Revision b424b062
Added by Leszek Koltunski almost 7 years ago
| src/main/java/org/distorted/examples/cubes/CubesRenderer.java | ||
|---|---|---|
| 117 | 117 | 
    float factor = ( width*mObjHeight > height*mObjWidth ) ? (0.75f*height)/mObjHeight : (0.75f*width)/mObjWidth;  | 
| 118 | 118 | 
    mMove.set( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0);  | 
| 119 | 119 | 
    mScale.set(factor,factor,factor);  | 
| 120 | 
          mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, -(float)mObjDepth/2 );
   | 
|
| 120 | 
    mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 );  | 
|
| 121 | 121 | 
    mScreen.resize(width, height);  | 
| 122 | 122 | 
    }  | 
| 123 | 123 | 
     | 
| src/main/java/org/distorted/examples/effects3d/Effects3DRenderer.java | ||
|---|---|---|
| 54 | 54 | 
    private DistortedTexture mObjectTexture, mBackgroundTexture, mCenterTexture, mRegionTexture;  | 
| 55 | 55 | 
    private DistortedScreen mScreen;  | 
| 56 | 56 | 
    private DistortedNode mCenterNode, mRegionNode;  | 
| 57 | 
    private int mObjWidth, mObjHeight;  | 
|
| 57 | 
        private int mObjWidth, mObjHeight, mObjDepth;
   | 
|
| 58 | 58 | 
    private Static3D mCenterPoint, mRegionPoint, mRegionScalePoint;  | 
| 59 | 59 | 
    private Static3D mRotateCen, mMoveObject, mScaleObject, mMoveCenter, mScaleCenter, mMoveRegion, mMoveBackground, mScaleBackground;  | 
| 60 | 60 | 
    private boolean mShowingCenter=false;  | 
| ... | ... | |
| 97 | 97 | 
     | 
| 98 | 98 | 
    mObjWidth = mObjectTexture.getWidth();  | 
| 99 | 99 | 
    mObjHeight= mObjectTexture.getHeight();  | 
| 100 | 
    mObjDepth = mObjectTexture.getDepth(mesh);  | 
|
| 100 | 101 | 
     | 
| 101 | 102 | 
    mQuat1 = new Static4D(0,0,0,1); // unity  | 
| 102 | 103 | 
    mQuat2 = new Static4D(0,0,0,1); // quaternions  | 
| ... | ... | |
| 146 | 147 | 
    void resetMatrixEffects()  | 
| 147 | 148 | 
          {
   | 
| 148 | 149 | 
    Effects3DActivity2 act = (Effects3DActivity2)mView.getContext();  | 
| 149 | 
     | 
|
| 150 | 150 | 
    DistortedEffects objectEffects= act.getEffects();  | 
| 151 | 
    MeshBase mesh = act.getMesh();  | 
|
| 152 | 
     | 
|
| 153 | 
    int objDepth = mObjectTexture.getDepth(mesh);  | 
|
| 154 | 
     | 
|
| 155 | 
    Static3D rotateObj = new Static3D( (float)mObjWidth/2, (float)mObjHeight/2, -(float)objDepth/2 );  | 
|
| 151 | 
    Static3D rotateObj = new Static3D( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 );  | 
|
| 156 | 152 | 
     | 
| 157 | 153 | 
    MatrixEffectQuaternion quat1obj = new MatrixEffectQuaternion(mQuat1, rotateObj);  | 
| 158 | 154 | 
    MatrixEffectQuaternion quat2obj = new MatrixEffectQuaternion(mQuat2, rotateObj);  | 
| src/main/java/org/distorted/examples/inflate/InflateRenderer.java | ||
|---|---|---|
| 110 | 110 | 
    float factor = ( width*mObjHeight > height*mObjWidth ) ? (SCALE*height)/mObjHeight : (SCALE*width)/mObjWidth;  | 
| 111 | 111 | 
    mMove.set( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0);  | 
| 112 | 112 | 
    mScale.set(factor,factor,factor);  | 
| 113 | 
          mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, -(float)mObjDepth/2 );
   | 
|
| 113 | 
    mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 );  | 
|
| 114 | 114 | 
    mScreen.resize(width, height);  | 
| 115 | 115 | 
    }  | 
| 116 | 116 | 
     | 
| src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java | ||
|---|---|---|
| 169 | 169 | 
     | 
| 170 | 170 | 
    float factor = 0.15f*mScreenMin/OBJ_SIZE;  | 
| 171 | 171 | 
    mScale.set(factor,factor,factor);  | 
| 172 | 
          mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 );
   | 
|
| 172 | 
    mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, (float)OBJ_SIZE/2 );  | 
|
| 173 | 173 | 
    mMove.set( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 ,0);  | 
| 174 | 174 | 
    computeMoveVectors();  | 
| 175 | 175 | 
    mScreen.resize(width, height);  | 
| src/main/java/org/distorted/examples/quaternion/QuaternionRenderer.java | ||
|---|---|---|
| 117 | 117 | 
     | 
| 118 | 118 | 
    float factor = 0.5f*(width>height ? height/h:width/w);  | 
| 119 | 119 | 
     | 
| 120 | 
        mCenter.set(w/2,h/2,-d/2);
   | 
|
| 120 | 
    mCenter.set(w/2,h/2,d/2);  | 
|
| 121 | 121 | 
    mMove.set( (width-factor*w)/2 , (height-factor*h)/2 , 0 );  | 
| 122 | 122 | 
    mScale.set(factor,factor,factor);  | 
| 123 | 123 | 
     | 
| src/main/java/org/distorted/examples/stencil/StencilRenderer.java | ||
|---|---|---|
| 148 | 148 | 
    float fh = mFloorTex.getHeight();  | 
| 149 | 149 | 
    float fd = mFloorTex.getDepth(mQuad);  | 
| 150 | 150 | 
     | 
| 151 | 
          Static3D cubeCenter = new Static3D(cw/2,ch  ,-cd/2);
   | 
|
| 152 | 
          Static3D floorCenter= new Static3D(fw/2,fh/2,-fd/2);
   | 
|
| 151 | 
    Static3D cubeCenter = new Static3D(cw/2,ch ,cd/2);  | 
|
| 152 | 
    Static3D floorCenter= new Static3D(fw/2,fh/2,fd/2);  | 
|
| 153 | 153 | 
     | 
| 154 | 154 | 
    Static3D axisX = new Static3D(1,0,0);  | 
| 155 | 155 | 
    Static3D axisY = new Static3D(0,1,0);  | 
| src/main/java/org/distorted/examples/transparency/TransparencyRenderer.java | ||
|---|---|---|
| 214 | 214 | 
     | 
| 215 | 215 | 
    public void onSurfaceChanged(GL10 glUnused, int width, int height)  | 
| 216 | 216 | 
          {
   | 
| 217 | 
    float size= 0.02f*OBJ_SIZE;  | 
|
| 217 | 218 | 
    mScreenMin = width<height ? width:height;  | 
| 218 | 219 | 
     | 
| 219 | 220 | 
    float factor = 0.70f*mScreenMin/OBJ_SIZE;  | 
| 220 | 221 | 
    mScale.set(factor,factor,factor);  | 
| 221 | 
          mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 );
   | 
|
| 222 | 
    mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, (float)OBJ_SIZE/2 );  | 
|
| 222 | 223 | 
    mMove.set( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 ,0);  | 
| 223 | 224 | 
     | 
| 224 | 
    float size= 0.02f*OBJ_SIZE;  | 
|
| 225 | 
     | 
|
| 226 | 225 | 
    for(int i=0; i<NUM_OBJECTS; i++)  | 
| 227 | 226 | 
            {
   | 
| 228 | 227 | 
    mMoveVector[i].set(size*OBJECTS[NUM*i], size*OBJECTS[NUM*i+1], size*OBJECTS[NUM*i+2]);  | 
| src/main/java/org/distorted/examples/triblur/TriblurRenderer.java | ||
|---|---|---|
| 220 | 220 | 
    float factor2 = 0.80f*factor1;  | 
| 221 | 221 | 
    mScale1.set(factor1,factor1,factor1);  | 
| 222 | 222 | 
    mScale2.set(factor2,factor2,factor2);  | 
| 223 | 
          mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 );
   | 
|
| 223 | 
    mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, (float)OBJ_SIZE/2 );  | 
|
| 224 | 224 | 
    mMove1.set( (width -factor1*OBJ_SIZE)/2 ,(height-factor1*OBJ_SIZE)/2 ,0);  | 
| 225 | 225 | 
    mMove2.set( (width -factor2*OBJ_SIZE)/2 ,(height-factor2*OBJ_SIZE)/2 ,0);  | 
| 226 | 226 | 
    mScreen.resize(width, height);  | 
Also available in: Unified diff
Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.