Revision af662543
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/examples/projection/ProjectionRenderer.java | ||
---|---|---|
45 | 45 |
private DistortedEffects mEffects; |
46 | 46 |
private DistortedScreen mScreen; |
47 | 47 |
|
48 |
private float mF, mX, mY; |
|
49 |
private int mWidth, mHeight; |
|
48 |
private float mF, mNear; |
|
50 | 49 |
|
51 | 50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
52 | 51 |
|
... | ... | |
59 | 58 |
|
60 | 59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
61 | 60 |
|
62 |
int setFOV(int f)
|
|
61 |
float setFOV(int f)
|
|
63 | 62 |
{ |
64 | 63 |
mF = f; |
65 |
mScreen.setProjection(mF,mX,mY);
|
|
66 |
return (int)mF;
|
|
64 |
mScreen.setProjection(mF,mNear);
|
|
65 |
return mF; |
|
67 | 66 |
} |
68 | 67 |
|
69 | 68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
70 | 69 |
|
71 |
int setX(int x)
|
|
70 |
float setNear(int near)
|
|
72 | 71 |
{ |
73 |
mX = (x-50)*0.02f*mWidth; |
|
74 |
mScreen.setProjection(mF,mX,mY); |
|
75 |
return (int)mX; |
|
76 |
} |
|
77 |
|
|
78 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
79 |
|
|
80 |
int setY(int y) |
|
81 |
{ |
|
82 |
mY = (y-50)*0.02f*mHeight; |
|
83 |
mScreen.setProjection(mF,mX,mY); |
|
84 |
return (int)mY; |
|
72 |
mNear = near/100.0f; |
|
73 |
mScreen.setProjection(mF,mNear); |
|
74 |
return mNear; |
|
85 | 75 |
} |
86 | 76 |
|
87 | 77 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
96 | 86 |
|
97 | 87 |
public void onSurfaceChanged(GL10 glUnused, int width, int height) |
98 | 88 |
{ |
99 |
mWidth = width; |
|
100 |
mHeight= height; |
|
101 |
|
|
102 |
mScreen.setProjection(mF,mX,mY); |
|
89 |
mScreen.setProjection(mF,mNear); |
|
103 | 90 |
mEffects.abortAllEffects(); |
104 | 91 |
|
105 | 92 |
Paint paint = new Paint(); |
Also available in: Unified diff
Fixes for z-fighting.