Revision af8b42cc
Added by Leszek Koltunski about 5 years ago
src/main/java/org/distorted/examples/rubik/RubikRenderer.java | ||
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49 | 49 |
private boolean mCanRotate; |
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private RubikCube mCube; |
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private int mScreenWidth, mScreenHeight; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikRenderer(RubikSurfaceView v) |
... | ... | |
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mQuatCurrent = new Static4D(0,0,0,1); |
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mQuatAccumulated = initializeQuat(); |
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mScreenWidth = mScreenHeight = 0; |
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mMove = new Static3D(0,0,0); |
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mScale = new Static3D(1,1,1); |
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... | ... | |
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mFinishDragAccumulated = false; |
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mCanRotate = true; |
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mCube = new RubikCube( RubikActivity.DEFAULT_SIZE, mMove, mScale, mQuatCurrent, mQuatAccumulated); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mScreen.setProjection( fovInDegrees, 0.1f); |
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mView.setScreenSize(width,height); |
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mView.setCameraDist(cameraDistance); |
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mScreen.resize(width, height); |
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mCubeSizeInScreenSpace = CUBE_SCREEN_RATIO*(width>height ? height:width); |
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float texSize = mCube.getTextureSize(); |
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float scaleFactor = mCubeSizeInScreenSpace/(texSize*mCube.getSize()); |
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mMove.set( (width-scaleFactor*texSize)/2 , (height-scaleFactor*texSize)/2 , -scaleFactor*texSize/2 ); |
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mScale.set(scaleFactor,scaleFactor,scaleFactor); |
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recomputeScaleFactor(width,height); |
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mScreen.resize(width, height); |
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mScreenHeight = height; |
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mScreenWidth = width; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private float computeFOV(float cameraDistance, int screenHeight)
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{
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double halfFOVInRadians = Math.atan( screenHeight/(2*cameraDistance) );
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return (float)(2*halfFOVInRadians*(180/Math.PI));
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}
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private float computeFOV(float cameraDistance, int screenHeight) |
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{ |
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double halfFOVInRadians = Math.atan( screenHeight/(2*cameraDistance) ); |
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return (float)(2*halfFOVInRadians*(180/Math.PI)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// no this will not race with onDrawFrame |
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void finishRotation()
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{
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mFinishRotation = true;
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}
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void finishRotation() |
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{ |
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mFinishRotation = true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float returnCubeSizeInScreenSpace() |
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{ |
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return mCubeSizeInScreenSpace; |
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} |
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void createCube(int newSize) |
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{ |
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int oldSize = mCube==null ? 0 : mCube.getSize(); |
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if( oldSize!=newSize ) |
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{ |
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mCube = new RubikCube(newSize, mMove, mScale, mQuatCurrent, mQuatAccumulated); |
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mCube.createTexture(); |
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if( mScreenWidth!=0 ) |
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{ |
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recomputeScaleFactor(mScreenWidth,mScreenHeight); |
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} |
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mScreen.detachAll(); |
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mCube.attachToScreen(mScreen); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean canRotate() |
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{ |
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return mCanRotate; |
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} |
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void recomputeScaleFactor(int screenWidth, int screenHeight) |
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{ |
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mCubeSizeInScreenSpace = CUBE_SCREEN_RATIO*(screenWidth>screenHeight ? screenHeight:screenWidth); |
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float texSize = mCube.getTextureSize(); |
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float scaleFactor = mCubeSizeInScreenSpace/(texSize*mCube.getSize()); |
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mMove.set( (screenWidth-scaleFactor*texSize)/2 , (screenHeight-scaleFactor*texSize)/2 , -scaleFactor*texSize/2 ); |
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mScale.set(scaleFactor,scaleFactor,scaleFactor); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikCube getCube() |
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{ |
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return mCube; |
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} |
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void scrambleCube() |
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{ |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float returnCubeSizeInScreenSpace() |
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{ |
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return mCubeSizeInScreenSpace; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean canRotate() |
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{ |
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return mCanRotate; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikCube getCube() |
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{ |
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return mCube; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Initial rotation of the cube. Something semi-random that looks good. |
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Static4D initializeQuat()
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{
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return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
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}
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Static4D initializeQuat() |
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{ |
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return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setQuatCurrent(Static4D current)
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{
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mTempCurrent.set(current);
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mFinishDragCurrent = true;
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}
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void setQuatCurrent(Static4D current) |
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{ |
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mTempCurrent.set(current); |
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mFinishDragCurrent = true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setQuatAccumulated(Static4D accumulated)
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{
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mTempAccumulated.set(accumulated);
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mFinishDragAccumulated = true;
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}
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void setQuatAccumulated(Static4D accumulated) |
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{ |
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mTempAccumulated.set(accumulated); |
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mFinishDragAccumulated = true; |
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} |
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} |
Also available in: Unified diff
Port changes from the 'distorted-cube' target.