placeholder">Y: %1$d</string> |
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<string name="near_placeholder">Near: %1$.2f</string> |
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<string name="wind_placeholder">Wind: %1$d</string> |
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<string name="blur_placeholder">Blur: %1$d</string> |
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Also available in: Unified diff
Fixes for z-fighting.