Project

General

Profile

Download (8.37 KB) Statistics
| Branch: | Revision:

examples / src / main / java / org / distorted / examples / stencil / StencilRenderer.java @ b0568eb5

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.examples.stencil;
21

    
22
import android.graphics.Bitmap;
23
import android.graphics.BitmapFactory;
24
import android.opengl.GLES30;
25
import android.opengl.GLSurfaceView;
26

    
27
import org.distorted.examples.R;
28
import org.distorted.library.Distorted;
29
import org.distorted.library.DistortedEffects;
30
import org.distorted.library.DistortedNode;
31
import org.distorted.library.DistortedScreen;
32
import org.distorted.library.DistortedTexture;
33
import org.distorted.library.EffectNames;
34
import org.distorted.library.EffectTypes;
35
import org.distorted.library.MeshCubes;
36
import org.distorted.library.MeshFlat;
37
import org.distorted.library.MeshObject;
38
import org.distorted.library.type.Dynamic1D;
39
import org.distorted.library.type.Static1D;
40
import org.distorted.library.type.Static3D;
41

    
42
import java.io.IOException;
43
import java.io.InputStream;
44

    
45
import javax.microedition.khronos.egl.EGLConfig;
46
import javax.microedition.khronos.opengles.GL10;
47

    
48
///////////////////////////////////////////////////////////////////////////////////////////////////
49

    
50
class StencilRenderer implements GLSurfaceView.Renderer
51
{
52
    private GLSurfaceView mView;
53
    private DistortedScreen mScreen;
54
    private DistortedTexture mCubeTex, mFloorTex;
55
    private DistortedEffects mCube1Effects, mCube2Effects, mFloorEffects;
56
    private MeshObject mCubeMesh, mFloorMesh;
57
    private DistortedNode mCube1Node, mCube2Node, mFloorNode;
58

    
59
///////////////////////////////////////////////////////////////////////////////////////////////////
60

    
61
    StencilRenderer(GLSurfaceView v)
62
      {
63
      mView = v;
64

    
65
      mCubeMesh  = new MeshCubes(1,1,false);
66
      mFloorMesh = new MeshFlat(1,1);
67

    
68
      mCubeTex   = new DistortedTexture(1,1);
69
      mFloorTex  = new DistortedTexture(1,1);
70

    
71
      mCube1Effects = new DistortedEffects();
72
      mCube2Effects = new DistortedEffects();
73
      mFloorEffects = new DistortedEffects();
74

    
75
      mCube2Effects.brightness(new Static1D(0.5f));
76

    
77
      mCube1Node = new DistortedNode(mCubeTex ,mCube1Effects,mCubeMesh );
78
      mCube2Node = new DistortedNode(mCubeTex ,mCube2Effects,mCubeMesh );
79
      mFloorNode = new DistortedNode(mFloorTex,mFloorEffects,mFloorMesh);
80

    
81
      mFloorNode.glEnable(GLES30.GL_STENCIL_TEST);                               // Enable Stencil when rendering this Node
82
      mFloorNode.glStencilFunc(GLES30.GL_ALWAYS, 1, 0xFF);                       // Set any stencil to 1
83
      mFloorNode.glStencilOp(GLES30.GL_KEEP, GLES30.GL_KEEP, GLES30.GL_REPLACE); // replace with 1 when we fail Depth test
84
      mFloorNode.glStencilMask(0xFF);                                            // Write to stencil buffer
85
      mFloorNode.glDepthMask(false);                                             // Don't write to depth buffer
86
      mFloorNode.glClear(GLES30.GL_STENCIL_BUFFER_BIT);                          // Clear stencil buffer (0 by default)
87

    
88
      mCube2Node.glEnable(GLES30.GL_STENCIL_TEST);                               // Enable Stencil when rendering this Node
89
      mCube2Node.glStencilFunc(GLES30.GL_EQUAL, 1, 0xFF);                        // Pass test if stencil value is 1
90
      mCube2Node.glStencilMask(0x00);                                            // Don't write anything to stencil buffer
91
      mCube2Node.glDepthMask(true);                                              // Write to depth buffer
92

    
93
      mScreen = new DistortedScreen();
94
      mScreen.attach(mCube1Node);
95
      mScreen.attach(mFloorNode);
96
      mScreen.attach(mCube2Node);
97
      mScreen.glClearColor(1.0f,1.0f,1.0f,1.0f);
98
      }
99

    
100
///////////////////////////////////////////////////////////////////////////////////////////////////
101
   
102
    public void onDrawFrame(GL10 glUnused) 
103
      {
104
      mScreen.render(System.currentTimeMillis());
105
      }
106

    
107
///////////////////////////////////////////////////////////////////////////////////////////////////
108
    
109
    public void onSurfaceChanged(GL10 glUnused, int width, int height) 
110
      {
111
      float cw = mCubeTex.getWidth();
112
      float ch = mCubeTex.getHeight();
113
      float cd = mCubeTex.getDepth(mCubeMesh);
114

    
115
      float fw = mFloorTex.getWidth();
116
      float fh = mFloorTex.getHeight();
117
      float fd = mFloorTex.getDepth(mFloorMesh);
118

    
119
      float cubeScale = 0.4f*(width>height ? height/ch:width/cw);
120
      float floorScale= 0.8f*(width>height ? height/fh:width/fw);
121

    
122
      Static3D cubeCenter = new Static3D(cw/2,ch  ,-cd/2);
123
      Static3D floorCenter= new Static3D(fw/2,fh/2,-fd/2);
124

    
125
      Static3D axisX = new Static3D(1,0,0);
126
      Static3D axisY = new Static3D(0,1,0);
127
      Static3D axisZ = new Static3D(0,0,1);
128

    
129
      Dynamic1D rotDyn = new Dynamic1D(5000,0.0f);
130
      rotDyn.setMode(Dynamic1D.MODE_JUMP);
131
      rotDyn.add(new Static1D(  0));
132
      rotDyn.add(new Static1D(360));
133

    
134
      float angle = 30.0f;
135

    
136
      Static1D rotSt1 = new Static1D(angle);
137
      Static1D rotSt2 = new Static1D(angle-90.0f);
138

    
139
      mCube1Effects.abortEffects(EffectTypes.MATRIX);
140
      mCube1Effects.move( new Static3D( (width-cubeScale*cw)/2 , height/2-cubeScale*ch , cubeScale *cd/2) );
141
      mCube1Effects.scale(cubeScale);
142
      mCube1Effects.rotate(rotSt1, axisX, cubeCenter);
143
      mCube1Effects.rotate(rotDyn, axisY, cubeCenter);
144

    
145
      mCube2Effects.abortEffects(EffectTypes.MATRIX);
146
      mCube2Effects.move( new Static3D( (width-cubeScale*cw)/2 , height/2-cubeScale*ch , cubeScale *cd/2) );
147
      mCube2Effects.scale(cubeScale);
148
      mCube2Effects.rotate(rotSt1, axisX, cubeCenter);
149
      mCube2Effects.rotate(rotDyn, axisY, cubeCenter);
150
      mCube2Effects.scale(new Static3D(1,-1,1) );
151
      mCube2Effects.move( new Static3D( 0, -2*ch , 0) );
152

    
153
      mFloorEffects.abortEffects(EffectTypes.MATRIX);
154
      mFloorEffects.move( new Static3D( (width-floorScale*fw)/2 ,height/2-floorScale*fh/2, floorScale*fd/2) );
155
      mFloorEffects.scale(floorScale);
156
      mFloorEffects.rotate(rotSt2, axisX, floorCenter);
157
      mFloorEffects.rotate(rotDyn, axisZ, floorCenter);
158

    
159
      mScreen.resize(width, height);
160
      }
161

    
162
///////////////////////////////////////////////////////////////////////////////////////////////////
163
    
164
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
165
      {
166
      InputStream is = mView.getContext().getResources().openRawResource(R.raw.cat);
167
      Bitmap bitmap;
168

    
169
      try
170
        {
171
        bitmap = BitmapFactory.decodeStream(is);
172
        }
173
      finally
174
        {
175
        try
176
          {
177
          is.close();
178
          }
179
        catch(IOException e) { }
180
        }
181

    
182
      mCubeTex.setTexture(bitmap);
183
      mFloorTex.setColor(0xff000000);  // ARGB
184

    
185
      DistortedEffects.enableEffect(EffectNames.BRIGHTNESS);
186

    
187
      try
188
        {
189
        Distorted.onCreate(mView.getContext());
190
        }
191
      catch(Exception ex)
192
        {
193
        android.util.Log.e("Stencil", ex.getMessage() );
194
        }
195
      }
196
}
(2-2/3)