Revision b424b062
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java | ||
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169 | 169 |
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170 | 170 |
float factor = 0.15f*mScreenMin/OBJ_SIZE; |
171 | 171 |
mScale.set(factor,factor,factor); |
172 |
mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 );
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mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, (float)OBJ_SIZE/2 ); |
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173 | 173 |
mMove.set( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 ,0); |
174 | 174 |
computeMoveVectors(); |
175 | 175 |
mScreen.resize(width, height); |
Also available in: Unified diff
Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.