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Revision b424b062

Added by Leszek Koltunski over 5 years ago

Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.

View differences:

src/main/java/org/distorted/examples/cubes/CubesRenderer.java
117 117
      float factor = ( width*mObjHeight > height*mObjWidth ) ? (0.75f*height)/mObjHeight :  (0.75f*width)/mObjWidth;
118 118
      mMove.set( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0);
119 119
      mScale.set(factor,factor,factor);
120
      mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, -(float)mObjDepth/2 );
120
      mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 );
121 121
      mScreen.resize(width, height);
122 122
      }
123 123

  

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