Revision af8b42cc
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/examples/rubik/RubikActivity.java | ||
---|---|---|
35 | 35 |
public class RubikActivity extends Activity |
36 | 36 |
{ |
37 | 37 |
static final int DEFAULT_SIZE = 3; |
38 |
private static final int STARTING_SIZE = 2;
|
|
38 |
private static final int SMALLEST_SIZE = 2;
|
|
39 | 39 |
private static final int[] button_ids = {R.id.rubikSize2, R.id.rubikSize3, R.id.rubikSize4}; |
40 | 40 |
|
41 | 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
103 | 103 |
for(int b=0; b<button_ids.length; b++) |
104 | 104 |
if( button_ids[b] == id ) |
105 | 105 |
{ |
106 |
size = b+STARTING_SIZE;
|
|
106 |
size = b+SMALLEST_SIZE;
|
|
107 | 107 |
break; |
108 | 108 |
} |
109 | 109 |
|
... | ... | |
121 | 121 |
{ |
122 | 122 |
Drawable d = findViewById(button_ids[b]).getBackground(); |
123 | 123 |
|
124 |
if( size == b+STARTING_SIZE )
|
|
124 |
if( size == b+SMALLEST_SIZE )
|
|
125 | 125 |
{ |
126 | 126 |
d.setColorFilter(ContextCompat.getColor(this,R.color.red), PorterDuff.Mode.MULTIPLY); |
127 | 127 |
} |
src/main/java/org/distorted/examples/rubik/RubikCube.java | ||
---|---|---|
393 | 393 |
|
394 | 394 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
395 | 395 |
|
396 |
float getSize()
|
|
396 |
int getSize()
|
|
397 | 397 |
{ |
398 | 398 |
return mSize; |
399 | 399 |
} |
src/main/java/org/distorted/examples/rubik/RubikRenderer.java | ||
---|---|---|
49 | 49 |
private boolean mCanRotate; |
50 | 50 |
private RubikCube mCube; |
51 | 51 |
|
52 |
private int mScreenWidth, mScreenHeight; |
|
53 |
|
|
52 | 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
53 | 55 |
|
54 | 56 |
RubikRenderer(RubikSurfaceView v) |
... | ... | |
62 | 64 |
mQuatCurrent = new Static4D(0,0,0,1); |
63 | 65 |
mQuatAccumulated = initializeQuat(); |
64 | 66 |
|
67 |
mScreenWidth = mScreenHeight = 0; |
|
68 |
|
|
65 | 69 |
mMove = new Static3D(0,0,0); |
66 | 70 |
mScale = new Static3D(1,1,1); |
67 | 71 |
|
... | ... | |
71 | 75 |
mFinishDragAccumulated = false; |
72 | 76 |
|
73 | 77 |
mCanRotate = true; |
74 |
|
|
75 |
mCube = new RubikCube( RubikActivity.DEFAULT_SIZE, mMove, mScale, mQuatCurrent, mQuatAccumulated); |
|
76 | 78 |
} |
77 | 79 |
|
78 | 80 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
131 | 133 |
mScreen.setProjection( fovInDegrees, 0.1f); |
132 | 134 |
mView.setScreenSize(width,height); |
133 | 135 |
mView.setCameraDist(cameraDistance); |
136 |
mScreen.resize(width, height); |
|
134 | 137 |
|
135 |
mCubeSizeInScreenSpace = CUBE_SCREEN_RATIO*(width>height ? height:width); |
|
136 |
float texSize = mCube.getTextureSize(); |
|
137 |
float scaleFactor = mCubeSizeInScreenSpace/(texSize*mCube.getSize()); |
|
138 |
|
|
139 |
mMove.set( (width-scaleFactor*texSize)/2 , (height-scaleFactor*texSize)/2 , -scaleFactor*texSize/2 ); |
|
140 |
mScale.set(scaleFactor,scaleFactor,scaleFactor); |
|
138 |
recomputeScaleFactor(width,height); |
|
141 | 139 |
|
142 |
mScreen.resize(width, height); |
|
140 |
mScreenHeight = height; |
|
141 |
mScreenWidth = width; |
|
143 | 142 |
} |
144 | 143 |
|
145 | 144 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
164 | 163 |
|
165 | 164 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
166 | 165 |
|
167 |
private float computeFOV(float cameraDistance, int screenHeight)
|
|
168 |
{
|
|
169 |
double halfFOVInRadians = Math.atan( screenHeight/(2*cameraDistance) );
|
|
170 |
return (float)(2*halfFOVInRadians*(180/Math.PI));
|
|
171 |
}
|
|
166 |
private float computeFOV(float cameraDistance, int screenHeight) |
|
167 |
{ |
|
168 |
double halfFOVInRadians = Math.atan( screenHeight/(2*cameraDistance) ); |
|
169 |
return (float)(2*halfFOVInRadians*(180/Math.PI)); |
|
170 |
} |
|
172 | 171 |
|
173 | 172 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
174 | 173 |
// no this will not race with onDrawFrame |
175 | 174 |
|
176 |
void finishRotation()
|
|
177 |
{
|
|
178 |
mFinishRotation = true;
|
|
179 |
}
|
|
175 |
void finishRotation() |
|
176 |
{ |
|
177 |
mFinishRotation = true; |
|
178 |
} |
|
180 | 179 |
|
181 | 180 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
182 | 181 |
|
183 |
float returnCubeSizeInScreenSpace() |
|
184 |
{ |
|
185 |
return mCubeSizeInScreenSpace; |
|
186 |
} |
|
182 |
void createCube(int newSize) |
|
183 |
{ |
|
184 |
int oldSize = mCube==null ? 0 : mCube.getSize(); |
|
185 |
|
|
186 |
if( oldSize!=newSize ) |
|
187 |
{ |
|
188 |
mCube = new RubikCube(newSize, mMove, mScale, mQuatCurrent, mQuatAccumulated); |
|
189 |
mCube.createTexture(); |
|
190 |
|
|
191 |
if( mScreenWidth!=0 ) |
|
192 |
{ |
|
193 |
recomputeScaleFactor(mScreenWidth,mScreenHeight); |
|
194 |
} |
|
195 |
|
|
196 |
mScreen.detachAll(); |
|
197 |
mCube.attachToScreen(mScreen); |
|
198 |
} |
|
199 |
} |
|
187 | 200 |
|
188 | 201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
189 | 202 |
|
190 |
boolean canRotate() |
|
191 |
{ |
|
192 |
return mCanRotate; |
|
193 |
} |
|
203 |
void recomputeScaleFactor(int screenWidth, int screenHeight) |
|
204 |
{ |
|
205 |
mCubeSizeInScreenSpace = CUBE_SCREEN_RATIO*(screenWidth>screenHeight ? screenHeight:screenWidth); |
|
206 |
float texSize = mCube.getTextureSize(); |
|
207 |
float scaleFactor = mCubeSizeInScreenSpace/(texSize*mCube.getSize()); |
|
208 |
|
|
209 |
mMove.set( (screenWidth-scaleFactor*texSize)/2 , (screenHeight-scaleFactor*texSize)/2 , -scaleFactor*texSize/2 ); |
|
210 |
mScale.set(scaleFactor,scaleFactor,scaleFactor); |
|
211 |
} |
|
194 | 212 |
|
195 | 213 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
196 | 214 |
|
197 |
RubikCube getCube() |
|
198 |
{ |
|
199 |
return mCube; |
|
200 |
} |
|
215 |
void scrambleCube() |
|
216 |
{ |
|
217 |
|
|
218 |
} |
|
219 |
|
|
220 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
221 |
|
|
222 |
float returnCubeSizeInScreenSpace() |
|
223 |
{ |
|
224 |
return mCubeSizeInScreenSpace; |
|
225 |
} |
|
226 |
|
|
227 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
228 |
|
|
229 |
boolean canRotate() |
|
230 |
{ |
|
231 |
return mCanRotate; |
|
232 |
} |
|
233 |
|
|
234 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
235 |
|
|
236 |
RubikCube getCube() |
|
237 |
{ |
|
238 |
return mCube; |
|
239 |
} |
|
201 | 240 |
|
202 | 241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
203 | 242 |
// Initial rotation of the cube. Something semi-random that looks good. |
204 | 243 |
|
205 |
Static4D initializeQuat()
|
|
206 |
{
|
|
207 |
return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
|
|
208 |
}
|
|
244 |
Static4D initializeQuat() |
|
245 |
{ |
|
246 |
return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
|
247 |
} |
|
209 | 248 |
|
210 | 249 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
211 | 250 |
|
212 |
void setQuatCurrent(Static4D current)
|
|
213 |
{
|
|
214 |
mTempCurrent.set(current);
|
|
215 |
mFinishDragCurrent = true;
|
|
216 |
}
|
|
251 |
void setQuatCurrent(Static4D current) |
|
252 |
{ |
|
253 |
mTempCurrent.set(current); |
|
254 |
mFinishDragCurrent = true; |
|
255 |
} |
|
217 | 256 |
|
218 | 257 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
219 | 258 |
|
220 |
void setQuatAccumulated(Static4D accumulated)
|
|
221 |
{
|
|
222 |
mTempAccumulated.set(accumulated);
|
|
223 |
mFinishDragAccumulated = true;
|
|
224 |
}
|
|
259 |
void setQuatAccumulated(Static4D accumulated) |
|
260 |
{ |
|
261 |
mTempAccumulated.set(accumulated); |
|
262 |
mFinishDragAccumulated = true; |
|
263 |
} |
|
225 | 264 |
} |
src/main/java/org/distorted/examples/rubik/RubikSurfaceView.java | ||
---|---|---|
32 | 32 |
|
33 | 33 |
class RubikSurfaceView extends GLSurfaceView |
34 | 34 |
{ |
35 |
// Moving the finger from the middle of the vertical screen to the right edge will rotate a |
|
36 |
// given face by SWIPING_SENSITIVITY/2 degrees. |
|
37 |
private final static int SWIPING_SENSITIVITY = 240; |
|
38 |
|
|
35 | 39 |
private final static int NONE =-1; |
36 | 40 |
private final static int FRONT = 0; // has to be 6 consecutive ints |
37 | 41 |
private final static int BACK = 1; // FRONT ... BOTTOM |
... | ... | |
41 | 45 |
private final static int BOTTOM = 5; // |
42 | 46 |
|
43 | 47 |
static final int VECTX = 0; // |
44 |
static final int VECTY = 1; // dont change this |
|
48 |
static final int VECTY = 1; // don't change this
|
|
45 | 49 |
static final int VECTZ = 2; // |
46 | 50 |
|
47 | 51 |
private static final int[] VECT = {VECTX,VECTY,VECTZ}; |
... | ... | |
51 | 55 |
private Static4D mQuatCurrent, mQuatAccumulated; |
52 | 56 |
private int mRotationVect; |
53 | 57 |
private RubikRenderer mRenderer; |
54 |
private RubikCube mCube; |
|
55 | 58 |
|
56 | 59 |
private float[] mPoint, mCamera, mTouchPointCastOntoFace, mDiff, mTouchPoint; // all in screen space |
57 | 60 |
private int mLastTouchedFace; |
... | ... | |
77 | 80 |
mScreenWidth = mScreenHeight = mScreenMin = 0; |
78 | 81 |
|
79 | 82 |
mRenderer = new RubikRenderer(this); |
80 |
mCube = mRenderer.getCube();
|
|
83 |
mRenderer.createCube(RubikActivity.DEFAULT_SIZE);
|
|
81 | 84 |
|
82 | 85 |
mQuatCurrent = new Static4D(0,0,0,1); |
83 | 86 |
mQuatAccumulated = mRenderer.initializeQuat(); |
... | ... | |
89 | 92 |
} |
90 | 93 |
} |
91 | 94 |
|
92 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
93 |
|
|
94 |
public RubikRenderer getRenderer() |
|
95 |
{ |
|
96 |
return mRenderer; |
|
97 |
} |
|
98 |
|
|
99 | 95 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
100 | 96 |
|
101 | 97 |
@Override |
... | ... | |
168 | 164 |
|
169 | 165 |
void setNewCubeSize(int newCubeSize) |
170 | 166 |
{ |
171 |
android.util.Log.e("view", "new size="+newCubeSize);
|
|
167 |
mRenderer.createCube(newCubeSize);
|
|
172 | 168 |
} |
173 | 169 |
|
174 | 170 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
175 | 171 |
|
176 | 172 |
void scrambleCube() |
177 | 173 |
{ |
178 |
android.util.Log.e("view", "scrambling...");
|
|
174 |
mRenderer.scrambleCube();
|
|
179 | 175 |
} |
180 | 176 |
|
181 | 177 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
243 | 239 |
mTouchPoint[1] = mPoint[1]; |
244 | 240 |
mTouchPoint[2] = mPoint[2]; |
245 | 241 |
|
246 |
mCube.addNewRotation(mRotationVect,offset);
|
|
242 |
mRenderer.getCube().addNewRotation(mRotationVect,offset);
|
|
247 | 243 |
} |
248 | 244 |
|
249 | 245 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
254 | 250 |
} |
255 | 251 |
|
256 | 252 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
257 |
// 240 --> moving finger from the middle of the vertical screen to the right edge will rotate a |
|
258 |
// given face by 240/2 = 120 degrees. |
|
259 | 253 |
|
260 | 254 |
private void continueRotation(int x, int y) |
261 | 255 |
{ |
... | ... | |
270 | 264 |
int sign = retFaceRotationSign(mLastTouchedFace); |
271 | 265 |
float angle = (mRotationVect==xAxis ? mDiff[yAxis] : -mDiff[xAxis]); |
272 | 266 |
|
273 |
mCube.continueRotation(240.0f*sign*angle/mScreenMin);
|
|
267 |
mRenderer.getCube().continueRotation(SWIPING_SENSITIVITY*sign*angle/mScreenMin);
|
|
274 | 268 |
} |
275 | 269 |
|
276 | 270 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Port changes from the 'distorted-cube' target.