Revision b424b062
Added by Leszek Koltunski about 6 years ago
src/main/java/org/distorted/examples/cubes/CubesRenderer.java | ||
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117 | 117 |
float factor = ( width*mObjHeight > height*mObjWidth ) ? (0.75f*height)/mObjHeight : (0.75f*width)/mObjWidth; |
118 | 118 |
mMove.set( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0); |
119 | 119 |
mScale.set(factor,factor,factor); |
120 |
mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, -(float)mObjDepth/2 );
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mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 ); |
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121 | 121 |
mScreen.resize(width, height); |
122 | 122 |
} |
123 | 123 |
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src/main/java/org/distorted/examples/effects3d/Effects3DRenderer.java | ||
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54 | 54 |
private DistortedTexture mObjectTexture, mBackgroundTexture, mCenterTexture, mRegionTexture; |
55 | 55 |
private DistortedScreen mScreen; |
56 | 56 |
private DistortedNode mCenterNode, mRegionNode; |
57 |
private int mObjWidth, mObjHeight; |
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private int mObjWidth, mObjHeight, mObjDepth;
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58 | 58 |
private Static3D mCenterPoint, mRegionPoint, mRegionScalePoint; |
59 | 59 |
private Static3D mRotateCen, mMoveObject, mScaleObject, mMoveCenter, mScaleCenter, mMoveRegion, mMoveBackground, mScaleBackground; |
60 | 60 |
private boolean mShowingCenter=false; |
... | ... | |
97 | 97 |
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98 | 98 |
mObjWidth = mObjectTexture.getWidth(); |
99 | 99 |
mObjHeight= mObjectTexture.getHeight(); |
100 |
mObjDepth = mObjectTexture.getDepth(mesh); |
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100 | 101 |
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101 | 102 |
mQuat1 = new Static4D(0,0,0,1); // unity |
102 | 103 |
mQuat2 = new Static4D(0,0,0,1); // quaternions |
... | ... | |
146 | 147 |
void resetMatrixEffects() |
147 | 148 |
{ |
148 | 149 |
Effects3DActivity2 act = (Effects3DActivity2)mView.getContext(); |
149 |
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150 | 150 |
DistortedEffects objectEffects= act.getEffects(); |
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MeshBase mesh = act.getMesh(); |
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152 |
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int objDepth = mObjectTexture.getDepth(mesh); |
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154 |
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Static3D rotateObj = new Static3D( (float)mObjWidth/2, (float)mObjHeight/2, -(float)objDepth/2 ); |
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Static3D rotateObj = new Static3D( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 ); |
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156 | 152 |
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157 | 153 |
MatrixEffectQuaternion quat1obj = new MatrixEffectQuaternion(mQuat1, rotateObj); |
158 | 154 |
MatrixEffectQuaternion quat2obj = new MatrixEffectQuaternion(mQuat2, rotateObj); |
src/main/java/org/distorted/examples/inflate/InflateRenderer.java | ||
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110 | 110 |
float factor = ( width*mObjHeight > height*mObjWidth ) ? (SCALE*height)/mObjHeight : (SCALE*width)/mObjWidth; |
111 | 111 |
mMove.set( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0); |
112 | 112 |
mScale.set(factor,factor,factor); |
113 |
mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, -(float)mObjDepth/2 );
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mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 ); |
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114 | 114 |
mScreen.resize(width, height); |
115 | 115 |
} |
116 | 116 |
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src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java | ||
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169 | 169 |
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170 | 170 |
float factor = 0.15f*mScreenMin/OBJ_SIZE; |
171 | 171 |
mScale.set(factor,factor,factor); |
172 |
mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 );
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mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, (float)OBJ_SIZE/2 ); |
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173 | 173 |
mMove.set( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 ,0); |
174 | 174 |
computeMoveVectors(); |
175 | 175 |
mScreen.resize(width, height); |
src/main/java/org/distorted/examples/quaternion/QuaternionRenderer.java | ||
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117 | 117 |
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118 | 118 |
float factor = 0.5f*(width>height ? height/h:width/w); |
119 | 119 |
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mCenter.set(w/2,h/2,-d/2);
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mCenter.set(w/2,h/2,d/2); |
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121 | 121 |
mMove.set( (width-factor*w)/2 , (height-factor*h)/2 , 0 ); |
122 | 122 |
mScale.set(factor,factor,factor); |
123 | 123 |
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src/main/java/org/distorted/examples/stencil/StencilRenderer.java | ||
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148 | 148 |
float fh = mFloorTex.getHeight(); |
149 | 149 |
float fd = mFloorTex.getDepth(mQuad); |
150 | 150 |
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Static3D cubeCenter = new Static3D(cw/2,ch ,-cd/2);
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Static3D floorCenter= new Static3D(fw/2,fh/2,-fd/2);
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Static3D cubeCenter = new Static3D(cw/2,ch ,cd/2); |
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Static3D floorCenter= new Static3D(fw/2,fh/2,fd/2); |
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153 | 153 |
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154 | 154 |
Static3D axisX = new Static3D(1,0,0); |
155 | 155 |
Static3D axisY = new Static3D(0,1,0); |
src/main/java/org/distorted/examples/transparency/TransparencyRenderer.java | ||
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214 | 214 |
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215 | 215 |
public void onSurfaceChanged(GL10 glUnused, int width, int height) |
216 | 216 |
{ |
217 |
float size= 0.02f*OBJ_SIZE; |
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217 | 218 |
mScreenMin = width<height ? width:height; |
218 | 219 |
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219 | 220 |
float factor = 0.70f*mScreenMin/OBJ_SIZE; |
220 | 221 |
mScale.set(factor,factor,factor); |
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mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 );
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mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, (float)OBJ_SIZE/2 ); |
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222 | 223 |
mMove.set( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 ,0); |
223 | 224 |
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float size= 0.02f*OBJ_SIZE; |
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226 | 225 |
for(int i=0; i<NUM_OBJECTS; i++) |
227 | 226 |
{ |
228 | 227 |
mMoveVector[i].set(size*OBJECTS[NUM*i], size*OBJECTS[NUM*i+1], size*OBJECTS[NUM*i+2]); |
src/main/java/org/distorted/examples/triblur/TriblurRenderer.java | ||
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220 | 220 |
float factor2 = 0.80f*factor1; |
221 | 221 |
mScale1.set(factor1,factor1,factor1); |
222 | 222 |
mScale2.set(factor2,factor2,factor2); |
223 |
mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 );
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223 |
mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, (float)OBJ_SIZE/2 ); |
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224 | 224 |
mMove1.set( (width -factor1*OBJ_SIZE)/2 ,(height-factor1*OBJ_SIZE)/2 ,0); |
225 | 225 |
mMove2.set( (width -factor2*OBJ_SIZE)/2 ,(height-factor2*OBJ_SIZE)/2 ,0); |
226 | 226 |
mScreen.resize(width, height); |
Also available in: Unified diff
Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.