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Revision af662543

Added by Leszek Koltunski about 7 years ago

Fixes for z-fighting.

View differences:

src/main/java/org/distorted/examples/fbo/FBORenderer.java
74 74
        if( depth ) mRoot.glEnable (GLES30.GL_DEPTH_TEST);
75 75
        else        mRoot.glDisable(GLES30.GL_DEPTH_TEST);
76 76

  
77
        mRoot.glDepthMask(depth);
77
        // TODO for some reason this does not work - investigate.
78
        //mRoot.glDepthMask(depth);
78 79

  
79 80
        // we can also, to save memory, delete/recreate
80 81
        // the depth buffer each time. This is optional.

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